Okidoki!

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No. 5 machine Across AT August 2014
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Beginner’s guide

One Point Advice

This is a machine that increases medals only by means of a bonus. The player wins a bonus when the hibiscus lights up, and after the hibiscus lights up, the bonus pattern is automatically aligned by pressing a button.

After winning a bonus, the player has a chance to play up to 32 plays, and the player can expect a series of bonuses. The better mode you are in, the more chances you have to win a bonus within 32 consecutive plays.

Basic Spec

Pseudo-bonus (AT) type to increase payout.
Bonus (AT) is triggered when the hibiscus lights up. The bonus pattern automatically appears even if the player does not aim.
The number of plays required to win the bonus (ceiling) differs depending on the internal mode.

Number of ceiling plays by stay mode
Mode Number of ceiling plays
Normal A 999
Normal mode B
Pullback. 199
(100-199 randomly assigned)
Opportunity
heaven 31
Pitapat
Super psyched
Asurance

penalty

If a player stops the reel other than the left reel first during normal operation or stops the reels in a different push order than the push order navigation, a penalty will be incurred. The jackpot will not be drawn for several plays.

reset

After the setting is changed, 1/3 of the time, the mode becomes Chance mode, and the winning rate of the bonus is greatly favored. Also, if a bonus is won here, Normal B mode or higher is confirmed. If a bonus is won in Normal B mode, more than 50% of the time, the machine will shift to Heaven mode.

Kana-chan lamp

When the Kana-chan lamp on the right side lights up during or after a bonus, the bonus win is confirmed with one play after the bonus ends.

Basic Specs

Bonus type

BIG BONUS
Number of cards won: 210 on average
REGULAR BONUS
Number of cards won: 90 on average

Bonus probability

Setting BIG probability REG probability Bonus composite
Setting 1 1/394.1 1/632.1 1/242.8
Setting 2 1/377.0 1/584.8 1/229.2
Setting 3 1/362.4 1/546.2 1/217.9
Setting 4 1/347.6 1/510.5 1/206.8
Setting 5 1/334.7 1/479.6 1/179.1
Setting 6 1/322.6 1/452.1 1/188.3

Liners probability

Small role with no difference in settings
Flag Same on each of setting
Replay 1/5.05
Watermelon 1/128.0
Angle Cherry 1/32.13
Fixed Cherry 1/10922.67
Middle row Cherry 1/32768.00
Reach role 1/8192.00
Bells with order
Level of setting probability
Setting 1 1/1.32
Setting 2 1/1.32
Setting 3 1/1.32
Setting 4 1/1.32
Setting 5 1/1.33
Setting 6 1/1.33
Bells without any order of pressing
Level of setting probability
Setting 1 1/168.04
Setting 2 1/158.30
Setting 3 1/149.63
Setting 4 1/141.85
Setting 5 1/134.85
Setting 6 1/128.50
Setting Number of plays per 50
Common to all settings Approx. 23

Pay out

Setting PAYOUT(%)
Setting 1 97.0
Setting 2 99.7
Setting 3 101.7
Setting 4 103.9
Setting 5 106.2
Setting 6 107.9

List of liners

Reel Symbols Amount of medals paid
Big Bonus (Pseudo Bonus)
Net gain: approx. 3.0
Number of continuous plays: 70
Average gain: 210
Regular Bonus (Pseudo Bonus)
Net gain: approx. 3.0
Number of continuous plays: 30
Average number of cards won: 90
seven (used in legal documents)
four flat objects (e.g. tickets, pieces of cloth, etc.)
one sheet
Replay

Reel layout

How to play

Ordinary mode

Aim “BAR” at the top of the left reel from the top of the frame to the upper line (follow the watermelon and Cherry)

▶When Cherrystops in the middle of the left reel

The middle row of the possible roles is Cherry.
The middle and right reels can be free to hit (Aim and you will get a BAR).

▶When Cherrystops on the lower line of the left reel

The middle and right reels are free or aim at Cherry.
A triple Cherryor a bonus pattern in a straight line is a reach eye.

▶When a watermelon (drum) stops on the upper line of the left reel

Aim for a watermelon on the middle reel or a reach line.
Aim for a watermelon on the middle and right reels. Aim for a BAR on the middle reel for a watermelon, and on the right reel for a watermelon, avoiding the bonus pattern. Watermelons are not strong or weak.

Fixed Cherry Leech eyes
riichi (in judo, a half-point awarded for good but incomplete execution)

AT/ART related

Bonus (AT)

  • The BIG bonus lasts for 70 plays, and the REG bonus is an AT that lasts for 30 plays.
  • The net gain per play is approximately 3.0 cards.
  • The Hibiscus lamps on the upper left and right sides of the machine are guaranteed to light up to indicate a bonus (AT). If it glows in a special way, it is a chance of high mode.
  • When a specific small role is played during the bonus, the drawing for the bonus 1-play sequence is performed.
  • When the Kana-chan lamp lights up (on the right side of the chassis), the bonus 1-play sequence is concentrated.
  • When the Doki-Doki lamp (upper left and right side of the chassis) lights up, you can expect to stay in the high mode.

Bonus Winning Opportunity

  • When the specified number of plays are completed in normal operation.
  • Part of a specific small role established during normal operation.
  • When the 1-play continuous draw is won during a bonus.

Bonus (AT Drawing)

  • During normal operation, the bonus draw is performed for all roles depending on the mode of stay.
  • CherryIf the bonus is won by a fixed role, it is determined to be a BIG.
  • The ratio of BIG to REG when a bonus is won with a watermelon is 1:1.
  • The ratio of BIG to REG when won by the number of games is 6:4.
  • When a bonus is won, the player is notified immediately or in the next play. When a bonus is won by a rare event, the player is notified in the next game. When a bonus is won by an event other than a rare event, the ratio of immediate notification and next-game notification is 1:1.

When staying in normal A or B mode

Total Bonus Winning Percentage
Setting ratio (%) Winning rate (%)
WatermelonCherry Other
Setting 1 3.66 0.92 0.34
Setting 2 3.97 1.07 0.35
Setting 3 4.27 1.22 0.37
Setting 4 4.58 1.37 0.39
Setting 5 4.88 1.53 0.41
Setting 6 5.19 1.68 0.43
Probability of winning the actual bonus
Configuration BIG REG Bonus Composite
Setting 1 1/401.5 1/644.9 1/247.4
Setting 2 1/383.4 1/595.3 1/233.2
Setting 3 1/366.8 1/552.8 1/220.5
Setting 4 1/351.5 1/515.9 1/209.1
Setting 5 1/337.5 1/483.7 1/198.8
Setting 6 1/324.6 1/455.2 1/189.5

When staying in pull-back mode

Total Bonus Winning Percentage
Setting ratio (%) Winning rate (%)
WatermelonCherry Other
Setting 1 9.16 2.29 0.84
Setting 2 9.92 2.67 0.89
Setting 3 10.68 3.05 0.93
Setting 4 11.44 3.43 0.98
Setting 5 12.21 3.81 1.02
Setting 6 12.97 4.20 1.07
Probability of winning the actual bonus
Configuration BIG REG Bonus Composite
Setting 1 1/170.6 1/257.9 1/102.7
Setting 2 1/162.4 1/238.1 1/96.5
Setting 3 1/155.0 1/221.1 1/91.1
Setting 4 1/148.2 1/206.3 1/86.2
Setting 5 1/142.0 1/193.4 1/81.9
Setting 6 1/136.3 1/182.1 1/77.9

When staying in Heaven, Doki-Doki, Super Doki, or Guaranteed mode

Total Bonus Winning Percentage
Setting ratio (%) Winning rate (%)
WatermelonCherry Other
Setting 1 25.00 6.25 12.21
Setting 2 26.53 6.63
Setting 3 28.05 7.01
Setting 4 29.58 7.39
Setting 5 31.10 7.78
Setting 6 32.63 8.16
Probability of winning the actual bonus
Configuration BIG REG Bonus Composite
Setting 1 1/11.73 1/27.65 1/8.24
Setting 2 1/11.70 1/27.61 1/8.22
Setting 3 1/11.68 1/27.56 1/8.20
Setting 4 1/11.65 1/27.52 1/8.19
Setting 5 1/11.63 1/27.47 1/8.17
Setting 6 1/11.61 1/27.43 1/8.16

When staying in chance mode

Total Bonus Winning Percentage
Setting ratio (%) Winning rate (%)
WatermelonCherry Other
Setting 1 10.99 2.75 1.01
Setting 2 11.90 3.20 1.06
Setting 3 12.82 3.66 1.12
Setting 4 13.73 4.12 1.17
Setting 5 14.65 4.58 1.23
Setting 6 15.56 5.04 1.28
Probability of winning the actual bonus
Configuration BIG REG Bonus Composite
Setting 1 1/143.2 1/214.9 1/85.9
Setting 2 1/136.3 1/198.4 1/80.8
Setting 3 1/130.0 1/184.2 1/76.2
Setting 4 1/124.3 1/171.9 1/72.1
Setting 5 1/119.0 1/161.2 1/68.4
Setting 6 1/114.2 1/151.7 1/65.1

Probability of winning a 1-play sequence during a bonus (AT)

During the bonus, a 1-play continuous draw is made when a rare role is played.

When a specific role is played during a bonus game
Live rate of 1-play winning streak
Winning Ratio (%) Winning rate (%)
Cherry1.17
Watermelon 4.69
center of three (horizontal) columns (of print) Cherry 100
decision Cherry
Reach role (Replay)
Common to all settings

About Internal Mode

There are 8 different modes with different internal bonus expectation levels. The number of plays required to win a bonus (ceiling) is different.

Mode Details
Mode Ceiling Number of Plays Feature
Normal A 999 This is the basic internal mode that is the easiest to stay in. When a bonus is won with a watermelon, the mode promotion rate is high.
Normal B This mode is more likely to be shifted to Heaven mode than Normal A.
pulling back 199 A mode in which the chance of winning a bonus (AT) by oneself increases to approx. 1/100 or more. The mode tends to shift to “Normal B”.
Chance. Shifted in about 33% of cases after a setting change. The mode after winning a bonus is usually B or higher.
heaven 31 Concentration of consecutive plays within 32 plays. The mode does not fall when a bonus is won by a rare actor.
Dokidoki. Consecutive loop rate of 80% or more within 32G play. When a bonus is won by a rare role, the mode does not fall down.
Super pounding Consecutive loop rate of approximately 90% within 32 plays. When a bonus is won by a rare role, the mode does not fall down.
Guaranteed Transfers from Doki-Doki or Super Doki mode only. When a bonus is won by a rare actor, the mode is shifted to the same mode loop or Heaven or higher.

Mode shift rate

  • The next mode transition rate is different depending on the bonus winning opportunity.
  • The mode shift lottery is held when the setting is changed or when a bonus is won.

When staying in normal mode

Winning in the middle Cherry
Destination Sorting Ratio
To Heaven 75.00
To pounding 24.22
To Super Pounding 0.78
Common to all settings
Fixed Cherry・Winning with a reachable role
Transition Destination classification
Not migrated 45.31
To Normal B 25.00
To Heaven 25.00
To Dokidoki 4.69
Common to all settings
Won by watermelon
Migrated to No transfer To Normal B To Heaven To Doki-Doki
Setting 1 28.13 50.00 20.31 1.56
Setting 2 20.31 57.81 20.31
Setting 3 26.56 50.00 21.88
Setting 4 18.75 59.38 20.31
Setting 5 25.00 50.00 23.44
Setting 6 17.19 60.94 20.31
Other winnings (including digestion of plays)
Migrated to No transfer To Normal B To Heaven To Doki-Doki
Setting 1 64.06 25.00 10.16 0.78
Setting 2 51.56 37.50 10.16
Setting 3 63.28 25.00 10.94
Setting 4 50.78 38.28 10.16
Setting 5 62.50 25.00 11.72
Setting 6 50.00 39.06 10.16

When staying in normal B mode

Winning in the middle Cherry
Destination Sorting Ratio
To Heaven 50.00
To pounding 49.22
To Super Pounding 0.78
Common to all settings
Fixed Cherry・Winning with a reachable role
Transition Destination classification
Not migrated 25.00
To Heaven 50.00
To Doki Doki 25.00
Common to all settings
Won by watermelon
Migrated to No transition To Heaven To Dokidoki
Setting 1 23.44 59.38 17.19
Setting 2 19.53 64.84 15.63
Setting 3 21.88 59.38 18.75
Setting 4 17.97 66.41 15.63
Setting 5 20.31 59.38 20.31
Setting 6 16.41 60.94 15.63
Other winnings (including digestion of plays)
Migrated to No transition To Heaven To Dokidoki
Setting 1 49.22 42.19 8.59
Setting 2 39.06 53.13 7.81
Setting 3 48.44 42.19 9.38
Setting 4 38.28 53.91 7.81
Setting 5 47.66 42.19 10.16
Setting 6 37.50 54.69 7.81

When staying in pull-back mode

Winning in the middle Cherry
Destination Sorting Ratio
To Heaven 75.00
To pounding 24.22
To Super Pounding 0.78
Common to all settings
Fixed Cherry・Winning with a reachable role
Transition Destination classification
To Normal B 50.00
To Heaven 45.31
To Dokidoki 4.69
Common to all settings
Won by watermelon
Transition to To Normal A To Normal B To Heaven To Doki-Doki
Setting 1 25.00 42.19 31.25 1.56
Level of setting 2
Setting 3 40.63 32.81
Setting 4 23.44 43.75 31.25
Setting 5 25.00 39.06 34.38
Setting 6 21.88 45.31 31.25
Other winnings (including digestion of plays)
Transition to To Normal A To Normal B To Heaven To Doki-Doki
Setting 1 50.00 33.59 15.63 0.78
Setting 2 33.59 50.00
Setting 3 50.00 32.81 16.41
Setting 4 32.81 50.78 15.63
Setting 5 50.00 32.03 17.19
Setting 6 32.03 51.56 15.63

When staying in Heaven Mode

Winning in the middle Cherry
Setting To Dokidoki
Common to all settings 100
Fixed Cherry・Winning with a reachable role
Configuration No transition To Doki-Doki
Common to all settings 75.00 24.22
Won by watermelon
Configuration No transition To Doki-Doki
Common to all settings 98.44 1.56
Winner at the corner Cherry
Configuration No transition To Doki-Doki
Common to all settings 98.44 0.78
Other winnings (including digestion of plays)
Transition to Setting 1, 3, 5 Setting 2, 4, 6
To Normal A 13.28
To Normal B 3.91
To pull back 7.81 17.19
No transition 74.22 64.84
To Pounding 0.78

When staying in Dokidoki mode

Winning in the middle Cherry
Setting To Super Doki Doki
Common to all settings 100
Fixed Cherry・Winning with a reachable role
Configuration No transition To Super Doki Doki
Common to all settings 93.75 6.25
Won by watermelon
Configuration No transition To Super Doki Doki
Common to all settings 98.44 0.78
Winner at the corner Cherry
Configuration No transition To Super Doki Doki
Common to all settings 98.44 0.39
Other winnings (including digestion of plays)
Setup To Guarantee No transition To Super Doki Doki
Common to all settings 17.97 81.64 0.39

When staying in Super Doki Doki mode

Elected by rare role
Configuration No transition
Common to all settings 100
Other winnings (including digestion of plays)
Setup To Guarantee No transition
Common to all settings 9.38 90.63

When staying in Guaranteed Mode

Winning in the middle Cherry
Setting To Heaven To pounding To Super Doki Doki
Common to all settings 75.00 24.22 0.78
Fixed Cherry・Winning with a reachable role
Configuration No transition To Heaven To Dokidoki
Common to all settings 75.00 22.66 2.34
Won by watermelon
Configuration No transition To Heaven To Dokidoki
Common to all settings 91.41 7.81 0.78
Winner at the corner Cherry
Configuration No transition To Heaven To Dokidoki
Common to all settings 95.70 3.91 0.39
Other winnings (including digestion of plays)
Transition to Common to all settings
To Normal A 65.23
To Normal B 10.16
To pull back 20.31
No migration 3.91
To Pounding 0.39

When staying in chance mode

Winning in the middle Cherry
Setting To Heaven To pounding To Super Doki Doki
Common to all settings 50.00 42.19 7.81
Fixed Cherry・Winning with a reachable role
Transition to Common to all settings
To Normal B 25.00
To Heaven 65.63
To Dokidoki 2.34
To Super Pounding 0.78
Won by watermelon
Transition to Common to all settings
To Normal B 65.63
To Heaven 31.25
To Dokidoki 2.34
To Super Pounding 0.78
Other winnings (including digestion of plays)
Transition to Common to all settings
To Normal B 82.81
To Heaven 15.63
To Dokidoki 1.17
To Super Pounding 0.39

Setting speculation

There is a setting difference in the common bell probability.

Common bell probability
Level of setting probability
Setting 1 1/168.04
Setting 2 1/158.30
Setting 3 1/149.63
Setting 4 1/141.85
Setting 5 1/134.85
Setting 6 1/128.50

There is a setting difference in the mode shift rate.

  • Odd settings are more likely to stay in Normal A and less likely to shift to Heaven mode. In addition, the expectation of heaven loop is high.
  • The even setting is more likely to shift to Normal B and to shift to Heaven mode. The expectation level of the heaven loop is lower than that of odd-numbered settings.
Characteristics of each odd setting
Configuration Features
odd number settingHeaven transition rate: low
Heaven loop rate: high (approx. 65% loop)
Pullback transition rate: medium (approx. 31%)
even numberHeaven transition rate: High
Heaven loop rate: Medium (approx. 65% loop)
Pullback transition rate: High (approx. 50%)

There is a setting difference in the bonus (AT) winning rate for each mode.

Bonus (AT Drawing)

Max number of game after bonus

The number of ceiling plays varies depending on the internal mode in which the player is staying. Maximum 999 plays (when the ceiling is reached, it will be announced in the next play)

Number of ceiling plays by stay mode
Mode Number of ceiling plays
Normal A 999
Normal mode B
Pullback. 199
(100-199 randomly assigned)
Opportunity
heaven 31
Pitapat
Super psyched
Asurance

When to go / When to stop

aiming for a change of setting

  • When the setting is changed, about 33% of the time, the game will shift to Chance Mode. The maximum ceiling for chance mode is 199 plays.
  • The mode after winning a bonus is usually B or higher.

aiming for the ceiling

  • 32 plays after the end of the bonus, or 200 plays considering the stay in pull-back mode is the time to stop.
  • The number of ceiling plays varies depending on the internal mode in which the player is staying. Maximum 999 plays (when the ceiling is reached, it will be announced in the next play)
Number of ceiling plays by stay mode
Mode Number of ceiling plays
Normal A 999
Normal mode B
Pullback. 199
(100-199 randomly assigned)
Opportunity
heaven 31
Pitapat
Super psyched
Asurance

Mode B mode aim

  • If the mode is shifted to Normal B mode, 50% of the time the next bonus win will shift the mode to Heaven mode.
  • Aim for units that have not been hit within 32 plays or a series of bonuses that have not been hit within 32 plays.

Performance

  • When a warning sound occurs during the bonus, the Kana-chan lamp (on the right side of the chassis) lights up for a chance.
  • The Kana-chan lamp lights up to confirm a one-play sequence of BIG.
  • After the warning sound occurs, a great chance occurs when the stop sound changes until the third stop.
Patterns other than the above that determine 1G series
Immediate notification at the start of bonus
Stop sound changes at 3rd stop 
When a warning sound is generated, a replay lineup is formed.
No stop sound with warning sound generated 

Crush freeze on reel

  • A freeze may occur on the next play when a bonus (AT) is won.
  • The rate of occurrence of Freeze depends on the trigger of winning the bonus (AT). Long Freeze will determine the transition to Super Doki Doki mode.
Freeze Occurrence Rate by Bonus Winning Opportunity
Electronically Chosen RoleOccurrence rate (%)
Cherry
Watermelon
1.56
Fixed Cherry
Reach role
5.00
Middle Cherry 50.00
Ceiling reached
(Regulation number of plays trigger)
0.03
Other than above 0.06

penalty

  • If a player stops the reel other than the left reel first during normal operation or stops the reels in a different push order than the push order navigation, a penalty will be incurred. The jackpot will not be drawn for several plays.

(C)UNIVERSAL ENTERTAINMENT

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