New Pegasus R6 Bingo Version

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Beginner’s guide

What is New Pegasus R6 Bingo Version?

Game number sucking system. The bonus can be arranged when the internally determined number of games is completed. The maximum ceiling is 2048 games.

Variable payouts; 333 to 6500 Payouts per Big Bonus (111 to 6500 for Regular Bonus)
Both Big Bonus and Regular Bonus are determined by referring to the same Payout table, so the type of bonus has no effect.
Assignment of Payout is Common to all settings.

There are 9 main Level of setting. The highest Level of setting, PAYOUT, is 200%.

The “Morning Set” feature forces Bonus to be triggered after Reset Setting. When the morning is set, a bonus is forced to be triggered between 50 and 113 plays. The number of Payouts upon activation can also be leveled of setting, and there are 9 levels.

wake-up setting
Morning setting Number of cards won
1 111
2 333
3 555
4 777
5 999
6 1554(FFF)
7 1998(FFF)
8 3552(AAA)
9 6549(AAA)

Basic Specs

Bonus Appearance Rate

Initial Bonus Appearance Rate
Setting probability
Setting 1 1/628
Setting 2 1/561
Setting 3 1/496
Setting 4 1/441
Setting 5 1/404
Setting 6 1/374
Setting 7 1/343
Setting 8 1/308
Setting A 1/198

Number of games per 50

Level of settingGames per 50 medals
Common to all settings 24.0

Pay out

Setting PAYOUT(%)
Setting 1 85
Setting 2 92
Setting 3 100
Setting 4 108
Setting 5 115
Setting 6 122
Setting 7 130
Setting 8 140
Setting A 200

List of liners

pattern Number of payouts
Minimum 333 sheets – Maximum 6500 sheets
111 pages
seven (used in legal documents)
1 sheet (14 sheets)
five flat objects (e.g. tickets, pieces of cloth, etc.)
one sheet
Replay

Reel layout

Bonus related

Countdown 7

Countdown 7 of “fake” starts on 1/10 of the replays (7’s are shown on the seg on the board).
The countdown 7 is for action only and is not a bonus draw.

When the Determined number of games of games sucked in is reached, the Replay Flag is forced to be erected and Countdown 7 starts; Bonus Notification is announced within 7 games (the number of games of Notification is random).
In some cases, the Bonus Notification is Immediate notification without going through the countdown 7.

Number of games sucked in

The number of games until the next win/bonus is determined at the Level of setting change or at the end of the bonus period. Immediate notification of Bonus Notification is given when the determined number of games is reached, or the countdown 7 is triggered when replay appears and Bonus is notified.

Level of setting difference exists in the Assignment of the number of games sucked in.
The maximum number of games sucked in is 2048 games. Level of setting A has no Assignment after 1280 games.

Distribution of the number of games sucked in (%)
Setting 1 to 128 129 to 256 257 to 512 513 to 768
Setting 1 35 15 6 7
Setting 2 40 15 6 7
Setting 3 41 19 6 7
Setting 4 42 23 6 6
Setting 5 43 26 5 5
Setting 6 45 28 4 4
Setting 7 45 32 4 4
Setting 8 47 31 5 5
Setting A 50 35 5 5
Distribution of the number of games sucked in (%)
setting (of a computer or file, etc.)769-10241025-12801281-15361537-17921793-2048
Setting 1611866
Level of setting 2510755
Level of setting 359535
Level of setting 458325
Level of setting 558224
Level of setting 637224
Setting 726124
Setting 843005
Setting A41000

Distribution of the number of bonuses won

The number of bonus tickets won is determined by a sorting table. There is no difference between the two settings.

Payout is drawn after all bonuses, whether Big Bonus or Regular Bonus, are aligned.
Regular Bonus: minimum 333 medals (actual 336), Regular Bonus: 111 medals (actual 112), maximum 999 medals (actual 1008) in increments of 111 medals.

When FFF or AAA stops on the above Payout medal drawing digital, Repeating bonus within 26 games is Confirmed.
⇒ Internally, the total number of medals (number of medals on the first hit + Payout during Repeating bonus) is drawn at the time of the first hit.

If the scheduled total number of medals cannot be paid out in a single bonus, the bonus is paid out by Repeating bonus. The number of medals consumed between bonuses will not be made up.

The percentage of the total number of cards won of 1500 or more is 22%; the selection ratio of FFF and AAA is 1:1.

During the bonus, the player can only play one card, and all payouts are 15 cards.

Sorting of the number of tickets won
Seg Display Number of tickets wonPercentage (%)
111 111 15
222 222 15
333 333 20
444 444 3
555 555 6
666 666 3
777 777 7
888 888 3
999 999 6
FFF 1554 3
FFF 1998 3
FFF 2553 3
FFF 2997 2
AAA 3552 2
AAA 3996 2
AAA 4551 2
AAA 4995 2
AAA 5550 1
AAA 5994 1
AAA 6549 1
Common to all settings

How to play

How to play in ordinary mode

Aim for Cherryunder BAR in the left reel frame.

▶When a bell stops on the upper line of the left reel

Combination: Bell or 1 coin bet combinations
Aim Bell on Center reel and Pegasus Symbols on Right reel. (Aim for a BAR for the bell on Center reel.)

▶When Cherrystops within the left reel frame

Combination: Cherry
While shooting to the Center reel and Aim for right can be stopped randomly.

▶Stop forms other than the above
While shooting to the Center reel and Aim for right can be stopped randomly.

How to play during bonus

Both BIG and REG can be free-hit.
*Although the machine normally pays out 14 cards when the machine is pressed backwards, and there is a setting guess effect based on the color of the illuminated Pegasus lamp on the right side of the board, this effect does not occur in this machine.

Max number of game after bonus

Maximum ceiling is 2048 games. Only setting A is 1280 games.

Time to stop

The game can be stopped at 0 game after the bonus, or you can wait and see how the game goes since the percentage of games won is high up to 128 games. About 40% of the games are won before 128 games.

Information

Same spec. machine

SLOT PONKOTSU SANDO” supervised by popular YouTuber “Ponkotsu
https://www.youtube.com/channel/UCFwW7jKTtB0Hnpt-fLk1jmQ

About small role probability

CherryProbability can be set from 1/32 to 1/40.

Figures are based on KURENAI GAMES research.

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