This is a type of machine that increases payouts through ART “Kai Shogun Gekito” and “Saint RUSH”. During normal operation, “Kai Shogun Gekito” is drawn at multiple times, including rare small roles, microcosm points, and when a specified number of games have been played.
Equipped with “Golden VS Kai Shogun Gekitou” and “Thousand Day War” zones for special add-on zones.
Normal gameplay
There are three normal stages: “Goro Peak”, “Andromeda Island”, and “East Siberia”. Any other stage is an omen or a high probability indication.
When the game is on a high level, the rate of entry into “Kai Shogun Gekitou” is increased by rare small roles.
Microcosm points, which are accumulated when some of the game’s effects occur, are drawn to enter the “Kai Shogun Gekito” when they reach 1,000 pts. The lottery is also held when the specified number of games are played, and the first step is to enter the “Kai Shogun Gekito”.
Basic Specs
ART probability
Setting
Kai Shogun Gekitou (GB) probability
Saint RUSH probability of first hit
Setting 1
1/376
1/1311.34
Setting 2
1/362
1/1263.84
Setting 3
1/344
1/1137.00
Setting 4
1/324
1/1058.97
Setting 5
1/299
1/878.59
Setting 6
1/275
1/799.83
Liners probability
Small role probability in normal operation
Small role probability with setting difference
Setting
Weak Cherry
Watermelon
Setting 1
1/65.5
1/81.9
Setting 2
1/62.4
1/80.9
Setting 3
1/59.6
1/79.9
Setting 4
1/57.0
1/79.0
Setting 5
1/54.6
1/78.0
Setting 6
1/51.4
1/77.1
Small role probability with no difference in setting
Flag
Same on each of setting
Push-Push-Place Bell
1/4.1
Common Bell
1/28.1
Strong Cherry
1/327.7
Chance value
1/218.5
Reach role
1/65536.0
Middle row Cherry
1/65536.0
CB
1/27.1
Normal replay
1/118.3
*Normal replay = Appears when the RT state is normal.
Probability of small roles during CB
Small role probability with no difference in setting
Flag
Same on each of setting
Bell
1/1.01
Strong Cherry
1/119.2
Middle row Cherry
1/32768.0
Small role probability during ART
During ART, there is a high probability that a 7-aligned replay will occur, but except when a cut-in occurs, a push order navigation will occur to avoid winning the prize.
Small role probability with no difference in setting
Setup
7 aligned replay
7 on Replay (Fake)
Common to all settings
1/21.9
1/21.9
Number of games per 50
Level of setting
Games per 50 medals
Setting 1
Approx. 45 games
Level of setting 2
Level of setting 3
Level of setting 4
Level of setting 5
Level of setting 6
Pay out
Setting
PAY OUT
Setting 1
97.8% of the time
Setting 2
98.8% of the total
Setting 3
100.8% (100.8% of the total)
Setting 4
103.9% (with a setting of “1”)
Setting 5
107.5% of the total
Setting 6
113.1% of the total
List of liners
Reel Symbols
Amount of medals paid
special
15 or Replay
three flat objects (e.g. tickets, pieces of cloth, etc.)
9or15 sheets
Replay
Reel layout
How to play
How to play in ordinary mode
(1) Aim for Cherrynear the inside of the left reel frame.
When a cherry stops on the upper left reel
Weak Cherry or Strong Cherry
Middle and right reels are hit as appropriate.
Blank or Red 7 or Athena pattern stops in the middle of right reel = Strong Cherry *Any other than above = Weak Cherry
[Weak Cherry]
[Strong Cherry]
▼ When Cherrystops in the middle of the left reel
Formed] middle row Cherry
Hit the middle and right reels at random.
▼When watermelon stops on the lower line of the left reel
REPLAY, SUICER, CHANCE, or REACH
Aim for a watermelon on the right reel (with a red 7 as a guide).
*Hitting a watermelon on the middle reel = a chance *Hitting a 3-line line = a reachable line
▼ Stop systems other than the above
Conforming character] Hazure, Bell, Replay, Chance, or CB
It is OK to hit the middle and right reels appropriately.
Middle row [REPLAY, REPLAY, BEL]=Chance
CB
Chance
*After CB, bell or strong Cherryis awarded.
How to hit during ART
▼ When push order navigation occurs Follow the push order navigation and stop the reels.
When ▼Aiming direction occurs
Follow the navigation system and aim at the designated pattern.
▼ Other than the above Digest the data in the normal way of hitting.
AT/ART related
Internal state and mode related
Normal gameplay
There are three normal stages: “Goro Peak”, “Andromeda Island”, and “East Siberia”. Any other stage is an omen or a high probability indication.
When the game is on a high level, the rate of entry into “Kai Shogun Gekitou” is increased by rare small roles.
Microcosm points, which are accumulated when some of the game’s effects occur, are drawn to enter the “Kai Shogun Gekito” when they reach 1,000 pts. The lottery is also held when the specified number of games are played, and the first step is to enter the “Kai Shogun Gekito”.
Suggestions by LCD stage
LCD Stage
Suggestions
Fire Clock Stage
Sign or high probability indication
Twelve Palace Stage
Signs of an omen
Statue of Goddess Stage
Saint RUSH precursor indication
Microcosm Charge
A zone with a high probability of gaining microcosm points, which is drawn mainly when a watermelon is activated.
It lasts from 5 to 15 g, and microcosm points are earned every game during digestion.
There is a possibility of re-entry even if the number of remaining games reaches 0.
Fortitude System
Fortitude points are accumulated when unfavorable situations occur for the player.
The accumulated points are indicated by the Pegasus effect on the right side of the LCD, and when a certain number of points are accumulated, the expectation of entering the Saint RUSH is greatly increased.
Internal state transition rate
The internal state of the system has a low probability and a high probability, which affects the expected level of winning the Kai Shogun fierce battle.
The high level has a 10G guarantee, and a fall-out lottery is held after the game has been extinguished.
Internal state promotion rate
Weak cherry
Set
To high
Setting 1
20.5
Setting 2
21.3
Setting 3
21.7
Setting 4
23.1% (%)
Setting 5
23.1% (%)
Setting 6
25.0
Hazure, Normal Replay, Bell, CB
Set
To high
Common to all settings
0.2
internal state fall rate
Hazure, Normal Replay, Bell, CB
Set
To Low
Common to all settings
9.4% (common to all settings)
Drawing at microcosm point
During normal operation, a lottery for obtaining microcosm points is held depending on the roles that are approved.
When 1,000 pts are reached, the player is notified via an omen of up to 36 Gs, depending on the mode in which he/she is staying.
Microcosm points are displayed in the lower right corner of the LCD, and the extra 1000 pts are carried over to the next round.
Drawing of lots for fierce battle of Kai Shogun when 1000 pt. is reached
Setup
Normal mode Preparation mode
SP mode
Setting 1
18.6% (18.6% of the total)
50.0% (1.0)
Setting 2
19.9
Setting 3
20.2
Setting 4
22.4% (%)
Setting 5
21.8
Setting 6
24.5% of the total
Microcosm point draw by flag (normal)
Number of pts.
Hazure
Normal Replay
10pt
1.7% 1.7
22.0% (1.7%)
20pt
0.4
0.4
30pt
0.4
0.4
50pt
The “+” mark is a symbol for the “+” mark.
50pt
100pt
The “+” mark is a symbol indicating a “+” or “-” mark.
100pt
Number of pts.
Bell CB
Weak Cherry Watermelon
10pt
22.4% – 10.0
The number of respondents who answered “yes” to the question “what are you looking for?
20pt
0.4% 0.4
78.8% (0.4%)
30pt
10.4% – 10.4% – 10.4% – 10.4% – 10.4
10.4
50pt
0.4% 0.4
6.6% (0.6%)
100pt
4.2% – 4.2% – 4.2% – 4.2% – 4.2% – 4.2
4.2
Lottery for transition to microcosm state
During normal operation, there is a microcosm state (mode) that affects the “microcosm charge” entry. There are three types of microcosm states: “Low,” “High Short,” and “High Long.
The state promotion lottery is held at the end of Microcosm Charge or Kai Shogun Fierce Battle, and the state fall lottery is held when Hazure, replay, bell, or CB is hit.
When the machine is at low probability, the Microcosm Charge is drawn when a watermelon hits, and when the machine is at high probability, the Microcosm Charge is drawn for all roles.
Lottery for state promotion at the end of microcosm charge
When staying in low
Transition Destination
Transition Rate
To low
84.38% of the time
To high short
14.84% of
To high long
0.78% of the time
When high short stay
Transition Destination
Transition Rate
To high short
87.50
To high long
12.50
When staying high and long
Transition Destination
Transition Rate
To high long
100% of the time
Lottery for state promotion at the end of Kai Shogun fierce battle
When staying in low
Transition Destination
Transition Rate
To low
87.50
To high short
11.72% of
To high long
0.78% of the time
When high short stay
Transition Destination
Transition Rate
To high short
93.75% of the time
To high long
6.25% of the total
When staying high and long
Transition Destination
Transition Rate
To high long
100% of the time
Drawing of state fall when Hazure, Replay, Bell, or CB is established
When staying in low
Transition Destination
Transition Rate
To low
100
When high short stay
Transition Destination
Transition Rate
To low
9.38% of the total
To high short
90.62% of the time
When staying high and long
Transition Destination
Transition Rate
To low
0.78% (0.78%)
To high short
3.13% (3.13%)
To high long
96.09% of the time
Lottery for Microcosm Charge
During normal operation, the Microcosm Charge Lottery is held according to the roles and microcosm status.
Microcosm charge winning rate
Flag
When staying low
When staying short or long on high
Watermelon
36.7% Watermelon
36.7% Watermelon
Other minor roles
Other small roles
6.3% of the total
Microcosm Charge Actual Appearance Rate
Set
real probability
Setting 1
1/190
Setting 2
1/187
Setting 3
1/185
Setting 4
1/182
Setting 5
1/179
Setting 6
1/177
Lottery during microcosm charge
During the Microcosm Charge, a lottery for obtaining microcosm points is held depending on the roles in the game.
Points earned during the Microcosm Charge are basically drawn according to the roles played, but if the points earned show a specific number, it is an indication of the setting (456 pts. for setting 4 or higher, and 666 pts. for setting 6).
Microcosm Charge Continuation Game Number Distribution
Number of games
Assignment
5G
87.5% (1)
10G
10.9% (10.9%)
15G
1.6% (1.6%)
Microcosm point draw by flag (Microcosm charging in progress)
Number of pts.
Hazure
Normal Replay
20pt
86.7% (1)
36.1% (%)
30pt
4.2% 4.2
33.2% (33.2%)
50pt
4.2% 4.2
20.8% (20.8%)
100pt
4.2% (4.2%)
8.3% (1)
200pt
0.4% 0.4
0.8% 0.8
300pt
0.4% 0.4
0.4% 0.4
500 pts
500 pts.
500pt
700pt
0.4
0.4
Number of pts.
Bell CB
Weak Cherry Watermelon
20pt
36.1% -1.5
The number of respondents who answered “yes” to “no” to the question “What are you looking for?
30pt
33.2
The number of respondents who answered “yes” to the question “what is the best way to get a job?
The number of respondents who answered “yes” to the question “what are you looking for?
100pt
8.3% (1.0)
74.3% (%)
200pt
0.8% (0.8)% (0.8)
18.7% (18.7%)
300pt
0.4% 0.4
6.2% (0.4%)
500pt
0.4% 0.4
0.4% 0.4
700pt
0.4
0.4
Number of pts.
Strong Cherry Chance pt.
20pt
long vowel mark (usually only used in katakana)
30pt
long vowel mark (esp. in katakana)
50pt
long vowel mark (usually only used in katakana)
100pt
long vowel mark (usually only used in katakana)
200pt
90.9% (in the case of the first half of the previous fiscal year)
300pt
8.3% (1)
500pt
0.4
700pt
0.4
Mode Details
During normal operation, there are three different modes that control the number of games required to win the Kai Shogun Gekitou.
The number of ceiling games varies depending on the mode.
When the number of games with an odd number of hundredths, there is a chance to win the Kai Shogun fierce battle. If the number of games is even, you can expect to stay in the upper mode.
Mode is subject to a transition lottery when the Kai Shogun is defeated (including battles at the end of RUSH).
Mode
Overview
usual
Basic mode. Maximum ceiling game number is 999G. 577-640G is the zone where you can expect to win the bonus. There is a possibility of winning at other times as well, but the expectation is low.
Preparation
The next SP mode is the most likely to be shifted to. The maximum number of ceiling games is 999G. The higher the setting, the more likely the mode is to be shifted, but the more SP mode is shifted without preparation, the higher the setting can be expected.
SP
A mode in which a direct hit to Saint RUSH is favored. The maximum number of ceiling games is 536G. Even setting is easy to shift to SP, but it is difficult to loop. Odd number setting is less likely to shift to SP, but more likely to loop (75% loop is concentrated).
Number of games in which an omen occurs by mode
The omen (including fakes) caused by the specified number of games basically occurs in the first half of the zone.
Also, when the setting is changed, the last two digits tend to shift to the precursor stage “Twelve Palace” around 20G.
By mode of stay during normal time Occurrence rate of omens (including fakes)
Number of Games
Normal
Preparation
SP
1-99G
3.1% (3.1%)
12.5% (1.5)
75.0% (1)
100-199G
90.6% (%)
25.0% (25.0% of the total)
200-299G
3.1% (3.1%)
90.6% (3.1%)
300-399G
90.6% (1.0)
25.0% (25.0% of the total)
400~499G
3.1% (3.1%)
90.6% (3.1%)
500~599G
100% (%)
25.0% (25.0% of the total)
0.5 to 599G
600-699G
3.1% (3.1%)
100% (%)
700~799G
90.6% (%)
25.0% (25.0% of the total)
800~899G
3.1% (3.1%)
90.6% (3.1%)
900~999G
3.1% (3.1%)
25.0% (25.0% of the total)
Prescribed number of games by mode
When staying in Normal mode, higher and even settings are basically favored.
If the specified number of games is reached with an even number of 100ths, the possibility of Preparation Mode or higher increases.
During normal operation and during ART, fortitude points are accumulated through multiple triggers, such as non-hitting the fire clock when it is re-lit, being hampered between ARTs, and losing the first battle.
The amount of points accumulated is indicated by the Pegasus effect on the right side of the LCD, etc. When the maximum (50 pt.) is reached, the next time the player wins the Kaijo Gekitou, the player is assured of winning the Saint RUSH.
When activated, all upper round indications in the Kai Shogun Gekijo will be “Continued”.
Details on earning Fortitude Points
Opportunity
Expected gain
Points earned
No winners in 2 fire-clock re-lights (3 times in total)
Expectation small
0-49pt
No winners in 3 re-lighting of the fire clock (4 times in total)
High Expectation
0-49pt
No winners in 4 fire clock re-lights (total 5 times)
Winning Concentration
1-49pt
First battle lost in Kai Shogun fierce battle
Gain probability of winning
1-49pt
Winning the Kai Shogun’s fierce battle at 900G or more during normal time
Winning probability
1 to 49pt
Non-elected for the Kai Shogun Fierce Battle with 1,000 microcosm points
Acquisition is likely to be
1 to 5pt
When setting is changed
43% of the time
30 pt. or more
Distribution of fortitude points when setting is changed
When the setting is changed, the fortitude points are reset and newly allocated.
When the setting is changed Fortitude point distribution
Points earned
distribution
0pt
14.06% (0.0)
5pt
14.06% (%)
10pt
14.06% (14.06%)
20pt
14.06% (%)
30pt
14.06% (14.06%)
40pt
14.06% (%)
45pt
14.06% (14.06%)
49pt
1.56% (1.56%)
Direction for obtaining fortitude points
The performance for obtaining fortitude points suggests the number of points earned in the game in question.
Indication of the direction to obtain fortitude points
Direction
Suggestion of Points Earned
small
1pt or more
Medium
5 pt. or more
stand
40 pt. or more
Pegasus reaction performance
The Pegasus Reaction direction suggests the total number of points earned by the amount of ripples (aura).
Pegasus reaction direction suggestion
Direction
Accumulated point suggestion
Less than
Total 40 pt. or more
Medium
Cumulative 45 pt. or more
more than 50 pts
Cumulative 50 pt. or more
Pegasus reaction performance occurrence rate
Direction
Cumulative 40pt or more
Cumulative 45pt or more
Cumulative total 50 pt. or more
Small
1/1139.6
1/1424.5
1/1424.5
middle
Celsius
1/814.0
1/1424.5
many
many
1,569.8
1/569.8
Pegasus reaction direction sorting when fortitude points are earned
Direction
Cumulative 40pt or more
Cumulative 45pt or more
Cumulative total 50 pt. or more
Small
50.0% Less
16.6% Less
12.5% Less
middle
Middle
50.0% (1.0)% (1.0)
12.5% (in the middle)
many
many
50.0% (%)
50.0
No direction
50.0% No direction
33.3% No direction
25.0% No staging
ART-related
ART Outline
General Battle
Each set of ART lasts for 25 g + α, with a net increase of approximately 2.0 cards. 25 g of ART is used to enter a battle with an enemy character.
When an enemy character appears, the expected continuation level is displayed, and if the character is not defeated, ART continues.
During the digestion, a continuation stock is drawn according to the applicable role, and if the player retains the stock, the game will be continued.
As indicated at the top of the screen, the ART “Saint RUSH” will be entered if the player passes through a battle with an enemy character up to three times.
The game ends when the player loses the battle, at which time a lottery is held to increase the continuation rate of the next “Kai Shogun Gekitou” game.
There are five continuation rates: 50%, 60%, 70%, 80%, and 99%, and the increased rate does not fall until the Saint Rush is entered.
Saint RUSH
ART with a net increase of approximately 2.0 cards and an average initial game count of over 200 G. The initial game count is determined by the awakening that occurs at the start of the game.
During Saint RUSH, a draw is made to increase the number of Gs. In addition, a special zone is drawn for both rare small roles and when the specified number of games have been played.
The level of the omen expectation is indicated by the LCD stage, and when Ikki’s Hotsubasa Tensho performance occurs, the level of the main omen expectation is high.
When Saint RUSH ends, “Kai Shogun Gekitou” is re-entered, so there is a possibility of winning a pull-back.
Saint Attack
This is a direction that occurs in some cases when a player is awarded a multiplier. The degree of expectation of the increase is indicated by the appearance of the saint.
When Seiya appears, it is likely to be 100G or more, and when Ikki appears, it is likely to be 200G or more.
If a golden saint appears in the Saint Attack, the player enters the multiplier zone.
About the Levels of the Sea Shogun’s Fierce Battle
During normal operation, there are five levels that affect the Saint RUSH expectation when winning the Kai Shogun Fierce Battle. The continuation rate during the Kai Shogun Rush differs depending on the level.
Characters are assigned according to their level. When a character appears, “Battle Continuation Rate 0% OVER” is displayed, which is the minimum continuation rate.
Kai Shogun Fierce Battle Continuation Rate by Level
Levels
Outline
Level 1
Battle continuation rate 50%.
Level 2
Battle continuation rate 60
Level 3
Battle continuation rate 70%.
Level 4
Battle continuation rate 80
Level 5
Battle continuation rate 100%.
Sorting of opponents by level
level
Sorrento
Krishna
Level 1
39.8% Level 2
30.0% Level 2
Level 2
25.0% Level 3
26.4% Level 3
Level 3
14.1% Level 4
15.8% Level 3
Level 4
8.4% Level 5
8.4% Level 5
Level 5
9.2% Level 5
9.2% Level 5
Level
Isaac
Bayan
Level 1
17.6% Level 2
12.6% Level 2
Level 2
28.6% Level 3
20.0% Level 3
Level 3
20.0% Level 4
24.2% Level 3
Level 4
15.4% Level 5
17.5% Level 5
Level 5
12.5% Level 6
13.3% Level 4
Level
Io
Canon
Level 1
-Level 2
-
Level 2
-Level 3
-
Level 3
25.9% -1.5
-25.9
Level 4
28.7% Level 5
21.6% Level 3
Level 5
28.4% Level 6
27.4% Level 4
Lottery for shifting the level of Kai Shogun fierce battles
The level of the Kai Shogun Gekitou is drawn at “when the Kai Shogun Gekitou is defeated,” “when the Saint RUSH ends,” and “when the setting is changed.
The level shift at the time of defeat in an Umishogun fierce battle is a promotion lottery, and there is no shift to a lower level.
Level transition when losing a battle of Kai Shogun
When staying at level 1
Setup
Level 1
Level 2
Setting 1
70.36% (29.55%)
29.55% (setting 2)
Setting 2
68.39% (2)
31.31% (%)
Setting 3
67.30% (32.42%)
32.42% (in the case of the setting 2)
Setting 4
63.19% (%)
36.13% (%)
Setting 5
61.90% (37.64%)
37.64% (setting 5)
Setting 6
55.52% (setting of the “setting 6”)
43.54% (setting 6)
Setup
Level 3
Level 4
Setting 1
0.03% (0.03%)
0.03% (0.03%)
Setting 2
0.11% 0.11
0.10% (0.10%)
Setting 3
0.09% (0.09%)
0.10% (0.10%)
Setting 4
0.22% (0.22%)
0.22% (0.22%)
Setting 5
0.15% (0.15%)
0.14% (0.14%)
Setting 6
0.31% (0.31%)
0.31% (0.31%)
Setup
Level 5
Setting 1
0.03% (0.03%)
Level of setting 2
0.10%
Level of setting 3
0.10%
Setting 4
0.24% (0.24%)
Setting 5
0.16% (0.16% of the total)
Setting 6
0.32% (0.32%)
When staying at level 2
Setup
Level 2
Level 3
Setting 1
85.95% (13.94%)
13.94% (1)
Setting 2
85.62% (14.17%)
14.17% (%)
Setting 3
83.35% (%)
16.355
Setting 4
82.76% (16.78%)
16.78% (setting 3)
Setting 5
78.82% (20.72%)
20.72% (20.72%)
Setting 6
78.94% (20.46%)
20.46% (%)
Setup
Level 4
Level 5
Setting 1
0.05% (0.05%)
0.06% (0.06%)
Setting 2
0.10% (0.10%)
0.10% (0.10%)
Setting 3
0.16% (0.16%)
0.14% (0.14%)
Setting 4
0.23% (0.23%)
0.23% (0.23%)
Setting 5
0.22% (0.22%)
0.24% (0.24%)
Setting 6
0.30% (0.31%)
0.31% (0.31%)
When staying at level 3
Setup
Level 3
Level 4
Setting 1
95.25% (4.66%)
4.66% (4.66%)
Setting 2
95.50% (4.40%)
4.40% (4.40%)
Setting 3
92.72% (7.05%)
7.05% (7.05%)
Setting 4
93.75% (6.00%)
6.00% (6.00%)
Setting 5
89.82% Setting 5
9.87% (9.87%)
Setting 6
91.46% (8.22%)
8.22% (setting of the setting 6)
Setup
Level 5
Level of setting 1
0.10%
Setting 2
0.11% (0.11%)
Setting 3
0.23% (0.23%)
Setting 4
0.25% (0.25%)
Setting 5
0.31% (0.31%)
Setting 6
0.32% (0.32%)
When staying at level 4
Setup
Level 4
Level 5
Setting 1
97.36% (2.64%)
2.64% (2.64%)
Setting 2
98.93% (1.07%)
1.07% (1.07%)
Setting 3
96.06% (3.94%)
3.94% (3.94%)
Setting 4
98.13% (1.87%)
1.87% (1.87%)
Setting 5
93.86% (6.14%)
6.14% (6.14%)
Setting 6
97.31% (2.69%)
2.69% (2.69%)
Level transfer at the end of Saint RUSH
Setup
Level 1
Level 2
Setting 1
93.14% (2.99%)
2.99% (2.99%)
Setting 2
91.43% (4.60%)
4.60% (4.60%)
Setting 3
86.84% (6.81%)
6.81% (6.81%)
Setting 4
84.10% (%)
9.21% (9.21%)
Setting 5
78.02% (11.13%)
11.13% (11.13%)
Setting 6
75.37% (setting of the “setting 6”)
13.58% (%)
Setup
Level 3
Level 4
Setting 1
1.62% (1.15%)
1.15% (1.15%)
Setting 2
1.83% (1.21%)
1.21% (1.21%)
Setting 3
3.02% (3.02%)
1.77% (1.77%)
Setting 4
3.37% (1.95%)
1.95% (1.95%)
Setting 5
5.31% (5.31%)
2.87% (2.87%)
Setting 6
5.60% (2.97%)
2.97% (2.97%)
Setup
Level 5
Setting 1
1.11% (1.11%)
Setting 2
0.92% (0.92%)
Level of setting 3
1.56%
Setting 4
1.37% (1.37%)
Setting 5
2.68% of the total
Setting 6
2.49% (2.49%)
Level distribution at the time of setting change
Setup
Level 1
Level 2
Setting 1
49.22% (25.00%)
25.00% (25.00%)
Level of setting 2
Level of setting 3
Setting 4
47.68% (24.22%)
24.22% (%)
Setting 5
47.30% (24.02%)
24.02% (24.02%)
Setting 6
41.53% (setting of the “setting 6”)
21.09% (setting 6)
Setup
Level 3
Level 4
Setting 1
12.50% (12.50%)
12.50% (Setting 2)
Level of setting 2
Level of setting 3
Setting 4
12.11% (in the case of the first setting)
14.06% (in the case of setting 3)
Setting 5
12.01% (with a setting of 1)
14.45% (setting 5)
Setting 6
10.55% (10.55%)
20.31% (in the case of the setting 6)
Setup
Level 5
Level of setting 1
0.78%
Level of setting 2
Level of setting 3
Setting 4
1.93% (1.93%)
Setting 5
2.22% (2.22%)
Setting 6
6.52% (with a setting of 6.52%)
Level promotion lottery
When the Kai Shogun is defeated, a level promotion lottery is held.
The level does not drop until the player enters the Saint RUSH.
Lottery for level promotion at the time of defeat in a fierce battle of Kai Shogun
At Level 1
Setup
To level 1
Go to level 2
Setting 1
70.36% (29.55%)
29.55% (setting 2)
Setting 2
68.39% (2)
31.31% (%)
Setting 3
67.30% (32.42%)
32.42% (in the case of the setting 2)
Setting 4
63.19% (%)
36.13% (%)
Setting 5
61.90% (37.64%)
37.64% (setting 5)
Setting 6
55.52% (setting of the “setting 6”)
43.54% (setting 6)
Setup
Go to level 3
Go to Level 4
Setting 1
0.03% (0.03%)
0.03% (0.03%)
Setting 2
0.11% 0.11
0.10% (0.10%)
Setting 3
0.09% (0.09%)
0.10% (0.10%)
Setting 4
0.22% (0.22%)
0.22% (0.22%)
Setting 5
0.15% (0.15%)
0.14% (0.14%)
Setting 6
0.31% (0.31%)
0.31% (0.31%)
Setup
To Level 5
Setting 1
0.03% (0.03%)
Level of setting 2
0.10%
Level of setting 3
0.10%
Setting 4
0.24% (0.24%)
Setting 5
0.16% (0.16%)
Setting 6
0.32% (0.32%)
At Level 2
Setup
Go to level 2
Go to Level 3
Setting 1
85.95% (13.94%)
13.94% (1)
Setting 2
85.62% (14.17%)
14.17% (%)
Setting 3
83.35% (16.35%)
16.35% (16.35%)
Setting 4
82.76% (16.78%)
16.78% (setting 3)
Setting 5
78.82% (20.72%)
20.72% (20.72%)
Setting 6
78.94% (20.46%)
20.46% (%)
Setup
Go to level 4
Go to Level 5
Setting 1
0.05% (0.05%)
0.06% (0.06%)
Setting 2
0.10% (0.10%)
0.10% (0.10%)
Setting 3
0.16% (0.16%)
0.14% (0.14%)
Setting 4
0.23% (0.23%)
0.23% (0.23%)
Setting 5
0.22% (0.22%)
0.24% (0.24%)
Setting 6
0.30% (0.31%)
0.31% (0.31%)
At Level 3
Setup
Go to level 3
Go to Level 4
Setting 1
95.25% (4.66%)
4.66% (4.66%)
Setting 2
95.50% (4.40%)
4.40% (4.40%)
Setting 3
92.72% (7.05%)
7.05% (7.05%)
Setting 4
93.75% (6.00%)
6.00% (6.00%)
Setting 5
89.82% Setting 5
9.87% (9.87%)
Setting 6
91.46% (8.22%)
8.22% (8.22%)
Setup
To Level 5
Level of setting 1
0.10%
Setting 2
0.11% (0.11%)
Setting 3
0.23% (0.23%)
Setting 4
0.25% (0.25%)
Setting 5
0.31% (0.31%)
Setting 6
0.32% (0.32%)
At level 4
Setup
Go to level 4
Go to Level 5
Setting 1
97.36% (2.64%)
2.64% (2.64%)
Setting 2
98.93% (1.07%)
1.07% (1.07%)
Setting 3
96.06% (3.94%)
3.94% (3.94%)
Setting 4
98.13% (1.87%)
1.87% (1.87%)
Setting 5
93.86% (6.14%)
6.14% (6.14%)
Setting 6
97.31% (2.69%)
2.69% (2.69%)
Percentage of winners of Kai Shogun’s fierce battles
When a minor role is played, a lottery is drawn to enter the Kai Shogun Gekijo according to the internal state of the machine.
When 1,000 cosmo points are reached, a raging battle of Kai Shoguns is also drawn.
When 999G is reached during normal operation, the ceiling is reached and the machine is likely to enter into the Kai Shogun battle (the ceiling is 536G when the machine is in SP mode).
Winning rate of Kai Shogun’s fierce battle (when a minor role is played)
at low level (e.g. cell phone)
Set
Chance
Strong Cherry
Setting 1
2.34% (2.34%)
9.53% (2.34%)
Setting 2
9.72% of the total
Setting 3
9.96% of the total
Setting 4
10.23% (with a setting of 1.0)
Setting 5
10.63% of the total
Setting 6
11.08% of the total
high probability period
Setting
Weak Cherry
Chance Strong Cherry
Common to all settings
0.78% (0.78% of the total)
50.0
Drawing of lots for Kai Shogun fierce battle when reaching 1000 pt. of cosmo points
Set
winning percentage
Setting 1
18.6% of the total
Setting 2
19.9
Setting 3
20.2
Setting 4
22.4% (%)
Setting 5
21.8
Setting 6
24.5% of the total
Number of games of omen at the time of winning the Kai Shogun Gekitou
Number of precursor games
classification
1-4G
0.78% (0.78%)
5-8G
0.78% (0.78%)
9-12G
3.13% (3.13%)
13-16G
0.78% (0.78%)
17-20G
6.25% (6.25%)
21-24G
0.78% (0.78%)
25-28G
3.13% (3.13%)
29-32G
9.38% of the total
33-36G
75.00% of the total
Lottery during preparation for Kai Shogun fierce battle
During the Kai Shogun Gekitou preparation, a continuation stock drawing is performed depending on the role in which the game is played.
When selected, the “Continue” symbol appears to announce the winning of the prize.
Drawing of continuation stock during preparation for Kai Shogun fierce battle by flag
Flag
Winning rate
Chance
12.5% of the time
Chance Cherry
100%
*All other than the above are under investigation.
Lottery during the first half of the Kai Shogun fierce battle part
During the first half of the Kai Shogun battle, a continuation stock drawing is performed according to the roles that are in play.
When selected, the “Continue” symbol appears to announce the winning of the prize.
Drawing of Relay Stocks for the First Half of Kai Shogun’s Fierce Battle by Flag
Flag
Winning rate
Chance
12.5% of the time
Chance Cherry
100%
*All other than the above are under investigation.
Round Distribution for Kai Shogun Fierce Battles
The Kai Shogun Gekijo basically consists of three rounds, but may have one or two rounds. If 1 or 2 rounds are selected, the rounds to the Saint RUSH are concentrated on breaking through once that round is completed.
rounding
Rounds
Common to all settings
1 round
0.8% of the total
2 rounds
0.8% (0.8%)
3 rounds
98.4% of the total
Saint RUSH direct hit lottery
During normal operation, a direct hit draw for Saint RUSH is performed for all roles (including Hazurare) depending on the mode of stay.
Middle Cherry・When reachable role appears, Saint RUSH direct hit win is concentrated regardless of the mode.
Saint RUSH direct hit lottery (when a Reach role or middle Cherryis reached)
Flag
Winning rate
Reach role Middle Cherry
100% (of the time)
Saint RUSH direct hit lottery (except when a Reach role or middle Cherryis reached)
Setup
Normal mode Preparation mode
SP mode
Setting 1
1/18894.5
1/409.6
Setting 2
1/19839.5
Setting 3
1/10652.4
Setting 4
1/10072.4
Setting 5
1/4638.1
Setting 6
1/4257.5
Number of games of precursor for direct hit to Saint RUSH
Number of precursor games
classification
1-4G
1.56% (1.56%)
5-8G
1.56% (1.56%)
9-12G
6.25% (6.25%)
13-16G
1.56% (1.56%)
17-20G
12.50% (1.5)
21-24G
6.25% (6.25%)
25-28G
6.25% (6.25%)
29-32G
31.25% (in the case of the
33-36G
32.81% (in the range of 1.0 to 3.0)
Drawing of add-on during Saint RUSH
During Saint RUSH, all roles draw a draw to add more Gs or more sets.
Winning rate of add-on during ART
Flag
Number of Gs.
Sets
Hazle
99.22% (0.78%)
0.78% (0.78%)
Replay
0.02% -0.02
-0.02
BAR or 7
0.02% of the time
0.05% of the time
BAR or 7 aligned (Fake)
0.01% (Fake)
0.01% (Fake)
Bell CB
0.01% -0.01
-0.01
Weak Cherry
19.98% Weak
0.02% (0.02%)
Strength Cherry
100 % -100
-100
Middle Cherry Reach role
99.22% (0.78%)
0.78% (0.78%)
Watermelon
3.13%
-3.13
Chance
100% -100
-100
Sorting when G-multiplier is selected
Number of G
Hazle
Replay
+10G
-10G
57.14% (-)
+100G
96.85% +100G
28.57% (+100G)
+300G
3.15% (3.15%)
14.29% (3.15%)
Number of G
BAR or 7
BAR or 7 on (Fake)
+50G
100% -100
-100
+100G
-100G
66.67% (-)
+300G
-33.33% +33.33% +33.33% -33.33
33.33% (33.33%)
Number of G
Bell/CB
Watermelon
+100G
66.67% +100G
75.00% (+100G)
+300G
33.33% +300G
25.00% (+25.00%)
Number of G
Weak Cherry
Strong Cherry
+10G
89.17% -10.5
-1.5G
+20G
7.82% +20G
75.00% (7.82%)
+30G
1.47% (1.47%)
15.00% (1.00%)
+50G
1.47% (1.47%)
7.90% (1.47%)
+100G
0.05% +0.05
2.00% (0.00%)
+300G
0.03% 0.03
0.10% 0.10
Number of Gs.
Middle Cherry Reach role
Chance role
+10G
-10G
94.53% (-)
+20G
-20G
-
+30G
-30G
-
+50G
-3.13% +3.13% +3.13% +3.13
3.13% (3.13%)
+100G
87.40% +1.95% +1.95% +1.95
1.95% (1.95%)
+300G
12.60% (0.39%)
0.39% (0.39%)
About the Saint Bonus
During Saint RUSH, cut-ins occur in some cases when a 7-aligned replay is made.
If a 7 is aligned when the cut-in occurs, the player enters the Saint Bonus (pseudo-bonus).
During the Saint Bonus, the drawing for Saint Attack is performed according to the roles that have been approved.
Setting
Saint Bonus Appearance Rate
Common to all settings
1/5939.2
Specialized zone related
Specialized Zone Overview
Tenma Awakening / Goddess Awakening
A zone that determines the initial number of games that lasts 10 G + α and is entered at the start of Saint RUSH.
Each game draws an additional gain, and if a cut-in occurs and the pattern is aligned with the Tenma Awakening, the gain is 50 G or more; if the pattern is aligned with the Goddess Awakening, the gain is 100 G or more.
If Genshiken Freeze occurs during Awakening, a three-digit or more increase in the number of games is assured. The average number of games of ride is approximately 200 G. The average number of games of ride for Goddess Awakening is approximately 400 G.
Gold vs.
A special zone that is entered during ART and lasts for 7 g per set.
The Golden Saint and the Sea Shogun selected have their own characteristics, and a victory by the Golden Saint results in the winning of the game plus the continuation of the battle.
There are three types of add-on types for the golden saints, and the expected level of add-on changes depending on the character.
There are six sea generals that appear in the game, and each character indicates the expected level of continuity.
When Kanon appears, there is a high expectation of continuity.
There is a possibility that a chase may occur when the game continues in a specific set, or when a rare minor role is played during digestion.
When the seventh and ninth sets are won, the follow-up ride is concentrated.
A long press of the fire clock button is a great chance to add a large amount of additional money.
Expectation level of add-on by character
Expectation
Speed
Balance
Power
Turbulence
low
Milo
Aphrodite
Aldebaran
Death mask
↓↓
Aeolian
Camus
Shula
High
Mou
Shaka
Saga
*Saga, Muu, and Shaka have an average of 350+ games on top.
Characteristics by Type
Continuation Expectation
Type
Characteristics
Low
Power
20G or more on top of the continuous
Medium
Balance
Between power and speed
High
Speed
Almost 10G of upspeed at continuation
low
Rippling
100G concentration except for the 1st to 3rd palace of the fire clock.
Thousand Days War (starting with the Manchurian Incident in 1931 and ending with the Japanese surrender in 1945)
A special add-on zone that is entered during ART.
It is a higher version of the Golden VS Kai Shogun Gekitou, with a much higher continuation rate and add-on performance.
There is a guarantee of a minimum of seven consecutive rides, and the game continues until Poseidon, the Emperor of the Sea, is defeated. The average number of games played is approximately 650G.
Tenma Awakening/Goddess Awakening Details
The “Tenma Awakening” and “Goddess Awakening,” which are entered at the start of Saint Rush, are subject to a lottery when they are entered.
Saint RUSH Entering Classification
Item
divide
Tenma Awakening
99.22% of
Goddess Awakening
0.78% (0.78%)
During Tenma Awakening, a 10 to 300 G multiplier is drawn for each game, and the game ends on a replay after 10 games have been played.
awakening of Tenma
Number of games played during Tenma Awakening
Number of G
REPLAY
Bell CB
+10G
87.50% +10G
62.50% (+10G)
+20G
12.50% +20G
25.00% (+20G)
+30G
-30G
+12.50% – 12.50
Number of G
Watermelon
Weak Cherry
+30G
87.50% +30G
97.66% (+30G)
+100G
10.94% +0.78
0.78% (0.78%)
+200G
0.78% 0.78% 0.78% 0.78% 0.78% 0.78% 0.78
0.78% 0.78% 0.78% 0.78% 0.78
+300G
0.78% 0.78% 0.78% 0.78% 0.78% 0.78% 0.78
0.78% 0.78% 0.78% 0.78% 0.78
Number of G
Strong Cherry
Chance
+50G
75.00% +50G
87.50% (+50G)
+100G
23.44% +10.94% +100G
10.94% +10.94
+200G
0.78% 0.78% 0.78% 0.78% 0.78% 0.78% 0.78
0.78% 0.78% 0.78% 0.78% 0.78
+300G
0.78% 0.78% 0.78% 0.78% 0.78% 0.78% 0.78
0.78% 0.78% 0.78% 0.78% 0.78
Number of G
Hazle
Red 7
+50G
-50G
97.66% – – – – – – – – – – – – – – – – 97.66
+100G
98.44% +0.78
0.78% (0.78%)
+200G
0.78% 0.78% 0.78% 0.78% 0.78% 0.78% 0.78
0.78% 0.78% 0.78% 0.78% 0.78
+300G
0.78% 0.78% 0.78% 0.78% 0.78% 0.78% 0.78
0.78% 0.78% 0.78% 0.78% 0.78
G-number
Middle Cherry・Reach role
+100G
50.00% (50.00%)
+200G
25.00% (25.00%)
+300G
25.00% (25.00%)
Tenma awakening small and medium role probability
Flag
probability
Red 7s
1/21.9
Fake Red 7
1/21.4
awakening of the goddess
During the Goddess Awakening, a 20-300 G multiplier is drawn for each game, depending on the role in the game.
The game ends at 50% of the time when a replay occurs after 10 G is completed. The BAR lineup is guaranteed when the cut-in occurs.
Number of games played during Goddess Awakening
Number of G
REPLAY
Bell CB
+20G
97.66% +20G
87.50% (+20G)
+30G
0.78% (0.78%)
10.94% (0.78%)
+50G
0.78% 0.78% 0.78% 0.78% 0.78% 0.78% 0.78
0.78% 0.78% 0.78% 0.78% 0.78
+100G
0.78% 0.78% 0.78% 0.78% 0.78% 0.78% 0.78
0.78% 0.78
Number of G
Watermelon
Weak Cherry
+50G
87.50% +50G
97.66% (+50G)
+100G
10.94% +0.78
0.78% (0.78%)
+200G
0.78% 0.78% 0.78% 0.78% 0.78% 0.78% 0.78
0.78% 0.78% 0.78% 0.78% 0.78
+300G
0.78% 0.78% 0.78% 0.78% 0.78% 0.78% 0.78
0.78% 0.78% 0.78% 0.78% 0.78
Number of G
Hazure Strong Cherry Chance eyes BAR alignment
Middle Cherry Reach role
+100G
98.44% -100G
-100G
+200G
0.78% -0.78
-0.78
+300G
0.78% (0.78%)
100% (%)
Goddess awakening small and medium role probability
Flag
probability
BAR line
1/21.9
Genshiken Freeze
During Tenma Awakening and Goddess Awakening, Genma-ken Freeze is drawn when a BAR or a 7, a middle Cherryor any small role other than a Reach role is played.
Genma-ken Freeze is controlled by mode, and a mode advancement lottery is held when a BAR or a 7 is aligned.
After promotion, a draw is made for the occurrence of freeze according to the mode, and if the draw is not successful, the mode falls to mode 0.
Number of games added when Genshiken Freeze occurs
Number of G
Assignment
+100G
98.44% (%)
+200G
0.78% (0.78%)
+300G
0.78% (0.78%)
Genma-ken Freeze Drawing by Stay Mode
Mode
Occurrence rate
Mode 0
0.78% (0.78%)
Mode 1
50.00
Mode 2
62.50
Mode 3
75.00% (of the total)
Mode transition rate when a 7 is reached during Tenma Awakening
Destination
When in Mode 0
When staying in Mode 1
To Mode 0
97.66% -1
Mode 0
To Mode 1
0.78% (0.78%)
25.00% (to Mode 2)
To Mode 2
0.78% (0.78%)
50.00% (to Mode 2)
To Mode 3
0.78% (0.78%)
25.00% (to mode 3)
Destination
When in Mode 2
When staying in Mode 3
Go to Mode 0
Go to mode 0.
Go to mode 0.
Go to Mode 1
Go to mode 1.
Go to mode 1.
To Mode 2
25.00% – 25.00
Mode 2
To Mode 3
75.00% (to mode 3)
100% (to Mode 3)
Mode shift rate when BAR is aligned during Goddess Awakening
Destination
When in Mode 0
When staying in Mode 1
To Mode 0
87.50
Mode 0
To Mode 1
10.94% (to mode 1)
25.00% to Mode 2
To Mode 2
0.78% (0.78%)
50.00% (to Mode 2)
To Mode 3
0.78% (0.78%)
25.00% (to mode 3)
Destination
When in Mode 2
When staying in Mode 3
Go to Mode 0
Go to mode 0….
Go to mode 0.
Go to Mode 1
Go to mode 1. – Go to mode 2.
Go to mode 1.
To Mode 2
25.00% – 25.00
Mode 2
To Mode 3
75.00% (to mode 3)
100% (to Mode 3)
Special zone lottery during Saint RUSH
During Saint RUSH, a special zone is drawn when the player wins an add-on or when a cycle is completed during ART. (The maximum cycle is 500G.)
If selected, the game shifts to either Saint Attack, Golden vs. Sea Shogun Fierce Battle, or Thousand-Day War.
By add-on trigger Specialized zone win rate
Flag
probability of being selected (e.g. in a competition)
Hazle
1/9.21
Replay
1/798915.05
BAR or 7
1/512.00
BAR or 7 aligned (Fake)
1/5592405.33
Bell/CB
1/5592405.33
Weak Cherry
1/2050.38
Strength Cherry
1.3.37
Middle Cherry Reach role
1/1.01
Watermelon
1/13107.20
Chance
1/4.31
When a special zone is won Distribution of benefits by add-on trigger
Benefit
Hazure
Replay
Saint Attack
15.0% (15.0%)
5.3% (5.3%)
Golden vs. Sea Shogun Fierce Battle
48.4% (%)
36.3% (%)
Thousand-Day War
36.6% (%)
58.5% (%)
Benefit
BAR or 7
BAR or 7 on (fake)
Saint Attack
55.4% (%)
36.0% (%)
Golden vs. Sea Shogun Fierce Battle
44.4% (%)
58.5% (%)
Thousand Day War
0.2% (0.2%)
5.5% (0.5%)
Benefit
Bell, CB
Weak Cherry
Saint Attack
36.0% (%)
19.0% (19.0%)
Golden vs. Sea Shogun Fierce Battle
58.5% (58.5%)
53.2% (%)
Thousand-Day War
5.5% (5.5%)
27.8% (%)
Benefit
Strong Cherry
Middle Cherry Reach role
Saint Attack
56.5% (56.4%)
56.4% (%)
Golden vs. Sea Shogun Fierce Battle
40.8% (%)
43.4% (%)
Thousand-Day War
2.7% (0.1%)
0.1% 0.1
Benefit
Watermelon
Chance
Saint Attack
19.0% (19.0%)
68.8% (%)
Golden vs. Sea Shogun Fierce Battle
53.2% (30.7%)
30.7% (%)
Thousand-Day War
27.8% (0.5%)
0.5% (0.5%)
Actual special zone win rate
Specialized zone
Probability of winning
Saint Attack
1/377.9
Golden VS Kai Shogun Fierce Battle
1/711.6
Thousand Day War
1/31303.2
Saint Attack Details
A 1G complete add-on special zone.
Depending on the character that appears, the performance of the add-on changes.
Details by character for Saint Attack.
Character
Selection rate
Average number of games played
Instant
55.5%.
+42.6G
Glacier
29.1% (%)
+56.3G
Shilong
14.6% (in the case of a single dragon)
+69.7G
1.0
0.2% (0.2%)
+300.0G
Seiya
0.7% (0.7%)
+237.1G
Gold vs. Sea Generals Fierce Battle / Thousand-Day War Details
▼ Character-specific add-on performance during the Golden vs.
Details by character during the Golden vs.
Character
Minimum Upper Limit
Average add-on
Average number of consecutive runs
Guaranteed number of consecutive runs
Milo.
+10G
+56.7G
5.5 series
2 times
Aeolian.
+158.1 g
11.1 series
2 times
Mou.
+380.4G
18.6 series
1 time
Aphrodite.
+58.3 g
5.2 consecutive
2 times
Camus.
+161.2g
9.7 series
2 times
Shaka.
+398.4 g
16.3 series
2 times
Aldebaran
+20G
+85.1G
3.9 series
1 time
Shura.
+167.5g
6.7 series
2 times
Saga.
+527.2g
13.6 series
4 times
Death Mask
+10G
+46.7G
3.8 series
2 times
Thousand Day War
+30G
+651.3G
15.9 series
7 times
Character sorting during the Golden vs.
Character
classification
Miro
24.3% (%)
Aeolian
6.0% (6.0%)
Mou
0.7% (0.7%)
Aphrodite
24.3% (%)
Camus
6.1% (%)
Shaka
0.7% (0.7%)
Aldebaran
11.3% (%)
Shura
6.1% (%)
Saga
0.4% (0.4%)
Death mask
20.1% (20.1%)
▼Top-up during the chase by character during the Golden VS Kai Shogun battle.
The fire-clock element is divided into 12 sections, which advance one by one during the continuation.
Each of them has a corresponding character, and if it can be continued at the corresponding point, there is an expectation that a follow-up attack will occur.
The seventh and ninth series will be the most concentrated in the chase, and after the twelfth series, it will start from 1 again.
Chance character at continuation
Number of Continuations
Character
1st series
Mou.
2nd series
Aldebaran
3rd in a row
Saga
4th in a row
death mask
5th in a row
Aeolian
Sixth in a row
Shaka.
Seventh in a row
All characters
8th in a row
Milo.
9th series
All characters
10th series
Shula.
11th series
Camus
Twelfth in a row
Aphrodite.
Details of the chase by character during the Golden vs.
waza-arrangement rules
Character
Normal Attacks
Special Moves
Miro
98.27% (1.73%)
1.73% (1.73%)
Aeolian
98.07% (1.93%)
1.93% (1.93%)
Mou
91.17% (1)
8.83% (8.83%)
Aphrodite
98.32% (1.68%)
1.68% (1.68%)
Camus
98.27% (1.73%)
1.73% (1.73%)
Shaka
93.50% (6.50%)
6.50% (6.50%)
Aldebaran
98.68% (1.32%)
1.32% (1.32%)
Shura
98.37% Shura
1.63% (1.63%)
Saga
92.47% (7.53%)
7.53% (7.53%)
Death mask
91.43% (8.57%)
8.57% (8.57%)
Average number of games played
Character
Normal Attacks
Special Moves
Milo.
+18.8G
+240.9G
Aeolian.
+20.2G
+224.8G
Mou.
+25.1G
+235.0G
Aphrodite.
+19.1G
+239.4G
Camus.
+20.9G
+235.9G
Shaka.
+24.3G
+236.4G
Aldebaran.
+16.3G
+227.1G
Shura.
+20.7G
+243.7G
Saga.
+25.1G
+244.0G
Death Mask.
+100.6G
+223.1G
Details of the chase during the Thousand Days War
Technique name
Sorting
Average number of games
Arrow of Sagittarius
93.3% (of the total)
+23.8G
Meteor Fist Strike
4.5% (4.5%)
+226.3G
Comet Fist Strike
2.3% (2.3%)
+413.9G
During the Golden vs. Sea Shogun fierce battle, the attack of the Golden Saint is a sure sign of continuation or higher.
If a character other than the power type performs a special move, it is likely to gain 30 G or more or to be followed by a follow-up attack.
If a power-type character performs a special move, it is likely to gain 50 G or more or to be followed by a chase.
There are also combinations of characters that are more likely to continue.
Aldebaran VS Sorrento
Aeolian VS Bayan
Milo VS Io
Shra VS Krishna
Camus VS Isaac
Performance
Level suggestion of Kai Shogun’s fierce battle
Continuation Rate Suggestions for Kai Shogun Gekitou
Ordinary mode
Direction
Implication
Microcosm Vision Poseidon’s Pole
Battle continuation rate of 60% (Level 2) or more
Special flash occurs when the bell is awarded.
In the midst of a fierce battle
Opponent Character Io
Battle continuation rate 70% (level 3) or higher
Character to battle: Kanon
Battle continuation rate 80% (level 4) or higher
Continuation rate of battle entry screen
Continuation rate is higher than the displayed rate.
End screen of Kai Shogun battle, Kanon is imprisoned.
Next Battle Continuation Rate 80% (Level 4) or higher
At the end of Kai Shogun’s fierce battle
When fire clock button is pushed Green
Battle continuation rate of 70% (Level 3) or higher
Red when fire clock button is pushed
Battle continuation rate 80% (level 4) or higher
*Canon imprisonment is only without resurrection.
At the end of the Kai Shogun fierce battle, color sorting of the fire clock button PUSH by level
Button color
Level 1
Level 2
White
55% White
20% White
Blue
30% Blue
30% Blue
Yellow
15% Yellow
50% Yellow
green
Green
green
Red
red
red
Button color
Level 3
Level 4
White
10% White
3% White
Blue
10% (%)
7% (%)
Yellow
30% Yellow
15% Yellow
Green
50% Green
25% Green
Red
Red
50% (50%)
Kai Shogun fierce battle round start screen
There are a total of 17 types of screens for the start of the Kai Shogun Gekitou round, and each screen may indicate the expected level of continuation or the setting.
Suggested elements for each starting screen
Start Screen
Suggested Elements
Sorrento
None in particular
Krishna
Even setting suggested
Isaacs.
Odd number setting indication
Io.
Odd number setting indication
Bayan.
Even number and high setting indication
Instantaneous
Even number is indicated and expected to continue
Glacier
Odd number is indicated and expected to continue.
Purple Dragon
Setting 2 or higher Suggests a higher setting and higher expectation of continuity.
Cannon
Setting 5 or higher
Seiya (blue)
Continuation expectation is increased.
Seiya (red)
Concentration of continuation
Ikki
VS Casa Concentration (Saint RUSH Concentration)
Casa
VS Casa concentrate (Saint RUSH concentrate)
Shaina.
likely to be resurrected
Thetis
Continuation Concentration
Saori
Saint RUSH concentration
Poseidon
Saint RUSH concentration
At the start of the Kai Shogun fierce battle round screen selection rate
Setup
Sorrento
Krishna
Setting 1
32.73% (10.33%)
10.33% (setting 2)
Setting 2
37.84% (13.76%)
13.76% (in the case of the setting 1)
Setting 3
36.42% (7.18%)
7.18% (7.18%)
Setting 4
37.66% (13.69%)
13.69% (in the case of setting 4)
Setting 5
33.73% (6.85%)
6.85% (6.85%)
Setting 6
25.61% (setting of the “setting 6”)
13.66% (setting of the “setting 6”)
Setup
Isaac
Io.
Setting 1
17.22% (8.61%)
8.61% (8.61%)
Setting 2
4.82% (4.82%)
5.51% (5.51%)
Setting 3
14.36% (8.97%)
8.97% (in the case of the first setting)
Setting 4
4.79% (4.79%)
5.48% (5.48%)
Setting 5
13.70% (8.56%)
8.56% (8.56%)
Setting 6
6.83% (6.83%)
8.53% (setting of the “setting 6”)
Setup
Bayan
CANNON
Setting 1
Setting 1
Setting 1
Setting 2
6.88% (with a setting of 1)
Setting 3
3.23% (3.23%)
Setting 4
6.85% (with a setting of 6.85%)
Setting 5
3.08% (3.08%)
2.57% (2.57%)
Setting 6
8.53% (8.53%)
5.12% (5.12%)
Setup
star arrow blue
Star arrow red
Setting 1
17.26% (2.29%)
2.29% (2.29%)
Setting 2
17.28% (2.30%)
2.30% (2.30%)
Setting 3
18.08% (2.42%)
2.42% (2.42%)
Setting 4
17.40% (2.36%)
2.36% (2.36%)
Setting 5
17.38% (2.36%)
2.36% (2.36%)
Setting 6
17.46% (2.40%)
2.40% (2.40%)
Setup
moment
glacier
Setting 1
4.67% (4.67%)
4.67% (4.67%)
Setting 2
5.20% (5.20%)
3.31% (3.31%)
Setting 3
1.98% (1.98%)
6.68% (1.98%)
Setting 4
4.07% (2.87%)
2.87% (2.87%)
Setting 5
1.91% (1.91%)
4.78% (1.91%)
Setting 6
3.17% (3.17%)
3.17% (3.17%)
Setup
Shilong
Ikki
Setting 1
0.09% (0.09%)
0.09% (0.09%)
Setting 2
0.95% 0.10% 0.10% 0.95
0.10% (0.10%)
Setting 3
1.24% (1.24%)
0.10% (0.10%)
Setting 4
2.68% (2.68%)
0.10% (0.10%)
Setting 5
2.87% (2.87%)
0.10% (0.10%)
Setting 6
3.27% (0.11%)
0.11% (0.11%)
Setup
Casa
Shina
Setting 1
0.09% (0.09%)
0.26% (0.26%)
Setting 2
0.10% 0.26
0.26% (0.26%)
Setting 3
0.10% 0.27
0.27% (0.27%)
Setting 4
0.10% 0.27
0.27% (0.27%)
Setting 5
0.10% 0.28
0.28% (0.28%)
Setting 6
0.11% (0.27%)
0.27% (0.27%)
Setup
Thetis
Saori
Setting 1
1.18% (1.18%)
0.29% (0.29%)
Setting 2
1.19% (1.19%)
0.29% (0.29%)
Setting 3
1.25% (1.25%)
0.30% (0.30%)
Setting 4
1.22% (1.22%)
0.30% (0.30%)
Setting 5
1.22% (1.22%)
0.30% (0.30%)
Setting 6
1.23% (0.30%)
0.30% (0.30%)
Setup
Poseidon
Setting 1
0.22% (0.22%)
Setting 2
0.22% (0.22%)
Setting 3
0.23% (0.23%)
Setting 4
0.23% (0.23%)
Setting 5
0.23% (0.23%)
Setting 6
0.23% (0.23%)
At the start of the Kai Shogun battle round Continuation (victory) expectation by screen
Character
Continuation (Victory)
Defeat
Sorrento
53.62% Sorrento
46.38% Sorrento
Krishna
53.74% (%)
46.26% (%)
Isaacs
53.51% Isaac
46.49% Isaac
Io.
53.70% Io.
46.30% Io.
Bayan
54.03% (%)
45.97% (2)
Canon
54.73% (%)
45.28% (%)
Seiya (Blue)
72.26% (blue)
27.75% (blue)
Hoshiya (red)
100% (red)
Seiya(red) (100%)
Instant
79.68% (%)
20.32% (%)
Glacier
79.71% Glacier
20.29% (20.29%)
Shilong
80.13% (19.87%)
19.87% (19.87%)
1.0
100
I…
Casa
100
Shaina
100%.
Thetis
100
Saori
100%.
Poseidon
100%.
End screen of Kai Shogun’s fierce battle
There are a total of 12 types of screens that indicate the setting and the next GB level.
Suggested elements for each exit screen
Screen
Suggested Elements
Kido residence + rain
None in particular (Appears only when Saint RUSH is not entered)
Yacht house + rain
Odd setting suggested (Appears only when Saint RUSH is not entered)
Statue of Goddess + Rain
Even setting suggested (Appears only when Saint RUSH is not entered)
Seiya + Saori
Suggests high setting
Blink
Odd setting suggested (Appears only via Saint RUSH)
Glacier
Even setting suggested (Appears only via Saint RUSH)
Purple Dragon
Suggests high setting (Appears only via Saint RUSH)
Kanon imprisonment
Next Kai Shogun fierce battle level 4 or revival win concentration
Kido residence + rainbow
Revival Election Concentration
Saori
Resurrection win + Saint Rush concentration
Shaina, Kiiki, Thetis
Setting 4 or higher
Five bronzes + Saori
Setting 6 is concentrated.
Selection rate of “Purple Dragon” at the end of Kai Shogun fierce battle (when not revived)
Setup
Selection Rate
Setting 1 & 2
2.5
Setting 3
4.0
Setting 4 to 6
15.0
Selection rate of setting suggestion screen
When the Saint RUSH is not selected and the Kai Shogun fierce battle is lost
Setup
Shaina, Kiki, Thetis
5 bronzes + Saori
Setting 1-3
Setting 1 – 3.
Setting 1 – 3
Setting 4 and 5
5.0
5.0
Setting 6
5.0% (5.0%)
2.5
When Saint RUSH is not selected and the Kai Shogun fierce battle is defeated → resurrected
Setup
Shaina, Kiki, Thetis
5 bronzes + Saori
Setting 1-3
Setup 1 – 3
Setting 1 – 3
Setting 4 and 5
3.0
Setup 4.5 3.0
Setting 6
3.0% (3.0%)
1.5% (1.5%)
When the Saint RUSH is won and the Kai Shogun fierce battle is lost
Setup
Shaina, Kiki, Thetis
5 bronzes + Saori
Setting 1-3
Setting 1 – 3.
Setting 1 – 3
Setting 4 and 5
5.0
5.0% – 5.0% – 5.0% – 5.0% – 5.0% – 5.0
Setting 6
5.0% (5.0%)
3.0
When the Saint RUSH is won and the Kai Shogun is defeated and then resurrected
Setup
Shaina, Kiki, Thetis
5 bronzes + Saori
Setting 1-3
Setting 1 – 3.
Setting 1 – 3
Setting 4 and 5
5.0
5.0
Setting 6
5.0% (5.0%)
2.0
Setting suggestion in microcosm vision
An image that suggests the setting may appear in Microcosm Vision, which is displayed in the lower left corner of the screen during normal operation.
Setting suggestion in microcosm vision
Screen
Suggested Elements
The Shark
Setting 4 or higher
The Shrimp
Setting 5 or more is concentrated.
Ankouza
Setting 6 is concentrated.
Microcosm Vision during normal operation Appearance rate of setting suggestion production
Setup
Shark (constellation)
The Shrimp
Setting 1-3
Setting 1 – 3.
Setting 1 – 3
Setting 4
1/20000
Setting 5
1/22500
1/22500
Setting 6
1/22500
1/22500
Setup
the Anko
Setting 1-5
Setup 1 – 5
Setting 6
1/22500
Setting suggestion during microcosm charge
During the Microcosm Charge, the setting may be indicated by the points earned.
The 456-pt display appears in 12.5% of 500-pt wins internally, and the 666-pt display appears in 12.5% of 700-pt wins internally.
Suggested elements in microcosm charge
Earned pt.
Suggested Elements
456pt
Concentration of setting 4 or higher (12.5% of 500 pt winners)
666pt
Concentration of setting 6 (12.5% of 700 pt winners)
Direction during the Golden vs. Sea Shogun Fierce
During the “Golden vs. Sea Shogun” game, the round start screen and BGM changes may indicate the expected level of continuation.
Suggested elements for each starting screen
Start Screen
Suggested Elements
Relevant battle character
None in particular
Golden Saint other than the relevant battle character
Concentration of continuation
Golden Saints Gathering
5 or more in a row
Saori
Five or more in a row
Suggestive elements by BGM change
BGM
Suggested Elements
Pegasus illusion
5 or more in a row
Soldier’s Dream
5 or more series + chase concentration
Saint Bonus End Screen
The number of games to be added is suggested on the Saint Bonus end screen.
Suggested elements for each exit screen
Screen
Suggested Elements
Seiya
None in particular
Ikki
50G or more
Shaka
100G or more
PUSH button appears with Seiya or Ikki
100G or more or awakening stock concentration
director law
High probability indication during normal operation
Fire clock direction → except for 4 lights ・Character appearance → blue text for dialogue
be common
Tatsumi monitor direction → search result strong pattern (multiple windows) – Cassius training direction → praise – Telekinesis direction of Ki Oni → pillar lifting
There are three modes: “Normal,” “Preparation,” and “SP,” and the number of ceiling games varies depending on the mode.
The ceiling is reached at 536G or 999G between ARTs, and the machine enters the ART “Kai Shogun Gekitou” or “Saint Rush”.
The ceiling is also the ceiling for the 9 thru of Kai Shogun Gekitou between Saint RUSHs, which means that the next Kai Shogun Gekitou will be the most likely time to enter the Saint RUSH.
Distribution of ceiling game number by mode
Mode
Maximum ceiling game number
Usually Ready
999G
SP
536G
When to go / When to stop
There is a possibility of an omen after a rare small role is played, after reaching 1000 microcosm points, and during the Twelve Palaces Stage and Statue of the Goddess Stage.
The ceiling is reached at a maximum of 999G during ART, and the machine enters the ART “Kai Shogun Gekitou” or “Saint RUSH”.
Note that the ceiling is also the ceiling for the 9 thru Kai Shogun Gekitou between Saint RUSHs, which means that the next Kai Shogun Gekitou will be the most likely time to enter the Saint RUSH.
The Kai Shogun Gekitou level does not drop until the Saint Rush is won, so if the level is confirmed to be high, it is better to follow it until the Saint Rush is won.
Crush freeze on reel
Premium Freeze occurs during ART, and a four-digit or more game count increase is assured.
Information
Penalty
without
Change setting / Reset Setting
At setting change & power ON/OFF
Type
Setting Change
Power ON/OFF
Number of games to ceiling
Reset
Take over
Mode
Redraw
take over
State
Redraw
take over
Microcosm state
Redraw
take over
Microcosm Point
0pt
0pt display (internally taken over)
Fortitude Points
Redraw
take over
Stages
Andromeda Island Stage
Andromeda Island Stage (Microcosm charge, GB, and ART are taken over during ART)
Information
Pachislot “Saint Seiya” series, 4th installment.
The effective line is one line in the middle, bottom, and lower rows.