GOD GAME (AT) type to increase payout. Equipped with “HELL ZONE (CZ)”, a high probability zone for AT. Equipped with three different types of add-on zones with different add-on performance: “RUSH OF Cerberus,” “ZONE OF Persephone,” and “PREMIUM OF Hades.
HELL ZONE(CZ)
HELL ZONE (CZ) is a high probability zone for an odd number of liquid crystal that lasts for 5, 10, or 15 games, with an expected AT win rate of approximately 25% (in normal operation).
The HELL ZONE is entered by aligning 3, 2, 4 (mi-z-ho) on the LCD. (It is also possible to enter the HELL ZONE during AT.)
GOD GAME(AT)
GOD GAME (AT) is an AT that continues for the initial game + α (α = number of games to be played). When GOD GAME (AT) is won, the initial number of games is indefinite because the special zone for ride-up starts. (When GOD is aligned, 100 games + 3 or more top-up special zones) The net increase per game is about 2.9 cards.
During the GOD GAME (AT), there are five different internal modes with different win rates for game multiplier and judgment (multiplier special zone) win rates. The LCD stage indicates the internal mode in which the player is staying.
▼Expectation of higher mode by stage High Hades stage ↑ Elinius stage Low Okeanos stage *GOD stage is a dedicated stage that is shifted only after a GOD alignment.
▼Expectation of shifting to higher mode by rare small role (during AT) High Lower common yellow 7 ↑ Middle yellow 7 ↑ Special replay ↑ Right up yellow 7 Low Middle replay
When a rare minor role is played during the GOD GAME (AT), a lottery is held to determine the number of games to be played and a lottery is held to determine the special zone to be entered. In addition, when a rare minor role is played, a déjà vu freeze may occur in the next game. When the déjà vu freeze occurs, the reels automatically stop and the number of games is increased (30 to 300 games). Déjà Vu Freeze loops up to 85% of the time.
▼Expectation of game count increase by rare small role (during AT) High Middle yellow 7 ↑ Right up yellow 7 ↑ Chance eye ↑ Middle replay Low Common in lower row yellow 7
GOD GAME (AT) is triggered by an odd number of LCDs.
▼ Expected AT win rate by rare small role (normal time) High Middle yellow 7 ↑ Right up yellow 7 ↑ Chance eye ↑ Middle replay ↑ Lower common yellow 7 Low Special replay
JUDGEMENT
JUDGEMENT is entered on the first hit of the AT and on an odd number during the AT. There are three types of zones with different multiplier performance (RUSH OF CERBERUS, ZONE OF PERSEPONE, and PREMIUM OF HARDES).
RUSH OF Cerberus
RUSH OF CERBERUS is a special zone that continues for 5 games + α, during which the number of AT games is increased (10 to 300 games) depending on the role. The average number of games is about 75 games.
ZONE OF Persephone
Zone of Persephone is a 10+α game zone with a high probability of purple 7s, and after the guaranteed 10 games (after 11 games), a lottery is held to determine whether the game will fall down or not. The average number of games is about 150 games. (50 games are awarded at the time of entering the zone.)
When a purple 7 is aligned, a draw is made for 50 games or more + Combo Freeze. When Combo Freeze occurs, the game moves to a 0-game sequence of purple 7s. Purple 7s will occur consecutively until the continuation rate is not reached. (Combo Freeze lasts up to 90% of the time.)
During ZONE OF PERSEPONE, the game count is increased even when a rare minor role is played.
PREMIUM OF Hades
PREMIUM OF Hades is a 10+α game zone with a high probability of the Pluto pattern being aligned, and after the guaranteed 10 games (after 11 games), the game is subject to a fall-down lottery. The average number of games is about 300 games. (100 games are awarded at the time of entry.)
When the pattern of the Pluto King is aligned, a lottery is held to draw 100 games or more + Combo Freeze. When the combo freeze occurs, the game moves to a 0-game sequence in which the Pluto pattern is aligned. The “Pluto” pattern is continuously drawn until the continuation rate is not reached. (Combo freeze lasts up to 90% of the time.)
During PREMIUM OF Hades, the number of games is increased even when a rare minor role is played.
Basic Specs
AT probability
AT first hit probability
Level of setting
probability
Setting 1
1/459.44
Setting 2
1/416.81
Setting 3
1/408.67
Setting 4
1/330.91
Setting 5
1/327.11
Setting 6
1/252.94
Liners probability
Small role probability in normal operation
Flag
probability
Upper Row Replay
1/2.77
Middle Ripley
1/99.90
Special Replay
1/655.36
Purple 7
1/6553.60
Pluto lineup
1/21845.33
Push Order Upper Row yellow 7
1/2.71
Push order middle row yellow 7
1/4.17
Common lower yellow 7
1/130.03
right ascending yellow 7
1/327.68
Middle row yellow 7
1/936.22
Chance
1/128.00
GOD lineup
1/8192.00
Number of games per 50
Level of setting
Games per 50 medals
Setting 1
Approx. 28.6 games
Level of setting 2
Level of setting 3
Level of setting 4
Level of setting 5
Level of setting 6
Pay out
Level of setting
probability
Setting 1
97.23% of the time
Setting 2
99.82% of the time
Setting 3
102.78% (with a setting of 1)
Setting 4
106.30% (with a setting of
Setting 5
111.12% (with a setting of 1)
Setting 6
116.30% (with a setting of
List of liners
Reel Symbols
Amount of medals paid
7 sheets (PGG)
Replay (Pluto)
REPLAY (Purple 7)
1 or 3 or 7 or 15 or Replay
one sheet
one sheet
Replay
*The above is part of the apparent dividend.
Reel layout
How to play
How to play in ordinary mode
Basically, you can use the sequential push and proper strike. Stop the reels according to the press order when the “Stop according to the navigator” occurs.
Aim for the Pluto pattern near the upper row when the direction occurs.
When the Pluto pattern or purple 7 stops in the frame
Special replay, Purple 7, or Dark King
Aim at the Pluto and purple patterns on the middle and right reels.
Special replay
Purple 7
Pluto alignment *PREMIUM OF Hades confirmed
▼ Stop systems other than the above
It is OK to type appropriately.
Middle Ripley
chances (e.g. to win or lose a bet)
Lower yellow 7 *Even LCD = common lower yellow 7
up-right yellow 7
Middle row yellow 7
GOD line
How to play during AT
When the push order navigation occurs Follow the push order to stop the reels. Aim for the “Fat! When it occurs Aim at the specified pattern on all reels.
▼ Other than the above Digest the data in the normal way of hitting.
AT/ART related
Internal mode related
About Internal Mode
Normal internal mode
During normal operation, there are eight internal modes that affect the AT draw. The internal mode transition lottery is held when a rare small role is played. The internal mode is indicated by the LCD stage and specific effects.
Characteristics of internal mode (normal time) ▼ Low Probability Mode A Staying rate: middle Expected AT winning rate: low Feature: Easy to shift to Low Probability Mode B.
▼ Low Mode B Rate of stay: High Expected AT win rate: Low Features: Rate of stay is high, and it is easy to shift to normal mode.
▼ Underworld mode Stay rate: very low AT win expectancy: very low Feature: Stay is also low and AT win expectancy is also low, but the benefit when AT is won is high.
▼ Normal mode Percentage of stay: Medium Expected AT win: Medium Feature: You can expect to win AT and stay there for a while.
▼ Heaven Preparation Mode Stay rate: Medium AT win expectancy: Low Feature: AT win expectancy is low, but you can expect to move to Heaven Mode.
▼ Heaven Mode A Stay rate: low AT win expectancy: high Feature: Stay rate is low, but AT win expectancy is high.
▼ Heaven Mode B Stay rate: low Expected AT win rate: high Features: higher stay rate than Heaven Mode A.
▼ Super Heaven Mode Stay rate: very low AT win expectancy: very high Feature: mode with the lowest chance of transition, but the highest AT win expectancy.
Upper Mode Expectation by Stage
Low
Minos Stage
↓
Acheron Stage
High
Pluto Stage
Expected internal mode shift by rare small role (Normal)
Low
middle dot (typographical symbol used between parallel terms, names in katakana, etc.)
↓↓
Lower common yellow 7
↓↓
Chance
↓↓
rising diagonally up and to the right yellow 7
↓
Special replay
High
center of three (horizontal) columns (of print) yellow 7
Internal mode during AT
During the God Game (AT), there are five different internal modes that have different win rates for game multiplier and judgment (multiplier special zone) win rates. The LCD stage indicates the internal mode in which the player is staying.
Characteristics of internal mode (during AT) ▼Low mode (during AT) Expectation of game up: Middle Expectation of winning Judgment: Low Feature: Judgment is hard to win, but the expectation of game up is normal.
▼ Normal mode (during AT) Expected number of games to be won: Medium Expected number of games to be won in Judgment: Medium Features: Judgment is more likely to be won than in Low Probability Mode, Expected number of games to be won: Normal.
▼ Heaven Mode (during AT) Expected rate of game up: High Expected rate of winning Judgment: Medium Feature: Stay rate is low, but game up rate is increased.
▼ Super Heaven Preparation Mode (during AT) Expected number of games to be added: Low Expected Judgment win: Low Feature: Mode in which Super Heaven Mode is expected to be shifted.
▼ Super Heaven Mode (during AT) Expectation of game counts to be added: High Expectation of winning Judgment: High Feature: A mode in which both game counts to be added and Judgment are likely to be won.
Upper Mode Expectation by Stage
Low
Okeanos Stage
↓
Elynyus Stage
High
Hades Stage
The GOD stage is an exclusive stage that can be entered only after a GOD alignment.
Expected shift to upper mode by rare small role (during AT)
Low
middle dot (typographical symbol used between parallel terms, names in katakana, etc.)
↓↓
rising diagonally up and to the right yellow 7
↓
Special replay
↓
middle row yellow 7
High
Lower common yellow 7
Mode shift rate (when staying in low A or B)
When staying in Low A
Push sequence yellow 7・Normal replay
To Low A
Setting
Transition Ratio
Setting 1
99.76% of the time
Setting 2
99.54% of the time
Setting 3
99.76% of the time
Setting 4
99.34% of the time
Setting 5
99.59% of the time
Setting 6
99.00% of the time
To Low B
Setting
Transition Ratio
Setting 1
0.15% (0.15%)
Setting 2
0.29% (0.29%)
Setting 3
0.15% (0.15%)
Level of setting 4
0.29%
Setting 5
0.20
Setting 6
0.49% (0.49%)
To the Underworld
Setting
Transition Ratio
Setting 1
0.018% of the total
Level of setting 2
0.006%
Setting 3
0.018% (0.018%)
Setting 4
0.006% (0.006%)
Setting 5
0.067% of the total
Setting 6
0.006% of the total
Normal
Setting
Transition Ratio
Level of setting 1
0.05%
Setting 2
0.15% (0.15%)
Setting 3
0.05% of
Setting 4
0.35% (0.35%)
Setting 5
0.08% (0.08%)
Setting 6
0.49% (0.49%)
Go to Heaven Preparation
Setting
Transition Ratio
Level of setting 1
0.02%
Setting 2
0.01% (0.01%)
Level of setting 3
0.02%
Setting 4
0.01% (0.01%)
Level of setting 5
0.07%
Setting 6
0.01% (0.01%)
lowest common denominator yellow 7
To Low B
Setting
Transition Ratio
Setting 1
90.26% of the time
Setting 2
80.26% (80.26%)
Setting 3
90.26% of
Setting 4
78.26% (with a setting of “1”)
Setting 5
83.97% of the total
Setting 6
72.13% (with a setting of “0”)
Normal
Setting
Transition Ratio
Setting 1
7.00% (with a setting of 1.00%)
Setting 2
17.00% (with a setting of 1.00%)
Setting 3
7.00% (with a setting of 1.00%)
Setting 4
19.00% (with a setting of 1.00%)
Setting 5
7.00% (with a setting of 7.00%)
Setting 6
22.12% (in the case of a setting of 6)
Go to Heaven Preparation
Setting
Transition Ratio
Setting 1
2.00% (2.00%)
Setting 2
2.00% (2.00%)
Setting 3
2.00% (2.00%)
Setting 4
2.00% (2.00%)
Setting 5
7.00% (with a setting of 7.00%)
Setting 6
5.00% (5.00%)
To Heaven A
Setting
Transition Ratio
Setting 1
0.50
Setting 2
0.50
Setting 3
0.50% (0.50%)
Setting 4
0.50
Setting 5
1.50% (1.50%)
Setting 6
0.50
To Heaven B
Setting
Transition Ratio
Level of setting 1
0.20%
Level of setting 2
0.20%
Level of setting 3
0.20%
Setting 4
0.20
Setting 5
0.39% (0.39%)
Level of setting 6
0.20%
To the superheaven
Setting
Transition Ratio
Level of setting 1
0.05%
Level of setting 2
0.05%
Setting 3
0.05% (0.05% of the total)
Setting 4
0.05% (0.05% of the total)
Level of setting 5
0.15%
Setting 6
0.05% (0.05%)
soaring yellow 7
To Low B
Setting
Transition Ratio
Setting 1
75.25% of the total
Setting 2
69.35% (%)
Setting 3
75.25% of
Setting 4
66.85% (with a setting of 1)
Setting 5
67.99% of
Setting 6
63.33% (with a setting of “1”)
Normal
Setting
Transition Ratio
Setting 1
20.00% of the total
Setting 2
26.90% of the total
Setting 3
20.00% of the total
Setting 4
29.40% (in the case of the
Setting 5
21.00% of the total
Setting 6
32.53% of the time
Go to Heaven Preparation
Setting
Transition Ratio
Setting 1
4.00% (4.00%)
Setting 2
3.00% (3.00%)
Setting 3
4.00% (4.00%)
Setting 4
3.00% (3.00%)
Setting 5
9.00% (with a setting of 1.00%)
Setting 6
3.39% (3.39%)
To Heaven A
Setting
Transition Ratio
Setting 1
0.50
Setting 2
0.50
Setting 3
0.50% (0.50%)
Setting 4
0.50
Setting 5
1.28% (1.28%)
Setting 6
0.50
To Heaven B
Setting
Transition Ratio
Level of setting 1
0.20%
Level of setting 2
0.20%
Level of setting 3
0.20%
Setting 4
0.20
Level of setting 5
0.59%
Level of setting 6
0.20%
To the superheaven
Setting
Transition Ratio
Level of setting 1
0.05%
Level of setting 2
0.05%
Setting 3
0.05% (0.05% of the total)
Setting 4
0.05% (0.05% of the total)
Level of setting 5
0.15%
Setting 6
0.05% (0.05%)
center of three (horizontal) columns (of print) yellow 7
To Low B
Setting
Transition Ratio
Setting 1
50.00% of the total
Setting 2
42.00% of the total
Setting 3
50.00% of
Setting 4
42.00% (%)
Setting 5
41.02% of the total
Setting 6
34.22% (with a setting of 1.0)
Normal
Setting
Transition Ratio
Setting 1
33.34% of the time
Setting 2
43.33% (in the case of the first setting)
Setting 3
33.34% of the time
Setting 4
43.33% (in the case of the first setting)
Setting 5
33.34% of the time
Setting 6
48.33% (with a setting of “0”)
Go to Heaven Preparation
Setting
Transition Ratio
Setting 1
11.82% of the total
Setting 2
9.82% (with a setting of 1)
Setting 3
11.82% of the total
Setting 4
9.82% (with a setting of 1.0)
Setting 5
16.82% (with a setting of 16.82%)
Setting 6
11.82% (with a setting of “1”)
To Heaven A
Setting
Transition Ratio
Setting 1
3.75% of
Setting 2
3.75% of
Setting 3
3.75% of
Setting 4
3.75% of
Setting 5
6.75% of
Setting 6
4.14% (4.14%)
To Heaven B
Setting
Transition Ratio
Setting 1
1.00% (1.00%)
Setting 2
1.00% (1.00%)
Setting 3
1.00% (1.00%)
Setting 4
1.00% (1.00%)
Setting 5
1.78% (1.78%)
Setting 6
1.39% (1.39%)
To the superheaven
Setting
Transition Ratio
Level of setting 1
0.10%
Level of setting 2
0.10%
Level of setting 3
0.10%
Setting 4
0.10
Level of setting 5
0.29%
Level of setting 6
0.10%
Chance Blank
To Low B
Setting
Transition Ratio
Setting 1
91.25% of the total
Setting 2
83.26% of the total
Setting 3
91.25% of the total
Setting 4
80.76% of
Setting 5
85.18% (with a setting of 1)
Setting 6
75.46% of the total
Normal
Setting
Transition Ratio
Setting 1
4.00% (4.00%)
Setting 2
5.02% (5.02%)
Setting 3
4.00% (4.00%)
Setting 4
14.50
Setting 5
4.00% (4.00%)
Setting 6
17.50
Go to Heaven Preparation
Setting
Transition Ratio
Setting 1
4.00% (4.00%)
Setting 2
4.00% (4.00%)
Setting 3
4.00% (4.00%)
Setting 4
4.00% (4.00%)
Setting 5
9.00% (with a setting of 1.00%)
Setting 6
6.00% (with a setting of 6.00%)
To Heaven A
Setting
Transition Ratio
Setting 1
0.50
Setting 2
0.50
Setting 3
0.50% (0.50%)
Setting 4
0.50
Setting 5
1.28% (1.28%)
Setting 6
0.79% (0.79%)
To Heaven B
Setting
Transition Ratio
Level of setting 1
0.20%
Level of setting 2
0.20%
Level of setting 3
0.20%
Setting 4
0.20
Setting 5
0.39% (0.39%)
Level of setting 6
0.20%
To the superheaven
Setting
Transition Ratio
Level of setting 1
0.05%
Level of setting 2
0.05%
Setting 3
0.05% (0.05% of the total)
Setting 4
0.05% (0.05% of the total)
Level of setting 5
0.15%
Setting 6
0.05% (0.05%)
middle double-play (baseball)
To Low B
Setting
Transition Ratio
Setting 1
94.13% of the total
Setting 2
91.18% of the total
Setting 3
94.13% (with a setting of 1)
Setting 4
86.18% of the total
Setting 5
91.77% of the time
Setting 6
84.52% of the total
Normal
Setting
Transition Ratio
Setting 1
3.13% (3.13%)
Setting 2
6.47% (with a setting of 6.47%)
Setting 3
3.13% (3.13% of the total)
Setting 4
11.47% (in the case of the
Level of setting 5
3.13%
Setting 6
12.73% (with a setting of 1.0)
Go to Heaven Preparation
Setting
Transition Ratio
Setting 1
2.00% (2.00%)
Setting 2
1.61% (1.61%)
Setting 3
2.00% (2.00%)
Setting 4
1.61% (1.61%)
Setting 5
3.00% (3.00%)
Setting 6
1.61% (1.61%)
To Heaven A
Setting
Transition Ratio
Setting 1
0.50
Setting 2
0.50
Setting 3
0.50% (0.50%)
Setting 4
0.50
Setting 5
1.28% (1.28%)
Setting 6
0.89% (0.89%)
To Heaven B
Setting
Transition Ratio
Level of setting 1
0.20%
Level of setting 2
0.20%
Level of setting 3
0.20%
Setting 4
0.20
Level of setting 5
0.59%
Level of setting 6
0.20%
To the superheaven
Setting
Transition Ratio
Level of setting 1
0.05%
Level of setting 2
0.05%
Setting 3
0.05% of
Setting 4
0.05% (0.05% of the total)
Setting 5
0.24% (0.24%)
Setting 6
0.05% (0.05%)
Fake replay (purple 7)
To Low B
Setting
Transition Ratio
Setting 1
78.40% (with a setting of
Setting 2
78.35% of the total
Setting 3
78.40% (with a setting of
Setting 4
78.35% (with a setting of “1”)
Setting 5
78.21% of the total
Setting 6
78.35% (with a setting of “0”)
Normal
Setting
Transition Ratio
Setting 1
5.00% (5.00%)
Setting 2
7.34% (in the case of the first setting)
Setting 3
5.00% (5.00%)
Setting 4
7.34% (in the case of the first setting)
Level of setting 5
5.00%
Setting 6
7.34% (with a setting of 7.34%)
Go to Heaven Preparation
Setting
Transition Ratio
Setting 1
15.00% of the total
Setting 2
13.44% of the total
Setting 3
15.00% of the total
Setting 4
13.44% of the total
Setting 5
15.00% of the total
Setting 6
13.44% (with a setting of 1.5)
To Heaven A
Setting
Transition Ratio
Setting 1
1.00% (1.00%)
Setting 2
0.61% (0.61%)
Setting 3
1.00% (1.00%)
Setting 4
0.61% (0.61%)
Setting 5
1.00% (1.00%)
Setting 6
0.61% (0.61%)
To Heaven B
Setting
Transition Ratio
Setting 1
0.50
Setting 2
0.21% (0.21%)
Setting 3
0.50% (0.50%)
Setting 4
0.21% (0.21%)
Setting 5
0.50
Setting 6
0.21% (0.21%)
To the superheaven
Setting
Transition Ratio
Level of setting 1
0.10%
Level of setting 2
0.05%
Level of setting 3
0.10%
Setting 4
0.05% (0.05% of the total)
Level of setting 5
0.29%
Setting 6
0.05% (0.05%)
Fake Replay (Pluto)
Go to Heaven Preparation
Setting
Transition Ratio
Common to all settings
93.91% of all settings
To Heaven A
Setting
Transition Ratio
Same on each of
5.00%
To Heaven B
Setting
Transition Ratio
Common to all settings
1.00% (1.00% of all settings)
To the superheaven
Setting
Transition Ratio
Common to all settings
0.10
When staying in Low B
Push sequence yellow 7・Normal replay
To Low A
Setting
Transition Ratio
Level of setting 1
0.78%
Setting 2
0.59% (0.59%)
Level of setting 3
0.78%
Level of setting 4
0.59%
Setting 5
0.68% of the total
Level of setting 6
0.39%
To Low B
Setting
Transition Ratio
Setting 1
99.00% of the time
Setting 2
99.16% of the time
Setting 3
99.00% of the time
Setting 4
98.97% of the time
Setting 5
98.95% of the time
Setting 6
98.57% of the time
To the Underworld
Setting
Transition Ratio
Setting 1
0.07% (0.07%)
Level of setting 2
0.02%
Level of setting 3
0.07%
Setting 4
0.02% (0.02%)
Setting 5
0.17% (0.17%)
Setting 6
0.02% (0.02%)
Normal
Setting
Transition Ratio
Setting 1
0.11% (0.11%)
Setting 2
0.21% (0.21%)
Setting 3
0.11% (0.11%)
Setting 4
0.40% (0.40%)
Setting 5
0.13% (0.13% of the total)
Setting 6
0.99% (0.99%)
Go to Heaven Preparation
Setting
Transition Ratio
Setting 1
0.04% of the total
Level of setting 2
0.02%
Setting 3
0.04% (0.04%)
Setting 4
0.02% (0.02%)
Setting 5
0.06% (0.06%)
Setting 6
0.02% (0.02%)
lowest common denominator yellow 7
To Low B
Setting
Transition Ratio
Setting 1
84.26% of the total
Setting 2
74.26% (with a setting of 1)
Setting 3
84.26% of the total
Setting 4
74.26% (with a setting of 1)
Setting 5
78.38% of the total
Setting 6
67.26% (with a setting of “0”)
Normal
Setting
Transition Ratio
Setting 1
12.50
Setting 2
22.50% (in the case of the first setting)
Setting 3
12.50
Setting 4
22.50% (in the case of the
Setting 5
12.50
Setting 6
27.50
Go to Heaven Preparation
Setting
Transition Ratio
Setting 1
2.50% (2.50%)
Setting 2
2.50% (2.50%)
Setting 3
2.50% (2.50%)
Setting 4
2.50% (2.50%)
Setting 5
7.50
Setting 6
4.50% (4.50%)
To Heaven A
Setting
Transition Ratio
Setting 1
0.50
Setting 2
0.50
Setting 3
0.50% (0.50%)
Setting 4
0.50
Setting 5
0.89% (0.89%)
Setting 6
0.50
To Heaven B
Setting
Transition Ratio
Level of setting 1
0.20%
Level of setting 2
0.20%
Level of setting 3
0.20%
Setting 4
0.20
Level of setting 5
0.59%
Level of setting 6
0.20%
To the superheaven
Setting
Transition Ratio
Level of setting 1
0.05%
Level of setting 2
0.05%
Setting 3
0.05% of
Setting 4
0.05% (0.05% of the total)
Level of setting 5
0.15%
Setting 6
0.05% (0.05%)
soaring yellow 7
To Low B
Setting
Transition Ratio
Setting 1
66.26% of the total
Setting 2
58.26% of the total
Setting 3
66.26% of the total
Setting 4
58.26% of the total
Setting 5
60.57% of the total
Setting 6
50.26% (with a setting of “1”)
Normal
Setting
Transition Ratio
Setting 1
25.00% of the total
Setting 2
35.00% of the total
Setting 3
25.00% of
Setting 4
35.00% of the total
Setting 5
25.00% of
Setting 6
40.00% of the total
Go to Heaven Preparation
Setting
Transition Ratio
Setting 1
8.00% of the total
Setting 2
6.00% (with a setting of 1.00%)
Setting 3
8.00% (with a setting of 1.00%)
Setting 4
6.00% (with a setting of 6.00%)
Setting 5
13.00% (with a setting of 1.00%)
Setting 6
9.00% (with a setting of 1.00%)
To Heaven A
Setting
Transition Ratio
Setting 1
0.50
Setting 2
0.50
Setting 3
0.50% (0.50%)
Setting 4
0.50
Setting 5
0.89% (0.89%)
Setting 6
0.50
To Heaven B
Setting
Transition Ratio
Level of setting 1
0.20%
Level of setting 2
0.20%
Level of setting 3
0.20%
Setting 4
0.20
Setting 5
0.39% (0.39%)
Level of setting 6
0.20%
To the superheaven
Setting
Transition Ratio
Level of setting 1
0.05%
Level of setting 2
0.05%
Setting 3
0.05% of
Setting 4
0.05% (0.05% of the total)
Level of setting 5
0.15%
Setting 6
0.05% (0.05%)
center of three (horizontal) columns (of print) yellow 7
Normal
Setting
Transition Ratio
Setting 1
81.40% of the total
Setting 2
84.40% of the total
Setting 3
81.40% of the total
Setting 4
84.40% of the total
Setting 5
75.43% of the total
Setting 6
79.40% (with a setting of “0”)
Go to Heaven Preparation
Setting
Transition Ratio
Setting 1
15.00% of the total
Setting 2
12.00% (in the case of the first setting)
Setting 3
15.00% of the total
Setting 4
12.00% (in the case of the first setting)
Setting 5
20.00% of the total
Setting 6
17.00% (with a setting of 1.00%)
To Heaven A
Setting
Transition Ratio
Common to all settings
2.50% (for all settings)
To Heaven B
Setting
Transition Ratio
Setting 1
1.00% (1.00%)
Setting 2
1.00% (1.00%)
Setting 3
1.00% (1.00%)
Setting 4
1.00% (1.00%)
Setting 5
1.78% (1.78%)
Setting 6
1.00% (1.00%)
To the superheaven
Setting
Transition Ratio
Level of setting 1
0.10%
Level of setting 2
0.10%
Level of setting 3
0.10%
Setting 4
0.10
Level of setting 5
0.29%
Level of setting 6
0.10%
Chance Blank
To Low B
Setting
Transition Ratio
Setting 1
81.76% of the time
Setting 2
77.76% of
Setting 3
81.76% of
Setting 4
75.76% of
Setting 5
75.88% of
Setting 6
70.44% (with a setting of “0”)
Normal
Setting
Transition Ratio
Setting 1
12.50
Setting 2
18.50% (18.50% of the total)
Setting 3
12.50
Setting 4
20.50% (of the total)
Setting 5
12.50
Setting 6
23.62% of the total
Go to Heaven Preparation
Setting
Transition Ratio
Setting 1
5.00% (5.00%)
Setting 2
3.00% (3.00%)
Setting 3
5.00% (5.00%)
Setting 4
3.00% (3.00%)
Setting 5
10.00% (with a setting of 1.00%)
Setting 6
5.00% (5.00%)
To Heaven A
Setting
Transition Ratio
Setting 1
0.50
Setting 2
0.50
Setting 3
0.50% (0.50%)
Setting 4
0.50
Setting 5
0.89% (0.89%)
Setting 6
0.70
To Heaven B
Setting
Transition Ratio
Level of setting 1
0.20%
Level of setting 2
0.20%
Level of setting 3
0.20%
Setting 4
0.20
Level of setting 5
0.59%
Level of setting 6
0.20%
To the superheaven
Setting
Transition Ratio
Level of setting 1
0.05%
Level of setting 2
0.05%
Setting 3
0.05% of
Setting 4
0.05% (0.05% of the total)
Level of setting 5
0.15%
Setting 6
0.05% (0.05%)
middle double-play (baseball)
To Low B
Setting
Transition Ratio
Setting 1
91.54% of the total
Setting 2
87.93% of the total
Setting 3
91.54% of the total
Setting 4
85.43% of the total
Setting 5
86.86% of the time
Setting 6
83.77% of the time
Normal
Setting
Transition Ratio
Setting 1
5.00% (5.00%)
Setting 2
9.00% (with a setting of 1.00%)
Setting 3
5.00% (5.00%)
Setting 4
11.50
Level of setting 5
5.00%
Setting 6
12.76% of the total
Go to Heaven Preparation
Setting
Transition Ratio
Setting 1
2.72% of the total
Setting 2
2.33% (2.33%)
Setting 3
2.72% (2.72%)
Setting 4
2.33% (2.33%)
Setting 5
4.72% (with a setting of 4.72%)
Setting 6
2.33% (2.33%)
To Heaven A
Setting
Transition Ratio
Setting 1
0.50
Setting 2
0.50
Setting 3
0.50% (0.50%)
Setting 4
0.50
Setting 5
2.50% (2.50%)
Setting 6
0.89% (0.89%)
To Heaven B
Setting
Transition Ratio
Level of setting 1
0.20%
Level of setting 2
0.20%
Level of setting 3
0.20%
Setting 4
0.20
Level of setting 5
0.59%
Level of setting 6
0.20%
To the superheaven
Setting
Transition Ratio
Level of setting 1
0.05%
Level of setting 2
0.05%
Setting 3
0.05% of
Setting 4
0.05% (0.05% of the total)
Setting 5
0.34% (0.34%)
Setting 6
0.05% (0.05%)
Fake replay (purple 7)
Normal
Setting
Transition Ratio
Setting 1
73.40% of the total
Setting 2
77.31% of the time
Setting 3
73.40% of the total
Setting 4
77.31% of the time
Setting 5
69.40% (with a setting of 1)
Setting 6
72.33% (with a setting of “0”)
Go to Heaven Preparation
Setting
Transition Ratio
Setting 1
25.00% of the total
Setting 2
21.09% (21.09% of the total)
Setting 3
25.00% of
Setting 4
21.09% (in the case of the first setting)
Setting 5
28.91% of the total
Setting 6
25.00% of the total
To Heaven A
Setting
Transition Ratio
Setting 1
1.00% (1.00%)
Setting 2
1.00% (1.00%)
Setting 3
1.00% (1.00%)
Setting 4
1.00% (1.00%)
Setting 5
1.00% (1.00%)
Setting 6
1.78% (1.78%)
To Heaven B
Setting
Transition Ratio
Setting 1
0.50
Setting 2
0.50
Setting 3
0.50% (0.50%)
Setting 4
0.50
Setting 5
0.50
Setting 6
0.79% (0.79%)
To the superheaven
Setting
Transition Ratio
Setting 1
10.0
Setting 2
10.0
Setting 3
10.0
Setting 4
12.5
Setting 5
15.0
Setting 6
15.0% (15.0%)
Fake Replay (Pluto)
Go to Heaven Preparation
Setting
Transition Ratio
Setting 1
93.91% of the time
Setting 2
90.91% of
Setting 3
90.91% of the time
Setting 4
90.91% of the time
Setting 5
90.91% of the time
Setting 6
90.91% of the time
To Heaven A
Setting
Transition Ratio
Setting 1
5.00% (5.00%)
Setting 2
8.00% (with a setting of 1.00%)
Setting 3
8.00% (with a setting of 1.00%)
Setting 4
8.00% (with a setting of 1.00%)
Setting 5
8.00% (with a setting of 8.00%)
Setting 6
8.00% (with a setting of 8.00%)
To Heaven B
Setting
Transition Ratio
Common to all settings
1.00% (1.00% of all settings)
To the superheaven
Setting
Transition Ratio
Common to all settings
0.10
Mode shift rate (when staying in Normal or Heaven Preparation)
during a stay in an ordinary mode
Push sequence yellow 7・Normal replay
To Low A
Setting
Transition Ratio
Setting 1
1.38% (1.38%)
Setting 2
0.70
Setting 3
1.38% (1.38%)
Setting 4
0.40% (0.40%)
Setting 5
1.38% (1.38%)
Setting 6
0.64% of the total
To Low B
Setting
Transition Ratio
Setting 1
0.50
Setting 2
0.40% (0.40%)
Setting 3
0.50% (0.50%)
Setting 4
0.40% (0.40%)
Setting 5
0.50
Setting 6
0.24% (0.24%)
Normal
Setting
Transition Ratio
Setting 1
98.00% of the total
Setting 2
98.79% of
Setting 3
98.00% of
Setting 4
99.08% of the time
Setting 5
98.00% of
Setting 6
99.00% of the time
Go to Heaven Preparation
Setting
Transition Ratio
Common to all settings
0.11% (0.11% of all settings)
To Heaven A
Setting
Transition Ratio
Common to all settings
0.006% of the total
lowest common denominator yellow 7
Normal
Setting
Transition Ratio
Setting 1
86.52% of the time
Setting 2
88.52% of the total
Setting 3
81.52% of the total
Setting 4
88.52% of the total
Setting 5
78.52% of the total
Setting 6
88.52% of the time
Go to Heaven Preparation
Setting
Transition Ratio
Setting 1
10.00% (with a setting of 1.00%)
Setting 2
8.00% (with a setting of 1.00%)
Setting 3
15.00% of the total
Setting 4
8.00% (with a setting of 1.00%)
Setting 5
18.00% (18.00% of the total)
Setting 6
8.00% (with a setting of 8.00%)
To Heaven A
Setting
Transition Ratio
Common to all settings
2.50% (for all settings)
To Heaven B
Setting
Transition Ratio
Common to all settings
0.78%
To the superheaven
Setting
Transition Ratio
Common to all settings
0.20
soaring yellow 7
Normal
Setting
Transition Ratio
Setting 1
67.11% (with a setting of 1)
Setting 2
70.11% (with a setting of 1)
Setting 3
64.11% (%)
Setting 4
70.11% (in the case of the first setting)
Setting 5
59.11% (in the case of the
Setting 6
65.11% (with a setting of “1”)
Go to Heaven Preparation
Setting
Transition Ratio
Setting 1
20.00% of the total
Setting 2
17.00% (with a setting of 1.00%)
Setting 3
23.00% of the total
Setting 4
17.00% (with a setting of 1.00%)
Setting 5
28.00% of
Setting 6
22.00% (%)
To Heaven A
Setting
Transition Ratio
Common to all settings
10.00% (in the case of the first setting)
To Heaven B
Setting
Transition Ratio
Common to all settings
2.50
To the superheaven
Setting
Transition Ratio
Common to all settings
0.39%
center of three (horizontal) columns (of print) yellow 7
Normal
Setting
Transition Ratio
Setting 1
31.50
Setting 2
36.50
Setting 3
31.50
Setting 4
36.50
Setting 5
31.50
Setting 6
36.50
Go to Heaven Preparation
Setting
Transition Ratio
Setting 1
50.00% of the total
Setting 2
45.00% of
Setting 3
50.00% of
Setting 4
45.00% of the total
Setting 5
50.00% of
Setting 6
45.00% of the total
To Heaven A
Setting
Transition Ratio
Common to all settings
15.00% of the total
To Heaven B
Setting
Transition Ratio
Common to all settings
3.00% (in the case of the first setting)
To the superheaven
Setting
Transition Ratio
Common to all settings
0.50
Chance Blank
Normal
Setting
Transition Ratio
Setting 1
86.33% of the time
Setting 2
86.33% of the time
Setting 3
83.33% of the time
Setting 4
86.33% of the time
Setting 5
80.55% (with a setting of 80.55%)
Setting 6
85.94% of the time
Go to Heaven Preparation
Setting
Transition Ratio
Setting 1
10.00% (with a setting of 1.00%)
Setting 2
10.00% (10.00%)
Setting 3
13.00% of the total
Setting 4
10.00% (%)
Setting 5
13.00% (%)
Setting 6
10.00% (with a setting of 1.00%)
To Heaven A
Setting
Transition Ratio
Setting 1
2.50% (2.50%)
Setting 2
2.50% (2.50%)
Setting 3
2.50% (2.50%)
Setting 4
2.50% (2.50%)
Setting 5
4.50% (4.50%)
Setting 6
2.89% (2.89%)
To Heaven B
Setting
Transition Ratio
Level of setting 1
0.78%
Level of setting 2
0.78%
Level of setting 3
0.78%
Setting 4
0.78% (0.78%)
Setting 5
1.17% (1.17%)
Level of setting 6
0.78%
To the superheaven
Setting
Transition Ratio
Level of setting 1
0.39%
Level of setting 2
0.39%
Level of setting 3
0.39%
Setting 4
0.39% (0.39%)
Setting 5
0.78% (0.78%)
Level of setting 6
0.39%
middle double-play (baseball)
Normal
Setting
Transition Ratio
Common to all settings
88.63% of all settings
Go to Heaven Preparation
Setting
Transition Ratio
Common to all settings
10.00% (in the case of the first setting)
To Heaven A
Setting
Transition Ratio
Common to all settings
10.00% (in the case of the first setting)
To Heaven B
Setting
Transition Ratio
Common to all settings
0.39%
To the superheaven
Setting
Transition Ratio
Common to all settings
0.20
Fake replay (purple 7)
Normal
Setting
Transition Ratio
Common to all settings
63.28% of all settings
Go to Heaven Preparation
Setting
Transition Ratio
Common to all settings
33.34% of all settings
To Heaven A
Setting
Transition Ratio
Common to all settings
2.00% (2.00%)
To Heaven B
Setting
Transition Ratio
Common to all settings
1.00% (1.00% of all settings)
To the superheaven
Setting
Transition Ratio
Common to all settings
0.39%
Fake Replay (Pluto)
Normal
Setting
Transition Ratio
Common to all settings
50.00% of all settings
To Heaven A
Setting
Transition Ratio
Common to all settings
44.00% of all settings
To Heaven B
Setting
Transition Ratio
Same on each of
5.00%
To the superheaven
Setting
Transition Ratio
Common to all settings
1.00% (1.00%)
When staying in Heaven Preparation
Push sequence yellow 7・Normal replay
To Low A
Setting
Transition Ratio
Setting 1
0.65% (0.65%)
Setting 2
1.01% (1.01%)
Setting 3
0.56% (0.56%)
Setting 4
1.01% (1.01% of the total)
Setting 5
0.51% (0.51%)
Setting 6
0.62% (0.62%)
To Low B
Setting
Transition Ratio
Setting 1
0.29% (0.29%)
Setting 2
0.68% of the total
Setting 3
0.29% (0.29%)
Setting 4
0.68% of the total
Level of setting 5
0.29%
Setting 6
0.68% of the total
Normal
Setting
Transition Ratio
Setting 1
0.03% (0.03%)
Setting 2
0.06% (0.06%)
Setting 3
0.03% (0.03%)
Setting 4
0.06% (0.06%)
Setting 5
0.03% (0.03%)
Setting 6
0.45% (0.45%)
Go to Heaven Preparation
Setting
Transition Ratio
Setting 1
98.27% of
Setting 2
97.49% of the time
Setting 3
98.27% of the total
Setting 4
97.49% of the time
Setting 5
98.27% of the total
Setting 6
97.49% of the time
To Heaven A
Setting
Transition Ratio
Common to all settings
0.68% of all settings
To Heaven B
Setting
Transition Ratio
Level of setting 1
0.05%
Level of setting 2
0.05%
Setting 3
0.15% (0.15%)
Setting 4
0.05% (0.05% of the total)
Level of setting 5
0.15%
Setting 6
0.05% (0.05%)
To the superheaven
Setting
Transition Ratio
Level of setting 1
0.02%
Level of setting 2
0.02%
Level of setting 3
0.02%
Setting 4
0.02% (0.02%)
Level of setting 5
0.07%
Setting 6
0.02% (0.02%)
Common lower yellow 7・Chance, middle replay
Go to Heaven Preparation
Setting
Transition Ratio
Common to all settings
81.00% of all settings
To Heaven A
Setting
Transition Ratio
Common to all settings
15.00% of the total
To Heaven B
Setting
Transition Ratio
Common to all settings
3.00% (in the case of the first setting)
To the superheaven
Setting
Transition Ratio
Common to all settings
1.00% (1.00%)
soaring yellow 7
Go to Heaven Preparation
Setting
Transition Ratio
Common to all settings
60.00% of all settings
To Heaven A
Setting
Transition Ratio
Common to all settings
34.00% of all settings
To Heaven B
Setting
Transition Ratio
Same on each of
5.00%
To the superheaven
Setting
Transition Ratio
Common to all settings
1.00% (1.00%)
center of three (horizontal) columns (of print) yellow 7
Go to Heaven Preparation
Setting
Transition Ratio
Common to all settings
50.00% of all settings
To Heaven A
Setting
Transition Ratio
Common to all settings
44.00% of all settings
To Heaven B
Setting
Transition Ratio
Same on each of
5.00%
To the superheaven
Setting
Transition Ratio
Common to all settings
1.00% (1.00%)
Fake replay (purple 7)
Go to Heaven Preparation
Setting
Transition Ratio
Common to all settings
50.00% of all settings
To Heaven A
Setting
Transition Ratio
Common to all settings
39.00% of all settings
To Heaven B
Setting
Transition Ratio
Common to all settings
10.00% (in the case of the first setting)
To the superheaven
Setting
Transition Ratio
Common to all settings
1.00% (1.00%)
Fake Replay (Pluto)
To Heaven A
Setting
Transition Ratio
Common to all settings
89.00% of all settings
To Heaven B
Setting
Transition Ratio
Common to all settings
10.00% (in the case of the first setting)
To the superheaven
Setting
Transition Ratio
Common to all settings
1.00% (1.00%)
Mode shift rate (when staying in Heaven A, Heaven B, or Heaven Ultra)
Mode shift rate (when staying in Pluto and when AT ends)
When staying in the underworld
Push sequence yellow 7・Normal replay
To Low A
Setting
Transition Ratio
Setting 1
4.00% (4.00%)
Setting 2
4.00% (4.00%)
Setting 3
4.00% (4.00%)
Setting 4
4.00% (4.00%)
Setting 5
3.98% of the total
Setting 6
4.03% of the total
To Low B
Setting
Transition Ratio
Setting 1
4.00% (4.00%)
Setting 2
4.00% (4.00%)
Setting 3
4.00% (4.00%)
Setting 4
4.00% (4.00%)
Setting 5
3.97% of the total
Setting 6
3.97% of the total
To the Underworld
Setting
Transition Ratio
Common to all settings
92.00% of all settings
To the superheaven
Setting
Transition Ratio
Level of setting 1
0.006%
Level of setting 2
0.006%
Level of setting 3
0.006%
Setting 4
0.006% (0.006%)
Setting 5
0.054% (0.054%)
Setting 6
0.006% of the total
Common lower yellow 7・Chance, middle replay
To the Underworld
Setting
Transition Ratio
Common to all settings
99.00% of all settings
To the superheaven
Setting
Transition Ratio
Common to all settings
1.00% (1.00%)
soaring yellow 7
To the Underworld
Setting
Transition Ratio
Common to all settings
96.88% of all settings
To the superheaven
Setting
Transition Ratio
Same on each of setting
3.13%
center of three (horizontal) columns (of print) yellow 7
To the Underworld
Setting
Transition Ratio
Common to all settings
92.00% of all settings
To the superheaven
Setting
Transition Ratio
Common to all settings
8.00% (in the case of the first setting)
Fake replay (purple 7)
To the Underworld
Setting
Transition Ratio
Common to all settings
95.00% of all settings
To the superheaven
Setting
Transition Ratio
Same on each of
5.00%
Fake Replay (Pluto)
To the Underworld
Setting
Transition Ratio
Common to all settings
87.50
To the superheaven
Setting
Transition Ratio
Same on each of
12.50%
At the end of AT
When staying in Low A
To Low A
Setting
Transition Ratio
Setting 1, 3 and 5
84.00% of the total
Settings 2, 4 and 6
82.00% of the total
To Low B
Setting
Transition Ratio
Common to all settings
10.00% (in the case of the first setting)
Normal
Setting
Transition Ratio
Setting 1, 3 and 5
2.50
Setting 2, 4 and 6
5.00% (5.00%)
Go to Heaven Preparation
Setting
Transition Ratio
Setting 1, 3 and 5
2.50
Setting 2, 4 and 6
2.00% of the total
To Heaven
Setting
Transition Ratio
Common to all settings
1.00% (1.00% of all settings)
When staying in Low B
To Low A
Setting
Transition Ratio
Setting 1, 3 and 5
44.00% of the total
Settings 2, 4 and 6
42.00% of the total
To Low B
Setting
Transition Ratio
Common to all settings
50.00% of all settings
Normal
Setting
Transition Ratio
Setting 1, 3 and 5
2.50
Setting 2, 4 and 6
5.00% (5.00%)
Go to Heaven Preparation
Setting
Transition Ratio
Setting 1, 3 and 5
2.50
Setting 2, 4 and 6
2.00% of the total
To Heaven
Setting
Transition Ratio
Common to all settings
1.00% (1.00% of all settings)
during a stay in an ordinary mode
To Low A
Setting
Transition Ratio
Setting 1
50.00% of the total
Setting 2
35.00% of the total
Setting 3
42.50
Setting 4
31.66% of the total
Setting 5
42.50
Setting 6
31.66% of the time
To Low B
Setting
Transition Ratio
Setting 1
25.00% of the total
Setting 2
40.00% of
Setting 3
25.00% of
Setting 4
33.34% of the time
Setting 5
25.00% of
Setting 6
33.34% (with a setting of 1.0)
Normal
Setting
Transition Ratio
Setting 1
20.00% of the total
Setting 2
20.00% of the total
Setting 3
20.00% of the total
Setting 4
30.00% (in the case of the first setting)
Setting 5
20.00% of the total
Setting 6
30.00% of the total
Go to Heaven Preparation
Setting
Transition Ratio
Setting 1
5.00% (5.00%)
Setting 2
5.00% (5.00%)
Setting 3
12.50
Setting 4
5.00% (5.00%)
Setting 5
12.50
Setting 6
5.00% (5.00%)
When staying in the underworld
To the Underworld
Setting
Transition Ratio
Common to all settings
99.00% of all settings
To the superheaven
Setting
Transition Ratio
Common to all settings
1.00% (1.00%)
When staying in Heaven Preparation
Normal
Setting
Transition Ratio
Common to all settings
99.00% of all settings
Go to Heaven Preparation
Setting
Transition Ratio
Common to all settings
1.00% (1.00%)
When in Heaven A
To Low A
Setting
Transition Ratio
Setting 1
32.50
Setting 2
19.37% (with a setting of 1)
Setting 3
27.50
Setting 4
20.00% (in the case of the first setting)
Setting 5
28.02% of the total
Setting 6
10.00% (with a setting of 1.00%)
To Low B
Setting
Transition Ratio
Setting 1
12.50
Setting 2
15.63% of the total
Setting 3
12.50
Setting 4
15.00% of the total
Setting 5
16.97% of the total
Setting 6
20.00% of the total
Normal
Setting
Transition Ratio
Setting 1
20.00% of the total
Setting 2
20.00% of the total
Setting 3
20.00% of the total
Setting 4
30.00% (in the case of the first setting)
Setting 5
15.00% of the total
Setting 6
25.00% of the total
Go to Heaven Preparation
Setting
Transition Ratio
Setting 1
20.00% of the total
Setting 2
15.00% of the total
Setting 3
15.00% of the total
Setting 4
15.00% of the total
Setting 5
15.00% of the total
Setting 6
15.00% of the total
To Heaven A
Setting
Transition Ratio
Setting 1
15.00% of the total
Setting 2
30.00% (of the total)
Setting 3
25.00% of
Setting 4
20.00% (in the case of the first setting)
Setting 5
25.00% of
Setting 6
30.00% of the total
When in Heaven B
To Low A
Setting
Transition Ratio
Setting 1
10.00% (with a setting of 1.00%)
Setting 2
20.00% of the total
Setting 3
10.00% (with a setting of 1.00%)
Setting 4
11.67% of the total
Setting 5
10.00% (with a setting of 1.00%)
Setting 6
11.67% of the total
To Low B
Setting
Transition Ratio
Common to all settings
10.00% (in the case of the first setting)
Normal
Setting
Transition Ratio
Setting 1
30.00% of the total
Setting 2
30.00% of
Setting 3
25.00% of
Setting 4
33.34% of the time
Setting 5
20.00% of the total
Setting 6
33.34% (with a setting of 1.0)
Go to Heaven Preparation
Setting
Transition Ratio
Setting 1
25.00% of the total
Setting 2
15.00% of the total
Setting 3
30.00% of
Setting 4
15.00% of the total
Setting 5
25.00% of
Setting 6
15.00% of the total
To Heaven A
Setting
Transition Ratio
Setting 1
10.00% (with a setting of 1.00%)
Setting 2
10.00% (10.00%)
Setting 3
10.00% (with a setting of 1.00%)
Setting 4
15.00% of the total
Setting 5
20.00% of the total
Setting 6
15.00% of the total
To Heaven B
Setting
Transition Ratio
Common to all settings
15.00% of the total
While on the Super Heaven mode
To Low A
Setting
Transition Ratio
Common to all settings
9.16% (in the case of the first setting)
To Low B
Setting
Transition Ratio
Same on each of
5.00%
Normal
Setting
Transition Ratio
Common to all settings
10.00% (in the case of the first setting)
Go to Heaven Preparation
Setting
Transition Ratio
Common to all settings
20.00% of all settings
To Heaven A
Setting
Transition Ratio
Common to all settings
33.34% of all settings
To Heaven B
Setting
Transition Ratio
Common to all settings
10.00% (in the case of the first setting)
To the superheaven
Setting
Transition Ratio
Same on each of
12.50%
Mode shift rate (during AT)
There are a total of five internal modes during AT, and each mode has a different rate of winning game multipliers and judgments. Mode selection lottery is held at the start of the AT (the mode in which the player is staying before the AT starts and the winning trigger role have no effect).
Mode selection rate at the start of AT
To low
Setting
Transition Ratio
Setting 1
84.00% of the total
Setting 2
84.00% of the total
Setting 3
72.00% (%)
Setting 4
59.00% of the total
Setting 5
60.00% of the total
Setting 6
54.00% of the total
Normal
Setting
Transition Ratio
Setting 1
10.00% (with a setting of 1.00%)
Setting 2
10.00% (10.00%)
Setting 3
10.00% (with a setting of 1.00%)
Setting 4
25.00% of
Setting 5
15.00% of the total
Setting 6
30.00% of the total
To Heaven
Setting
Transition Ratio
Setting 1
5.00% (5.00%)
Setting 2
5.00% (5.00%)
Setting 3
15.00% of the total
Setting 4
15.00% of the total
Setting 5
20.00% of the total
Setting 6
15.00% of the total
To Super Heaven Preparation
Setting
Transition Ratio
Setting 1
1.00% (1.00%)
Setting 2
1.00% (1.00%)
Setting 3
3.00% (3.00%)
Setting 4
1.00% (1.00%)
Level of setting 5
5.00%
Setting 6
1.00% (1.00%)
Mode transition rate during AT
During AT, the mode shift draw is conducted according to the roles that have been approved.
When staying in low
Push yellow 7(15 cards)
To low
Setting
Transition Ratio
Common to all settings
99.91% of all settings
To Super Heaven Preparation
Setting
Transition Ratio
Common to all settings
0.09% (0.09% of all settings)
Push yellow 7(3 cards)
To low
Setting
Transition Ratio
Common to all settings
99.79% of all settings
To Super Heaven Preparation
Setting
Transition Ratio
Common to all settings
0.29% (0.29% of all settings)
Middle replay, up right yellow 7
To low
Setting
Transition Ratio
Common to all settings
90.00% of all settings
Normal
Setting
Transition Ratio
Common to all settings
10.00% (in the case of the first setting)
Chance Blank
To low
Setting
Transition Ratio
Common to all settings
89.00% of all settings
Normal
Setting
Transition Ratio
Common to all settings
10.00% (in the case of the first setting)
To Heaven
Setting
Transition Ratio
Common to all settings
1.00% (1.00% of all settings)
center of three (horizontal) columns (of print) yellow 7
To low
Setting
Transition Ratio
Common to all settings
87.50
To Heaven
Setting
Transition Ratio
Same on each of
12.50%
fake replay
To low
Setting
Transition Ratio
Common to all settings
85.00% of all settings
To Super Heaven Preparation
Setting
Transition Ratio
Common to all settings
15.00% of the total
lowest common denominator yellow 7
To low
Setting
Transition Ratio
Common to all settings
75.00% of all settings
Normal
Setting
Transition Ratio
Common to all settings
20.00% of all settings
To Heaven
Setting
Transition Ratio
Same on each of
5.00%
during a stay in an ordinary mode
Push order yellow 7(15 cards)
Normal
Setting
Transition Ratio
Common to all settings
99.85% of all settings
To Heaven
Setting
Transition Ratio
Common to all settings
0.15% (0.15% of the total)
Push yellow 7(3 cards)
Normal
Setting
Transition Ratio
Common to all settings
99.91% of all settings
To Super Heaven Preparation
Setting
Transition Ratio
Common to all settings
0.09% (0.09% of all settings)
Middle replay, up right yellow 7・Middle yellow 7・Chance
HELL ZONE (CZ) is a high probability zone that lasts for 5 or 10 or 15 games. There is a dedicated HELLZONE mode, and the lottery is drawn only when the machine is staying at a high level. It is done with normal replay in normal time, and normal replay and push yellow 7(3 cards) during AT.
Ordinary mode
When staying in the high short A, B, middle, and long
Normal replay
Level of setting
Winning rate
Common to all settings
9.2
AT
When staying in high short A and B
Normal replay
Level of setting
Winning rate
Setting 1
1.00% (1.00%)
Setting 2
2.00% (2.00%)
Setting 3
1.00% (1.00%)
Setting 4
2.00% (2.00%)
Setting 5
1.00% (1.00%)
Setting 6
2.00% (2.00%)
Push yellow 7(3 cards)
Level of setting
Winning rate
Setting 1
2.50% (2.50%)
Setting 2
3.00% (3.00%)
Setting 3
2.50% (2.50%)
Setting 4
3.00% (3.00%)
Setting 5
2.50% (2.50%)
Setting 6
3.00% (3.00%)
When staying in high middle or long
Normal replay
Level of setting
Winning rate
Common to all settings
1.00% (1.00%)
Push yellow 7(3 cards)
Level of setting
Winning rate
Common to all settings
2.50% (for all settings)
Actual HELL ZONE winning rate
Ordinary mode
Level of setting
probability
Setting 1
1/466.52
Setting 2
1/523.20
Setting 3
1/360.89
Setting 4
1/546.25
Setting 5
1/327.44
Setting 6
1/453.81
AT
Level of setting
probability
Setting 1
1/915.82
Setting 2
1/879.34
Setting 3
1/692.25
Setting 4
1/890.84
Setting 5
1/615.42
Setting 6
1/674.54
Lottery during HELL ZONE
During the HELL ZONE, AT draws are made for each game according to the roles that have been passed. The HELL ZONE is managed by scenarios, and the AT win rate and the background during the HELL ZONE change according to the table assigned when the HELL ZONE is won.
Table Suggestions by Background
Blue background
Table 1
Yellow Background
Table 2 or 3
Red background
Table 4 or 5
Expected AT win rate by table
Table 1
Approx. 10
Table 2
Approx. 25
Table 3
Approx. 33
Table 4
Approx. 50
Table 5
Approx. 80
HELL ZONE in normal operation
Table 1
Level of setting
Winning rate
Push Order yellow 7
1.00% of the total
Normal replay
2.58%
Fake Replay
10.00%
Middle replay
10.00% (10.00% of the total)
Common Lower yellow 7
10.00% (%)
Chance
20.00% of the time
right-hander (i.e., uphill) yellow 7
33.34
Middle yellow 7
50.00% of the total
Table 2
Level of setting
Winning rate
Push order yellow 7
5.00% of the total
Normal replay
5.48%
Fake Replay
10.00%
Middle replay
10.00% (10.00% of the total)
Common Lower yellow 7
10.00% (%)
Chance
20.00% of the time
rising right yellow 7
33.34
Middle yellow 7
50.00% of the total
Table 3
Level of setting
Winning rate
Push Order yellow 7
6.00% of the total
Normal replay
9.28%
Fake Replay
20.00%
Middle replay
20.00% of the total
Common lower yellow 7
20.00% (20.00%)
Chance
25.00% of the time
rising right yellow 7
33.34
Middle yellow 7
50.00% of the total
Table 4
Level of setting
Winning rate
Push Order yellow 7
10.00% of the total
Normal replay
15.11%
Fake Replay
50.00%
Middle replay
50.00
Common Lower yellow 7
10.00% (%)
Chance pattern
50.00%
right ascending (up) yellow 7
50.00% of
Middle yellow 7
50.00% of the total
Table 5
Level of setting
Winning rate
Push Order yellow 7
20.00% of the total
Normal replay
32.50%
Fake Replay
100%
Middle Ripley
100%.
Common lower yellow 7
100%.
Chance
100% of the time
rising diagonally up and to the right yellow 7
100
middle row yellow 7
100%.
HELL ZONE during AT
Table 1
Level of setting
Winning rate
Push order yellow 7(15 cards)
1.00% of the total
Push yellow 7(3 cards)
2.52% (2.52%)
Normal replay
1.00%
Fake Replay
10.00%
Middle replay
10.00% (10.00% of the total)
Common Lower yellow 7
10.00% (%)
Chance
20.00% of the time
rising right yellow 7
33.34
Middle yellow 7
50.00% of the total
Table 2
Level of setting
Winning rate
Push yellow 7(15 cards)
3.52% (3.52%)
Push yellow 7(3 cards)
7.79% (3 cards)
Normal replay
3.52%
Fake Replay
10.00%
Middle replay
10.00% (10.00% of the total)
Common Lower yellow 7
10.00% (%)
Chance
20.00% of the time
right-hander (i.e., uphill) yellow 7
33.34
Middle yellow 7
50.00% of the total
Table 3
Level of setting
Winning rate
Push order yellow 7(15 cards)
5.49% (5.49%)
Push yellow 7(3 cards)
10.38% (3 cards)
Normal replay
5.49%
Fake Replay
10.00%
Middle replay
10.00% (10.00% of the total)
Common Lower yellow 7
10.00% (%)
Chance
20.00% of the time
rising right yellow 7
33.34
Middle yellow 7
50.00% of the total
Table 4
Level of setting
Winning rate
Push order yellow 7(15 cards)
10.00% of the total
Push yellow 7(3 cards)
16.91% of the total
Normal replay
10.00%
Fake Replay
10.00%
Middle replay
10.00% (10.00% of the total)
Common Lower yellow 7
10.00% (%)
Chance
20.00% of the time
rising right yellow 7
33.34
Middle yellow 7
50.00% of the total
Table 5
Level of setting
Winning rate
Push order yellow 7(15 cards)
20.00% of
Push yellow 7(3 cards)
32.04% of the total
Normal replay
20.00%
Fake Replay
100%
Middle Ripley
100%.
Common lower yellow 7
100%.
Chance
100% of the time
rising diagonally up and to the right yellow 7
100
middle row yellow 7
100%.
Scenario lottery for HELL ZONE
The state of the HELL ZONE lottery and the number of games it continues to run are controlled by the scenario. When HELL ZONE is selected, regardless of the mode of stay, the scenario is assigned regardless of the setting.
Table allocation for each scenario
Scenario 1
Table 1
Scenario 2
Table 1 -> Table 1
Scenario 3
Table 1 to Table 2
Scenario 4
Table 1 -> Table 1 -> Table 1
Scenario 5
Table 1 -> Table 1 -> Table 3
Scenario 6
Table 1 -> Table 1 -> Table 5
Scenario 7
Table 1 -> Table 2 -> Table 3
Scenario 8
Table 1 -> Table 2 -> Table 5
Scenario 9
Table 1 to Table 4
Scenario 10
Table 1 -> Table 4 -> Table 5
Scenario 11
Table 2
Scenario 12
Table 2 -> Table 2
Scenario 13
Table 2 -> Table 2 -> Table 3
Scenario 14
Table 2 -> Table 2 -> Table 5
Scenario 15
Table 2 to Table 4
Scenario 16
Table 2 -> Table 4 -> Table 5
Scenario 17
Table 4
Scenario 18
Table 4 -> Table 4
Scenario 19
Table 4 -> Table 4 -> Table 5
Scenario 20
Table 5 -> Table 5 -> Table 5
HELL ZONE scenario selection rate
Scenario
Normal
During AT
Scenario 1
38.43%
68.57%
Scenario 2
11.05%
-%
Scenario 3
7.79%
4.00%
Scenario 4
1.14%
-%
Scenario 5
0.56%
-%
Scenario 6
0.29%
-%
Scenario 7
0.39%
-%
Scenario 8
0.20%
1.28%
Scenario 9
1.00%
-%
Scenario 10
0.20%
0.20%
Scenario 11
23.06%
15.00%
Scenario 12
5.00%
2.50%
Scenario 13
0.78%
-%
Scenario 14
0.39%
1.00%
Scenario 15
1.17%
-%
Scenario 16
0.20%
0.20%
Scenario 17
5.00%
5.00%
Scenario 18
2.50%
1.56%
Scenario 19
0.39%
0.50%
Scenario 20
0.20%
0.20%
About the HELL ZONE High
Internal Mode during Normal Mode During Normal Mode and AT, there are 4 different internal states with different HELL ZONE (CZ) winning rates. The internal mode transition lottery is held when a small role is played or when the specified number of games are completed. The internal mode is indicated by a specific direction.
Internal Mode Features ▼HELL ZONE High Probability Short A Stay rate: Low Expected HELL ZONE win: High Feature: The fall rate is high, and the mode is likely to fall even if HELL ZONE is won.
▼ HELL ZONE High Probability Short B Stay rate: Medium Expected HELL ZONE win: High Feature: Mode that has a high fall rate but does not fall when HELL ZONE is won.
▼ HELL ZONE High Probability Middle Stay rate: Low Expected HELL ZONE win: High Feature: The mode does not fall until HELL ZONE win, and a loop can be expected.
▼ HELL ZONE High Probability Long Stay rate: Very low Expected HELL ZONE win: High Feature: The mode does not fall until HELL ZONE win, and the loop is also preferential.
HELL ZONE high precision transition lottery (when staying in low precision)
The lottery for the transition to the HELL ZONE high phase is held when a small role other than the normal replay is played, when the specified number of games are completed, or when the setting is changed. The following events are more likely to occur while the HELL ZONE is in the high phase.
▼ HELL ZONE High Probability Suggestions – Chain Notice – Tornado Lightning + Odd Non-Tempai – Hecate’s Staff + Replay Denial *The chain notice occurs more frequently during the Fake State.
at a low probability
sequence of pressing buttons yellow 7
Setting
To Low A
To High Short A
Setting 1
99.94% (0.03%)
0.03% (0.03%)
Setting 2
99.94% (0.04%)
0.04% (0.04%)
Setting 3
99.79% (0.10%)
0.10
Setting 4
99.94% (0.04%)
0.04% (0.04%)
Setting 5
99.73% (0.13%)
0.13% (0.13%)
Setting 6
99.79% (0.10%)
0.10
Setting
To high probability short B
To high middle and long
Setting 1
0.03% 0.003% 0.003% 0.003
0.003% (0.003%)
Setting 2
0.01% (0.003%)
0.003% (0.003%)
Setting 3
0.10% 0.003
0.003% (0.003%)
Setting 4
0.01% (0.003%)
0.003% (0.003%)
Setting 5
0.13% 0.13% 0.13% 0.13
0.003% (0.003%)
Setting 6
0.10% (0.003%)
0.003% (0.003%)
lowest common denominator yellow 7
Setting
To Low A
To High Short A
Setting 1
95.00% of the time
3.00% (3.00%)
Setting 2
96.00% (2.50%)
2.50% (2.50%)
Setting 3
90.00% (6.00%)
6.00% (6.00%)
Setting 4
95.00% (2.50%)
2.50% (2.50%)
Setting 5
83.00% of the total
11.00% (11.00%)
Setting 6
94.00% of the total
3.00% (3.00%)
Setting
To high probability short B
To high middle and long
Setting 1
2.00% -% -%
-% (%)
Setting 2
1.50% – % – %
-% (%)
Setting 3
4.00% -% -%
-% (%)
Setting 4
2.50% -% -% -%
-% (%)
Setting 5
6.00% -% -%
-% (%)
Setting 6
3.00% -% -%
-% (%)
Up right yellow 7・Middle yellow 7
Setting
To Low A
To High Short A
Setting 1
90.00% of the time
5.00% (5.00%)
Setting 2
90.00% (7.50%)
7.50% (7.50%)
Setting 3
90.00% of the total
5.00% (5.00%)
Setting 4
90.00% (7.50%)
7.50% (setting 3)
Setting 5
90.00% of the time
5.00% (5.00%)
Setting 6
90.00% (7.50%)
7.50
Setting
To high probability short B
To high middle and long
Setting 1
5.00% -% -%
-% (%)
Setting 2
2.50% – % – %
-% (%)
Setting 3
5.00% -% -%
-% (%)
Setting 4
2.50% -% -% -%
-% (%)
Setting 5
5.00% -% -%
-% (%)
Setting 6
2.50% -% -%
-% (%)
Chance Blank
Setting
To Low A
To High Short A
Setting 1
92.87% (4.00%)
4.00% (%)
Setting 2
93.00% (5.00%)
5.00% (5.00%)
Setting 3
92.87% (4.00%)
4.00% (%)
Setting 4
93.00% (5.00%)
5.00% (5.00%)
Setting 5
92.87% (4.00%)
4.00% (%)
Setting 6
93.00% of the total
5.00% (5.00%)
Setting
To high probability short B
To high middle and long
Setting 1
3.13%
-% (%)
Setting 2
2.00%
-% (%)
Setting 3
3.13%
-% (%)
Setting 4
2.00% -% -%
-% (%)
Setting 5
3.13%
-% (%)
Setting 6
2.00% -% -%
-% (%)
middle double-play (baseball)
Setting
To Low A
To High Short A
Setting 1
96.00% (2.00%)
2.00% (2.00%)
Setting 2
96.00% (3.00%)
3.00% (3.00%)
Setting 3
96.00% (2.00%)
2.00% (2.00%)
Setting 4
96.00% (3.00%)
3.00% (3.00%)
Setting 5
96.00% (2.00%)
2.00% (2.00%)
Setting 6
96.00% (3.00%)
3.00% (3.00%)
Setting
To high probability short B
To high middle and long
Setting 1
2.00% -% -%
-% (%)
Setting 2
1.00% -% -% -%
-% (%)
Setting 3
2.00% -% -%
-% (%)
Setting 4
1.00% -% -%
-% (%)
Setting 5
2.00% -% -%
-% (%)
Setting 6
1.00% -% -%
-% (%)
fake replay
Setting
To Low A
To High Short A
Setting 1
87.00% of the total
8.00% (8.00%)
Setting 2
87.00% 5.00
5.00% (5.00%)
Setting 3
87.00% (8.00%)
8.00% (8.00%)
Setting 4
87.00% of the total
5.00% (5.00%)
Setting 5
87.00% of the total
8.00% (8.00% of the total)
Setting 6
87.00% of the total
5.00% (5.00%)
Setting
To high probability short B
To high middle and long
Setting 1
5.00% -% -%
-% (%)
Setting 2
8.00% -% -%
-% (%)
Setting 3
5.00% -% -%
-% (%)
Setting 4
8.00% -% -%
-% (%)
Setting 5
5.00% -% -%
-% (%)
Setting 6
8.00% -% -%
-% (%)
HELL ZONE high phase transition lottery (when staying in high phase A, B, middle, or long)
When the machine is in a high level, the transition is drawn when a small role is played or when the HELL ZONE is selected. The mode fall lottery is held when a normal replay or HELL ZONE is won during high probability short A, when a normal replay is hit during high probability short B, and when a HELL ZONE is won during high probability middle or long.
When staying in High Short A
sequence of pressing buttons yellow 7
Setting
To high probability short A
High Probability Short B
High Probability Middle/Long
Common to all settings
99.90% (0.10%)
0.10% (0.10%)
0.10% (0.10% of the total)
lowest common denominator yellow 7
Setting
To High Short A
To high middle
Common to all settings
25.00% of all settings
50.00% of all settings
soaring yellow 7
Setting
To high probability short A
High Probability Short B
To High Middle
Common to all settings
92.50% (5.00%)
5.00% (2.50%)
2.50% (common to all settings)
center of three (horizontal) columns (of print) yellow 7
Setting
To high probability short A
High Probability Short B
To High Middle
Common to all settings
93.50% (4.00%)
4.00% (2.50%)
2.50% (common to all settings)
Chance Blank
Setting
To high probability short A
High Probability Short B
To High Middle
Common to all settings
95.00% of all settings
4.00% (1.00%)
1.00% 1.00
middle double-play (baseball)
Setting
To high probability short A
High Probability Short B
To High Middle
Common to all settings
97.00% of all settings
2.00% (2.00%)
1.00% 1.00
fake replay
Setting
To high probability short A
High Probability Short B
To High Middle
Setting 1
92.50% (5.00%)
5.00% (5.00%)
2.50% (2.50%)
Setting 2
92.50% (2.50%)
2.50% 2.50
5.00% 5.00
Setting 3
92.50% (5.00%)
5.00% 5.00
2.50% (2.50%)
Setting 4
92.50% (2.50%)
2.50% 2.50
5.00% 5.00
Setting 5
92.50% (5.00%)
5.00% (5.00%)
2.50% (2.50%)
Setting 6
92.50% (2.50%)
2.50% (2.50%)
5.00% (5.00%)
Normal replay
Setting
To High Short A
To Low A
Common to all settings
81.60% (all settings common to all settings)
18.40% (common to all settings)
When HELL ZONE is selected
Setting
To High Short A
To Low A
Common to all settings
16.67% (16.67%)
83.33% (common to all settings)
When staying in high short B
sequence of pressing buttons yellow 7
Setting
To High Short B
To High Middle
To High Long
Common to all settings
99.79% (0.20%)
0.20% 0.02
0.02% (0.02%)
Common lower yellow 7- Right up yellow 7- Middle yellow 7- Chance and middle replay
Setting
To High Short B
To High Middle
To High Long
Common to all settings
95.00% of all settings
4.00% (1.00%)
1.00% 1.00
middle double-play (baseball)
Setting
To High Short B
To High Middle
To High Long
Common to all settings
96.50
2.50% (2.50%)
1.00% (1.00%)
fake replay
Setting
To High Short B
To High Middle
Common to all settings
95.00% of all settings
5.00% (common to all settings)
Normal replay
Setting
To High Short A
To Low A
Common to all settings
88.50% (11.50%)
11.50
When staying in the high middle
sequence of pressing buttons yellow 7
Setting
To high middle
To high long
Common to all settings
99.88% (0.12%)
0.12% (0.12%)
Common lower yellow 7- Right up yellow 7- Middle yellow 7- Chance, middle replay, fake replay
Setting
To high middle
To high long
Common to all settings
95.00% of all settings
5.00% (common to all settings)
When HELL ZONE is selected
Setting
To High Middle
To High Short A
To Low
Common to all settings
60.00% of all settings
10.00% 30.00
30.00% 30.00% 30.00% 30.00
When staying high and long
When HELL ZONE is selected
Setting
To High Middle
To High Short A
To Low
Common to all settings
80.00% of all settings
10.00% 10.00% 10.00% 10.00
10.00% 10.00
HELL ZONE high phase transition lottery (when the number of games is set or the setting is changed)
After the specified number of games have been played after the AT ends, the game is always shifted to one of the high-stability short A to middle levels. When the setting is changed, a lottery is held to determine the transition to a higher level.
Percentage of high transition when the specified number of games is completed
push order (i.e., the order in which a button is pressed in a given direction) yellow 7
common lower row yellow 7
Setting 1
0.003% 0.006% 0.005% 0.006
0.006% (0.003%)
Setting 2
0.009% 0.009% 0.009% 0.009
0.012% (0.012%)
Setting 3
0.003% 0.006% 0.005% 0.006
0.006% (0.006%)
Setting 4
0.012% 0.012
0.012% (0.012%)
Setting 5
0.006% 0.009% 0.008% 0.009% 0.009
0.009% (0.006%)
Setting 6
0.018% (0.034%)
0.034% (0.034%)
Setting
Right up yellow 7
Middle yellow 7
Setting 1
0.048% 0.391% 0.391% 0.391
0.391% (0.391%)
Setting 2
0.146% (0.488%)
0.488% (0.488%)
Setting 3
0.048% 0.391% 0.391% 0.391% 0.391
0.391% (0.391%)
Setting 4
0.146% (0.488%)
0.488% (0.488%)
Setting 5
0.098% 0.439% 0.439% 0.439
0.439% (0.439% of the total)
Setting 6
0.488% (0.488%)
1.172% (1.172%)
Setting
Chance
Normal replay
Setting 1
0.048% 0.003% 0.003% 0.003
0.003% (0.003%)
Setting 2
0.146% (0.009%)
0.009% (0.009%)
Setting 3
0.048% 0.003% 0.003% 0.003
0.003% (0.003%)
Setting 4
0.146% (0.015%)
0.015% (0.015%)
Setting 5
0.098% 0.006% 0.006% 0.006% 0.006
0.006% (0.006%)
Setting 6
0.342% (0.018%)
0.018% (0.018%)
Setting
Middle Ripley
Fake replay
Setting 1
0.003% 0.003% 0.003% 0.003
0.003% (0.003%)
Setting 2
0.009% 0.009% 0.009% 0.009
0.009% (0.009%)
Setting 3
0.003% 0.003% 0.003% 0.003
0.003% (0.003%)
Setting 4
0.009% (0.009%)
0.009% (0.009%)
Setting 5
0.003% 0.006% 0.005% 0.006
0.006% (0.006%)
Setting 6
0.018% (0.018%)
0.018% (0.018%)
during a stay in an ordinary mode
Setting
Push Order yellow 7
common lower row yellow 7
Setting 1
0.02% (0.02%)
1.00% (1.00%)
Setting 2
0.04% (0.04%)
1.78% (1.78%)
Setting 3
0.02% (0.02%)
1.00% (1.00%)
Setting 4
0.12% (0.12%)
3.78% (3.78%)
Setting 5
0.02% (0.02%)
1.19% (1.19%)
Setting 6
0.21% (0.21%)
4.78% (0.21%)
Setting
Right up yellow 7
Middle yellow 7
Setting 1
12.50% (25.00%)
25.00% (1)
Setting 2
13.78% (Setting 2)
26.28% (in the case of the
Setting 3
12.50% (25.00%)
25.00% (25.00%)
Setting 4
16.90% (16.90%)
29.40% (setting 3)
Setting 5
13.28% (13.28%)
25.20% (in the case of the
Setting 6
18.90% (18.90%)
31.40% (setting 6)
Setting
Chance
Normal replay
Setting 1
5.00% (0.02%)
0.02% (0.02%)
Setting 2
6.00% (0.04%)
0.04% (0.04%)
Setting 3
5.00% (0.02%)
0.02% (0.02%)
Setting 4
7.28% (0.12%)
0.12% (0.12%)
Setting 5
5.29% (0.02%)
0.02% (0.02%)
Setting 6
8.55% (0.20%)
0.20
Setting
Middle Ripley
Fake replay
Setting 1
1.56% (1.00%)
1.00% (1.00%)
Setting 2
2.34% (2.00%)
2.00% (2.00%)
Setting 3
1.56% (1.00%)
1.00% (1.00%)
Setting 4
3.59% (3.00%)
3.00% (3.00%)
Setting 5
1.76% (1.19%)
1.19% (1.19%)
Setting 6
6.09% (6.09%)
3.50% (3.50%)
When staying in Heaven Preparation
Setting
push order (i.e., the order in which a button is pressed in a given direction) yellow 7
Common lower row yellow 7
Right up yellow 7
Middle row yellow 7
Common to all settings
0.006% 0.006% 0.006% 0.006% 0.006
0.006% 0.049% 0.049% 0.049
0.049% 0.391% 0.391% 0.391% 0.391
0.391% 0.391% 0.391% 0.391
Setting
Chance
Normal replay
Middle Ripley
Fake replay
Common to all settings
0.049% (0.003%)
0.003% 0.003% 0.003% 0.003
0.003% 0.003
0.003% 0.003
When staying in heaven
Setting
Push Order yellow 7
Common lower row yellow 7
Right up yellow 7
Middle row yellow 7
Common to all settings
1.48% (1.48%)
2.00% (2.00%)
30.00% 50.00
50.00% (1.00%)
Setting
Chance
Normal replay
Middle Ripley
Fake replay
Common to all settings
20.00% (1.56%)
1.56% (1.56%)
10.00% 10.00
10.00% 10.00% 10.00
While on the Super Heaven mode
Setting
Push Order yellow 7
Common lower row yellow 7
Right up yellow 7
Middle row yellow 7
Common to all settings
5.00% (2.00%)
2.00% 25.00
25.00% 50.00
50.00% 50.00% 50.00% 50.00
Setting
Chance
Normal replay
Middle Ripley
Fake replay
Common to all settings
20.00% (20.00%)
5.00% 10.00% 10.00
10.00% 10.00
10.00% 10.00% 10.00
When staying in the underworld
Setting
Push Order yellow 7
Common lower row yellow 7
Right up yellow 7
Middle row yellow 7
Common to all settings
0.003% (0.003%)
12.50% (0.003%)
25.00% 25.00
25.00% 25.00% 25.00
Setting
Chance
Normal replay
Middle Ripley
Fake replay
Common to all settings
25.00% (0.003%)
0.003% (0.003%)
12.50% 0.003
0.003% 0.003
Percentage of AT winners during special lottery
yellow 7When 3 consecutive alignments are made
Setting
AT win rate
Setting 1
2.00% (2.00%)
Setting 2
2.78% (2.78%)
Setting 3
4.34% (with a setting of 4.34%)
Setting 4
6.34% (with a setting of 6.34%)
Setting 5
8.84% (with a setting of 8.84%)
Setting 6
10.84% (with a setting of 10.84%)
When 2 consecutive diamonds in history
Setting
AT win rate
Setting 1
10.00% (with a setting of 1.00%)
Setting 2
11.56% of the total
Setting 3
13.12% (in the case of the
Setting 4
16.12% (in the case of the
Setting 5
19.12% (19.12%)
Setting 6
22.12% (in the case of a setting of 6)
Drawing of lots for direct loading during AT
During AT, the number of games is drawn by rare small roles. The rate of winning the game count increase varies depending on the internal mode in which the player is staying.
Percentage of upper limit winners
When staying in low/normal
Flag
Winning rate
Common lower yellow 7
1.00% (1.00%)
Middle replay
1.00% (1.00%)
Chance
50.00% of the time
right ascending yellow 7
50.00% of
middle row yellow 7
100% of the time
When staying in heaven
Flag
Winning rate
Common lower yellow 7
10.00% (in.)
Middle replay
50.00% of the time
Chance
75.00% of
rising right yellow 7
75.00% of
middle row yellow 7
100% of the time
When staying in Super Heaven Preparation
Flag
Winning rate
Common lower yellow 7
0.50
Middle replay
1.00% (1.00%)
Chance
33.00% of the time
rising right yellow 7
33.00% of
middle row yellow 7
100% of the time
While on the Super Heaven mode
Flag
Winning rate
Common Lower yellow 7
10.00% (in.)
Middle Ripley
100%
Chance
100% of the time
soaring yellow 7
100% (right ascending)
middle row yellow 7
100% of the time
during judgment
Flag
Winning rate
Common lower yellow 7
2.50
Middle replay
10.00% (10.00%)
Chance
75.00% of
rising right yellow 7
75.00% of
middle row yellow 7
100% of the time
Distribution of the number of games at the time of winning an add-on
common lower column yellow 7
Number of Games
divide
+10 games
87.50% (+10 games)
+100 games
5.00% (5.00%)
+200 games
5.00% (5.00%)
+300 games
2.50% (2.50%)
middle double-play (baseball)
Number of Games
divide
+30 games
66.57% (+30 games)
+50 games
18.43% (18.43%)
+100 games
10.00% (10.00% of the total)
+200 games
3.00% of the total
+300 games
2.00% of the total
Chance Blank
Number of Games
divide
+10 games
85.24% (+10 games)
+20 games
6.96% of the total
+30 games
4.00% (4.00%)
+50 games
2.50% (2.50%)
+100 games
1.00% of the total
+200 games
0.20
+300 games
0.01% (0.01%)
soaring yellow 7
Number of Games
divide
+10 games
60.80% of the total
+30 games
25.00% of the total
+50 games
10.00% of the total
+100 games
3.00% of the total
+200 games
1.00% of the total
+300 games
0.20
center of three (horizontal) columns (of print) yellow 7
Number of Games
divide
+30 games
80.00% of the total
+50 games
10.00% of the total
+100 games
5.00% (5.00%)
+200 games
3.00% of the total
+300 games
2.00% of the total
About Déjà Vu Freeze
During AT, when a rare minor role is played, the déjà vu state is referred to and a déjà vu freeze is drawn. During Déjà vu Freeze, there is a possibility of winning the Premium Déjà vu Freeze.
Premium Déjà vu Freeze is a 0-game loop. There are five loop rates: 50%, 66%, 75%, 80%, and 85%.
Déjà Vu Freeze is activated during the 5-game period when a red diamond is displayed in the small role history at the bottom right of the reels. During this 5-game period, a rare minor role will trigger Déjà Vu Freeze in 50% of the games.
Déjà vu freeze high transition rate (red diamond occurrence rate)
Déjà vu freeze at low
Flag
Transition Rate
Fake Replay
75.00%
Middle replay/chance
19.92% of the total
Up right yellow 7・Middle yellow 7
50.00% ・Middle
Déjà Vu Freeze High
Flag
Transition Rate
Fake Replay
75.00%
Middle replay/chance
39.84% of the total
Up right yellow 7・Middle yellow 7
75.00% ・Middle
Déjà vu freeze rate
Déjà vu freeze at low
Middle replay/chance
Type
Percentage of winners
Déjà Vu Freeze
4.50% (4.50%)
Premium Déjà Vu Freeze
0.50
Up right yellow 7・Middle yellow 7
Type
Percentage of winners
Déjà Vu Freeze
9.50
Premium Déjà Vu Freeze
0.50
Déjà Vu Freeze High
Middle replay/chance
Type
Percentage of winners
Déjà Vu Freeze
45.00
Premium Déjà Vu Freeze
5.00% (5.00%)
Up right yellow 7・Middle yellow 7
Type
Percentage of winners
Déjà Vu Freeze
40.00%.
Premium Déjà Vu Freeze
10.00% (10.00% of the total)
Distribution of the number of games to be played when déjà vu freeze occurs
Number of Games
divide
+30 games
90.00% of the total
+50 games
7.46% (+50 games)
+100 games
2.00% (2.00%)
+200 games
0.39% (0.39%)
+300 games
0.15% (0.15%)
Premium Déjà vu freeze loop rate lottery
Middle replay/chance
Loop ratio
Assignment
50%
60.55%
66%
25.00%
75%
9.77%
80%
4.30%
85%
0.39%
soaring yellow 7
Loop ratio
Assignment
50%
43.00%
66%
42.58%
75%
9.77%
80%
4.30%
85%
0.39%
center of three (horizontal) columns (of print) yellow 7
Loop ratio
Assignment
66%
85.55%
75%
9.77%
80%
4.30%
85%
0.39%
Drawing of lots for judgments during AT
During AT, when a rare small role is played, a draw is made for a special zone called “Judgement,” which is a special zone that allows players to gain extra rides, based on the mode they are in.
Judgment winning rate
When staying in low
Flag
Winning rate
Middle replay
0.05% (0.05%)
Chance
1.00% of
rising right yellow 7
5.00% (5.00%)
Middle yellow 7
10.00% (%)
When staying in ordinary mode or heaven
Flag
Winning rate
Middle replay
3.00% (3.00% of the total)
Chance
3.00% of the time
right-hander 5.00% 5.00 yellow 7
5.00% (5.00%)
Middle yellow 7
15.00% (15.00%)
When staying in Super Heaven Preparation
Flag
Winning rate
Middle replay
0.50
Chance
1.00% of
rising right yellow 7
2.50% (2.50%)
Middle yellow 7
5.00% (5.00%)
While on the Super Heaven mode
Flag
Winning rate
Middle replay
12.50
Chance pattern
12.50%
rising right yellow 7
25.00% of
Middle yellow 7
50.00% of the total
during judgment
Flag
Winning rate
Middle replay
0.20
Chance
0.39% of the total
rising right yellow 7
0.20% (0.20%)
Middle yellow 7
1.00% of
From the time the Judgement is entered (with an odd number) to the time the top-up special zone is entered.
Judgment loop lottery
The loop rate is selected at the time of the Judgment win. The stock drawing for judgments is performed from the next game according to the loop rate.
When AT is won during normal operation (other than confirmed role)
When staying in a place other than the underworld
Loop rate 1%.
Level of setting
Winning rate
Setting 1
98.96% of the time
Setting 2
98.97% of
Setting 3
96.79% of
Setting 4
98.14% of the total
Setting 5
93.86% of the total
Setting 6
94.06% of the total
Loop rate 50%.
Level of setting
Winning rate
Level of setting 1
0.39%
Setting 2
0.59% (0.59%)
Setting 3
1.39% (1.39%)
Setting 4
0.98% (0.98%)
Setting 5
2.95% of
Setting 6
3.98% of the total
Loop rate 66
Level of setting
Winning rate
Level of setting 1
0.10%
Level of setting 2
0.10%
Setting 3
0.88% (0.88%)
Setting 4
0.39% (0.39%)
Setting 5
1.66% of the total
Setting 6
1.17% (1.17%)
Loop rate 75
Level of setting
Winning rate
Level of setting 1
0.05%
Level of setting 2
0.05%
Setting 3
0.44% (0.44%)
Setting 4
0.39% (0.39%)
Setting 5
1.03% of the total
Setting 6
0.29% (0.29%)
Loop rate 80
Level of setting
Winning rate
Setting 1
0.50
Setting 2
0.29% (0.29%)
Setting 3
0.50
Level of setting 4
0.29%
Setting 5
0.50
Setting 6
0.50
When staying in the underworld
Loop rate 50%.
Level of setting
Winning rate
Common to all settings
90.00% of all settings
Loop rate 80
Level of setting
Winning rate
Common to all settings
10.00% (in the case of the first setting)
When AT is won during normal operation (fixed role)
When Purple 7 and Pluto are aligned
Loop rate 1%.
Level of setting
Winning rate
Common to all settings
75.00% of all settings
Loop rate 25
Level of setting
Winning rate
Common to all settings
20.00% of all settings
Loop rate 50%.
Level of setting
Winning rate
Common to all settings
4.60% (in the case of the first setting)
Loop rate 66
Level of setting
Winning rate
Common to all settings
1.66% of all settings
Loop rate 75
Level of setting
Winning rate
Common to all settings
0.10
Loop rate 80
Level of setting
Winning rate
Same on each of setting
0.01%
When GOD or ceiling is reached
Loop rate 50%.
Level of setting
Winning rate
Common to all settings
95.0% of all settings
Loop rate 80
Level of setting
Winning rate
Same on each of
5.00%
When a judgment is won during AT (all occasions)
Loop rate 50%.
Level of setting
Winning rate
Common to all settings
95.00% of all settings
Loop rate 80
Level of setting
Winning rate
Same on each of
5.00%
RUSH OF Cerberus Details
RUSH OF Cerberus is a special zone that continues for 5 games + α, during which the number of AT games is increased (10 games to 300 games) depending on the role.
After 5 games of guaranteed continuation (after 6 games), a fall lottery is held (only when a normal replay or push-play yellow 7is successful).
RUSH OF The definite role during RUSH OF Cerberus does not draw the number of games to be added, but it also does not subtract the number of games during RUSH OF Cerberus. The average number of games is about 75.
Number of games to be played on top of the game
Normal replay/push yellow 7(3 cards)
Number of Games
divide
+10 games
99.00% of games
+50 games
1.00% (1.00% of the total)
Push order yellow 7(15 cards)
Number of Games
divide
+20 games
95.00% of the total
+30 games
4.00% (4.00%)
+50 games
1.00% (1.00% of the total)
fake replay
Number of Games
divide
+50 games
85.00% of the total
+100 games
10.00% (10.00% of the total)
+200 games
3.00% of the total
+300 games
2.00% of the total
lowest common denominator yellow 7
Number of Games
divide
+30 games
90.00% of the total
+100 games
5.00% (5.00%)
+200 games
3.00% of the total
+300 games
2.00% of the total
Middle replay/chance
Number of Games
divide
+30 games
65.00% of the total
+50 games
20.00% of the total
+100 games
10.00% (10.00% of the total)
+200 games
3.00% of the total
+300 games
2.00% of the total
soaring yellow 7
Number of Games
divide
+50 games
84.50% (+50 games)
+100 games
12.50% (in case of a game with a maximum of 100 games)
+200 games
2.00% of the total
+300 games
1.00% of the total
center of three (horizontal) columns (of print) yellow 7
Number of Games
divide
+50 games
60.00% of the total
+100 games
25.00% of the total
+200 games
10.00% of the total
+300 games
5.00% (5.00%)
Loop rate distribution after the 6th series
Kerberos time
Loop rate 1%.
Level of setting
Winning rate
Common to all settings
80.00% of all settings
Loop rate 50%.
Level of setting
Winning rate
Common to all settings
17.06% of all settings
Loop rate 66
Level of setting
Winning rate
Common to all settings
2.00% (2.00%)
Loop rate 75
Level of setting
Winning rate
Common to all settings
0.50
Loop rate 80
Level of setting
Winning rate
Common to all settings
0.29% (0.29% of all settings)
Loop rate 85
Level of setting
Winning rate
Common to all settings
0.10
Loop rate 90
Level of setting
Winning rate
Common to all settings
0.05% of the total
Super Cerberus Time
Loop rate 80
Level of setting
Winning rate
Common to all settings
25.00%
Loop rate 90
Level of setting
Winning rate
Common to all settings
75.00% of all settings
ZONE OF PERSEPONE Details
ZONE OF PERSEPONE is a 10+α game zone with a high probability of matching purple 7s. After the guaranteed 10 games (after 11 games), a fall lottery (only when a normal replay or push yellow 7occurs) is held. The probability of getting a purple 7 is 1/9.00, and the average number of games is about 150. The average number of games is about 150 games (50 games are awarded at the time of entry).
When a purple 7 is aligned, a draw is made for 50 games or more + Combo Freeze. When Combo Freeze occurs, the game will be shifted to a 0-game sequence of purple 7s. The rate of occurrence is 20.00% when a purple 7 is aligned. Purple 7s will occur in a row until the continuation rate is not reached.
During ZONE OF PERSEPONE, the game count is increased even when a rare minor role is played. The definite role during the ZONE OF PERSEPONE does not draw a game count increase, but neither does the game count decrease during the ZONE OF PERSEPONE.
Expected Purple 7s by cut-in
Type
Expectation
Weak cut-in
39.58%
Strong cut-in
89.12%
Combo Freeze Loop Percentage Distribution
Loop rate 50%.
Level of setting
Winning rate
Common to all settings
85.16% of all settings
Loop rate 66
Level of setting
Winning rate
Common to all settings
9.77% of all settings
Loop rate 75
Level of setting
Winning rate
Common to all settings
2.73% of all settings
Loop rate 80
Level of setting
Winning rate
Common to all settings
1.56% of all settings
Loop rate 85
Level of setting
Winning rate
Common to all settings
0.39%
Loop rate 90
Level of setting
Winning rate
Common to all settings
0.39%
Combo Freeze Game Count Distribution
Number of Games
divide
+50 games
95.00% of the total
+100 games
4.00% (4.00%)
+200 games
0.50
+300 games
0.50
Percentage and distribution of winners of add-ons when a rare minor role is played
lowest common denominator yellow 7
Winning rate→2.50%.
Number of Games
divide
+10 games
87.50% (+10 games)
+100 games
5.00% (5.00%)
+200 games
5.00% (5.00%)
+300 games
2.50% (2.50%)
middle double-play (baseball)
Winning rate→50.00
Number of Games
divide
+30 games
66.57% (+30 games)
+50 games
18.43% (18.43%)
+100 games
10.00% (10.00% of the total)
+200 games
3.00% of the total
+300 games
2.50% (2.50%)
Chance Blank
Winning rate→50.00
Number of Games
divide
+10 games
85.24% (+10 games)
+20 games
6.96% of the total
+30 games
4.00% (4.00%)
+50 games
2.50% (2.50%)
+100 games
1.00% of the total
+200 games
0.20
+300 games
0.10% (0.10%)
soaring yellow 7
Winning rate→100
Number of Games
divide
+10 games
60.81% (60.81%)
+30 games
25.00% of the total
+50 games
10.00% of the total
+100 games
3.00% (3.00%)
+200 games
1.00% of the total
+300 games
0.20
center of three (horizontal) columns (of print) yellow 7
Winning rate→100
Number of G
Assignment
+30 games
80.00% of the total
+50 games
10.00% of the total
+100 games
5.00% (5.00%)
+200 games
3.00% of the total
+300 games
2.00% of the total
Loop rate distribution after 11th g
Persephone Time
Loop rate 1%.
Level of setting
Winning rate
Common to all settings
89.95% of all settings
Loop rate 50%.
Level of setting
Winning rate
Common to all settings
7.11% (in the case of the first setting)
Loop rate 66
Level of setting
Winning rate
Common to all settings
2.00% (2.00%)
Loop rate 75
Level of setting
Winning rate
Common to all settings
0.50
Loop rate 80
Level of setting
Winning rate
Common to all settings
0.29% (0.29% of all settings)
Loop rate 85
Level of setting
Winning rate
Common to all settings
0.10
Loop rate 90
Level of setting
Winning rate
Common to all settings
0.05% of the total
super Persephone time
Loop rate 80
Level of setting
Winning rate
Common to all settings
25.00%
Loop rate 90
Level of setting
Winning rate
Common to all settings
75.00% of all settings
PREMIUM OF Hades Details
PREMIUM OF Hades is a 10G+α zone with high probability of aligning the pattern of Pluto. After 10G of guaranteed continuation (after 11G), a fall lottery (only when a normal replay or push-play yellow 7occurs) is held. The probability of getting the pattern of the Dark King is 1/9.00, and the average number of games is about 300G (100G is gained at the time of entry).
When the pattern of the Pluto King is aligned, a lottery is held to draw for an additional 100G or more + combo freeze. When the combo freeze occurs, the game transitions to a 0G series with the Pluto pattern. The rate of occurrence is 20.00% of the time when the pattern of “Pluto” is aligned. The “Pluto” pattern will be aligned consecutively until the continuation rate is not reached.
During PREMIUM OF Hades, the number of games is increased even when a rare minor role is played. Although the definite role during PREMIUM OF Hades does not draw a game count increase, the number of games during PREMIUM OF Hades is also not reduced.
Expectation level of “Pluto” by cut-in
Type
Expectation
Weak cut-in
39.58%
Strong cut-in
89.12%
Combo Freeze Loop Percentage Distribution
Loop rate 0%.
Level of setting
Winning rate
Common to all settings
50.00% of all settings
Loop rate 50%.
Level of setting
Winning rate
Common to all settings
45.53% of all settings
Loop rate 66
Level of setting
Winning rate
Common to all settings
3.91% of all settings
Loop rate 75
Level of setting
Winning rate
Common to all settings
1.56% of all settings
Combo Freeze Game Count Distribution
Number of Games
divide
+100 games
95.00% of the total
+200 games
4.00% (4.00%)
+300 games
1.00% of the total
Percentage and distribution of winners of add-ons when a rare minor role is played
lowest common denominator yellow 7
Winning rate→2.50%.
Number of G
Assignment
+10 games
87.50% (+10 games)
+100 games
5.00% (5.00%)
+200 games
5.00% (5.00%)
+300 games
2.50% (2.50%)
middle double-play (baseball)
Winning rate→50.00
Number of G
Assignment
+30 games
66.57% (+30 games)
+50 games
18.43% (18.43%)
+100 games
10.00% (10.00% of the total)
+200 games
3.00% of the total
+300 games
2.50% (2.50%)
Chance Blank
Winning rate→50.00
Number of G
Assignment
+10 games
85.24% (+10 games)
+20 games
6.96% of the total
+30 games
4.00% (4.00%)
+50 games
2.50% (2.50%)
+100 games
1.00% (1.00%)
+200 games
0.20
+300 games
0.10% (0.10%)
soaring yellow 7
Winning rate→100
Number of G
Assignment
+10 games
60.81% (60.81%)
+30 games
25.00% of the total
+50 games
10.00% of the total
+100 games
3.00% (3.00%)
+200 games
1.00% of the total
+300 games
0.20
center of three (horizontal) columns (of print) yellow 7
Winning rate→100
Number of G
Assignment
+30 games
80.00% of the total
+50 games
10.00% of the total
+100 games
5.00% (5.00%)
+200 games
3.00% of the total
+300 games
2.00% of the total
Loop rate distribution after 11th g
Hades time
Loop rate 1%.
Level of setting
Winning rate
Common to all settings
89.95% of all settings
Loop rate 50%.
Level of setting
Winning rate
Common to all settings
7.11% (in the case of the first setting)
Loop rate 66
Level of setting
Winning rate
Common to all settings
2.00% (2.00%)
Loop rate 75
Level of setting
Winning rate
Common to all settings
0.50
Loop rate 80
Level of setting
Winning rate
Common to all settings
0.29% (0.29% of all settings)
Loop rate 85
Level of setting
Winning rate
Common to all settings
0.10
Loop rate 90
Level of setting
Winning rate
Common to all settings
0.05% of the total
at the time of super Hades
Loop rate 80
Level of setting
Winning rate
Common to all settings
75.00% of all settings
at the time of super Hades
Loop rate 90
Level of setting
Winning rate
Common to all settings
25.00%
Setting speculation
▼There is a setting difference in the probability of the first AT hit.
AT first hit probability
Level of setting
probability
Setting 1
1/459.44
Setting 2
1/416.81
Setting 3
1/408.67
Setting 4
1/330.91
Setting 5
1/327.11
Setting 6
1/252.94
There is a difference in the AT winning rate by the ▼ special lottery.
yellow 7When 3 consecutive alignments are made
Setting
AT win rate
Setting 1
2.00% (2.00%)
Setting 2
2.78% (2.78%)
Setting 3
4.34% (with a setting of 4.34%)
Setting 4
6.34% (with a setting of 6.34%)
Setting 5
8.84% (with a setting of 8.84%)
Setting 6
10.84% (with a setting of 10.84%)
When 2 consecutive diamonds in history
Setting
AT win rate
Setting 1
10.00% (with a setting of 1.00%)
Setting 2
11.56% of the total
Setting 3
13.12% (in the case of the
Setting 4
16.12% (in the case of the
Setting 5
19.12% (19.12%)
Setting 6
22.12% (in the case of a setting of 6)
Probability of first AT hit excluding confirmed roles (GOD, Purple 7, Pluto)
Level of setting
probability
Setting 1
1/538.76
Setting 2
1/481.06
Setting 3
1/470.25
Setting 4
1/370.16
Setting 5
1/365.41
Setting 6
1/275.25
Max number of game after bonus
After GOD GAME (AT) ends, the ceiling is reached at 1600 games into the game (1570 games + 30 games of omen). PREMIUM OF Hades is fixed when the ceiling is reached.
When to go / When to stop
When 400 or 800 games are completed during normal operation, the transition to the HELL ZONE high level is confirmed.
The ceiling is reached at 1600 games after AT (1570 games + 30 games of omen). PREMIUM OF Hades is fixed when the ceiling is reached.
Performance
Laws of stage transition during normal operation
Since there is a law for the stage transition during normal operation, it is possible to guess the mode in which the player is staying.
Transition from Minos or Acheron stage to Pluto stage. Stage shift by chance button. →The AT omen is confirmed.
Transition from Pluto stage to Minos stage. →Heaven or Underworld mode is concentrated.
Stage selection rate at the start of AT
At the start of AT, the stage is assigned with reference to the mode. The guaranteed number of games at the time of transition to heaven is 20 games or more, and the reduction of the guaranteed number of games starts from the time GG enters. In addition, there is no “super-heaven” in the mode assignment when the AT is won, but the stage is assigned when the mode is upgraded to “super-heaven” during the Judgment or during the special zone for multiplying the number of rides.
Stage selection rate at the start of AT
at low level (e.g. cell phone)
Stage
classification
Okeanos
87.5%
Elynus
12.5%
High, Heaven (10 or less guaranteed games remaining), Super Heaven Preparation, and Super Heaven
Stage
classification
Okeanos
50.0%
Elynus
50.0%
In Heaven (11 or more games remaining in the guaranteed number of games)
Stage
classification
Okeanos
25.0%
Elynus
25.0%
Hades
50.0%
BGM changes during AT
If the BGM changes to Ave Maria, at least 3 Judgment Stocks are retained, and at least 1 of them is confirmed as Premium of Hades. If a player satisfies the conditions, the BGM change lottery is held when the upper replay (no push-order) is hit, and if the player wins the lottery, the BGM will change when the lever is turned on in the game. The lottery to determine whether or not the above lottery is held is held at the time of GG entry, and only if the lottery is held is the BGM change lottery held during GG. If the lottery is not won, the BGM does not change even if the conditions are met.
▼ BGM change condition ・100 or more AT games are completed. The number of remaining AT games displayed is 100 games or more. At least 3 Judgement Stock. Premium of Hades 1 or more. Winning an AT other than a GOD sequence during normal operation. The previous BGM was other than Ave Maria. The previous BGM was other than Ave Maria.
List of premiere performances
The AT win is confirmed when the following pattern occurs. This is also the premier production in which a definite role can be expected.
▼ The Door to the Underworld The door is golden in color.
▼ Lamp blinks ・GG lamp blinks alternately left and right. When the lever is turned on, the center lamp on the top of the chassis blinks momentarily.
▼ Enclosure Premium Sound effects in 337 beats.
▼ Million God series production occurrences up to the previous – Ice – Lightning – Flame – Apollo’s lyre
▼Others ・Odd temp sound when even temp. When the first stop is made, the pattern does not stop (when the third stop is made, all patterns stop at the same time).
Reel lock production
It may occur only during AT, and when it occurs, there is a chance for a definite role. When the fourth stage develops, the GOD lineup is confirmed and an all lights-out freeze is always triggered.
Corresponding role when reel lock occurs
1st level
Middle yellow 7・Fake replay, purple 7, Pluto, GOD
2nd level
Fake replay, Purple 7, Pluto, GOD
3rd level
Purple 7, Pluto, GOD
4th step
GOD
Expectation level of each stage of the game
1st step
flag
divide
Fake Replay
57.6%
Middle yellow 7
32.4% (%)
Purple 7
5.6%
King of the Underworld
1.9%
GOD
2.6%
2nd step
flag
divide
Fake Replay
50.1%
Purple 7
31.9%
King of the Underworld
10.6%
GOD
7.4%
3rd step
flag
divide
Purple 7
37.5%
King of the Underworld
27.8%
GOD
34.7%
4th step
flag
divide
GOD
100%
Loop rate suggestion
During combo freeze→Press the PUSH button when the chance button occurs after once rotating in reverse. When Premium Déjà Vu Freeze→Press the PUSH button when “Please tap the lever” is displayed.
Combo Freeze and Premium Déjà Vu Freeze have a direction that suggests the continuation rate.
The central lamp at the top of the enclosure blinks with color. The color of the lamp when blinking suggests the continuation rate of both freezes.
Continuation rate by blinking color
Color
Continuity rate
Blue
50% continuation
Yellow
66% continuation
Green
75% continuation
Red
80% continuation
Purple
85% continuation
Rainbow
90% continuation
Dark fog direction
The fog of darkness that occurs during normal operation suggests mode advancement, and the expected level of mode advancement changes depending on the role that is in play at the time of occurrence. A fog of darkness plus a small replay-type role (normal replay, middle replay, fake replay, or up-right yellow 7) will confirm the mode up.
Expected Mode Up
Push order yellow 7(including undone)
Mode of stay
Expectation level
When staying in Low A/B
71.69% of the time
When staying in Pluto
6.82%
Normal stay
55.48%
When staying in Heaven Preparation
90.15%
When in Heaven A
0%
When in Heaven B
22.66%
lowest common denominator yellow 7
Mode of stay
Expectation level
When staying in Low A
100% of the time
When staying in Low B
60.60% of the time
When staying in Pluto
6.30%
Normal stay
50.94%
When staying in Heaven Preparation
62.50%
When staying in Heaven A/B
6.30%
Normal replay, middle replay, up right yellow 7・Fake replay
Mode of stay
Expectation level
Mode Common
100%
Chance Blank
Mode of stay
Expectation level
When staying in Low A
100% of the time
When staying in Low B
51.58% of the time
When staying in Pluto
4.25%
Normal stay
41.07%
When staying in Heaven Preparation
52.38%
When staying in Heaven A/B
4.25%
center of three (horizontal) columns (of print) yellow 7
Mode of stay
Expectation level
When staying in Low A or B
100% of the time
When staying in Pluto
14.81%
Normal stay
85.71%
When staying in Heaven Preparation
66.67%
When staying in Heaven A/B
9.52%
Details of LCD display
The LCD display indicates the mode and omen by the number itself and the combination of the numbers.
Expectation by number
Expectation
Numbers
Low
4.8
↓
2.6
↓
1.5
↓
3
↓
V
high school
7
Expectation level by combination
Expectation
Combination
Low
odd-numbered tiles (mahjong)
↓
All odd numbers
↓
Odd Ass Tempai with even left
↓
Even order
↓
Left Odd Odd Ass Tempai
↓
Sequential order from odd numbers
↓
Odd scissors odd
High
V Scissors Odd
Expected stay mode by combination
odd-numbered tiles (mahjong)
Mode
frequency (of appearance)
Low A
1/10.38
Low B
1/9.80
the underworld
1/6.17
Normal
1/6.94
Heaven Preparation
1/3.61
Heaven A
1/3.43
Heaven B
1/3.42
Super Heaven
1/3.36
all-odd
Mode
frequency (of appearance)
Low A
1/60.19
Low B
1/52.70
the underworld
1/56.00
Normal
1/34.74
Heavenly Preparation
1/19.09
Heaven A
1/15.79
Heaven B
1/15.61
Super Heaven
1/13.51
Odd Ass Tempai from Even Left
Mode
frequency (of appearance)
Low A
1/210.94
Low B
1/172.40
the underworld
1/48.32
Normal
1/60.54
Heaven Preparation
1/34.59
Heaven A
1/20.55
Heaven B
1/19.96
Super Heaven
1/18.79
Sequential order from even numbers
Mode
frequency (of appearance)
Low A
1/658.93
Low B
1/557.16
the underworld
1/135.34
Normal
1/97.05
Heaven Preparation
1/86.51
Heaven A
1/69.38
Heaven B
1/68.46
Super Heaven
1/67.67
Odd Ass Tempai from Odd Left
Mode
frequency (of appearance)
Low A
1/431.20
Low B
1/479.90
the underworld
1/43.10
Normal
1/128.69
Heaven Preparation
1/43.41
Heaven A
1/24.91
Heaven B
1/24.15
Super Heaven
1/22.56
Sequential order from odd numbers
Mode
frequency (of appearance)
Low A
1/4172.30
Low B
1/6085.94
the underworld
1/338.36
Normal
1/12524.39
Heaven Preparation
1/348.04
Heaven A
1/62.85
Heaven B
1/59.17
Super Heaven
1/56.39
Odd scissors odd
Mode
frequency (of appearance)
Low A
1/958.77
Low B
1/1394.10
the underworld
1/615.94
Normal
1/2850.19
Heaven Preparation
1/79.20
Heaven A
1/36.74
Heaven B
1/35.33
Super Heaven
1/30.80
V Scissors Odd
Mode
frequency (of appearance)
Heaven A
1/26.74
Heaven B
1/24.85
Super Heaven
1/16.92
Meditations on the Pure Land
Mode
frequency (of appearance)
Low A
1/16865.75
Low B
1/36270.34
the underworld
1/15.23
Other than above
Almost never appears
List of Reach and Chance Eyes
riichi (in judo, a half-point awarded for good but incomplete execution)
123
135
175
184
223
324
344
365
315
428
4V8
423
415
448
514
56V
543
526
564
634
664
753
717
(7 scissors odd)
873
841
884
845
V31
V74
Chance Blank
253
268
283
354
38V
468
461
5V4
674
631
831
851
V2V
(V scissors even)
Hell’s Eye
484
848
Percentage of roles to be played when the performance occurs
This is the ratio of the number of roles when an intensely heated performance occurs outside of an omen.
Ordinary mode
Hades’ Spear
winning hand (or losses) in a handball game
sorting
Fake replay (purple 7)
28.42%
Fake replay (Pluto)
3.17%
Purple 7
46.61% of the time
Pluto lineup
10.36% of the total
GOD alignment
11.45% of the total
CHANCE button
CHANCE button
furious
winning hand (or losses) in a handball game
sorting
Middle yellow 7
25.72% of the total
Fake Replay (Purple 7)
7.14%
Fake Replay (Pluto)
1.24%
Purple 7
42.77% of the time
Pluto lineup
7.66% of the total
GOD alignment
15.47% of the total
GOD GAME” light comes on.
winning hand (or losses) in a handball game
sorting
Purple 7
48.18% of the time
Pluto lineup
10.71% of the total
GOD alignment
41.11% of the total
Advent
winning hand (or losses) in a handball game
distribution of the number of possible roles
Purple 7
74.37% of the total
Pluto lineup
9.91% of the total
GOD alignment
15.72% of the total
the present and the other world
winning hand (or losses) in a handball game
distribution of the number of possible roles
Pluto lineup
41.86% of the total
GOD alignment
58.14% of the total
Door of the Underworld (red)→open all the way
winning hand (or losses) in a handball game
distribution of the number of possible roles
Purple 7
70.69% of the total
Pluto lineup
15.71% of the total
GOD alignment
13.60% of the total
Door of the Underworld (Gold) → All open, PUSH button display, all lights off freeze
winning hand (or losses) in a handball game
distribution of the number of possible roles
GOD lineup
100% of the time
PUSH button
furious
winning hand (or losses) in a handball game
distribution of the number of possible roles
Purple 7s
21.48% of the total
Pluto lineup
4.77% of the total
GOD alignment
73.75% of the time
MAXBET display, all lights off
winning hand (or losses) in a handball game
sorting
GOD lineup
100% of the time
Doors to the Underworld
Red door→Full open
winning hand (or losses) in a handball game
sorting
Purple 7
24.46% of the total
Pluto lineup
5.44% of the total
GOD alignment
70.10
Gold door→Full open
winning hand (or losses) in a handball game
sorting
GOD lineup
100% of the time
Enclosure Premium
winning hand (or losses) in a handball game
sorting
Purple 7
38.79% of the total
Pluto lineup
8.62% of the total
GOD alignment
52.59% of the total
Lever ON enclosure vibration, all lights out freeze
winning hand (or losses) in a handball game
sorting
GOD lineup
100% of the time
Other
Ice, thunder, and flame in previous work, Apollo’s lyre, GOD GAME lamps on left and right flashing Lamp above chassis lit, pattern non-stop at 1st stop
winning hand (or losses) in a handball game
sorting
Purple 7s
48.18% of the time
Pluto lineup
10.71% of the total
GOD alignment
41.11% of the total
AT
Hades’ Spear
winning hand (or losses) in a handball game
sorting
Common lower yellow 7
2.48% (2.48%)
rising right yellow 7
15.70
Middle yellow 7
26.20% (%)
Chance
12.70
Middle replay
3.77% (3.77%)
Purple 7
19.49% of the total
Pluto lineup
4.33% of the total
GOD alignment
15.33% of the total
CHANCE button
furious
winning hand (or losses) in a handball game
sorting
Common lower yellow 7
2.36% (2.36%)
rising right yellow 7
15.71
Middle yellow 7
26.22% (%)
Chance
12.38% of the total
Middle replay
3.68% (3.68%)
Purple 7
18.53% of the total
Pluto lineup
4.12% of the total
GOD lineup
17.00% of the total
CHARGE
winning hand (or losses) in a handball game
sorting
rising right yellow 7
15.85
Common Lower yellow 7
1.31% (1.31%)
Middle yellow 7
13.87% (%)
Chance
67.70
Middle replay
1.29% (1.29%)
Dejavu
winning hand (or losses) in a handball game
distribution of the number of possible roles
rising right yellow 7
22.40% of the total
Middle yellow 7
6.63% of the total
Chance
28.68% of the total
Middle replay
42.30
Advent
winning hand (or losses) in a handball game
sorting
Purple 7
84.06% of the time
Pluto lineup
5.34% of the total
GOD alignment
10.60% of the total
the present and the other world
winning hand (or losses) in a handball game
distribution of the number of possible roles
Pluto lineup
41.15% of the total
GOD alignment
58.85% of the total
Door to the underworld (red) → closed
winning hand (or losses) in a handball game
distribution of the number of possible roles
Fake replay (purple 7)
100%
Door of the Underworld (red)→open all the way
winning hand (or losses) in a handball game
distribution of the number of possible roles
Purple 7s
62.24% of the time
Pluto lineup
13.83% of the total
GOD alignment
23.93% of the total
Door of the Underworld (Gold) → All open, PUSH button display, all lights off freeze
winning hand (or losses) in a handball game
distribution of the number of possible roles
GOD lineup
100% of the time
PUSH button
furious
winning hand (or losses) in a handball game
sorting
rising to the right yellow 7
21.46% of the total
Middle yellow 7
35.81% of the total
Chance
8.46% of the total
Middle replay
2.51% (2.51%)
GOD alignment
31.77% of the total
MAXBET display, all lights off
winning hand (or losses) in a handball game
sorting
GOD lineup
100% of the time
Doors to the Underworld
Red door→Full open
winning hand (or losses) in a handball game
sorting
Purple 7
64.11% of the time
Pluto lineup
14.25% of the total
GOD alignment
21.65% of the total
Gold door→Full open
winning hand (or losses) in a handball game
sorting
GOD lineup
100% of the time
Lever ON housing vibration
winning hand (or losses) in a handball game
sorting
rising right yellow 7
30.30% (30.30%)
Middle yellow 7
19.55% (19.55%)
Chance
40.34% of the time
Middle replay
0.91% (0.91%)
Purple 7
5.03% of the total
Pluto lineup
1.12% of the total
GOD lineup
2.76% of the total
Ice in the previous work
winning hand (or losses) in a handball game
sorting
Common lower yellow 7
0.91% (0.91%)
rising right yellow 7
6.06% (%)
Middle yellow 7
10.11% (%)
Chance
4.78% of the total
Middle replay
1.42% (1.42%)
Purple 7
64.31% of the time
GOD alignment
12.41% of the total
Lightning of the previous work
winning hand (or losses) in a handball game
sorting
Common lower yellow 7
2.20% (2.20%)
right-hander (i.e., uphill from the top) yellow 7
14.69% of the total
Middle yellow 7
24.52% (%)
Chance
11.58% of the total
Middle replay
3.44% (3.44%)
Pluto lineup
13.50% of the total
GOD lineup
30.08% of the total
Flames of the previous work
winning hand (or losses) in a handball game
sorting
Common lower yellow 7
2.55% (2.55%)
rising right yellow 7
16.98
Middle yellow 7
28.34% (%)
Chance
13.38% of the total
Middle replay
3.98% (3.98%)
GOD alignment
34.77% of the total
Apollonian lyre
winning hand (or losses) in a handball game
sorting
Pluto lineup
41.28% of the total
GOD alignment
58.72% of the total
Enclosure Premium
winning hand (or losses) in a handball game
sorting
GOD lineup
100% of the time
Crush freeze on reel
All lights out freeze
The trigger is a part of the GOD lineup. This is a traditional freeze in the series, and when it occurs, the GOD lineup is confirmed. It may occur when the lever is turned on during normal operation, or when the lever is turned on during GG or when the reel lock is in the 4 stages.
full-rotation freeze
Occurrence is triggered by a part of the time when a replay is established and a falling yellow 7right hand side is established. The rate of occurrence is 1/21845.33 for all settings. The LCD suddenly crashes, and the game develops into a full rotation of 3, 5, and 7. The reward depends on the number of numbers that are finally aligned, and the ratio of numbers aligned is 1:1:1.
Benefits when they occur] 3 aligned…GG (Zone of Persephone) 5 aligned…GG (Premium of Hades) 7 aligned…GG 100 games + Judgement x3
déjà vu freeze
The trigger is a part of the game when the game count is increased during the GG. The next game after the game count is added, the same small role is played, and the game count is added consecutively (internally, it is called freeze). If the game develops into Premium Déjà Vu Freeze, in which the reels spin in reverse, the game will loop at 85% of its maximum rate.
[Benefits when they occur] 30 games or more
Combo Freeze
Occurs when the reels are aligned with purple 7s or when the reels are aligned with the King of the Underworld. When the reels are reversed after a Purple 7 or Pluto during the Judgment (Persephone Hades), a 0-game sequence of add-ons is triggered, and when it occurs, it is continuous (max. 90% loop).
Benefits when it occurs] In Persephone…Purple 7s 0 game sequence In Hades…Underworld King 0 game sequence
Information
Penalty
Note that when push order navigation does not occur during normal operation, stopping the middle and right reels first may result in a penalty. Stop the left reel first.
Information
Successor to the Million God series. Adopted the exclusive “HELL FIRE” housing. The effective line is one line in the Middle.