This is a machine that increases medals only by means of a bonus. The player wins a bonus when the hibiscus lights up, and after the hibiscus lights up, the bonus pattern is automatically aligned by pressing a button.
After winning a bonus, the player has a chance to play up to 32 plays, and the player can expect a series of bonuses. The better mode you are in, the more chances you have to win a bonus within 32 consecutive plays.
Basic Spec
Pseudo-bonus (AT) type to increase payout. Bonus (AT) is triggered when the hibiscus lights up. The bonus pattern automatically appears even if the player does not aim. The number of plays required to win the bonus (ceiling) differs depending on the internal mode.
Number of ceiling plays by stay mode
Mode
Number of ceiling plays
Normal A
999
Normal mode B
Pullback.
199 (100-199 randomly assigned)
Opportunity
heaven
31
Pitapat
Super psyched
Asurance
penalty
If a player stops the reel other than the left reel first during normal operation or stops the reels in a different push order than the push order navigation, a penalty will be incurred. The jackpot will not be drawn for several plays.
reset
After the setting is changed, 1/3 of the time, the mode becomes Chance mode, and the winning rate of the bonus is greatly favored. Also, if a bonus is won here, Normal B mode or higher is confirmed. If a bonus is won in Normal B mode, more than 50% of the time, the machine will shift to Heaven mode.
Kana-chan lamp
When the Kana-chan lamp on the right side lights up during or after a bonus, the bonus win is confirmed with one play after the bonus ends.
Basic Specs
Bonus type
BIG BONUS
Number of cards won: 210 on average
REGULAR BONUS
Number of cards won: 90 on average
Bonus probability
Setting
BIG probability
REG probability
Bonus composite
Setting 1
1/394.1
1/632.1
1/242.8
Setting 2
1/377.0
1/584.8
1/229.2
Setting 3
1/362.4
1/546.2
1/217.9
Setting 4
1/347.6
1/510.5
1/206.8
Setting 5
1/334.7
1/479.6
1/179.1
Setting 6
1/322.6
1/452.1
1/188.3
Liners probability
Small role with no difference in settings
Flag
Same on each of setting
Replay
1/5.05
Watermelon
1/128.0
Angle Cherry
1/32.13
Fixed Cherry
1/10922.67
Middle row Cherry
1/32768.00
Reach role
1/8192.00
Bells with order
Level of setting
probability
Setting 1
1/1.32
Setting 2
1/1.32
Setting 3
1/1.32
Setting 4
1/1.32
Setting 5
1/1.33
Setting 6
1/1.33
Bells without any order of pressing
Level of setting
probability
Setting 1
1/168.04
Setting 2
1/158.30
Setting 3
1/149.63
Setting 4
1/141.85
Setting 5
1/134.85
Setting 6
1/128.50
Setting
Number of plays per 50
Common to all settings
Approx. 23
Pay out
Setting
PAYOUT(%)
Setting 1
97.0
Setting 2
99.7
Setting 3
101.7
Setting 4
103.9
Setting 5
106.2
Setting 6
107.9
List of liners
Reel Symbols
Amount of medals paid
Big Bonus (Pseudo Bonus) Net gain: approx. 3.0 Number of continuous plays: 70 Average gain: 210
Regular Bonus (Pseudo Bonus) Net gain: approx. 3.0 Number of continuous plays: 30 Average number of cards won: 90
seven (used in legal documents)
four flat objects (e.g. tickets, pieces of cloth, etc.)
one sheet
Replay
Reel layout
How to play
Ordinary mode
Aim “BAR” at the top of the left reel from the top of the frame to the upper line (follow the watermelon and Cherry)
▶When Cherrystops in the middle of the left reel
The middle row of the possible roles is Cherry. The middle and right reels can be free to hit (Aim and you will get a BAR).
▶When Cherrystops on the lower line of the left reel
The middle and right reels are free or aim at Cherry. A triple Cherryor a bonus pattern in a straight line is a reach eye.
▶When a watermelon (drum) stops on the upper line of the left reel
Aim for a watermelon on the middle reel or a reach line. Aim for a watermelon on the middle and right reels. Aim for a BAR on the middle reel for a watermelon, and on the right reel for a watermelon, avoiding the bonus pattern. Watermelons are not strong or weak.
Fixed Cherry
Leech eyes
riichi (in judo, a half-point awarded for good but incomplete execution)
AT/ART related
Bonus (AT)
The BIG bonus lasts for 70 plays, and the REG bonus is an AT that lasts for 30 plays.
The net gain per play is approximately 3.0 cards.
The Hibiscus lamps on the upper left and right sides of the machine are guaranteed to light up to indicate a bonus (AT). If it glows in a special way, it is a chance of high mode.
When a specific small role is played during the bonus, the drawing for the bonus 1-play sequence is performed.
When the Kana-chan lamp lights up (on the right side of the chassis), the bonus 1-play sequence is concentrated.
When the Doki-Doki lamp (upper left and right side of the chassis) lights up, you can expect to stay in the high mode.
Bonus Winning Opportunity
When the specified number of plays are completed in normal operation.
Part of a specific small role established during normal operation.
When the 1-play continuous draw is won during a bonus.
Bonus (AT Drawing)
During normal operation, the bonus draw is performed for all roles depending on the mode of stay.
CherryIf the bonus is won by a fixed role, it is determined to be a BIG.
The ratio of BIG to REG when a bonus is won with a watermelon is 1:1.
The ratio of BIG to REG when won by the number of games is 6:4.
When a bonus is won, the player is notified immediately or in the next play. When a bonus is won by a rare event, the player is notified in the next game. When a bonus is won by an event other than a rare event, the ratio of immediate notification and next-game notification is 1:1.
When staying in normal A or B mode
Total Bonus Winning Percentage
Setting ratio (%)
Winning rate (%)
Watermelon
Cherry
Other
Setting 1
3.66
0.92
0.34
Setting 2
3.97
1.07
0.35
Setting 3
4.27
1.22
0.37
Setting 4
4.58
1.37
0.39
Setting 5
4.88
1.53
0.41
Setting 6
5.19
1.68
0.43
Probability of winning the actual bonus
Configuration
BIG
REG
Bonus Composite
Setting 1
1/401.5
1/644.9
1/247.4
Setting 2
1/383.4
1/595.3
1/233.2
Setting 3
1/366.8
1/552.8
1/220.5
Setting 4
1/351.5
1/515.9
1/209.1
Setting 5
1/337.5
1/483.7
1/198.8
Setting 6
1/324.6
1/455.2
1/189.5
When staying in pull-back mode
Total Bonus Winning Percentage
Setting ratio (%)
Winning rate (%)
Watermelon
Cherry
Other
Setting 1
9.16
2.29
0.84
Setting 2
9.92
2.67
0.89
Setting 3
10.68
3.05
0.93
Setting 4
11.44
3.43
0.98
Setting 5
12.21
3.81
1.02
Setting 6
12.97
4.20
1.07
Probability of winning the actual bonus
Configuration
BIG
REG
Bonus Composite
Setting 1
1/170.6
1/257.9
1/102.7
Setting 2
1/162.4
1/238.1
1/96.5
Setting 3
1/155.0
1/221.1
1/91.1
Setting 4
1/148.2
1/206.3
1/86.2
Setting 5
1/142.0
1/193.4
1/81.9
Setting 6
1/136.3
1/182.1
1/77.9
When staying in Heaven, Doki-Doki, Super Doki, or Guaranteed mode
Total Bonus Winning Percentage
Setting ratio (%)
Winning rate (%)
Watermelon
Cherry
Other
Setting 1
25.00
6.25
12.21
Setting 2
26.53
6.63
Setting 3
28.05
7.01
Setting 4
29.58
7.39
Setting 5
31.10
7.78
Setting 6
32.63
8.16
Probability of winning the actual bonus
Configuration
BIG
REG
Bonus Composite
Setting 1
1/11.73
1/27.65
1/8.24
Setting 2
1/11.70
1/27.61
1/8.22
Setting 3
1/11.68
1/27.56
1/8.20
Setting 4
1/11.65
1/27.52
1/8.19
Setting 5
1/11.63
1/27.47
1/8.17
Setting 6
1/11.61
1/27.43
1/8.16
When staying in chance mode
Total Bonus Winning Percentage
Setting ratio (%)
Winning rate (%)
Watermelon
Cherry
Other
Setting 1
10.99
2.75
1.01
Setting 2
11.90
3.20
1.06
Setting 3
12.82
3.66
1.12
Setting 4
13.73
4.12
1.17
Setting 5
14.65
4.58
1.23
Setting 6
15.56
5.04
1.28
Probability of winning the actual bonus
Configuration
BIG
REG
Bonus Composite
Setting 1
1/143.2
1/214.9
1/85.9
Setting 2
1/136.3
1/198.4
1/80.8
Setting 3
1/130.0
1/184.2
1/76.2
Setting 4
1/124.3
1/171.9
1/72.1
Setting 5
1/119.0
1/161.2
1/68.4
Setting 6
1/114.2
1/151.7
1/65.1
Probability of winning a 1-play sequence during a bonus (AT)
During the bonus, a 1-play continuous draw is made when a rare role is played.
When a specific role is played during a bonus game Live rate of 1-play winning streak
Winning Ratio (%)
Winning rate (%)
Cherry
1.17
Watermelon
4.69
center of three (horizontal) columns (of print) Cherry
100
decision Cherry
Reach role (Replay)
Common to all settings
About Internal Mode
There are 8 different modes with different internal bonus expectation levels. The number of plays required to win a bonus (ceiling) is different.
Mode Details
Mode
Ceiling Number of Plays
Feature
Normal A
999
This is the basic internal mode that is the easiest to stay in. When a bonus is won with a watermelon, the mode promotion rate is high.
Normal B
This mode is more likely to be shifted to Heaven mode than Normal A.
pulling back
199
A mode in which the chance of winning a bonus (AT) by oneself increases to approx. 1/100 or more. The mode tends to shift to “Normal B”.
Chance.
Shifted in about 33% of cases after a setting change. The mode after winning a bonus is usually B or higher.
heaven
31
Concentration of consecutive plays within 32 plays. The mode does not fall when a bonus is won by a rare actor.
Dokidoki.
Consecutive loop rate of 80% or more within 32G play. When a bonus is won by a rare role, the mode does not fall down.
Super pounding
Consecutive loop rate of approximately 90% within 32 plays. When a bonus is won by a rare role, the mode does not fall down.
Guaranteed
Transfers from Doki-Doki or Super Doki mode only. When a bonus is won by a rare actor, the mode is shifted to the same mode loop or Heaven or higher.
Mode shift rate
The next mode transition rate is different depending on the bonus winning opportunity.
The mode shift lottery is held when the setting is changed or when a bonus is won.
When staying in normal mode
Winning in the middle Cherry
Destination
Sorting Ratio
To Heaven
75.00
To pounding
24.22
To Super Pounding
0.78
Common to all settings
Fixed Cherry・Winning with a reachable role
Transition Destination
classification
Not migrated
45.31
To Normal B
25.00
To Heaven
25.00
To Dokidoki
4.69
Common to all settings
Won by watermelon
Migrated to
No transfer
To Normal B
To Heaven
To Doki-Doki
Setting 1
28.13
50.00
20.31
1.56
Setting 2
20.31
57.81
20.31
Setting 3
26.56
50.00
21.88
Setting 4
18.75
59.38
20.31
Setting 5
25.00
50.00
23.44
Setting 6
17.19
60.94
20.31
Other winnings (including digestion of plays)
Migrated to
No transfer
To Normal B
To Heaven
To Doki-Doki
Setting 1
64.06
25.00
10.16
0.78
Setting 2
51.56
37.50
10.16
Setting 3
63.28
25.00
10.94
Setting 4
50.78
38.28
10.16
Setting 5
62.50
25.00
11.72
Setting 6
50.00
39.06
10.16
When staying in normal B mode
Winning in the middle Cherry
Destination
Sorting Ratio
To Heaven
50.00
To pounding
49.22
To Super Pounding
0.78
Common to all settings
Fixed Cherry・Winning with a reachable role
Transition Destination
classification
Not migrated
25.00
To Heaven
50.00
To Doki Doki
25.00
Common to all settings
Won by watermelon
Migrated to
No transition
To Heaven
To Dokidoki
Setting 1
23.44
59.38
17.19
Setting 2
19.53
64.84
15.63
Setting 3
21.88
59.38
18.75
Setting 4
17.97
66.41
15.63
Setting 5
20.31
59.38
20.31
Setting 6
16.41
60.94
15.63
Other winnings (including digestion of plays)
Migrated to
No transition
To Heaven
To Dokidoki
Setting 1
49.22
42.19
8.59
Setting 2
39.06
53.13
7.81
Setting 3
48.44
42.19
9.38
Setting 4
38.28
53.91
7.81
Setting 5
47.66
42.19
10.16
Setting 6
37.50
54.69
7.81
When staying in pull-back mode
Winning in the middle Cherry
Destination
Sorting Ratio
To Heaven
75.00
To pounding
24.22
To Super Pounding
0.78
Common to all settings
Fixed Cherry・Winning with a reachable role
Transition Destination
classification
To Normal B
50.00
To Heaven
45.31
To Dokidoki
4.69
Common to all settings
Won by watermelon
Transition to
To Normal A
To Normal B
To Heaven
To Doki-Doki
Setting 1
25.00
42.19
31.25
1.56
Level of setting 2
Setting 3
40.63
32.81
Setting 4
23.44
43.75
31.25
Setting 5
25.00
39.06
34.38
Setting 6
21.88
45.31
31.25
Other winnings (including digestion of plays)
Transition to
To Normal A
To Normal B
To Heaven
To Doki-Doki
Setting 1
50.00
33.59
15.63
0.78
Setting 2
33.59
50.00
Setting 3
50.00
32.81
16.41
Setting 4
32.81
50.78
15.63
Setting 5
50.00
32.03
17.19
Setting 6
32.03
51.56
15.63
When staying in Heaven Mode
Winning in the middle Cherry
Setting
To Dokidoki
Common to all settings
100
Fixed Cherry・Winning with a reachable role
Configuration
No transition
To Doki-Doki
Common to all settings
75.00
24.22
Won by watermelon
Configuration
No transition
To Doki-Doki
Common to all settings
98.44
1.56
Winner at the corner Cherry
Configuration
No transition
To Doki-Doki
Common to all settings
98.44
0.78
Other winnings (including digestion of plays)
Transition to
Setting 1, 3, 5
Setting 2, 4, 6
To Normal A
13.28
To Normal B
3.91
To pull back
7.81
17.19
No transition
74.22
64.84
To Pounding
0.78
When staying in Dokidoki mode
Winning in the middle Cherry
Setting
To Super Doki Doki
Common to all settings
100
Fixed Cherry・Winning with a reachable role
Configuration
No transition
To Super Doki Doki
Common to all settings
93.75
6.25
Won by watermelon
Configuration
No transition
To Super Doki Doki
Common to all settings
98.44
0.78
Winner at the corner Cherry
Configuration
No transition
To Super Doki Doki
Common to all settings
98.44
0.39
Other winnings (including digestion of plays)
Setup
To Guarantee
No transition
To Super Doki Doki
Common to all settings
17.97
81.64
0.39
When staying in Super Doki Doki mode
Elected by rare role
Configuration
No transition
Common to all settings
100
Other winnings (including digestion of plays)
Setup
To Guarantee
No transition
Common to all settings
9.38
90.63
When staying in Guaranteed Mode
Winning in the middle Cherry
Setting
To Heaven
To pounding
To Super Doki Doki
Common to all settings
75.00
24.22
0.78
Fixed Cherry・Winning with a reachable role
Configuration
No transition
To Heaven
To Dokidoki
Common to all settings
75.00
22.66
2.34
Won by watermelon
Configuration
No transition
To Heaven
To Dokidoki
Common to all settings
91.41
7.81
0.78
Winner at the corner Cherry
Configuration
No transition
To Heaven
To Dokidoki
Common to all settings
95.70
3.91
0.39
Other winnings (including digestion of plays)
Transition to
Common to all settings
To Normal A
65.23
To Normal B
10.16
To pull back
20.31
No migration
3.91
To Pounding
0.39
When staying in chance mode
Winning in the middle Cherry
Setting
To Heaven
To pounding
To Super Doki Doki
Common to all settings
50.00
42.19
7.81
Fixed Cherry・Winning with a reachable role
Transition to
Common to all settings
To Normal B
25.00
To Heaven
65.63
To Dokidoki
2.34
To Super Pounding
0.78
Won by watermelon
Transition to
Common to all settings
To Normal B
65.63
To Heaven
31.25
To Dokidoki
2.34
To Super Pounding
0.78
Other winnings (including digestion of plays)
Transition to
Common to all settings
To Normal B
82.81
To Heaven
15.63
To Dokidoki
1.17
To Super Pounding
0.39
Setting speculation
There is a setting difference in the common bell probability.
Common bell probability
Level of setting
probability
Setting 1
1/168.04
Setting 2
1/158.30
Setting 3
1/149.63
Setting 4
1/141.85
Setting 5
1/134.85
Setting 6
1/128.50
There is a setting difference in the mode shift rate.
Odd settings are more likely to stay in Normal A and less likely to shift to Heaven mode. In addition, the expectation of heaven loop is high.
The even setting is more likely to shift to Normal B and to shift to Heaven mode. The expectation level of the heaven loop is lower than that of odd-numbered settings.
Characteristics of each odd setting
Configuration
Features
odd number setting
Heaven transition rate: low Heaven loop rate: high (approx. 65% loop) Pullback transition rate: medium (approx. 31%)
even number
Heaven transition rate: High Heaven loop rate: Medium (approx. 65% loop) Pullback transition rate: High (approx. 50%)
There is a setting difference in the bonus (AT) winning rate for each mode.
The number of ceiling plays varies depending on the internal mode in which the player is staying. Maximum 999 plays (when the ceiling is reached, it will be announced in the next play)
Number of ceiling plays by stay mode
Mode
Number of ceiling plays
Normal A
999
Normal mode B
Pullback.
199 (100-199 randomly assigned)
Opportunity
heaven
31
Pitapat
Super psyched
Asurance
When to go / When to stop
aiming for a change of setting
When the setting is changed, about 33% of the time, the game will shift to Chance Mode. The maximum ceiling for chance mode is 199 plays.
The mode after winning a bonus is usually B or higher.
aiming for the ceiling
32 plays after the end of the bonus, or 200 plays considering the stay in pull-back mode is the time to stop.
The number of ceiling plays varies depending on the internal mode in which the player is staying. Maximum 999 plays (when the ceiling is reached, it will be announced in the next play)
Number of ceiling plays by stay mode
Mode
Number of ceiling plays
Normal A
999
Normal mode B
Pullback.
199 (100-199 randomly assigned)
Opportunity
heaven
31
Pitapat
Super psyched
Asurance
Mode B mode aim
If the mode is shifted to Normal B mode, 50% of the time the next bonus win will shift the mode to Heaven mode.
Aim for units that have not been hit within 32 plays or a series of bonuses that have not been hit within 32 plays.
Performance
When a warning sound occurs during the bonus, the Kana-chan lamp (on the right side of the chassis) lights up for a chance.
The Kana-chan lamp lights up to confirm a one-play sequence of BIG.
After the warning sound occurs, a great chance occurs when the stop sound changes until the third stop.
Patterns other than the above that determine 1G series
Immediate notification at the start of bonus
Stop sound changes at 3rd stop
When a warning sound is generated, a replay lineup is formed.
No stop sound with warning sound generated
Crush freeze on reel
A freeze may occur on the next play when a bonus (AT) is won.
The rate of occurrence of Freeze depends on the trigger of winning the bonus (AT). Long Freeze will determine the transition to Super Doki Doki mode.
Freeze Occurrence Rate by Bonus Winning Opportunity
Electronically Chosen Role
Occurrence rate (%)
Cherry Watermelon
1.56
Fixed Cherry Reach role
5.00
Middle Cherry
50.00
Ceiling reached (Regulation number of plays trigger)
0.03
Other than above
0.06
penalty
If a player stops the reel other than the left reel first during normal operation or stops the reels in a different push order than the push order navigation, a penalty will be incurred. The jackpot will not be drawn for several plays.