Pachislot Saint Seiya Kaiho Kakusei

This post is also available in: 日本語 (Japanese) 繁體中文 (Chinese (Traditional)) 한국어 (Korean)

Type 5 machine SANYO ART 2017
TOC

Beginner’s guide

Basic Spec

  • This is a type of machine that increases payouts through ART “Kai Shogun Gekito” and “Saint RUSH”. During normal operation, “Kai Shogun Gekito” is drawn at multiple times, including rare small roles, microcosm points, and when a specified number of games have been played.
  • Equipped with “Golden VS Kai Shogun Gekitou” and “Thousand Day War” zones for special add-on zones.

Normal gameplay

  • There are three normal stages: “Goro Peak”, “Andromeda Island”, and “East Siberia”. Any other stage is an omen or a high probability indication.
  • When the game is on a high level, the rate of entry into “Kai Shogun Gekitou” is increased by rare small roles.
  • Microcosm points, which are accumulated when some of the game’s effects occur, are drawn to enter the “Kai Shogun Gekito” when they reach 1,000 pts. The lottery is also held when the specified number of games are played, and the first step is to enter the “Kai Shogun Gekito”.

Basic Specs

ART probability

Setting Kai Shogun Gekitou (GB) probability Saint RUSH probability of first hit
Setting 1 1/376 1/1311.34
Setting 2 1/362 1/1263.84
Setting 3 1/344 1/1137.00
Setting 4 1/324 1/1058.97
Setting 5 1/299 1/878.59
Setting 6 1/275 1/799.83

Liners probability

Small role probability in normal operation

Small role probability with setting difference
Setting Weak Cherry Watermelon
Setting 1 1/65.5 1/81.9
Setting 2 1/62.4 1/80.9
Setting 3 1/59.6 1/79.9
Setting 4 1/57.0 1/79.0
Setting 5 1/54.6 1/78.0
Setting 6 1/51.4 1/77.1
Small role probability with no difference in setting
Flag Same on each of setting
Push-Push-Place Bell 1/4.1
Common Bell 1/28.1
Strong Cherry 1/327.7
Chance value 1/218.5
Reach role 1/65536.0
Middle row Cherry 1/65536.0
CB 1/27.1
Normal replay 1/118.3
*Normal replay = Appears when the RT state is normal.

Probability of small roles during CB

Small role probability with no difference in setting
Flag Same on each of setting
Bell 1/1.01
Strong Cherry 1/119.2
Middle row Cherry 1/32768.0

Small role probability during ART

During ART, there is a high probability that a 7-aligned replay will occur, but except when a cut-in occurs, a push order navigation will occur to avoid winning the prize.

Small role probability with no difference in setting
Setup 7 aligned replay 7 on Replay
(Fake)
Common to all settings 1/21.9 1/21.9

Number of games per 50

Level of settingGames per 50 medals
Setting 1 Approx. 45 games
Level of setting 2
Level of setting 3
Level of setting 4
Level of setting 5
Level of setting 6

Pay out

Setting PAY OUT
Setting 1 97.8% of the time
Setting 2 98.8% of the total
Setting 3 100.8% (100.8% of the total)
Setting 4 103.9% (with a setting of “1”)
Setting 5 107.5% of the total
Setting 6 113.1% of the total

List of liners

Reel Symbols Amount of medals paid

special
15 or Replay
three flat objects (e.g. tickets, pieces of cloth, etc.)
9or15 sheets
Replay

Reel layout

How to play

How to play in ordinary mode

(1) Aim for Cherrynear the inside of the left reel frame.
When a cherry stops on the upper left reel
Weak Cherry or Strong Cherry

Middle and right reels are hit as appropriate.

Blank or Red 7 or Athena pattern stops in the middle of right reel = Strong Cherry
*Any other than above = Weak Cherry

[Weak Cherry] [Strong Cherry]
▼ When Cherrystops in the middle of the left reel
Formed] middle row Cherry

Hit the middle and right reels at random.

▼When watermelon stops on the lower line of the left reel
REPLAY, SUICER, CHANCE, or REACH

Aim for a watermelon on the right reel (with a red 7 as a guide).

*Hitting a watermelon on the middle reel = a chance
*Hitting a 3-line line = a reachable line

▼ Stop systems other than the above
Conforming character] Hazure, Bell, Replay, Chance, or CB

It is OK to hit the middle and right reels appropriately.

Middle row [REPLAY, REPLAY, BEL]=Chance

CB Chance
*After CB, bell or strong Cherryis awarded.

How to hit during ART

▼ When push order navigation occurs
Follow the push order navigation and stop the reels.

When ▼Aiming direction occurs

Follow the navigation system and aim at the designated pattern.

▼ Other than the above
Digest the data in the normal way of hitting.

AT/ART related

Internal state and mode related

Normal gameplay

  • There are three normal stages: “Goro Peak”, “Andromeda Island”, and “East Siberia”. Any other stage is an omen or a high probability indication.
  • When the game is on a high level, the rate of entry into “Kai Shogun Gekitou” is increased by rare small roles.
  • Microcosm points, which are accumulated when some of the game’s effects occur, are drawn to enter the “Kai Shogun Gekito” when they reach 1,000 pts. The lottery is also held when the specified number of games are played, and the first step is to enter the “Kai Shogun Gekito”.
Suggestions by LCD stage
LCD Stage Suggestions
Fire Clock Stage Sign or high probability indication
Twelve Palace Stage Signs of an omen
Statue of Goddess Stage Saint RUSH precursor indication
Microcosm Charge
  • A zone with a high probability of gaining microcosm points, which is drawn mainly when a watermelon is activated.
  • It lasts from 5 to 15 g, and microcosm points are earned every game during digestion.
  • There is a possibility of re-entry even if the number of remaining games reaches 0.
Fortitude System
  • Fortitude points are accumulated when unfavorable situations occur for the player.
  • The accumulated points are indicated by the Pegasus effect on the right side of the LCD, and when a certain number of points are accumulated, the expectation of entering the Saint RUSH is greatly increased.

Internal state transition rate

  • The internal state of the system has a low probability and a high probability, which affects the expected level of winning the Kai Shogun fierce battle.
  • The high level has a 10G guarantee, and a fall-out lottery is held after the game has been extinguished.
Internal state promotion rate
Weak cherry
Set To high
Setting 1 20.5
Setting 2 21.3
Setting 3 21.7
Setting 4 23.1% (%)
Setting 5 23.1% (%)
Setting 6 25.0
Hazure, Normal Replay, Bell, CB
Set To high
Common to all settings 0.2
internal state fall rate
Hazure, Normal Replay, Bell, CB
Set To Low
Common to all settings 9.4% (common to all settings)

Drawing at microcosm point

  • During normal operation, a lottery for obtaining microcosm points is held depending on the roles that are approved.
  • When 1,000 pts are reached, the player is notified via an omen of up to 36 Gs, depending on the mode in which he/she is staying.
  • Microcosm points are displayed in the lower right corner of the LCD, and the extra 1000 pts are carried over to the next round.
Drawing of lots for fierce battle of Kai Shogun when 1000 pt. is reached
Setup Normal mode
Preparation mode
SP mode
Setting 1 18.6% (18.6% of the total) 50.0% (1.0)
Setting 2 19.9
Setting 3 20.2
Setting 4 22.4% (%)
Setting 5 21.8
Setting 6 24.5% of the total
Microcosm point draw by flag
(normal)
Number of pts. Hazure Normal Replay
10pt 1.7% 1.7 22.0% (1.7%)
20pt 0.4 0.4
30pt 0.4 0.4
50pt The “+” mark is a symbol for the “+” mark. 50pt
100pt The “+” mark is a symbol indicating a “+” or “-” mark. 100pt
Number of pts. Bell
CB
Weak Cherry
Watermelon
10pt 22.4% – 10.0 The number of respondents who answered “yes” to the question “what are you looking for?
20pt 0.4% 0.4 78.8% (0.4%)
30pt 10.4% – 10.4% – 10.4% – 10.4% – 10.4 10.4
50pt 0.4% 0.4 6.6% (0.6%)
100pt 4.2% – 4.2% – 4.2% – 4.2% – 4.2% – 4.2 4.2

Lottery for transition to microcosm state

  • During normal operation, there is a microcosm state (mode) that affects the “microcosm charge” entry. There are three types of microcosm states: “Low,” “High Short,” and “High Long.
  • The state promotion lottery is held at the end of Microcosm Charge or Kai Shogun Fierce Battle, and the state fall lottery is held when Hazure, replay, bell, or CB is hit.
  • When the machine is at low probability, the Microcosm Charge is drawn when a watermelon hits, and when the machine is at high probability, the Microcosm Charge is drawn for all roles.
Lottery for state promotion at the end of microcosm charge
When staying in low
Transition Destination Transition Rate
To low 84.38% of the time
To high short 14.84% of
To high long 0.78% of the time
When high short stay
Transition Destination Transition Rate
To high short 87.50
To high long 12.50
When staying high and long
Transition Destination Transition Rate
To high long 100% of the time
Lottery for state promotion at the end of Kai Shogun fierce battle
When staying in low
Transition Destination Transition Rate
To low 87.50
To high short 11.72% of
To high long 0.78% of the time
When high short stay
Transition Destination Transition Rate
To high short 93.75% of the time
To high long 6.25% of the total
When staying high and long
Transition Destination Transition Rate
To high long 100% of the time
Drawing of state fall when Hazure, Replay, Bell, or CB is established
When staying in low
Transition Destination Transition Rate
To low 100
When high short stay
Transition Destination Transition Rate
To low 9.38% of the total
To high short 90.62% of the time
When staying high and long
Transition Destination Transition Rate
To low 0.78% (0.78%)
To high short 3.13% (3.13%)
To high long 96.09% of the time

Lottery for Microcosm Charge

  • During normal operation, the Microcosm Charge Lottery is held according to the roles and microcosm status.
Microcosm charge winning rate
Flag When staying low When staying short or long on high
Watermelon 36.7% Watermelon 36.7% Watermelon
Other minor roles Other small roles 6.3% of the total
Microcosm Charge Actual Appearance Rate
Set real probability
Setting 1 1/190
Setting 2 1/187
Setting 3 1/185
Setting 4 1/182
Setting 5 1/179
Setting 6 1/177

Lottery during microcosm charge

  • During the Microcosm Charge, a lottery for obtaining microcosm points is held depending on the roles in the game.
  • Points earned during the Microcosm Charge are basically drawn according to the roles played, but if the points earned show a specific number, it is an indication of the setting (456 pts. for setting 4 or higher, and 666 pts. for setting 6).
Microcosm Charge Continuation Game Number Distribution
Number of games Assignment
5G 87.5% (1)
10G 10.9% (10.9%)
15G 1.6% (1.6%)
Microcosm point draw by flag
(Microcosm charging in progress)
Number of pts. Hazure Normal Replay
20pt 86.7% (1) 36.1% (%)
30pt 4.2% 4.2 33.2% (33.2%)
50pt 4.2% 4.2 20.8% (20.8%)
100pt 4.2% (4.2%) 8.3% (1)
200pt 0.4% 0.4 0.8% 0.8
300pt 0.4% 0.4 0.4% 0.4
500 pts 500 pts. 500pt
700pt 0.4 0.4
Number of pts. Bell
CB
Weak Cherry
Watermelon
20pt 36.1% -1.5 The number of respondents who answered “yes” to “no” to the question “What are you looking for?
30pt 33.2 The number of respondents who answered “yes” to the question “what is the best way to get a job?
50pt 20.8% – 20.8% – 20.8% – 20.8% – 20.8% – 20.8% – 20.8 The number of respondents who answered “yes” to the question “what are you looking for?
100pt 8.3% (1.0) 74.3% (%)
200pt 0.8% (0.8)% (0.8) 18.7% (18.7%)
300pt 0.4% 0.4 6.2% (0.4%)
500pt 0.4% 0.4 0.4% 0.4
700pt 0.4 0.4
Number of pts. Strong Cherry
Chance pt.
20pt long vowel mark (usually only used in katakana)
30pt long vowel mark (esp. in katakana)
50pt long vowel mark (usually only used in katakana)
100pt long vowel mark (usually only used in katakana)
200pt 90.9% (in the case of the first half of the previous fiscal year)
300pt 8.3% (1)
500pt 0.4
700pt 0.4

Mode Details

  • During normal operation, there are three different modes that control the number of games required to win the Kai Shogun Gekitou.
  • The number of ceiling games varies depending on the mode.
  • When the number of games with an odd number of hundredths, there is a chance to win the Kai Shogun fierce battle. If the number of games is even, you can expect to stay in the upper mode.
  • Mode is subject to a transition lottery when the Kai Shogun is defeated (including battles at the end of RUSH).
Mode Overview
usualBasic mode. Maximum ceiling game number is 999G.
577-640G is the zone where you can expect to win the bonus.
There is a possibility of winning at other times as well, but the expectation is low.
Preparation The next SP mode is the most likely to be shifted to. The maximum number of ceiling games is 999G.
The higher the setting, the more likely the mode is to be shifted, but the more SP mode is shifted without preparation, the higher the setting can be expected.
SPA mode in which a direct hit to Saint RUSH is favored. The maximum number of ceiling games is 536G.
Even setting is easy to shift to SP, but it is difficult to loop.
Odd number setting is less likely to shift to SP, but more likely to loop (75% loop is concentrated).

Number of games in which an omen occurs by mode

  • The omen (including fakes) caused by the specified number of games basically occurs in the first half of the zone.
  • Also, when the setting is changed, the last two digits tend to shift to the precursor stage “Twelve Palace” around 20G.
By mode of stay during normal time
Occurrence rate of omens (including fakes)
Number of Games Normal Preparation SP
1-99G 3.1% (3.1%) 12.5% (1.5) 75.0% (1)
100-199G 90.6% (%) 25.0% (25.0% of the total)
200-299G 3.1% (3.1%) 90.6% (3.1%)
300-399G 90.6% (1.0) 25.0% (25.0% of the total)
400~499G 3.1% (3.1%) 90.6% (3.1%)
500~599G 100% (%) 25.0% (25.0% of the total) 0.5 to 599G
600-699G 3.1% (3.1%) 100% (%)
700~799G 90.6% (%) 25.0% (25.0% of the total)
800~899G 3.1% (3.1%) 90.6% (3.1%)
900~999G 3.1% (3.1%) 25.0% (25.0% of the total)

Prescribed number of games by mode

  • When staying in Normal mode, higher and even settings are basically favored.
  • If the specified number of games is reached with an even number of 100ths, the possibility of Preparation Mode or higher increases.
Number of games per stay mode
Setting 1
Number of Games Normal Preparation SP
1G 5.7% 5.7 6.0% 6.0 24.8% (1G)
100G 5.3% -1.5 -10.7 10.7% – – 10.7
200G 0.02% (0.02%) 5.1% (0.02%)
300G 4.6% -4.6% -4.6 -1.5
400G 0.02% (0.02%) 4.4% (0.02%)
500G 7.6% -1.5 -32.2 7.6% – 32.2
600G 0.02% 0.02% 0.02% 0.02 7.3% -0.02% -0.02% -0.02 -0.02% 7.3% -0.02% 7.3% -0.03
700G 3.8% -3.8% -3.8 -700G
800G 0.02% (0.02%) 3.7% (0.02%)
900G 0.02% 0.7 0.7% (0.7%)
963G 73.0% (1) 72.7% (%)
Number of games per stay mode
Setting 2
Number of Games Normal Preparation SP
1G 6.0% 6.0% 6.0% 6.0% 6.0% 6.0% 6.0 6.0% 6.0 17.0% 17.0% 17.0% 17.0% 17.0% 17.0% 17.0% 17.0% 17.0
100G 5.8% -5.8% -5.8% -5.8 -100G 11.9
200G 0.09% (0.09%) 5.1% (0.09%)
300G 5.0% -1.0 -1.5
400G 0.09% (0.09%) 4.4% (0.09%)
500G 8.3% -1.5 -35.6 35.6% – – 35.6
600G 0.09% (0.09%) 7.3% -0.09% -0.09% -0.09% -0.09% -0.09 -0.09% 7.3
700G 4.1% -1.5
800G 0.09% (0.09%) 3.7% (0.09%)
900G 0.09% 0.09 0.7% 0.7
963G 70.3% (1) 72.7
Number of games per stay mode
Setting 3
Number of Games Normal Preparation SP
1G 6.2% 6.2% 5.8 5.8% 5.8% 5.8% 25.4 25.4% (1G)
100G 5.7% -1.5 -10.7 10.7% – – 10.7
200G 0.08% (0.08%) 5.1% (0.08%)
300G 4.9% -4.9 -1.5
400G 0.08% (0.08%) 4.4% (0.08%)
500G 8.1% -32.0 32.0
600G 0.08% (0.08%) 7.4% -0.08% -0.08% -0.08% -0.08% -0.08 -0.08% 7.4
700G 4.1% -1.5
800G 0.08% (0.08%) 3.7% (3.7%)
900G 0.08% 0.7 0.7% 0.7
963G 70.6% (1) 72.8
Number of games per stay mode
Setting 4
Number of Games Normal Preparation SP
1G 7.1% 7.1 6.8% 6.8 18.0% 18.0
100G 6.4% -1.5 -11.7 11.7
200G 0.19% (0.19%) 5.1% (0.19%)
300G 5.5 -5
400G 0.19% 0.19% 0.19% 0.19 4.4% (0.19%)
500G 9.2% -1.5 -35.2 35.2% – – 35.2
600G 0.19% 0.19% 0.19% 0.19 7.3% -0.19% -0.19% -0.19% -0.19% -0.19 -0.19% 7.3% 7.3% 7.3% 7.3% 7.3
700G 4.6% -4.6% -4.6 -4.5% of the total
800G 0.19% 0.19% 0.19% 0.19 3.6% (0.19%)
900G 0.19% 0.7 0.7% 0.7
963G 66.1% (1) 72.1% (1)
Number of games per stay mode
Setting 5
Number of Games Normal Preparation SP
1G 7.0% 7.0% 7.0% 7.0% 7.0% 7.0% 5.6 5.6% 5.6% 5.6% 5.6 25.4% (1G)
100G 5.7% -1.5 -10.7 10.7% – – 10.7
200G 0.08% (0.08%) 5.2% (0.08%)
300G 4.8% -4.8 -1.5
400G 0.08% (0.08%) 4.4% (0.08%)
500G 8.1% -32.0 32.0
600G 0.08% (0.08%) 7.4% -0.08% -0.08% -0.08% -0.08% -0.08 -0.08% 7.4
700G 4.0% -4.0% -4.0% -4.0 -700G
800G 0.08% (0.08%) 3.7% (3.7%)
900G 0.08% 0.7 0.7% 0.7
963G 70.0 73.0
Number of games per stay mode
Setting 6
Number of Games Normal Preparation SP
1G 8.9% 8.6 8.6% 8.6% 8.6% 8.6% 8.6% 8.6% 8.6% 8.6% 19.5 19.5% (1.5G)
100G 6.6 -11.5 11.5
200G 0.22% (0.22%) 5.0% (0.22%)
300G 5.6% – – – – – – 5.6 -1.5
400G 0.22% 0.22% 0.22% 0.22 4.3% (0.22%)
500G 9.4% -1.5 -34.5 34.5
600G 0.22% (0.22%) 7.1% -0.22% -0.22% -0.22% -0.22% -0.22 -0.22% 7.7
700G 4.7% -4.7 -700G
800G 0.22% (0.22%) 3.6% (0.22%)
900G 0.22% 0.7 0.7% 0.7
963G 63.8% Total 70.7

About the Fortitude System

  • During normal operation and during ART, fortitude points are accumulated through multiple triggers, such as non-hitting the fire clock when it is re-lit, being hampered between ARTs, and losing the first battle.
  • The amount of points accumulated is indicated by the Pegasus effect on the right side of the LCD, etc. When the maximum (50 pt.) is reached, the next time the player wins the Kaijo Gekitou, the player is assured of winning the Saint RUSH.
  • When activated, all upper round indications in the Kai Shogun Gekijo will be “Continued”.
Details on earning Fortitude Points
Opportunity Expected gain Points earned
No winners in 2 fire-clock re-lights (3 times in total) Expectation small 0-49pt
No winners in 3 re-lighting of the fire clock (4 times in total) High Expectation 0-49pt
No winners in 4 fire clock re-lights (total 5 times) Winning Concentration 1-49pt
First battle lost in Kai Shogun fierce battle Gain probability of winning 1-49pt
Winning the Kai Shogun’s fierce battle at 900G or more during normal time Winning probability 1 to 49pt
Non-elected for the Kai Shogun Fierce Battle with 1,000 microcosm points Acquisition is likely to be 1 to 5pt
When setting is changed 43% of the time 30 pt. or more
Distribution of fortitude points when setting is changed
  • When the setting is changed, the fortitude points are reset and newly allocated.
When the setting is changed
Fortitude point distribution
Points earned distribution
0pt 14.06% (0.0)
5pt 14.06% (%)
10pt 14.06% (14.06%)
20pt 14.06% (%)
30pt 14.06% (14.06%)
40pt 14.06% (%)
45pt 14.06% (14.06%)
49pt 1.56% (1.56%)
Direction for obtaining fortitude points
  • The performance for obtaining fortitude points suggests the number of points earned in the game in question.
Indication of the direction to obtain fortitude points
Direction Suggestion of Points Earned
small 1pt or more
Medium 5 pt. or more
stand 40 pt. or more
Pegasus reaction performance
  • The Pegasus Reaction direction suggests the total number of points earned by the amount of ripples (aura).
Pegasus reaction direction suggestion
Direction Accumulated point suggestion
Less than Total 40 pt. or more
Medium Cumulative 45 pt. or more
more than 50 pts Cumulative 50 pt. or more
Pegasus reaction performance occurrence rate
Direction Cumulative 40pt or more Cumulative 45pt or more Cumulative total 50 pt. or more
Small 1/1139.6 1/1424.5 1/1424.5
middle Celsius 1/814.0 1/1424.5
many many 1,569.8 1/569.8
Pegasus reaction direction sorting when fortitude points are earned
Direction Cumulative 40pt or more Cumulative 45pt or more Cumulative total 50 pt. or more
Small 50.0% Less 16.6% Less 12.5% Less
middle Middle 50.0% (1.0)% (1.0) 12.5% (in the middle)
many many 50.0% (%) 50.0
No direction 50.0% No direction 33.3% No direction 25.0% No staging

ART-related

ART Outline

General Battle
  • Each set of ART lasts for 25 g + α, with a net increase of approximately 2.0 cards. 25 g of ART is used to enter a battle with an enemy character.
  • When an enemy character appears, the expected continuation level is displayed, and if the character is not defeated, ART continues.
  • During the digestion, a continuation stock is drawn according to the applicable role, and if the player retains the stock, the game will be continued.
  • As indicated at the top of the screen, the ART “Saint RUSH” will be entered if the player passes through a battle with an enemy character up to three times.
  • The game ends when the player loses the battle, at which time a lottery is held to increase the continuation rate of the next “Kai Shogun Gekitou” game.
  • There are five continuation rates: 50%, 60%, 70%, 80%, and 99%, and the increased rate does not fall until the Saint Rush is entered.
Saint RUSH
  • ART with a net increase of approximately 2.0 cards and an average initial game count of over 200 G. The initial game count is determined by the awakening that occurs at the start of the game.
  • During Saint RUSH, a draw is made to increase the number of Gs. In addition, a special zone is drawn for both rare small roles and when the specified number of games have been played.
  • The level of the omen expectation is indicated by the LCD stage, and when Ikki’s Hotsubasa Tensho performance occurs, the level of the main omen expectation is high.
  • When Saint RUSH ends, “Kai Shogun Gekitou” is re-entered, so there is a possibility of winning a pull-back.
Saint Attack
  • This is a direction that occurs in some cases when a player is awarded a multiplier. The degree of expectation of the increase is indicated by the appearance of the saint.
  • When Seiya appears, it is likely to be 100G or more, and when Ikki appears, it is likely to be 200G or more.
  • If a golden saint appears in the Saint Attack, the player enters the multiplier zone.

About the Levels of the Sea Shogun’s Fierce Battle

  • During normal operation, there are five levels that affect the Saint RUSH expectation when winning the Kai Shogun Fierce Battle. The continuation rate during the Kai Shogun Rush differs depending on the level.
  • Characters are assigned according to their level. When a character appears, “Battle Continuation Rate 0% OVER” is displayed, which is the minimum continuation rate.
Kai Shogun Fierce Battle Continuation Rate by Level
Levels Outline
Level 1 Battle continuation rate 50%.
Level 2 Battle continuation rate 60
Level 3 Battle continuation rate 70%.
Level 4 Battle continuation rate 80
Level 5 Battle continuation rate 100%.
Sorting of opponents by level
level Sorrento Krishna
Level 1 39.8% Level 2 30.0% Level 2
Level 2 25.0% Level 3 26.4% Level 3
Level 3 14.1% Level 4 15.8% Level 3
Level 4 8.4% Level 5 8.4% Level 5
Level 5 9.2% Level 5 9.2% Level 5
Level Isaac Bayan
Level 1 17.6% Level 2 12.6% Level 2
Level 2 28.6% Level 3 20.0% Level 3
Level 3 20.0% Level 4 24.2% Level 3
Level 4 15.4% Level 5 17.5% Level 5
Level 5 12.5% Level 6 13.3% Level 4
Level Io Canon
Level 1 -Level 2
Level 2 -Level 3
Level 3 25.9% -1.5 -25.9
Level 4 28.7% Level 5 21.6% Level 3
Level 5 28.4% Level 6 27.4% Level 4

Lottery for shifting the level of Kai Shogun fierce battles

  • The level of the Kai Shogun Gekitou is drawn at “when the Kai Shogun Gekitou is defeated,” “when the Saint RUSH ends,” and “when the setting is changed.
  • The level shift at the time of defeat in an Umishogun fierce battle is a promotion lottery, and there is no shift to a lower level.
Level transition when losing a battle of Kai Shogun
When staying at level 1
Setup Level 1 Level 2
Setting 1 70.36% (29.55%) 29.55% (setting 2)
Setting 2 68.39% (2) 31.31% (%)
Setting 3 67.30% (32.42%) 32.42% (in the case of the setting 2)
Setting 4 63.19% (%) 36.13% (%)
Setting 5 61.90% (37.64%) 37.64% (setting 5)
Setting 6 55.52% (setting of the “setting 6”) 43.54% (setting 6)
Setup Level 3 Level 4
Setting 1 0.03% (0.03%) 0.03% (0.03%)
Setting 2 0.11% 0.11 0.10% (0.10%)
Setting 3 0.09% (0.09%) 0.10% (0.10%)
Setting 4 0.22% (0.22%) 0.22% (0.22%)
Setting 5 0.15% (0.15%) 0.14% (0.14%)
Setting 6 0.31% (0.31%) 0.31% (0.31%)
Setup Level 5
Setting 1 0.03% (0.03%)
Level of setting 2 0.10%
Level of setting 3 0.10%
Setting 4 0.24% (0.24%)
Setting 5 0.16% (0.16% of the total)
Setting 6 0.32% (0.32%)
When staying at level 2
Setup Level 2 Level 3
Setting 1 85.95% (13.94%) 13.94% (1)
Setting 2 85.62% (14.17%) 14.17% (%)
Setting 3 83.35% (%) 16.355
Setting 4 82.76% (16.78%) 16.78% (setting 3)
Setting 5 78.82% (20.72%) 20.72% (20.72%)
Setting 6 78.94% (20.46%) 20.46% (%)
Setup Level 4 Level 5
Setting 1 0.05% (0.05%) 0.06% (0.06%)
Setting 2 0.10% (0.10%) 0.10% (0.10%)
Setting 3 0.16% (0.16%) 0.14% (0.14%)
Setting 4 0.23% (0.23%) 0.23% (0.23%)
Setting 5 0.22% (0.22%) 0.24% (0.24%)
Setting 6 0.30% (0.31%) 0.31% (0.31%)
When staying at level 3
Setup Level 3 Level 4
Setting 1 95.25% (4.66%) 4.66% (4.66%)
Setting 2 95.50% (4.40%) 4.40% (4.40%)
Setting 3 92.72% (7.05%) 7.05% (7.05%)
Setting 4 93.75% (6.00%) 6.00% (6.00%)
Setting 5 89.82% Setting 5 9.87% (9.87%)
Setting 6 91.46% (8.22%) 8.22% (setting of the setting 6)
Setup Level 5
Level of setting 1 0.10%
Setting 2 0.11% (0.11%)
Setting 3 0.23% (0.23%)
Setting 4 0.25% (0.25%)
Setting 5 0.31% (0.31%)
Setting 6 0.32% (0.32%)
When staying at level 4
Setup Level 4 Level 5
Setting 1 97.36% (2.64%) 2.64% (2.64%)
Setting 2 98.93% (1.07%) 1.07% (1.07%)
Setting 3 96.06% (3.94%) 3.94% (3.94%)
Setting 4 98.13% (1.87%) 1.87% (1.87%)
Setting 5 93.86% (6.14%) 6.14% (6.14%)
Setting 6 97.31% (2.69%) 2.69% (2.69%)
Level transfer at the end of Saint RUSH
Setup Level 1 Level 2
Setting 1 93.14% (2.99%) 2.99% (2.99%)
Setting 2 91.43% (4.60%) 4.60% (4.60%)
Setting 3 86.84% (6.81%) 6.81% (6.81%)
Setting 4 84.10% (%) 9.21% (9.21%)
Setting 5 78.02% (11.13%) 11.13% (11.13%)
Setting 6 75.37% (setting of the “setting 6”) 13.58% (%)
Setup Level 3 Level 4
Setting 1 1.62% (1.15%) 1.15% (1.15%)
Setting 2 1.83% (1.21%) 1.21% (1.21%)
Setting 3 3.02% (3.02%) 1.77% (1.77%)
Setting 4 3.37% (1.95%) 1.95% (1.95%)
Setting 5 5.31% (5.31%) 2.87% (2.87%)
Setting 6 5.60% (2.97%) 2.97% (2.97%)
Setup Level 5
Setting 1 1.11% (1.11%)
Setting 2 0.92% (0.92%)
Level of setting 3 1.56%
Setting 4 1.37% (1.37%)
Setting 5 2.68% of the total
Setting 6 2.49% (2.49%)
Level distribution at the time of setting change
Setup Level 1 Level 2
Setting 1 49.22% (25.00%) 25.00% (25.00%)
Level of setting 2
Level of setting 3
Setting 4 47.68% (24.22%) 24.22% (%)
Setting 5 47.30% (24.02%) 24.02% (24.02%)
Setting 6 41.53% (setting of the “setting 6”) 21.09% (setting 6)
Setup Level 3 Level 4
Setting 1 12.50% (12.50%) 12.50% (Setting 2)
Level of setting 2
Level of setting 3
Setting 4 12.11% (in the case of the first setting) 14.06% (in the case of setting 3)
Setting 5 12.01% (with a setting of 1) 14.45% (setting 5)
Setting 6 10.55% (10.55%) 20.31% (in the case of the setting 6)
Setup Level 5
Level of setting 1 0.78%
Level of setting 2
Level of setting 3
Setting 4 1.93% (1.93%)
Setting 5 2.22% (2.22%)
Setting 6 6.52% (with a setting of 6.52%)

Level promotion lottery

  • When the Kai Shogun is defeated, a level promotion lottery is held.
  • The level does not drop until the player enters the Saint RUSH.
Lottery for level promotion at the time of defeat in a fierce battle of Kai Shogun
At Level 1
Setup To level 1 Go to level 2
Setting 1 70.36% (29.55%) 29.55% (setting 2)
Setting 2 68.39% (2) 31.31% (%)
Setting 3 67.30% (32.42%) 32.42% (in the case of the setting 2)
Setting 4 63.19% (%) 36.13% (%)
Setting 5 61.90% (37.64%) 37.64% (setting 5)
Setting 6 55.52% (setting of the “setting 6”) 43.54% (setting 6)
Setup Go to level 3 Go to Level 4
Setting 1 0.03% (0.03%) 0.03% (0.03%)
Setting 2 0.11% 0.11 0.10% (0.10%)
Setting 3 0.09% (0.09%) 0.10% (0.10%)
Setting 4 0.22% (0.22%) 0.22% (0.22%)
Setting 5 0.15% (0.15%) 0.14% (0.14%)
Setting 6 0.31% (0.31%) 0.31% (0.31%)
Setup To Level 5
Setting 1 0.03% (0.03%)
Level of setting 2 0.10%
Level of setting 3 0.10%
Setting 4 0.24% (0.24%)
Setting 5 0.16% (0.16%)
Setting 6 0.32% (0.32%)
At Level 2
Setup Go to level 2 Go to Level 3
Setting 1 85.95% (13.94%) 13.94% (1)
Setting 2 85.62% (14.17%) 14.17% (%)
Setting 3 83.35% (16.35%) 16.35% (16.35%)
Setting 4 82.76% (16.78%) 16.78% (setting 3)
Setting 5 78.82% (20.72%) 20.72% (20.72%)
Setting 6 78.94% (20.46%) 20.46% (%)
Setup Go to level 4 Go to Level 5
Setting 1 0.05% (0.05%) 0.06% (0.06%)
Setting 2 0.10% (0.10%) 0.10% (0.10%)
Setting 3 0.16% (0.16%) 0.14% (0.14%)
Setting 4 0.23% (0.23%) 0.23% (0.23%)
Setting 5 0.22% (0.22%) 0.24% (0.24%)
Setting 6 0.30% (0.31%) 0.31% (0.31%)
At Level 3
Setup Go to level 3 Go to Level 4
Setting 1 95.25% (4.66%) 4.66% (4.66%)
Setting 2 95.50% (4.40%) 4.40% (4.40%)
Setting 3 92.72% (7.05%) 7.05% (7.05%)
Setting 4 93.75% (6.00%) 6.00% (6.00%)
Setting 5 89.82% Setting 5 9.87% (9.87%)
Setting 6 91.46% (8.22%) 8.22% (8.22%)
Setup To Level 5
Level of setting 1 0.10%
Setting 2 0.11% (0.11%)
Setting 3 0.23% (0.23%)
Setting 4 0.25% (0.25%)
Setting 5 0.31% (0.31%)
Setting 6 0.32% (0.32%)
At level 4
Setup Go to level 4 Go to Level 5
Setting 1 97.36% (2.64%) 2.64% (2.64%)
Setting 2 98.93% (1.07%) 1.07% (1.07%)
Setting 3 96.06% (3.94%) 3.94% (3.94%)
Setting 4 98.13% (1.87%) 1.87% (1.87%)
Setting 5 93.86% (6.14%) 6.14% (6.14%)
Setting 6 97.31% (2.69%) 2.69% (2.69%)

Percentage of winners of Kai Shogun’s fierce battles

  • When a minor role is played, a lottery is drawn to enter the Kai Shogun Gekijo according to the internal state of the machine.
  • When 1,000 cosmo points are reached, a raging battle of Kai Shoguns is also drawn.
  • When 999G is reached during normal operation, the ceiling is reached and the machine is likely to enter into the Kai Shogun battle (the ceiling is 536G when the machine is in SP mode).
Winning rate of Kai Shogun’s fierce battle
(when a minor role is played)
at low level (e.g. cell phone)
Set Chance Strong Cherry
Setting 1 2.34% (2.34%) 9.53% (2.34%)
Setting 2 9.72% of the total
Setting 3 9.96% of the total
Setting 4 10.23% (with a setting of 1.0)
Setting 5 10.63% of the total
Setting 6 11.08% of the total
high probability period
Setting Weak Cherry Chance
Strong Cherry
Common to all settings 0.78% (0.78% of the total) 50.0
Drawing of lots for Kai Shogun fierce battle when reaching 1000 pt. of cosmo points
Set winning percentage
Setting 1 18.6% of the total
Setting 2 19.9
Setting 3 20.2
Setting 4 22.4% (%)
Setting 5 21.8
Setting 6 24.5% of the total
Number of games of omen at the time of winning the Kai Shogun Gekitou
Number of precursor games classification
1-4G 0.78% (0.78%)
5-8G 0.78% (0.78%)
9-12G 3.13% (3.13%)
13-16G 0.78% (0.78%)
17-20G 6.25% (6.25%)
21-24G 0.78% (0.78%)
25-28G 3.13% (3.13%)
29-32G 9.38% of the total
33-36G 75.00% of the total

Lottery during preparation for Kai Shogun fierce battle

  • During the Kai Shogun Gekitou preparation, a continuation stock drawing is performed depending on the role in which the game is played.
  • When selected, the “Continue” symbol appears to announce the winning of the prize.
Drawing of continuation stock during preparation for Kai Shogun fierce battle by flag
Flag Winning rate
Chance 12.5% of the time
Chance Cherry 100%
*All other than the above are under investigation.

Lottery during the first half of the Kai Shogun fierce battle part

  • During the first half of the Kai Shogun battle, a continuation stock drawing is performed according to the roles that are in play.
  • When selected, the “Continue” symbol appears to announce the winning of the prize.
Drawing of Relay Stocks for the First Half of Kai Shogun’s Fierce Battle by Flag
Flag Winning rate
Chance 12.5% of the time
Chance Cherry 100%
*All other than the above are under investigation.

Round Distribution for Kai Shogun Fierce Battles

The Kai Shogun Gekijo basically consists of three rounds, but may have one or two rounds.
If 1 or 2 rounds are selected, the rounds to the Saint RUSH are concentrated on breaking through once that round is completed.

rounding
Rounds Common to all settings
1 round 0.8% of the total
2 rounds 0.8% (0.8%)
3 rounds 98.4% of the total

Saint RUSH direct hit lottery

  • During normal operation, a direct hit draw for Saint RUSH is performed for all roles (including Hazurare) depending on the mode of stay.
  • Middle Cherry・When reachable role appears, Saint RUSH direct hit win is concentrated regardless of the mode.
Saint RUSH direct hit lottery
(when a Reach role or middle Cherryis reached)
Flag Winning rate
Reach role
Middle Cherry
100% (of the time)
Saint RUSH direct hit lottery
(except when a Reach role or middle Cherryis reached)
Setup Normal mode
Preparation mode
SP mode
Setting 1 1/18894.5 1/409.6
Setting 2 1/19839.5
Setting 3 1/10652.4
Setting 4 1/10072.4
Setting 5 1/4638.1
Setting 6 1/4257.5
Number of games of precursor for direct hit to Saint RUSH
Number of precursor games classification
1-4G 1.56% (1.56%)
5-8G 1.56% (1.56%)
9-12G 6.25% (6.25%)
13-16G 1.56% (1.56%)
17-20G 12.50% (1.5)
21-24G 6.25% (6.25%)
25-28G 6.25% (6.25%)
29-32G 31.25% (in the case of the
33-36G 32.81% (in the range of 1.0 to 3.0)

Drawing of add-on during Saint RUSH

  • During Saint RUSH, all roles draw a draw to add more Gs or more sets.
Winning rate of add-on during ART
Flag Number of Gs. Sets
Hazle 99.22% (0.78%) 0.78% (0.78%)
Replay 0.02% -0.02 -0.02
BAR or 7 0.02% of the time 0.05% of the time
BAR or 7 aligned
(Fake)
0.01% (Fake) 0.01% (Fake)
Bell CB 0.01% -0.01 -0.01
Weak Cherry 19.98% Weak 0.02% (0.02%)
Strength Cherry 100 % -100 -100
Middle Cherry
Reach role
99.22% (0.78%) 0.78% (0.78%)
Watermelon 3.13% -3.13
Chance 100% -100 -100
Sorting when G-multiplier is selected
Number of G Hazle Replay
+10G -10G 57.14% (-)
+100G 96.85% +100G 28.57% (+100G)
+300G 3.15% (3.15%) 14.29% (3.15%)
Number of G BAR or 7 BAR or 7 on
(Fake)
+50G 100% -100 -100
+100G -100G 66.67% (-)
+300G -33.33% +33.33% +33.33% -33.33 33.33% (33.33%)
Number of G Bell/CB Watermelon
+100G 66.67% +100G 75.00% (+100G)
+300G 33.33% +300G 25.00% (+25.00%)
Number of G Weak Cherry Strong Cherry
+10G 89.17% -10.5 -1.5G
+20G 7.82% +20G 75.00% (7.82%)
+30G 1.47% (1.47%) 15.00% (1.00%)
+50G 1.47% (1.47%) 7.90% (1.47%)
+100G 0.05% +0.05 2.00% (0.00%)
+300G 0.03% 0.03 0.10% 0.10
Number of Gs. Middle Cherry
Reach role
Chance role
+10G -10G 94.53% (-)
+20G -20G
+30G -30G
+50G -3.13% +3.13% +3.13% +3.13 3.13% (3.13%)
+100G 87.40% +1.95% +1.95% +1.95 1.95% (1.95%)
+300G 12.60% (0.39%) 0.39% (0.39%)

About the Saint Bonus

  • During Saint RUSH, cut-ins occur in some cases when a 7-aligned replay is made.
  • If a 7 is aligned when the cut-in occurs, the player enters the Saint Bonus (pseudo-bonus).
  • During the Saint Bonus, the drawing for Saint Attack is performed according to the roles that have been approved.
Setting Saint Bonus Appearance Rate
Common to all settings 1/5939.2

Specialized zone related

Specialized Zone Overview

Tenma Awakening / Goddess Awakening
  • A zone that determines the initial number of games that lasts 10 G + α and is entered at the start of Saint RUSH.
  • Each game draws an additional gain, and if a cut-in occurs and the pattern is aligned with the Tenma Awakening, the gain is 50 G or more; if the pattern is aligned with the Goddess Awakening, the gain is 100 G or more.
  • If Genshiken Freeze occurs during Awakening, a three-digit or more increase in the number of games is assured. The average number of games of ride is approximately 200 G. The average number of games of ride for Goddess Awakening is approximately 400 G.
Gold vs.
  • A special zone that is entered during ART and lasts for 7 g per set.
  • The Golden Saint and the Sea Shogun selected have their own characteristics, and a victory by the Golden Saint results in the winning of the game plus the continuation of the battle.
  • There are three types of add-on types for the golden saints, and the expected level of add-on changes depending on the character.
  • There are six sea generals that appear in the game, and each character indicates the expected level of continuity.
  • When Kanon appears, there is a high expectation of continuity.
  • There is a possibility that a chase may occur when the game continues in a specific set, or when a rare minor role is played during digestion.
  • When the seventh and ninth sets are won, the follow-up ride is concentrated.
  • A long press of the fire clock button is a great chance to add a large amount of additional money.
Expectation level of add-on by character
Expectation Speed Balance Power Turbulence
low Milo Aphrodite Aldebaran Death mask
↓↓ Aeolian Camus Shula
High Mou Shaka Saga
*Saga, Muu, and Shaka have an average of 350+ games on top.
Characteristics by Type
Continuation Expectation Type Characteristics
Low Power 20G or more on top of the continuous
Medium Balance Between power and speed
High Speed Almost 10G of upspeed at continuation
low Rippling 100G concentration except for the 1st to 3rd palace of the fire clock.
Thousand Days War (starting with the Manchurian Incident in 1931 and ending with the Japanese surrender in 1945)
  • A special add-on zone that is entered during ART.
  • It is a higher version of the Golden VS Kai Shogun Gekitou, with a much higher continuation rate and add-on performance.
  • There is a guarantee of a minimum of seven consecutive rides, and the game continues until Poseidon, the Emperor of the Sea, is defeated. The average number of games played is approximately 650G.

Tenma Awakening/Goddess Awakening Details

  • The “Tenma Awakening” and “Goddess Awakening,” which are entered at the start of Saint Rush, are subject to a lottery when they are entered.
Saint RUSH Entering Classification
Item divide
Tenma Awakening 99.22% of
Goddess Awakening 0.78% (0.78%)
  • During Tenma Awakening, a 10 to 300 G multiplier is drawn for each game, and the game ends on a replay after 10 games have been played.
awakening of Tenma
Number of games played during Tenma Awakening
Number of G REPLAY Bell CB
+10G 87.50% +10G 62.50% (+10G)
+20G 12.50% +20G 25.00% (+20G)
+30G -30G +12.50% – 12.50
Number of G Watermelon Weak Cherry
+30G 87.50% +30G 97.66% (+30G)
+100G 10.94% +0.78 0.78% (0.78%)
+200G 0.78% 0.78% 0.78% 0.78% 0.78% 0.78% 0.78 0.78% 0.78% 0.78% 0.78% 0.78
+300G 0.78% 0.78% 0.78% 0.78% 0.78% 0.78% 0.78 0.78% 0.78% 0.78% 0.78% 0.78
Number of G Strong Cherry Chance
+50G 75.00% +50G 87.50% (+50G)
+100G 23.44% +10.94% +100G 10.94% +10.94
+200G 0.78% 0.78% 0.78% 0.78% 0.78% 0.78% 0.78 0.78% 0.78% 0.78% 0.78% 0.78
+300G 0.78% 0.78% 0.78% 0.78% 0.78% 0.78% 0.78 0.78% 0.78% 0.78% 0.78% 0.78
Number of G Hazle Red 7
+50G -50G 97.66% – – – – – – – – – – – – – – – – 97.66
+100G 98.44% +0.78 0.78% (0.78%)
+200G 0.78% 0.78% 0.78% 0.78% 0.78% 0.78% 0.78 0.78% 0.78% 0.78% 0.78% 0.78
+300G 0.78% 0.78% 0.78% 0.78% 0.78% 0.78% 0.78 0.78% 0.78% 0.78% 0.78% 0.78
G-number Middle Cherry・Reach role
+100G 50.00% (50.00%)
+200G 25.00% (25.00%)
+300G 25.00% (25.00%)
Tenma awakening small and medium role probability
Flag probability
Red 7s 1/21.9
Fake Red 7 1/21.4
awakening of the goddess
  • During the Goddess Awakening, a 20-300 G multiplier is drawn for each game, depending on the role in the game.
  • The game ends at 50% of the time when a replay occurs after 10 G is completed. The BAR lineup is guaranteed when the cut-in occurs.
Number of games played during Goddess Awakening
Number of G REPLAY Bell CB
+20G 97.66% +20G 87.50% (+20G)
+30G 0.78% (0.78%) 10.94% (0.78%)
+50G 0.78% 0.78% 0.78% 0.78% 0.78% 0.78% 0.78 0.78% 0.78% 0.78% 0.78% 0.78
+100G 0.78% 0.78% 0.78% 0.78% 0.78% 0.78% 0.78 0.78% 0.78
Number of G Watermelon Weak Cherry
+50G 87.50% +50G 97.66% (+50G)
+100G 10.94% +0.78 0.78% (0.78%)
+200G 0.78% 0.78% 0.78% 0.78% 0.78% 0.78% 0.78 0.78% 0.78% 0.78% 0.78% 0.78
+300G 0.78% 0.78% 0.78% 0.78% 0.78% 0.78% 0.78 0.78% 0.78% 0.78% 0.78% 0.78
Number of GHazure
Strong Cherry
Chance eyes
BAR alignment
Middle Cherry
Reach role
+100G 98.44% -100G -100G
+200G 0.78% -0.78 -0.78
+300G 0.78% (0.78%) 100% (%)
Goddess awakening small and medium role probability
Flag probability
BAR line 1/21.9
Genshiken Freeze
  • During Tenma Awakening and Goddess Awakening, Genma-ken Freeze is drawn when a BAR or a 7, a middle Cherryor any small role other than a Reach role is played.
  • Genma-ken Freeze is controlled by mode, and a mode advancement lottery is held when a BAR or a 7 is aligned.
  • After promotion, a draw is made for the occurrence of freeze according to the mode, and if the draw is not successful, the mode falls to mode 0.
Number of games added when Genshiken Freeze occurs
Number of G Assignment
+100G 98.44% (%)
+200G 0.78% (0.78%)
+300G 0.78% (0.78%)
Genma-ken Freeze Drawing by Stay Mode
Mode Occurrence rate
Mode 0 0.78% (0.78%)
Mode 1 50.00
Mode 2 62.50
Mode 3 75.00% (of the total)
Mode transition rate when a 7 is reached during Tenma Awakening
Destination When in Mode 0 When staying in Mode 1
To Mode 0 97.66% -1 Mode 0
To Mode 1 0.78% (0.78%) 25.00% (to Mode 2)
To Mode 2 0.78% (0.78%) 50.00% (to Mode 2)
To Mode 3 0.78% (0.78%) 25.00% (to mode 3)
Destination When in Mode 2 When staying in Mode 3
Go to Mode 0 Go to mode 0. Go to mode 0.
Go to Mode 1 Go to mode 1. Go to mode 1.
To Mode 2 25.00% – 25.00 Mode 2
To Mode 3 75.00% (to mode 3) 100% (to Mode 3)
Mode shift rate when BAR is aligned during Goddess Awakening
Destination When in Mode 0 When staying in Mode 1
To Mode 0 87.50 Mode 0
To Mode 1 10.94% (to mode 1) 25.00% to Mode 2
To Mode 2 0.78% (0.78%) 50.00% (to Mode 2)
To Mode 3 0.78% (0.78%) 25.00% (to mode 3)
Destination When in Mode 2 When staying in Mode 3
Go to Mode 0 Go to mode 0…. Go to mode 0.
Go to Mode 1 Go to mode 1. – Go to mode 2. Go to mode 1.
To Mode 2 25.00% – 25.00 Mode 2
To Mode 3 75.00% (to mode 3) 100% (to Mode 3)

Special zone lottery during Saint RUSH

  • During Saint RUSH, a special zone is drawn when the player wins an add-on or when a cycle is completed during ART. (The maximum cycle is 500G.)
  • If selected, the game shifts to either Saint Attack, Golden vs. Sea Shogun Fierce Battle, or Thousand-Day War.
By add-on trigger
Specialized zone win rate
Flag probability of being selected (e.g. in a competition)
Hazle 1/9.21
Replay 1/798915.05
BAR or 7 1/512.00
BAR or 7 aligned
(Fake)
1/5592405.33
Bell/CB 1/5592405.33
Weak Cherry 1/2050.38
Strength Cherry 1.3.37
Middle Cherry
Reach role
1/1.01
Watermelon 1/13107.20
Chance 1/4.31
When a special zone is won
Distribution of benefits by add-on trigger
Benefit Hazure Replay
Saint Attack 15.0% (15.0%) 5.3% (5.3%)
Golden vs. Sea Shogun Fierce Battle 48.4% (%) 36.3% (%)
Thousand-Day War 36.6% (%) 58.5% (%)
Benefit BAR or 7 BAR or 7 on
(fake)
Saint Attack 55.4% (%) 36.0% (%)
Golden vs. Sea Shogun Fierce Battle 44.4% (%) 58.5% (%)
Thousand Day War 0.2% (0.2%) 5.5% (0.5%)
Benefit Bell, CB Weak Cherry
Saint Attack 36.0% (%) 19.0% (19.0%)
Golden vs. Sea Shogun Fierce Battle 58.5% (58.5%) 53.2% (%)
Thousand-Day War 5.5% (5.5%) 27.8% (%)
Benefit Strong Cherry Middle Cherry
Reach role
Saint Attack 56.5% (56.4%) 56.4% (%)
Golden vs. Sea Shogun Fierce Battle 40.8% (%) 43.4% (%)
Thousand-Day War 2.7% (0.1%) 0.1% 0.1
Benefit Watermelon Chance
Saint Attack 19.0% (19.0%) 68.8% (%)
Golden vs. Sea Shogun Fierce Battle 53.2% (30.7%) 30.7% (%)
Thousand-Day War 27.8% (0.5%) 0.5% (0.5%)
Actual special zone win rate
Specialized zone Probability of winning
Saint Attack 1/377.9
Golden VS Kai Shogun Fierce Battle 1/711.6
Thousand Day War 1/31303.2

Saint Attack Details

  • A 1G complete add-on special zone.
  • Depending on the character that appears, the performance of the add-on changes.
Details by character for Saint Attack.
Character Selection rate Average number of games played
Instant 55.5%. +42.6G
Glacier 29.1% (%) +56.3G
Shilong 14.6% (in the case of a single dragon) +69.7G
1.0 0.2% (0.2%) +300.0G
Seiya 0.7% (0.7%) +237.1G

Gold vs. Sea Generals Fierce Battle / Thousand-Day War Details

▼ Character-specific add-on performance during the Golden vs.

Details by character during the Golden vs.
Character Minimum Upper Limit Average add-on Average number of consecutive runs Guaranteed number of consecutive runs
Milo. +10G +56.7G 5.5 series 2 times
Aeolian. +158.1 g 11.1 series 2 times
Mou. +380.4G 18.6 series 1 time
Aphrodite. +58.3 g 5.2 consecutive 2 times
Camus. +161.2g 9.7 series 2 times
Shaka. +398.4 g 16.3 series 2 times
Aldebaran +20G +85.1G 3.9 series 1 time
Shura. +167.5g 6.7 series 2 times
Saga. +527.2g 13.6 series 4 times
Death Mask +10G +46.7G 3.8 series 2 times
Thousand Day War +30G +651.3G 15.9 series 7 times
Character sorting during the Golden vs.
Character classification
Miro 24.3% (%)
Aeolian 6.0% (6.0%)
Mou 0.7% (0.7%)
Aphrodite 24.3% (%)
Camus 6.1% (%)
Shaka 0.7% (0.7%)
Aldebaran 11.3% (%)
Shura 6.1% (%)
Saga 0.4% (0.4%)
Death mask 20.1% (20.1%)

▼Top-up during the chase by character during the Golden VS Kai Shogun battle.

  • The fire-clock element is divided into 12 sections, which advance one by one during the continuation.
  • Each of them has a corresponding character, and if it can be continued at the corresponding point, there is an expectation that a follow-up attack will occur.
  • The seventh and ninth series will be the most concentrated in the chase, and after the twelfth series, it will start from 1 again.
Chance character at continuation
Number of Continuations Character
1st series Mou.
2nd series Aldebaran
3rd in a row Saga
4th in a row death mask
5th in a row Aeolian
Sixth in a row Shaka.
Seventh in a row All characters
8th in a row Milo.
9th series All characters
10th series Shula.
11th series Camus
Twelfth in a row Aphrodite.
Details of the chase by character during the Golden vs.
waza-arrangement rules
Character Normal Attacks Special Moves
Miro 98.27% (1.73%) 1.73% (1.73%)
Aeolian 98.07% (1.93%) 1.93% (1.93%)
Mou 91.17% (1) 8.83% (8.83%)
Aphrodite 98.32% (1.68%) 1.68% (1.68%)
Camus 98.27% (1.73%) 1.73% (1.73%)
Shaka 93.50% (6.50%) 6.50% (6.50%)
Aldebaran 98.68% (1.32%) 1.32% (1.32%)
Shura 98.37% Shura 1.63% (1.63%)
Saga 92.47% (7.53%) 7.53% (7.53%)
Death mask 91.43% (8.57%) 8.57% (8.57%)
Average number of games played
Character Normal Attacks Special Moves
Milo. +18.8G +240.9G
Aeolian. +20.2G +224.8G
Mou. +25.1G +235.0G
Aphrodite. +19.1G +239.4G
Camus. +20.9G +235.9G
Shaka. +24.3G +236.4G
Aldebaran. +16.3G +227.1G
Shura. +20.7G +243.7G
Saga. +25.1G +244.0G
Death Mask. +100.6G +223.1G
Details of the chase during the Thousand Days War
Technique name Sorting Average number of games
Arrow of Sagittarius 93.3% (of the total) +23.8G
Meteor Fist Strike 4.5% (4.5%) +226.3G
Comet Fist Strike 2.3% (2.3%) +413.9G
  • During the Golden vs. Sea Shogun fierce battle, the attack of the Golden Saint is a sure sign of continuation or higher.
  • If a character other than the power type performs a special move, it is likely to gain 30 G or more or to be followed by a follow-up attack.
  • If a power-type character performs a special move, it is likely to gain 50 G or more or to be followed by a chase.
  • There are also combinations of characters that are more likely to continue.
Aldebaran VS Sorrento Aeolian VS Bayan Milo VS Io
Shra VS Krishna Camus VS Isaac

Performance

Level suggestion of Kai Shogun’s fierce battle

Continuation Rate Suggestions for Kai Shogun Gekitou
Ordinary mode
Direction Implication
Microcosm Vision Poseidon’s Pole
Battle continuation rate of 60% (Level 2) or more
Special flash occurs when the bell is awarded.
In the midst of a fierce battle
Opponent Character Io Battle continuation rate 70% (level 3) or higher
Character to battle: Kanon Battle continuation rate 80% (level 4) or higher
Continuation rate of battle entry screen Continuation rate is higher than the displayed rate.
End screen of Kai Shogun battle, Kanon is imprisoned. Next Battle Continuation Rate 80% (Level 4) or higher
At the end of Kai Shogun’s fierce battle
When fire clock button is pushed Green Battle continuation rate of 70% (Level 3) or higher
Red when fire clock button is pushed Battle continuation rate 80% (level 4) or higher
*Canon imprisonment is only without resurrection.
At the end of the Kai Shogun fierce battle,
color sorting of the fire clock button PUSH by level
Button color Level 1 Level 2
White 55% White 20% White
Blue 30% Blue 30% Blue
Yellow 15% Yellow 50% Yellow
green Green green
Red red red
Button color Level 3 Level 4
White 10% White 3% White
Blue 10% (%) 7% (%)
Yellow 30% Yellow 15% Yellow
Green 50% Green 25% Green
Red Red 50% (50%)

Kai Shogun fierce battle round start screen

  • There are a total of 17 types of screens for the start of the Kai Shogun Gekitou round, and each screen may indicate the expected level of continuation or the setting.
Suggested elements for each starting screen
Start Screen Suggested Elements
Sorrento
None in particular
Krishna
Even setting suggested
Isaacs.
Odd number setting indication
Io.
Odd number setting indication
Bayan.
Even number and high setting indication
Instantaneous
Even number is indicated and expected to continue
Glacier
Odd number is indicated and expected to continue.
Purple Dragon
Setting 2 or higher
Suggests a higher setting and higher expectation of continuity.
Cannon
Setting 5 or higher
Seiya (blue)
Continuation expectation is increased.
Seiya (red)
Concentration of continuation
Ikki
VS Casa Concentration
(Saint RUSH Concentration)
Casa
VS Casa concentrate
(Saint RUSH concentrate)
Shaina.
likely to be resurrected
Thetis
Continuation Concentration
Saori
Saint RUSH concentration
Poseidon
Saint RUSH concentration
At the start of the Kai Shogun fierce battle round
screen selection rate
Setup Sorrento Krishna
Setting 1 32.73% (10.33%) 10.33% (setting 2)
Setting 2 37.84% (13.76%) 13.76% (in the case of the setting 1)
Setting 3 36.42% (7.18%) 7.18% (7.18%)
Setting 4 37.66% (13.69%) 13.69% (in the case of setting 4)
Setting 5 33.73% (6.85%) 6.85% (6.85%)
Setting 6 25.61% (setting of the “setting 6”) 13.66% (setting of the “setting 6”)
Setup Isaac Io.
Setting 1 17.22% (8.61%) 8.61% (8.61%)
Setting 2 4.82% (4.82%) 5.51% (5.51%)
Setting 3 14.36% (8.97%) 8.97% (in the case of the first setting)
Setting 4 4.79% (4.79%) 5.48% (5.48%)
Setting 5 13.70% (8.56%) 8.56% (8.56%)
Setting 6 6.83% (6.83%) 8.53% (setting of the “setting 6”)
Setup Bayan CANNON
Setting 1 Setting 1 Setting 1
Setting 2 6.88% (with a setting of 1)
Setting 3 3.23% (3.23%)
Setting 4 6.85% (with a setting of 6.85%)
Setting 5 3.08% (3.08%) 2.57% (2.57%)
Setting 6 8.53% (8.53%) 5.12% (5.12%)
Setup star arrow blue Star arrow red
Setting 1 17.26% (2.29%) 2.29% (2.29%)
Setting 2 17.28% (2.30%) 2.30% (2.30%)
Setting 3 18.08% (2.42%) 2.42% (2.42%)
Setting 4 17.40% (2.36%) 2.36% (2.36%)
Setting 5 17.38% (2.36%) 2.36% (2.36%)
Setting 6 17.46% (2.40%) 2.40% (2.40%)
Setup moment glacier
Setting 1 4.67% (4.67%) 4.67% (4.67%)
Setting 2 5.20% (5.20%) 3.31% (3.31%)
Setting 3 1.98% (1.98%) 6.68% (1.98%)
Setting 4 4.07% (2.87%) 2.87% (2.87%)
Setting 5 1.91% (1.91%) 4.78% (1.91%)
Setting 6 3.17% (3.17%) 3.17% (3.17%)
Setup Shilong Ikki
Setting 1 0.09% (0.09%) 0.09% (0.09%)
Setting 2 0.95% 0.10% 0.10% 0.95 0.10% (0.10%)
Setting 3 1.24% (1.24%) 0.10% (0.10%)
Setting 4 2.68% (2.68%) 0.10% (0.10%)
Setting 5 2.87% (2.87%) 0.10% (0.10%)
Setting 6 3.27% (0.11%) 0.11% (0.11%)
Setup Casa Shina
Setting 1 0.09% (0.09%) 0.26% (0.26%)
Setting 2 0.10% 0.26 0.26% (0.26%)
Setting 3 0.10% 0.27 0.27% (0.27%)
Setting 4 0.10% 0.27 0.27% (0.27%)
Setting 5 0.10% 0.28 0.28% (0.28%)
Setting 6 0.11% (0.27%) 0.27% (0.27%)
Setup Thetis Saori
Setting 1 1.18% (1.18%) 0.29% (0.29%)
Setting 2 1.19% (1.19%) 0.29% (0.29%)
Setting 3 1.25% (1.25%) 0.30% (0.30%)
Setting 4 1.22% (1.22%) 0.30% (0.30%)
Setting 5 1.22% (1.22%) 0.30% (0.30%)
Setting 6 1.23% (0.30%) 0.30% (0.30%)
Setup Poseidon
Setting 1 0.22% (0.22%)
Setting 2 0.22% (0.22%)
Setting 3 0.23% (0.23%)
Setting 4 0.23% (0.23%)
Setting 5 0.23% (0.23%)
Setting 6 0.23% (0.23%)
At the start of the Kai Shogun battle round
Continuation (victory) expectation by screen
Character Continuation (Victory) Defeat
Sorrento 53.62% Sorrento 46.38% Sorrento
Krishna 53.74% (%) 46.26% (%)
Isaacs 53.51% Isaac 46.49% Isaac
Io. 53.70% Io. 46.30% Io.
Bayan 54.03% (%) 45.97% (2)
Canon 54.73% (%) 45.28% (%)
Seiya (Blue) 72.26% (blue) 27.75% (blue)
Hoshiya (red) 100% (red) Seiya(red) (100%)
Instant 79.68% (%) 20.32% (%)
Glacier 79.71% Glacier 20.29% (20.29%)
Shilong 80.13% (19.87%) 19.87% (19.87%)
1.0 100 I…
Casa 100
Shaina 100%.
Thetis 100
Saori 100%.
Poseidon 100%.

End screen of Kai Shogun’s fierce battle

  • There are a total of 12 types of screens that indicate the setting and the next GB level.
Suggested elements for each exit screen
Screen Suggested Elements
Kido residence + rain
None in particular
(Appears only when Saint RUSH is not entered)
Yacht house + rain
Odd setting suggested
(Appears only when Saint RUSH is not entered)
Statue of Goddess + Rain
Even setting suggested
(Appears only when Saint RUSH is not entered)
Seiya + Saori
Suggests high setting
Blink
Odd setting suggested
(Appears only via Saint RUSH)
Glacier
Even setting suggested
(Appears only via Saint RUSH)
Purple Dragon
Suggests high setting
(Appears only via Saint RUSH)
Kanon imprisonment
Next Kai Shogun fierce battle level 4 or revival win concentration
Kido residence + rainbow
Revival Election Concentration
Saori
Resurrection win + Saint Rush concentration
Shaina, Kiiki, Thetis
Setting 4 or higher
Five bronzes + Saori
Setting 6 is concentrated.
Selection rate of “Purple Dragon” at the end of Kai Shogun fierce battle
(when not revived)
Setup Selection Rate
Setting 1 & 2 2.5
Setting 3 4.0
Setting 4 to 6 15.0
Selection rate of setting suggestion screen
When the Saint RUSH is not selected and the Kai Shogun fierce battle is lost
Setup Shaina, Kiki, Thetis 5 bronzes + Saori
Setting 1-3 Setting 1 – 3. Setting 1 – 3
Setting 4 and 5 5.0 5.0
Setting 6 5.0% (5.0%) 2.5
When Saint RUSH is not selected and the Kai Shogun fierce battle is defeated → resurrected
Setup Shaina, Kiki, Thetis 5 bronzes + Saori
Setting 1-3 Setup 1 – 3 Setting 1 – 3
Setting 4 and 5 3.0 Setup 4.5 3.0
Setting 6 3.0% (3.0%) 1.5% (1.5%)
When the Saint RUSH is won and the Kai Shogun fierce battle is lost
Setup Shaina, Kiki, Thetis 5 bronzes + Saori
Setting 1-3 Setting 1 – 3. Setting 1 – 3
Setting 4 and 5 5.0 5.0% – 5.0% – 5.0% – 5.0% – 5.0% – 5.0
Setting 6 5.0% (5.0%) 3.0
When the Saint RUSH is won and the Kai Shogun is defeated and then resurrected
Setup Shaina, Kiki, Thetis 5 bronzes + Saori
Setting 1-3 Setting 1 – 3. Setting 1 – 3
Setting 4 and 5 5.0 5.0
Setting 6 5.0% (5.0%) 2.0

Setting suggestion in microcosm vision

  • An image that suggests the setting may appear in Microcosm Vision, which is displayed in the lower left corner of the screen during normal operation.
Setting suggestion in microcosm vision
Screen Suggested Elements
The Shark
Setting 4 or higher
The Shrimp
Setting 5 or more is concentrated.
Ankouza
Setting 6 is concentrated.
Microcosm Vision during normal operation
Appearance rate of setting suggestion production
Setup Shark (constellation) The Shrimp
Setting 1-3 Setting 1 – 3. Setting 1 – 3
Setting 4 1/20000
Setting 5 1/22500 1/22500
Setting 6 1/22500 1/22500
Setup the Anko
Setting 1-5 Setup 1 – 5
Setting 6 1/22500

Setting suggestion during microcosm charge

  • During the Microcosm Charge, the setting may be indicated by the points earned.
  • The 456-pt display appears in 12.5% of 500-pt wins internally, and the 666-pt display appears in 12.5% of 700-pt wins internally.
Suggested elements in microcosm charge
Earned pt. Suggested Elements
456pt
Concentration of setting 4 or higher
(12.5% of 500 pt winners)
666pt
Concentration of setting 6
(12.5% of 700 pt winners)

Direction during the Golden vs. Sea Shogun Fierce

During the “Golden vs. Sea Shogun” game, the round start screen and BGM changes may indicate the expected level of continuation.

Suggested elements for each starting screen
Start Screen Suggested Elements
Relevant battle character None in particular
Golden Saint other than the relevant battle character Concentration of continuation
Golden Saints Gathering 5 or more in a row
Saori Five or more in a row
Suggestive elements by BGM change
BGM Suggested Elements
Pegasus illusion 5 or more in a row
Soldier’s Dream 5 or more series + chase concentration

Saint Bonus End Screen

The number of games to be added is suggested on the Saint Bonus end screen.

Suggested elements for each exit screen
Screen Suggested Elements
Seiya None in particular
Ikki 50G or more
Shaka 100G or more
PUSH button appears with Seiya or Ikki 100G or more or awakening stock concentration

director law

High probability indication during normal operation
high probability indication
Stage Direction
Andromeda Island Crisis detection → Avoiding rocks (Andromeda Island)
Goro Peak Otaki direction → Shiryu: “You’re doing great.”
Fire clock Fire clock direction → except for 4 lights
・Character appearance → blue text for dialogue
be commonTatsumi monitor direction → search result strong pattern (multiple windows)
– Cassius training direction → praise
– Telekinesis direction of Ki Oni → pillar lifting
High Probability Concentration
Stage Direction
Andromeda Island Genet Direction
East Siberia Yakov Direction
Five Lao Peak Chun-Li direction
Fire Clock Holy Clothing Box Resonance Direction
Common Microcosm detection
・Trailer sound→Frame navigation
*If it occurs other than during an omen, including fakes.
*Occurrence at the first stop requires no microcosm pt acquisition.
When the fire clock symbol lights up:
Expected level of Kai Shogun’s fierce battle by color
Lighting color Expectation level
Blue Approx. 12.5
Green Approx. 33.0
Red Approx. 99.9
Rainbow Saint RUSH direct hit concentrated
Eye-catching direction
Expected level of Kai Shogun’s fierce battle by pattern
Pattern expectation level
All Bronze Saints + Saori Approx. 48.3
Female character + Saori Approx. 99.9
Saint RUSH direct hit concentrated direction during normal operation
fire clock counter
Direction Patterns
Fire Clock Counter Rainbow Lights
fire clock counter anticipation rainbow lighting
serial production
Direction Patterns
Saint Mission Gold Title
Escape Mission Gold Title
Golden Saint BattleGold Title
Gold Line
Put a Microcosm in (rainbow)
stage specific
Direction Patterns
Direction of Genet
(Andromeda Island)
Bag (rainbow)
Yakov production
(East Siberia)
Letter (rainbow)
Rosary (rainbow)
Chun-Li Direction
(Gorobo)
Towel (rainbow)
Torchlight Direction
(Twelve Palaces)
Intensely lit (rainbow)
Palace Explosion Direction
(Twelve Palaces)
Explosion (rainbow)
Stage Common
Direction Patterns
Payout lamp Rainbow luminescence
Microcosm detection Detection (rainbow)
Tatsumi Monitor Production Search result(rainbow)
Ikki direction Aura (rainbow)
Ki demon direction Pillar(rainbow)
Rock(rainbow)
Have you ever felt or staged jackpot(rainbow)
Eye-catching direction Punching
Golden Seiya
Pegasus shutter direction Gold shutter
Shutter crest production Gold shutter
(except for when the continuous production is restored)
Intense performance during Saint RUSH
nickel roulette
state law
During no sign 300G or awakening stock is concentrated
During an omen 300G or special zone
Microcosm explosion production
Tatsumi monitor production
state law
During no sign 50G or more or awakening stock is concentrated
During an omen 50G or more or special zone concentration
Ikki and Houyuki Tensho Roulette Production
state law
During no sign 100G or more or awakening stock is concentrated
During an omen 100G or more or special zone concentration
Houou Genshiken Production
state law
During no sign 100G or more or awakening stock is concentrated
During an omen 100G or more or special zone concentration (except for Saint Attack)
Other
Action law
Next announcement Golden vs.
Pseudo-sequence Special Zone Concentration
Fire clock charge direction 100G or more (300G if rainbow)
Other Laws
Action law
Cut-in direction, Saori Concentration of definite role
Fire clock SU direction, SU5 (rainbow) at once Expect a definite role
Fire clock SU direction, reverse rotation (clockwise) Expect a definite role

Setting speculation

Difference in ART probability

Setting Kai Shogun Gekitou (GB) probability Saint RUSH probability of first hit
Setting 1 1/376 1/1311.34
Setting 2 1/362 1/1263.84
Setting 3 1/344 1/1137.00
Setting 4 1/324 1/1058.97
Setting 5 1/299 1/878.59
Setting 6 1/275 1/799.83

There is a setting difference in the probability of minor roles.

Small role probability with setting difference
Setting Weak Cherry Watermelon
Setting 1 1/65.5 1/81.9
Setting 2 1/62.4 1/80.9
Setting 3 1/59.6 1/79.9
Setting 4 1/57.0 1/79.0
Setting 5 1/54.6 1/78.0
Setting 6 1/51.4 1/77.1

Microcosm vision direction has suggestive elements.

▶Setting suggestion in microcosm vision

There is a suggestion element in the direction during the microcosm charge.

  • During the Microcosm Charge, the setting may be indicated by the points earned.
  • The 456-pt display appears in 12.5% of 500-pt wins internally, and the 666-pt display appears in 12.5% of 700-pt wins internally.

▶Suggested elements in microcosm charge

There is a setting difference in the GB draw when reaching 1000 pts of microcosm points.

  • When 1,000 microcosm points are reached, a GB lottery is drawn according to the mode in which the player is staying.
  • Points are displayed in the lower right corner of the LCD, and the extra 1,000 pts are carried over to the next session.
Drawing of lots for fierce battle of Kai Shogun when 1000 pt. is reached
Setup Normal mode
Preparation mode
SP mode
Setting 1 18.6% (18.6% of the total) 50.0% (1.0)
Setting 2 19.9
Setting 3 20.2
Setting 4 22.4% (%)
Setting 5 21.8
Setting 6 24.5% of the total

There is a setting difference in the winning rate of Saint RUSH direct hit.

Saint RUSH direct hit lottery
(except when a Reach role or middle Cherryis reached)
Setup Normal mode
Preparation mode
SP mode
Setting 1 1/18894.5 1/409.6
Setting 2 1/19839.5
Setting 3 1/10652.4
Setting 4 1/10072.4
Setting 5 1/4638.1
Setting 6 1/4257.5

There is a setting difference in the level transition of Kai Shogun Gekitou.

Level distribution at the time of setting change
Setup Level 1 Level 2
Setting 1 49.22% (25.00%) 25.00% (25.00%)
Level of setting 2
Level of setting 3
Setting 4 47.68% (24.22%) 24.22% (%)
Setting 5 47.30% (24.02%) 24.02% (24.02%)
Setting 6 41.53% (setting of the “setting 6”) 21.09% (setting 6)
Setup Level 3 Level 4
Setting 1 12.50% (12.50%) 12.50% (Setting 2)
Level of setting 2
Level of setting 3
Setting 4 12.11% (in the case of the first setting) 14.06% (in the case of setting 3)
Setting 5 12.01% (with a setting of 1) 14.45% (setting 5)
Setting 6 10.55% (10.55%) 20.31% (in the case of the setting 6)
Setup Level 5
Level of setting 1 0.78%
Level of setting 2
Level of setting 3
Setting 4 1.93% (1.93%)
Setting 5 2.22% (2.22%)
Setting 6 6.52% (with a setting of 6.52%)
Level transfer at the end of Saint RUSH
Setup Level 1 Level 2
Setting 1 93.14% (2.99%) 2.99% (2.99%)
Setting 2 91.43% (4.60%) 4.60% (4.60%)
Setting 3 86.84% (6.81%) 6.81% (6.81%)
Setting 4 84.10% (%) 9.21% (9.21%)
Setting 5 78.02% (11.13%) 11.13% (11.13%)
Setting 6 75.37% (setting of the “setting 6”) 13.58% (%)
Setup Level 3 Level 4
Setting 1 1.62% (1.15%) 1.15% (1.15%)
Setting 2 1.83% (1.21%) 1.21% (1.21%)
Setting 3 3.02% (3.02%) 1.77% (1.77%)
Setting 4 3.37% (1.95%) 1.95% (1.95%)
Setting 5 5.31% (5.31%) 2.87% (2.87%)
Setting 6 5.60% (2.97%) 2.97% (2.97%)
Setup Level 5
Setting 1 1.11% (1.11%)
Setting 2 0.92% (0.92%)
Level of setting 3 1.56%
Setting 4 1.37% (1.37%)
Setting 5 2.68% of the total
Setting 6 2.49% (2.49%)
Lottery for level promotion at the time of defeat in a fierce battle of Kai Shogun
At Level 1
Setup To level 1 Go to level 2
Setting 1 70.36% (29.55%) 29.55% (setting 2)
Setting 2 68.39% (2) 31.31% (%)
Setting 3 67.30% (32.42%) 32.42% (in the case of the setting 2)
Setting 4 63.19% (%) 36.13% (%)
Setting 5 61.90% (37.64%) 37.64% (setting 5)
Setting 6 55.52% (setting of the “setting 6”) 43.54% (setting 6)
Setup Go to level 3 Go to Level 4
Setting 1 0.03% (0.03%) 0.03% (0.03%)
Setting 2 0.11% 0.11 0.10% (0.10%)
Setting 3 0.09% (0.09%) 0.10% (0.10%)
Setting 4 0.22% (0.22%) 0.22% (0.22%)
Setting 5 0.15% (0.15%) 0.14% (0.14%)
Setting 6 0.31% (0.31%) 0.31% (0.31%)
Setup To Level 5
Setting 1 0.03% (0.03%)
Level of setting 2 0.10%
Level of setting 3 0.10%
Setting 4 0.24% (0.24%)
Setting 5 0.16% (0.16%)
Setting 6 0.32% (0.32%)
At Level 2
Setup Go to level 2 Go to Level 3
Setting 1 85.95% (13.94%) 13.94% (1)
Setting 2 85.62% (14.17%) 14.17% (%)
Setting 3 83.35% (16.35%) 16.35% (16.35%)
Setting 4 82.76% (16.78%) 16.78% (setting 3)
Setting 5 78.82% (20.72%) 20.72% (20.72%)
Setting 6 78.94% (20.46%) 20.46% (%)
Setup Go to level 4 Go to Level 5
Setting 1 0.05% (0.05%) 0.06% (0.06%)
Setting 2 0.10% (0.10%) 0.10% (0.10%)
Setting 3 0.16% (0.16%) 0.14% (0.14%)
Setting 4 0.23% (0.23%) 0.23% (0.23%)
Setting 5 0.22% (0.22%) 0.24% (0.24%)
Setting 6 0.30% (0.31%) 0.31% (0.31%)
At Level 3
Setup Go to level 3 Go to Level 4
Setting 1 95.25% (4.66%) 4.66% (4.66%)
Setting 2 95.50% (4.40%) 4.40% (4.40%)
Setting 3 92.72% (7.05%) 7.05% (7.05%)
Setting 4 93.75% (6.00%) 6.00% (6.00%)
Setting 5 89.82% Setting 5 9.87% (9.87%)
Setting 6 91.46% (8.22%) 8.22% (8.22%)
Setup To Level 5
Level of setting 1 0.10%
Setting 2 0.11% (0.11%)
Setting 3 0.23% (0.23%)
Setting 4 0.25% (0.25%)
Setting 5 0.31% (0.31%)
Setting 6 0.32% (0.32%)
At level 4
Setup Go to level 4 Go to Level 5
Setting 1 97.36% (2.64%) 2.64% (2.64%)
Setting 2 98.93% (1.07%) 1.07% (1.07%)
Setting 3 96.06% (3.94%) 3.94% (3.94%)
Setting 4 98.13% (1.87%) 1.87% (1.87%)
Setting 5 93.86% (6.14%) 6.14% (6.14%)
Setting 6 97.31% (2.69%) 2.69% (2.69%)

There is a setting suggestion element on the screen at the start of the Kai Shogun fierce battle round.

▶Suggested elements for each start screen

There is an element suggesting the setting on the screen at the end of the Kai Shogun fierce battle.

▶Suggested elements for each end screen

Max number of game after bonus

  • There are three modes: “Normal,” “Preparation,” and “SP,” and the number of ceiling games varies depending on the mode.
  • The ceiling is reached at 536G or 999G between ARTs, and the machine enters the ART “Kai Shogun Gekitou” or “Saint Rush”.
  • The ceiling is also the ceiling for the 9 thru of Kai Shogun Gekitou between Saint RUSHs, which means that the next Kai Shogun Gekitou will be the most likely time to enter the Saint RUSH.
Distribution of ceiling game number by mode
Mode Maximum ceiling game number
Usually
Ready
999G
SP 536G

When to go / When to stop

  • There is a possibility of an omen after a rare small role is played, after reaching 1000 microcosm points, and during the Twelve Palaces Stage and Statue of the Goddess Stage.
  • The ceiling is reached at a maximum of 999G during ART, and the machine enters the ART “Kai Shogun Gekitou” or “Saint RUSH”.
  • Note that the ceiling is also the ceiling for the 9 thru Kai Shogun Gekitou between Saint RUSHs, which means that the next Kai Shogun Gekitou will be the most likely time to enter the Saint RUSH.
  • The Kai Shogun Gekitou level does not drop until the Saint Rush is won, so if the level is confirmed to be high, it is better to follow it until the Saint Rush is won.

Crush freeze on reel

  • Premium Freeze occurs during ART, and a four-digit or more game count increase is assured.

Information

Penalty

without

Change setting / Reset Setting

At setting change & power ON/OFF
Type Setting Change Power ON/OFF
Number of games to ceiling Reset Take over
Mode Redraw take over
State Redraw take over
Microcosm state Redraw take over
Microcosm Point 0pt 0pt display
(internally taken over)
Fortitude Points Redraw take over
Stages Andromeda Island Stage Andromeda Island Stage
(Microcosm charge, GB, and ART are taken over during ART)

Information

  • Pachislot “Saint Seiya” series, 4th installment.
  • The effective line is one line in the middle, bottom, and lower rows.

© Masami Kurumada, Toei Animation

TOC