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Type 5 machine | Sammy | A+ART | May 2012 |
Beginner’s guide
Basic Spec
- Mainly bonuses and the ART “Black Rebellion” are used to increase payouts.
- The player wins ART through a direct hit or a bonus. Equipped with “Gawain ART”, a special type of ART that increases the number of sets, and “Loop System”, an ART with a controlled continuation rate.
Basic Specs
Bonus probability
Configuration | BIG | REG |
Setting 1 | 1/394.8 | 1/819.2 |
Setting 2 | 1/390.1 | 1/789.6 |
Setting 3 | 1/385.5 | 1/771.0 |
Setting 4 | 1/370.3 | 1/697.2 |
Setting 5 | 1/360.1 | 1/675.6 |
Setting 6 | 1/344.9 | 1/655.4 |
Setting | Bonus Combination Probability | ART Appearance Rate |
Setting 1 | 1/266.4 | 1/126.4 |
Setting 2 | 1/261.1 | 1/118.7 |
Setting 3 | 1/257.0 | 1/109.2 |
Setting 4 | 1/241.8 | 1/95.5 |
Setting 5 | 1/234.9 | 1/90.7 |
Setting 6 | 1/226.0 | 1/82.4 |
Setting | Bonus + ART probability | |
Setting 1 | 1/85.7 | |
Setting 2 | 1/81.6 | |
Setting 3 | 1/76.6 | |
Setting 4 | 1/68.5 | |
Setting 5 | 1/65.4 | |
Setting 6 | 1/60.4 |
Liners probability
Small role probability with setting difference | ||
Setup | Bells in Push-Push Order Combined | Weak Cherry |
Setting 1 | 1/5.42 | 1/116.4 |
Setting 2 | 1/5.43 | 1/116.4 |
Setting 3 | 1/5.45 | 1/116.4 |
Setting 4 | 1/5.50 | 1/106.6 |
Setting 5 | 1/5.52 | 1/106.6 |
Setting 6 | 1/5.53 | 1/106.6 |
Setup | Strong CherryA | Strong CherryB |
Setting 1 | 1/436.9 | 1/1310.7 |
Setting 2 | 1/436.9 | 1/1310.7 |
Setting 3 | 1/436.9 | 1/1310.7 |
Setting 4 | 1/364.1 | 1/1092.3 |
Setting 5 | 1/364.1 | 1/1092.3 |
Setting 6 | 1/364.1 | 1/1092.3 |
Setting | Weak watermelon | Strong watermelon |
Setting 1 | 1/128.0 | 1/431.2 |
Setting 2 | 1/127.8 | 1/431.2 |
Setting 3 | 1/122.7 | 1/417.4 |
Setting 4 | 1/122.5 | 1/414.8 |
Setting 5 | 1/117.5 | 1/397.2 |
Setting 6 | 1/116.2 | 1/385.5 |
Setting | Chance A, B | |
Setting 1 | 1/277.7 | |
Setting 2 | 1/274.2 | |
Setting 3 | 1/271.9 | |
Setting 4 | 1/268.6 | |
Setting 5 | 1/266.4 | |
Setting 6 | 1/263.2 |
Small role probability with no difference in setting | ||
Flag | Common to all settings | |
Strong Bell | 1/4096.0 | |
Middle row Cherry | 1/32768.0 | |
Reach role | 1/16384.0 | |
SIN BONUS Combined | 1/12.1 | |
Replay total | 1/65536.0 |
Level of setting | Games per 50 medals | |
Setting 1 | Approx. 30G | |
Level of setting 2 | ||
Level of setting 3 | ||
Level of setting 4 | ||
Level of setting 5 | ||
Level of setting 6 |
Expectation of simultaneous winning and single bonus
Expected degree of winning at the same time
weak suited tiles numbered 1 or 9 | ||
---|---|---|
Setting | Expectation | Actual probability |
Setting 1 | 2.34% of the total | 1/5461.33 |
Setting 2 | 2.53% of the total | 1/5041.23 |
Setting 3 | 2.62% of the total | 1/4681.14 |
Setting 4 | 2.80% of | 1/4369.07 |
Setting 5 | 3.23% of the total | 1/3640.89 |
Setting 6 | 4.26% of the total | 1/2730.67 |
strong watermelon | ||
---|---|---|
Setting | Expectation | Actual probability |
Setting 1 | 15.79% (with the exception of the first setting) | 1/2730.67 |
Setting 2 | 15.79% (with a setting of | 1/2730.67 |
Setting 3 | 15.92% (with a setting of | 1/2621.4 |
Setting 4 | 16.46% of the total | 1/2520.62 |
Setting 5 | 17.58% of the total | 1/2259.86 |
Setting 6 | 17.65% of the total | 1/2184.53 |
Weak cherry | ||
---|---|---|
Setting | Expectation | Actual probability |
Setting 1 | 2.31% of the total | 1/5041.23 |
Setting 2 | 2.31% of the total | 1/5041.23 |
Setting 3 | 2.31% of the total | 1/5041.23 |
Setting 4 | 2.44% of the total | 1/4369.07 |
Setting 5 | 2.44% of the total | 1/4369.07 |
Setting 6 | 2.44% of the total | 1/4369.07 |
Chance Cherry | ||
---|---|---|
Setting | Expectation | Actual probability |
Setting 1 | 20.00% of | 1/6553.60 |
Setting 2 | 20.00% of | 1/6553.60 |
Setting 3 | 20.00% of | 1/6553.60 |
Setting 4 | 20.00% of | 1/5461.33 |
Setting 5 | 20.00% of | 1/5461.33 |
Setting 6 | 20.00% of | 1/5461.33 |
center of three (horizontal) columns (of print) Cherry | ||
---|---|---|
Setting | Expectation | Actual probability |
Setting 1 | 100% (of the total) | 1/32768.0 |
Level of setting 2 | ||
Level of setting 3 | ||
Level of setting 4 | ||
Level of setting 5 | ||
Level of setting 6 |
Chance Blank | ||
---|---|---|
Setting | Expectation | Actual probability |
Setting 1 | 25.00% of | 1/1110.78 |
Setting 2 | 25.52% of the total | 1/1074.36 |
Setting 3 | 25.73% of the total | 1/1057.03 |
Setting 4 | 26.23% (with a setting of | 1/1024.00 |
Setting 5 | 26.42% of the total | 1/1008.25 |
Setting 6 | 26.91% of the total | 1/978.15 |
strong bell | ||
---|---|---|
Setting | Expectation | Actual probability |
Setting 1 | 50.00% of | 1/8192.0 |
Level of setting 2 | ||
Level of setting 3 | ||
Level of setting 4 | ||
Level of setting 5 | ||
Level of setting 6 |
winning hand which redoubles the score | ||
---|---|---|
Setting | Expectation | Actual probability |
Setting 1 | 100% (of the total) | 1/16384.00 |
Level of setting 2 | ||
Level of setting 3 | ||
Level of setting 4 | ||
Level of setting 5 | ||
Level of setting 6 |
Normal replay | ||
---|---|---|
Setting | Expectation | Actual probability |
Setting 1 | 0.04% of the total | 1/16384.00 |
Level of setting 2 | ||
Level of setting 3 | ||
Level of setting 4 | ||
Level of setting 5 | ||
Level of setting 6 |
Chance Replay | ||
---|---|---|
Setting | Expectation | Actual probability |
Setting 1 | 100% (of the total) | 1/5461.33 |
Level of setting 2 | ||
Level of setting 3 | ||
Level of setting 4 | ||
Level of setting 5 | ||
Level of setting 6 |
slice replay | ||
---|---|---|
Setting | Expectation | Actual probability |
Setting 1 | 100% (of the total) | 1/16384.00 |
Level of setting 2 | ||
Level of setting 3 | ||
Level of setting 4 | ||
Level of setting 5 | ||
Level of setting 6 |
Cherry+ replay | ||
---|---|---|
Setting | Expectation | Actual probability |
Setting 1 | 100% (of the total) | 1/16384.00 |
Level of setting 2 | ||
Level of setting 3 | ||
Level of setting 4 | ||
Level of setting 5 | ||
Level of setting 6 |
Single Bonus Probability
Setting | Single probability of each bonus | Combined probability of single bonus |
---|---|---|
Common to all settings | 1/65536.00 | 1/13107.20 |
Pay out
SETTINGS | PAYOUT | |
Setting 1 | 97.0 | |
Setting 2 | 98.5 | |
Setting 3 | 101.4% | |
Setting 4 | 106.1% (in the case of the first setting) | |
Setting 5 | 109.9% (in the case of the first setting) | |
Setting 6 | 116.4% (setting of the “setting 6”) |
List of liners
Reel Symbols | Amount of medals paid |
---|---|
![]() | GEASS RUSH (Ends when more than 47 cards are paid out) |
![]() ![]() | BIG BONUS (Ends when more than 287 cards are paid out) |
![]() ![]() | REGULAR BONUS (Ends after 8 games or 8 winnings) |
![]() ![]() | SIN BONUS (1 game to finish) |
![]() | 4 (12 in bonus) |
![]() | 4 (12 during bonus) |
![]() | four flat objects (e.g. tickets, pieces of cloth, etc.) |
![]() | four flat objects (e.g. tickets, pieces of cloth, etc.) |
![]() ![]() | one sheet |
![]() ![]() | Replay |
Reel layout

How to play
How to play in ordinary mode
Aim for Cherrynear the top of the left reel.
![]() |
When Cherrystops on the upper or lower left reel

CherryCherry
Aim for a 7 pattern in the upper row of the right reel.
*7 pattern stops in the upper row of the right reel = Strong Cherry
*Any other than the above = Weak Cherry
![]() |
▼ When Cherrystops in the middle of the left reel

[Formed character] Middle Cherry
middle and right reels can be played as appropriate.
When watermelon stops on the upper left reel

Aim for a watermelon on the middle and right reels.
*Slanted watermelon on the top row = weak watermelon *Slanted watermelon = small V = weak watermelon *Slanted watermelon = small V = reach line
Upper watermelon = Strong watermelon
*Slanted watermelon = Weak watermelon
*Small V of watermelon = Reach mark
winning hand which redoubles the score | |
---|---|
![]() | ![]() |
Chance B | |
---|---|
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▼ Stop systems other than the above

If you want to use the “Hazure” or “Bell” or “Strong Bell” or “Replay” or “Chance A”
, just hit the middle and right reels as appropriate.
*Small V Bell = Strong Bell
Chance A |
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![]() |
How to play during Bonus/ART
When ▼ push order navigation occurs

Follow the navigation system to stop the reels.
When ▼”Aim cut-in” occurs

Aim at the designated pattern according to the push sequence.
▼ Other than the above
Digest the data in the normal way of hitting.
AT/ART related
Internal state and mode related
Normal gameplay

- There are four stages on the LCD during normal operation: “School Stage,” “Home Stage,” “Warehouse District Stage,” and “Marching Stage. In the “march stage,” the higher the level of the four stages, the more omens are expected.
Initial Mode Segregation
The initial stay mode is assigned after the setting is changed and after the bonus is digested.
After the bonus is digested, the initial mode is assigned according to the rank.
Initial mode sorting (after setting change) | ||
---|---|---|
Setting | To Low | To Normal |
Setting 1 | 29.00% (with the exception of the first setting) | 40.00% (in the case of the first setting) |
Setting 2 | 29.00%, 40.00%, 40.00%, 40.00%, and 40.00%. | 40.00% (in the case of the first setting) |
Setting 3 | 19.00% (19.00%) | 40.00% (in the case of the first setting) |
Setting 4 | 19.00% (19.00%) | 40.00% (in the case of the setting of |
Setting 5 | 19.00%, 40.00%, 40.00%, 40.00%, and 40.00%. | 40.00% (in the case of the first setting) |
Setting 6 | 14.00% (with a setting of | 40.00% (in the case of the setting of the “setting 6”) |
Setting | To High | To Super High |
Setting 1 | 30.00% (1.00%) | 1.00% (1.00%) |
Setting 2 | 30.00% (1.00%) | 1.00% (1.00%) |
Setting 3 | 40.00% (1.00%) | 1.00% (1.00%) |
Setting 4 | 40.00% (1.00%) | 1.00% (1.00%) |
Setting 5 | 40.00% of | 1.00% (1.00%) |
Setting 6 | 45.00% (1.00%) | 1.00% (1.00%) |
Initial mode distribution (after bonus digestion) | |||
---|---|---|---|
After BIG digestion | |||
Mode | Rank 1 | Rank 2 | Rank 3 |
Normal | 49.90% | – | – |
High probability | 50.00% of the time | 99.00% -50.00% -50.00% -50.00% -99.00 | -High |
Super high | 0.10% (0.00%) | 1.00%, 100%. | 100% of the time |
After REG digestion | |||
Mode | Rank 1 | Rank 2 | Rank 3 |
High probability | 99.00% of the time | High | -High |
Super high | 1.00% of the time | 5.00%, 100%. | 100% of the time |
About Mode Shift
- During normal operation, there are four modes: “Low,” “Normal,” “High,” and “Super High.” The ART winning rate differs depending on the mode in which the player is staying.
- The mode is drawn for promotion by a rare small role (not winning ART), and for demotion by a hazard/replay.
- The number of guaranteed games is allocated when the machine enters the high or ultra-high phase, and a fall-out lottery is held after the guaranteed number of games has been played.
Mode destination sorting (low) | |||
---|---|---|---|
Weak cherry | |||
Setup | Normal | To High | To Super High |
Setting 1 | 25.00% (0.78%) | 0.78% 0.10% 0.10% 0.10% 0.10% 0.10% 0.10% 0.10% | 0.10% (0.10%) |
Setting 2 | 25.00% (0.78%) | 0.78% 0.10% 0.10% 0.10% 0.10% 0.10% 0.10% 0.10% | 0.10% (0.10%) |
Setting 3 | 30.00% (1.17%) | 1.17% 0.10 | 0.10% (0.10%) |
Setting 4 | 30.00% (1.17%) | 1.17% 0.10 | 0.10% (0.10%) |
Setting 5 | 33.33% (1.56%) | 1.56% (1.56%) | 0.10% (0.10%) |
Setting 6 | 33.33% (1.56%) | 1.56% (1.56%) | 0.10% (0.10%) |
Chance Cherry | |||
Setup | Normal | To High | To Super High |
Setting 1 | 50.00% (3.13%) | 3.13% 0.20 | 0.20% (0.20%) |
Setting 2 | 50.00% (3.13%) | 3.13% 0.20 | 0.20% (0.20%) |
Setting 3 | 50.00% (4.69%) | 4.69% 0.20 | 0.20 |
Setting 4 | 50.00% (4.69%) | 4.69% 0.20 | 0.20 |
Setting 5 | 50.00% (in the case of the first setting) | 6.25% 6.25 | 0.20 |
Setting 6 | 50.00% (6.25%) | 6.25% 6.25 | 0.20% (0.20%) |
weak suited tiles numbered 1 or 9 | |||
Setup | Normal | To High | To Super High |
Setting 1 | 20.00% (0.39%) | 0.39% 0.10% 0.10% 0.10% 0.10% 0.10% 0.10% 0.10% | 0.10% (0.10%) |
Setting 2 | 20.00% (0.78%) | 0.78% 0.10% 0.10% 0.10% 0.10% 0.10% 0.10% 0.10% | 0.10% (0.10%) |
Setting 3 | 20.00% (0.78%) | 0.78% 0.10% 0.10% 0.10% 0.10% 0.10% 0.10% 0.10% | 0.10% (0.10%) |
Setting 4 | 25.00% (1.17%) | 1.17% 0.10 | 0.10% (0.10%) |
Setting 5 | 25.00% (1.17%) | 1.17% 0.10 | 0.10% (0.10%) |
Setting 6 | 25.00% (2.34%) | 2.34% (0.10%) | 0.10% (0.10%) |
strong watermelon | |||
Setup | Normal | To High | To Super High |
Setting 1 | 93.55% (6.25%) | 6.25% (0.20%) | 0.20 |
Setting 2 | 93.55% (6.25%) | 6.25% (0.20%) | 0.20 |
Setting 3 | 93.55% (6.25%) | 6.25% (0.20%) | 0.20 |
Setting 4 | 90.42% (9.38%) | 9.38% 9.38 | 0.20 |
Setting 5 | 90.42% (9.38%) | 9.38% 9.38 | 0.20 |
Setting 6 | 87.30% Setting 6 | 12.50 | 0.20% (0.20%) |
Chance Blank | |||
Setup | Normal | To High | To Super High |
Setting 1 | -0.50 | 0.50% – 0.05 | 0.05% – 0.05 |
Setting 2 | -0.50 | 0.50% – 0.05 | 0.05% – 0.05 |
Setting 3 | -0.75 | 0.75% – 0.05 | 0.05% – 0.05 |
Setting 4 | -0.75 | 0.75% – 0.05 | 0.05% – 0.05 |
Setting 5 | -1.00 | 1.00% – 0.05 | 0.05% – 1.00 |
Setting 6 | -1.00 | 1.00% – 0.05 | 0.05% – 1.00 |
Bells with order | |||
Setup | Normal | To High | To Super High |
Common to all settings | -0.003 | 0.003% – 0.002 | 0.002% – 0.003 |
strong bell | |||
Setup | Normal | To High | To Super High |
Common to all settings | 50.00% of all settings | 40.00% (common to all settings) | 10.00% (in all settings) |
Mode destination sorting (normal time) | ||
---|---|---|
Weak cherry | ||
Setting | To High | To Super High |
Setting 1 | 25.00% (0.10%) | 0.10% (0.10% of the total) |
Setting 2 | 25.00% (0.10%) | 0.10% (0.10%) |
Setting 3 | 30.00%, 0.10%, 0.00%, 0.00%, 0.00%, 0.00 | 0.10% (0.10% of the total) |
Setting 4 | 30.00%, 0.10%, 0.00%, 0.00%, 0.00%, 0.00 | 0.10% (0.10%) |
Setting 5 | 33.33% (0.10%) | 0.10% (0.10% of the total) |
Setting 6 | 33.33% (0.10%) | 0.10% (0.10% of the total) |
Chance Cherry | ||
Setting | To High | To Super High |
Common to all settings | 50.00% (0.20%) | 0.20 |
weak suited tiles numbered 1 or 9 | ||
Setting | To High | To Super High |
Setting 1 | 12.50 | 0.10% (0.10%) |
Setting 2 | 12.50 | 0.10% (0.10%) |
Setting 3 | 15.00%, 0.10%, 0.00%, 0.00%, 0.00%, 0.00 | 0.10% (0.10%) |
Setting 4 | 15.00%, 0.10%, 0.00%, 0.00%, 0.00%, 0.00 | 0.10% (0.10%) |
Setting 5 | 16.67% (0.10%) | 0.10% (0.10%) |
Setting 6 | 20.00% (0.10%) | 0.10% (0.10% of the total) |
strong watermelon | ||
Setting | To High | To Super High |
Common to all settings | 75.00% (0.20%) | 0.20 |
Chance Blank | ||
Setting | To High | To Super High |
Setting 1 | 0.50 | 0.05% (0.05%) |
Setting 2 | 0.50 | 0.05% (0.05%) |
Setting 3 | 0.75% (0.05%) | 0.05% (0.05%) |
Setting 4 | 0.75% (0.05%) | 0.05% (0.05%) |
Setting 5 | 1.00% (0.05%) | 0.05% (0.05%) |
Setting 6 | 1.00% (0.05%) | 0.05% (0.05%) |
Bells with order | ||
Setting | To High | To Super High |
Common to all settings | 0.009% 0.003% 0.003% 0.003 | 0.009% 0.003 |
strong bell | ||
Setting | To High | To Super High |
Common to all settings | 50.00% of all settings | 50.00% (common to all settings) |
Hazure replay | ||
Setting | To low | |
Common to all settings | 2.00% (in the case of the first setting) |
Mode destination (at high probability) | ||
---|---|---|
Flag | To super high | |
Weak Cherry | 0.10% Weak | |
Strong Cherry | 0.20% (0.20%) | |
Weak Swingers | 0.10% (0.10% of the total) | |
Strong watermelon | 0.20 | |
Chance | 0.05% of the time | |
Push-Push-Place Bell | 0.003% of the total | |
Strong Bell | 50.00% | |
Flag | To Low | To Normal |
Hazure replay | 2.50 | 7.50 |
Mode destination (Super high) | ||
---|---|---|
Flag | To High | |
Hazure Replay | 10.00% (0.00%) |
Number of games guaranteed | ||
---|---|---|
Number of games | When entering high or super high | |
30G | 65.63% | |
50G | 25.00% | |
70G | 6.25% | |
100G | 3.13% |
Bonus related
Bonus Summary

- It consists of a BIG bonus (with a net gain of approximately 214 cards), a REG bonus (with a net gain of approximately 40 cards), and a Geassrush (BAR alignment).
- During BIG and REG, ART is drawn by C.C. patterns and rare small roles.
- GeassRush continues until 4 bells are executed, otherwise, a C.C. pattern appears at a very high probability, and it is a great chance to stock a large amount of ART.
About Ranks during Bonus
- During the bonus, there are three ranks, according to which the ART winning rate and the mode after the bonus are different.
- Ranks are assigned according to the mode at the time the bonus is established.
rank-deciding | |||
---|---|---|---|
During BIG | |||
Mode | Rank 1 | Rank 2 | Rank 3 |
Low/normal | 99.90% -Normal | -0.10 | 0.10% – 0.10% – 0.10% – 0.10% |
high probability | -99.00%, -99.00%, -99.00%, -99.00 | 99.00% -1.00% -1.00% -1.00% -1.00 | 1.00% – 99.00 |
Super high and during ART | -During ART | -100%. | 100% |
During REG | |||
Mode | Rank 1 | Rank 2 | Rank 3 |
Low, Normal, High | 99.90 | -Low, Normal, High | 0.10% – 0.10% – 0.10% |
In preparation. | -99.50 | 99.50 | 0.50 |
During BR/LS | – | 99.00% | 1.00% |
During Super High and Gawain ART | -During | -During | 100 |
Drawing of lots at the time of bonus formation
- When a bonus is established, the ART lottery is drawn according to the situation.
Drawing of ART when a bonus is established | ||
---|---|---|
Type | To super high | |
Winning at the same time | 0.20% of the time | |
Simultaneous replay win | 1.00% of the total | |
Single Bonus | 1.00% | |
Middle CherrySimultaneous win | 100% of the time | |
GeassRush Episodic BB Bonus 1G series | 100% |
Drawing of lots during bonus
- During BIG and REG, the ART lottery is drawn according to the applicable role and rank.
Expected ART win (during BIG) | ||
---|---|---|
Flag | Rank 1 & 2 | Rank 3 |
Bell | 0.01% | 0.20% |
Strong Bell | 6.25% | 50.00% |
Weak Cherry | 0.10% Weak | 0.78% Weak |
Strong Cherry | 1.56% (1.56%) | 12.50% (1.56%) |
Weak Swingers | 0.20% (0.20%) | 1.56 |
Strong watermelon | 5.00% (5.00%) | 25.00% (1.00%) |
The following roles are concentrated in winning ART regardless of the rank.
Middle Cherry, Chance, Reach role, Various replays (except Fake C.C.), C.C. pattern, Hazure
Expected ART win rate (when a bell is executed during REG) | |||
---|---|---|---|
Setting | Rank 1 | Rank 2 | Rank 3 |
Setting 1 | 0.01% (0.02%) | 0.02% Setup 2 | 12.50 |
Setting 2 | 0.01% (0.02%) | 0.02% Setup 2 | 12.50 |
Setting 3 | 0.02% 0.05 | 0.05% 0.05 | 12.50 |
Setting 4 | 0.02% 0.05 | 0.05% 0.05 | 12.50 |
Setting 5 | 0.05% (0.05%) | 0.10% 0.10% | 12.50 |
Setting 6 | 0.05% (0.05%) | 0.10% 0.10% | 12.50 |
Expected ART win (except for when a bell is hit during REG) | |||
---|---|---|---|
Flag | Rank 1 | Rank 2 | Rank 3 |
Strong bell | 3.13% | 50.00% | 100% |
Weak Cherry | 0.20% Weak | 1.56% Weak | 50.00% (0.00%) |
Strong Cherry | 1.00% (1.00%) | 25.00% 50.00 | 50.00% (1.00%) |
Weak Swingers | 0.10% (0.10%) | 3.13% (3.13%) | 50.00% (0.00%) |
Strong watermelon | 5.00% (5.00%) | 50.00% Watermelon | 100% (of the total) |
The following roles are concentrated in winning ART regardless of the rank.
Middle Cherry, Chance, Reach role, Various replays (3-choice replays only when correct answer), C.C. pattern, Hazure
- GeassDuring rush, ART is guaranteed except for a push-bell or fake C.C.
- It may also be the case for Gawain ART when ART is won.
Gawain ART expectation when ART is won ( Geassduring rush) | ||
---|---|---|
Flag | To super high | |
Strong Bell | 1.00% | |
strong Cherry | -A | |
Replay Cherry・Replay | 100% ・Replay | |
Parallel C.C. pattern | 5.00% of the total | |
Diagonal C.C. pattern | 100% of the time | |
Hazle | 1.00% (1.00%) |
Benefits at the time of the episode BB
- Episodic BBs, which occur in some BIGs, have different benefits for each episode.
- The day the demon god was born may occur only during normal operation, and the other days only during ART.
Benefits of Episode BB | ||
---|---|---|
Type | Benefit | |
The Day the Demon God was Born | 90% loop system won | |
Shirley and the muzzle Bloodstained Yuffie | ART remaining 3 sets or more concentrated | |
At least with sorrow Collapse stage | Concentration of 5 sets or more remaining in ART | |
Zero | Concentration of 10 or more sets remaining in ART |
ART set number distribution (during bonus)
- When ART is won during a bonus, the number of sets is managed by 11 different tables, and the table is selected according to the chance of winning ART and the rank of the player. Table A is used when Gawain ART is added.
Table sorting (during bonus) | ||
---|---|---|
During BIG and when ART is won | ||
Rank | Bell, Strong Bell, Weak Watermelon Weak Cherry・ Strong Cherry Replay, Parallel C.C. pattern | Strong watermelon |
Rank 1 & 2 | Table 1 | Table 1 |
Rank 3 | Table 2 | Table 5 |
Rank | Chance, middle rank Cherry | Reach role |
Rank 1 & 2 | Table 4 | Table 6 |
Rank 3 | Table 5 | Table 7 |
Rank | Diagonal C.C. pattern lineup | Hazure |
No questions asked | Table 5 | Table 10 |
During REG and when ART is won | ||
Ranks. | Bell, weak Cherry – Weak watermelon/replay | Strong Bell・Strong Cherry・Strong Watermelon |
Rank 1 & 2 | Table 1 | Table 1 |
Rank 3 | Table 1 | Table 3 |
Rank | Opportunities | Middle Cherry Reach role Parallel C.C. pattern line up |
not questioned | Table 4 | Table 6 |
Rank | Diagonal C.C. pattern lineup | Hazure |
No questions asked | Table 8 | Table 10 |
GeassDuring rush and when ART is won | ||
Rank | Strong Bell | Strong Cherry |
Rank 1 & 2 | Table 5 | Table 9 |
Rank | Parallel C.C. pattern lineup | Hazure |
Rank 3 | Table 2 | Table 2 |
Set number swing during bonus (Table 1) | ||
---|---|---|
Sets | 1 set | 2 sets |
Setting 1 | 79.69% (with a setting of 1) | 14.06% (setting 2) |
Setting 2 | 78.52% (with a setting of 1) | 17.58% (in the case of the first setting) |
Setting 3 | 79.69% (12.50%) | 12.50 |
Setting 4 | 76.56% (18.75%) | 18.75% (setting 3) |
Setting 5 | 70.31% (18.75%) | 18.75% (with a setting of |
Setting 6 | 66.21% (setting of the “setting 6”) | 25.00% (in the case of the setting of the “setting 6”) |
Sets | 3 sets | 5 sets |
Setting 1 | 4.69% (0.78%) | 0.78% (0.78%) |
Setting 2 | 3.13% (0.39%) | 0.39% (0.39%) |
Setting 3 | 6.25% (0.78%) | 0.78% (0.78%) |
Setting 4 | 3.91% (0.39%) | 0.39% (0.39%) |
Setting 5 | 9.38% (0.78%) | 0.78% (0.78%) |
Setting 6 | 7.81% (0.59%) | 0.59% (0.59%) |
Sets | 7 sets | 9 sets |
Setting 1 | 0.39% (0.20%) | 0.20% (0.20%) |
Setting 2 | 0.20% 0.10% 0.10% 0.0% 0.0% 0.0% 0.0% 0.0% | 0.10% |
Setting 3 | 0.39% (0.20%) | 0.20% (0.20%) |
Setting 4 | 0.20% 0.10% 0.5% 0.5% 0.5% 0.5% 0.5% | 0.10% |
Setting 5 | 0.39% (0.20%) | 0.20% (0.20%) |
Setting 6 | 0.20% 0.10% 0.5% 0.5% 0.5% | 0.10% |
Sets | 11 sets | |
Setting 1 | 0.20 | |
Setting 2 | 0.10 | |
Setting 3 | 0.20 | |
Setting 4 | 0.10 | |
Setting 5 | 0.20 | |
Setting 6 | 0.10 |
Set number swing during bonus (except table 1) | ||
---|---|---|
Number of sets | Table 2 | Table 3 |
1 set | 96.88% | 50.00% |
2 sets | 1.56% | 25.00% |
3 sets | 0.78% | 12.50% |
5 sets | 0.39% | 6.25% |
7 sets | 0.20% | 3.13% |
9 sets | 0.10% | 1.56% |
11 sets | 0.10% | 1.56% |
Number of sets | Table 4 | Table 5 |
2 sets | 95.12% | 92.97% |
3 sets | 3.13% | 6.25% |
5 sets | 0.78% | 0.39% |
7 sets | 0.39% | 0.20% |
9 sets | 0.39% | 0.10% |
11 sets | 0.20% | 0.10% |
Number of sets | Table 6 | Table 7 |
3 sets | – | 75.00% |
5 sets | 75.00% | 12.50% |
7 sets | 12.50% | 6.25% |
9 sets | 6.25% | 3.13% |
11 sets | 6.25% | 3.13% |
Number of sets | Table 8 | Table 9 |
3 sets | 50.00% | – |
5 sets | 25.00% | – |
7 sets | 25.00% | 50.00% |
9 sets | – | 25.00% |
11 sets | – | 25.00% |
Number of Sets | Table 10 | Table A |
1 set | 100% | 94.92% |
2 sets | – | 4.10% |
3 sets | – | 0.98% |
ART-related
ART Outline
Black Rebellion

- This is a set-controlled ART with an increase of approximately 1.5 cards per G and each set consists of 40 G.
- In the last 10G, a two-part battle unfolds.
- In the first half of the “Strategic Battle”, formation and strategy play a key role. If the player wins the battle successfully, he or she will enter either “Gawain ART” or “Loop System” ART in the next set. Even if the player is defeated in this battle, ART will continue if the player wins the “one-on-one battle” in the second half of the set. The expected degree of victory changes depending on the characters and weapons.
Gawain ART

- The rate of winning an increase in the number of times any small role can be used to increase the number of times the game is played. Even a bell with a push-order will result in a multiplier in about 1/5 of the cases, and a rare role is a great chance. In addition, regardless of whether or not the player receives an increase, the game will continue into the next set, and “Gawain ART itself” may occur in succession.
loop system

- Continuation to the next set is controlled by the continuation rate.
- ART loops at a fairly high rate of 80% or 90%.
About the ART lottery during normal operation
- During normal operation, the ART lottery is drawn according to the mode in which the player is staying and the roles that have been approved.
- In addition, the initial number of sets is 5 or more if ART is selected during the super high level.
Percentage of ART winners during normal operation | ||
---|---|---|
weak suited tiles numbered 1 or 9 | ||
Setting | Low / Normal | High/Ultra high |
Setting 1 | 0.10% (0.10%) | 6.25% (0.25%) |
Setting 2 | 0.20% (0.20%) | 6.25% (0.25%) |
Setting 3 | 0.29% (0.29%) | 9.38% |
Setting 4 | 0.59% (0.59%) | 12.5 |
Setting 5 | 0.39% (0.39%) | 9.4 |
Setting 6 | 0.78% (0.78%) | 12.5 |
strong watermelon | ||
Setting | Low / Normal | High/Ultra high |
Setting 1 | 5.00% (5.00%) | 50.0 |
Setting 2 | 5.00% (5.00%) | 50.0 |
Setting 3 | 7.50 | 50.0 |
Setting 4 | 7.50 | 50.0 |
Setting 5 | 10.0 | 50.0 |
Setting 6 | 10.0 | 50.0 |
Weak cherry | ||
Setting | Low / Normal | High/Ultra high |
Setting 1 | 0.05% (0.05%) | 3.13% (0.05%) |
Setting 2 | 0.10% (0.10%) | 3.13% (0.13%) |
Setting 3 | 0.15% (0.15%) | 4.69% (0.15%) |
Setting 4 | 0.29% (0.29%) | 6.25% (0.29%) |
Setting 5 | 0.20% (0.20%) | 4.69% (0.20%) |
Setting 6 | 0.39% (0.39%) | 6.25% (0.39%) |
Chance Cherry | ||
Setting | Low / Normal | High/Ultra high |
Setting 1 | 1.56% (1.56%) | 33.3% (1.56%) |
Setting 2 | 3.13% (3.13%) | 33.3 |
Setting 3 | 2.34% (2.34%) | 33.3 |
Setting 4 | 4.69% (4.69%) | 33.3 |
Setting 5 | 3.13% (3.13%) | 33.3 |
Setting 6 | 6.25% (with a setting of 6.25%) | 33.3 |
center of three (horizontal) columns (of print) Cherry | ||
Setting | Low / Normal | High/Ultra high |
Common to all settings | 100% (100% of all settings) | 100% common to all settings |
strong bell | ||
Setting | Low / Normal | High/Ultra high |
Setting 1 | 0.50 | 100% (of the total) |
Setting 2 | 0.50 | 100% (of the total) |
Setting 3 | 0.50 | 100% (of the total) |
Setting 4 | 1.00%, 100%. | 100% (100% of the time) |
Setting 5 | 1.00%, 100%. | 100% (100%) |
Setting 6 | 1.00%, 100%. | 100% (100%) |
Chance and Reach roles | ||
Setting | Low / Normal | High/Ultra high |
Common to all settings | 0.20% (0.20%) | 0.20 |
Actual normal ART win rate | ||
---|---|---|
Low and Normal | ||
Level of setting | probability | |
Setting 1 | 1/4483.39 | |
Setting 2 | 1/3556.91 | |
Setting 3 | 1/2997.23 | |
Setting 4 | 1/2096.51 | |
Setting 5 | 1/2145.49 | |
Setting 6 | 1/1553.48 | |
High and ultra-high | ||
Level of setting | probability | |
Setting 1 | 1/310.23 | |
Setting 2 | 1/310.12 | |
Setting 3 | 1/272.25 | |
Setting 4 | 1/231.15 | |
Setting 5 | 1/249.41 | |
Setting 6 | 1/223.55 |
Sets on top of the number of sets during ART latency
- During the main precursor to ART, the number of ART sets is increased depending on the role.
Expected number of sets to be added (during ART main precursor) | ||
---|---|---|
Flag | expectation | |
Weak Cherry | 1.6% Weak | |
Strong Cherry | 16.7% (%) | |
middle row Cherry | 100% of the time | |
Weak Swingers | 3.1% (3.1%) | |
Strong watermelon | 25.0% (1.0) | |
Chance | 0.1 | |
Push-Push-Place Bell | 0.006% of the total | |
Strong Bell | 100% |
ART set number distribution (normal)
- The number of sets when ART is won in normal operation is managed by seven different tables, and the table selection is made according to the chance of winning ART and the situation.
Table sorting (normal) | ||
---|---|---|
Rare small role, single bonus, simultaneous replay, simultaneous reachable role | ||
Situation | Low to High | Very High |
when first hit | Table 1 | Table 2 |
During the omen | Table 3 | Table 4 |
Latent and in preparation | Table 6 | Table 6 |
Middle CherrySimultaneously | ||
Situation | Low to High | Very High |
when first hit | Table 1 | Table 2 |
During the omen | Table 4 | Table 5 |
Latent and in preparation | Table 6 | Table 6 |
GeassRush Episode BB | ||
Situation | Low to High | Very High |
not questioned | Table 7 | Table 7 |
Bonus 1G series | ||
Situation | Low to High | Very High |
No questions asked | Table 1 | Table 1 |
Set number distribution (Table 1) | ||
---|---|---|
Sets | 1 set | 2 sets |
Setting 1 | 79.69% (with a setting of 1) | 14.06% (setting 2) |
Setting 2 | 78.52% (with a setting of 1) | 17.58% (in the case of the first setting) |
Setting 3 | 79.69% (12.50%) | 12.50 |
Setting 4 | 76.56% (18.75%) | 18.75% (setting 3) |
Setting 5 | 70.31% (18.75%) | 18.75% (with a setting of |
Setting 6 | 66.21% (setting of the “setting 6”) | 25.00% (in the case of the setting of the “setting 6”) |
Sets | 3 sets | 5 sets |
Setting 1 | 4.69% (0.78%) | 0.78% (0.78%) |
Setting 2 | 3.13% (0.39%) | 0.39% (0.39%) |
Setting 3 | 6.25% (0.78%) | 0.78% (0.78%) |
Setting 4 | 3.91% (0.39%) | 0.39% (0.39%) |
Setting 5 | 9.38% (0.78%) | 0.78% (0.78%) |
Setting 6 | 7.81% (0.59%) | 0.59% (0.59%) |
Sets | 7 sets | 9 sets |
Setting 1 | 0.39% (0.20%) | 0.20% (0.20%) |
Setting 2 | 0.20% 0.10% 0.10% 0.0% 0.0% 0.0% 0.0% 0.0% | 0.10% |
Setting 3 | 0.39% (0.20%) | 0.20% (0.20%) |
Setting 4 | 0.20% 0.10% 0.5% 0.5% 0.5% 0.5% 0.5% | 0.10% |
Setting 5 | 0.39% (0.20%) | 0.20% (0.20%) |
Setting 6 | 0.20% 0.10% 0.5% 0.5% 0.5% | 0.10% |
Sets | 11 sets | |
Setting 1 | 0.20 | |
Setting 2 | 0.10 | |
Setting 3 | 0.20 | |
Setting 4 | 0.10 | |
Setting 5 | 0.20 | |
Setting 6 | 0.10 |
Set number distribution (except table 1) | ||
---|---|---|
Number of sets | Table 2 | Table 3 |
1 set | – | 96.88% |
2 sets | – | 1.56% |
3 sets | – | 0.78% |
5 sets | 75.00% | 0.39% |
7 sets | 12.50% | 0.20% |
9 sets | 6.25% | 0.10% |
11 sets | 6.25% | 0.10% |
Number of sets | Table 4 | Table 5 |
2 sets | 92.97% | – |
3 sets | 6.25% | 75.00% |
5 sets | 0.39% | 12.50% |
7 sets | 0.20% | 6.25% |
9 sets | 0.10% | 3.13% |
11 sets | 0.10% | 3.13% |
Number of sets | Table 6 | Table 7 |
1 set | 94.53% | 100% |
2 sets | 3.13% | – |
3 sets | 1.56% | – |
5 sets | 0.39% | – |
7 sets | 0.20% | – |
9 sets | 0.10% | – |
11 sets | 0.10% | – |
Drawing of add-ons during ART
- During Black Rebellion (hereinafter referred to as “BR”), a lottery is held to determine the number of sets to be added depending on the add-on mode determined at the time of entry into the game and on the roles that are approved.
- There are two modes for adding on during BR: normal and high, which are drawn at the beginning of each set.
- Gawain ART may be obtained as part of a set number of sets.
- During Gawain ART, the draw to add sets occurs at a high probability, and about 1/5 of the push bells result in an increase in the number of sets. During preparation, the draw is performed at the same probability as during normal BR.
Black Rebellion Mode Sorting | ||
---|---|---|
Setting | Normal BR | High BR |
Common to all settings | 93.7% (common to all settings) | 6.3% (common to all settings) |
Expected ART set multiplier (in normal BR) | ||
---|---|---|
Flag | Expected number of sets to be added | Expected Gawain ART win rate when the number of sets is increased |
Push-Push-Place Bell | 0.006% of the total | 100% (of the time) |
Strong Bell | 100% | 50.0% |
Weak Cherry | 1.6% Weak | 50.0 |
Strong Cherry | 16.7% 16.7% 16.7% 16.7% 16.7% | 20.0% (%) |
Weak Swingers | 3.1% (3.1%) | 50.0 |
Strong watermelon | 25.0% 20.0 | 20.0 |
Chance | 1.0 | 100% of the time |
Chance Replay | 1.6% | 20.0% |
Parallel C.C. pattern | 100% of the time | 20.0% of the total |
Diagonal C.C. pattern | 100% of the time | 100% of the time |
Completely Missed | 100% (100% of the time) | 20.0% (%) |
Expected ART set multiplier (at high BR) | ||
---|---|---|
Flag | Expected number of sets to be added | Expected Gawain ART win rate when the number of sets is increased |
Push-Push-Place Bell | 0.012% (0.012%) | 100% (of the time) |
Strong Bell | 100% (100%) | 100% (100%) |
Weak Cherry | 3.1% Weak | 50.0 |
Strong Cherry | 33.3% (0.3) | 20.0% (%) |
Weak Swingers | 6.3% (6.3%) | 50.0 |
Strong watermelon | 50.0% 20.0 | 20.0 |
Chance | 1.0 | 1.0% (1.0%) |
Chance Replay | 25.0% Chance Replay | 20.0% (in the case of a chance replay) |
Parallel C.C. pattern | 100% of the time | 20.0% of the total |
Diagonal C.C. pattern | 100% of the time | 100% of the time |
Completely Missed | 100% (100% of the time) | 20.0% (%) |
Expected ART set multiplier (on Gawain ART) | ||
---|---|---|
Flag | Expected number of sets to be added | Expected Gawain ART win rate when the number of sets is increased |
Push-Push-Place Bell | 20.2% (1.0%) | 1.0% (1.0%) |
Strong Bell | 100% (1.0%) | 1.0 |
Weak Cherry | 25.3% Weak | 1.0% Weak |
Strong Cherry | 50.5% (1.0%) | 1.0% (1.0%) |
Weak Swingers | 25.3% (1.0%) | 1.0 |
Strong watermelon | 75.8 | 1.0% (1.0%) |
Chance | 50.5 | 1.0% (1.0%) |
Chance Replay | 50.5 | 1.0% (1.0%) |
Parallel C.C. pattern | 100% of the time | 25.0% of the total |
Diagonal C.C. pattern | 100% of the time | 100% of the time |
Completely Missed | 100% (100% of the time) | 1.0 |
SIN | 1.0% SIN | 100% (100%) |
ART set number distribution (during ART)
- The number of sets when a win of ART add-on is made is managed by 5 different tables, and the table selection is made according to the ART add-on trigger, the situation, and the type of add-on. Table A is used when GAWAYN ART is being used.
Table sorting (during ART) | ||
---|---|---|
When the ART is increased during BR and LS | ||
Type | Parallel C.C. pattern lineup | Other |
No questions asked | Table 2 | Table 1 |
When the ART is topped up during Gawain ART | ||
Type | Push-order bell | Strong Bell, Strong Watermelon |
BR top up | Table 3 | Table 3 |
Gawain ART Upgrade | Table A | Table A |
Percentage | Diagonal C.C. pattern | |
90% of the time | Table A | |
10% (%) | Table B | |
Type | Other | |
BR add-on | Table 1 | |
Gawain ART Upgrade | Table A |
Sorting by number of sets | ||
---|---|---|
Number of sets | Table 1 | Table 2 |
1 set | 94.53%, 1 set | 96.88% (1 set) |
2 sets | 3.13% (1.56%) | 1.56% (1.56%) |
3 sets | 1.56% (1.56%) | 0.78% (0.78%) |
5 sets | 0.39% 0.39% 0.39% 0.39 | 0.39% 0.39 |
7 sets | 0.20% (0.20%) | 0.20 |
9 sets | 0.10% 0.10% 0.10% 0.10% | 0.10% 0.10% 0.10% 0.10% 0.10% 0.10% 0.10% 0.10% |
11 sets | 0.10% 0.10% 0.10% | 0.10% 0.10% 0.10% 0.10% 0.10% 0.10% 0.10% 0.10% |
Number of sets | Table 3 | Table A |
1 set | -1 set | 94.92% (1 set) |
2 sets | 93.75% (2 sets) | 4.10% (2 sets) |
3 sets | 3.15% (3.15%) | 0.98% (0.98%) |
5 sets | 1.56% -1.56% -1.56% -1.56% -1.56 | -1.56 |
7 sets | 0.78% -0.78 | -0.78 |
9 sets | 0.39% -0.39 | -0.39 |
11 sets | 0.39% -0.39 | -0.39 |
Number of Sets | Table B | |
3 sets | 50.00% of | |
5 sets | 25.00% of | |
7 sets | 25.00% of |
About the Loop System Lottery
- The Loop System (LS) is drawn at the time of the first BR hit, at the time of the top-up, and at the premiere trigger.
- No lottery is drawn during Gawain ART. *Premiere trigger is a freeze during Bonus, Episode BB during normal operation, or when a bell is reached during normal operation after the ceiling between bonuses (1500G) is reached (except during ART and ART latency).
- When LS is selected, the first set is BR in appearance, but the screen switches to the LS screen from the second series. (The first set is a continuation of the first set.)
- When won, it is divided into 80 %ループか90%loops, and the ART in the loop system continues accordingly.
Expected LS win rate and classification (when BR is won) | |||
---|---|---|---|
electoral quota (e.g. in a proportional representation system) | |||
Type | When first hit | At the time of add-on | Premiere Opportunity |
Percentage of winners | 1.17% (1.17%) | 0.78% of winners | 100% of the time |
Sorting at the time of winning | |||
Type | When first hit | At the time of add-on | Premiere Opportunity |
80% loop | 66.67% loop | 50.00% -50.00 | -1.5 |
90% loop | 33.33% Loop | 50.00% (in the case of the first loop) | 100% (of the time) |
Distribution of the number of precursor games
- When ART is won, the number of trillion games is assigned according to the number of sets remaining.
- Fake omens may occur, and the draw for fake omens other than at the end of ART is performed at the same table as for the remaining one set.
Assignment of Pre bonus action | |
---|---|
1 set left | |
Number of games | Percentage |
23-25G | 9.16% each |
26 and 27G | 12.35% each |
28-30G | 15.94% each |
2-9 sets remaining | |
Number of games | Percentage |
7 to 22G | 0.40% each |
23G | 5.98% of the total |
24 and 25G | 6.37% each |
26 and 27G | 7.97% each |
28-30G | 15.94% each |
32G | 12.75% (in the case of the first two) |
More than 10 sets left | |
Number of games | Percentage |
5 and 6G | 4.78% each |
7 to 22G | 0.40% each |
23 and 25G | 1.99% each |
26 and 27G | 3.19% each |
28G | 4.78% (4.78%) |
29G | 5.18% of |
30G | 5.98% of |
31G | 4.78% (4.78%) |
32G | 51.00% of |
Fake precursor occurrence rate | ||
---|---|---|
Flag | high probability | |
Weak Cherry | 10.16% Weak | |
Weak Swingers | 19.53% of the time | |
Flag | Low / Normal | High/Ultra High |
Strong bell | 1.56% (1.56%) | 89.84% (1.56%) |
Strength Cherry | 4.92% Strong | 89.84% (4.92%) |
Strength Cherry | 18.75% Strong | 89.84% (18.75%) |
Fake precursor game number distribution (after ART) | |
---|---|
Number of games | Percentage |
16G | 38.25% of |
17G | 30.28%% |
18G | 29.88%% (in the case of the |
29 and 30G | 0.80% each |
Setting speculation
▼There is a setting difference in the probability of bonus and ART
Configuration | BIG | REG |
---|---|---|
Setting 1 | 1/394.8 | 1/819.2 |
Setting 2 | 1/390.1 | 1/789.6 |
Setting 3 | 1/385.5 | 1/771.0 |
Setting 4 | 1/370.3 | 1/697.2 |
Setting 5 | 1/360.1 | 1/675.6 |
Setting 6 | 1/344.9 | 1/655.4 |
Setting | Bonus Combination Probability | ART Appearance Rate |
Setting 1 | 1/266.4 | 1/126.4 |
Setting 2 | 1/261.1 | 1/118.7 |
Setting 3 | 1/257.0 | 1/109.2 |
Setting 4 | 1/241.8 | 1/95.5 |
Setting 5 | 1/234.9 | 1/90.7 |
Setting 6 | 1/226.0 | 1/82.4 |
Setting | Bonus + ART probability | |
Setting 1 | 1/85.7 | |
Setting 2 | 1/81.6 | |
Setting 3 | 1/76.6 | |
Setting 4 | 1/68.5 | |
Setting 5 | 1/65.4 | |
Setting 6 | 1/60.4 |
▼There is a difference in the probability of winning at the same time
weak suited tiles numbered 1 or 9 | ||
---|---|---|
Setting | Expectation | Actual probability |
Setting 1 | 2.34% of the total | 1/5461.33 |
Setting 2 | 2.53% of the total | 1/5041.23 |
Setting 3 | 2.62% of the total | 1/4681.14 |
Setting 4 | 2.80% of | 1/4369.07 |
Setting 5 | 3.23% of the total | 1/3640.89 |
Setting 6 | 4.26% of the total | 1/2730.67 |
There is a difference in the mode when the setting is changed.
Initial mode sorting (after setting change) | ||
---|---|---|
Setting | To Low | To Normal |
Setting 1 | 29.00% (with the exception of the first setting) | 40.00% (in the case of the first setting) |
Setting 2 | 29.00%, 40.00%, 40.00%, 40.00%, and 40.00%. | 40.00% (in the case of the first setting) |
Setting 3 | 19.00% (19.00%) | 40.00% (in the case of the first setting) |
Setting 4 | 19.00% (19.00%) | 40.00% (in the case of the setting of |
Setting 5 | 19.00%, 40.00%, 40.00%, 40.00%, and 40.00%. | 40.00% (in the case of the first setting) |
Setting 6 | 14.00% (with a setting of | 40.00% (in the case of the setting of the “setting 6”) |
Setting | To High | To Super High |
Setting 1 | 30.00% (1.00%) | 1.00% (1.00%) |
Setting 2 | 30.00% (1.00%) | 1.00% (1.00%) |
Setting 3 | 40.00% (1.00%) | 1.00% (1.00%) |
Setting 4 | 40.00% (1.00%) | 1.00% (1.00%) |
Setting 5 | 40.00% of | 1.00% (1.00%) |
Setting 6 | 45.00% (1.00%) | 1.00% (1.00%) |
Max number of game after bonus
The 1st ceiling】
Normal game or after 960G after entering ART, the game will win ART if a bell is hit.
In addition, the number of sets will be added at 25% of the time when a bell is hit during the precursor period.
The second ceiling]
The ceiling state is reached at 1500G between bonuses.
The ceiling state continues until the bonus is passed, during which time the ART lottery is drawn each time a bell is passed.
The benefit of winning ART when and if the bell is hit varies depending on the number of sets remaining.
▼ No sets left
90% continuous loop system won.
▼ There is a set number remaining
A set number increase draw is performed at 5% of the time when a bell is established.
SIN Ceiling】
Upper Bell for 96G after Bonus・ Cherry・If no Bell appears, SIN Ceiling state is entered.
SIN Ceiling state continues until Upper Bell・ Cherry・Continues until Bell appears, during which time the ART lottery is drawn when Bell appears.
▼ 1st bell
ART (add on) won.
▼ The second or later bell
draws a set number increase in 50% of the time when it occurs.
When to go / When to stop
Performance
Crush freeze on reel
- GeassFreeze occurs 25% of the time when rush is established and when a hazard is established during a bonus.
- During BIG and REG, the system enters a loop system that lasts 90% of the time.
Information
- Tie-in machine for the “Code Geass” anime series.
- The effective lines are four lines excluding the bottom line.
(C)SUNRISE/ PROJECT GEASS・MBS
Character Design (C)2006 CLAMP
(C)NAMCO BANDAI Games Inc.
(C)Sammy