SLOT Puella Magi Madoka Magica

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No. 5 Macy’s ART Dec. 2013
TOC

Beginner’s guide

Basic Spec

A type that increases payouts with a pseudo-bonus and Magikara Rush (ART).
Equipped with a game number table and self-powered chance zones “Magical Challenge” and “Kyubey Challenge”.
Equipped with a dirt system.

About the self-initiated chance zone (CZ)

There are two types of chance zones that are entered during normal operation: Magical Challenge and Kyubee Challenge. The bonus winning probability is the Magical Challenge < Kyubee Challenge.

Magical Challenge

A chance zone in which the prescribed number of cut-ins (starting from 3) occur.
A self-initiated chance zone in which the appearance of a BAR lineup will result in a bonus.
Bonus is also guaranteed when a certain number of games have been played in the chance zone.


The entry trigger is drawn when a rare small role (mainly a watermelon) is played during normal operation.

Kyubee Challenge

Chance zone in which the number of cut-ins (starting from 3) is set, and a BAR line appears to indicate a bonus.

Also, a bonus is awarded when a certain number of games in the Chance Zone are completed. If Kyubee Challenge succeeds, the player is guaranteed an Episode Bonus or Backstage Bonus. (The expected success rate is approximately 50%, and there is a large possibility of a bonus even if the challenge fails.)

▼ Entry trigger
Entry is drawn when a rare small role (mainly a watermelon) is played during normal operation.

About Bonuses

big bonus

Pseudo-bonus that lasts for 50G+α (α = number of games added).
During the digestion, “Homura” is required to enter the ART.

During the Big Bonus, when a rare minor role or a bell is hit, a lottery is held to determine the number of games to be added to the high precision game (during the high precision game, the number of games to be added to the high precision game is determined by the player. (During the high game, the number of games stops decreasing and the expectation of winning ART increases.)

When the Big Bonus is entered, the player can choose from 3 different patterns to announce the winning of ART.



The more characters enter the game, the higher the chance of winning ART.

Battle Notification
The more characters enter the game, the higher the chance of winning ART. The final stage of the battle announces whether or not the player will win ART.

Full Announcement
When a gold door appears when the lever is turned on, you can be sure of ART.

Petit Bonus/Back Bonus

Pseudo Bonus with a fixed duration of 30G.
During the Petit Bonus, the more times the Magical Girl transforms, the higher the chance of winning ART. (When a specific minor role or bell is passed, there is a chance of transformation.)

Magical Roulette is triggered in the last 2G, and the winner or loser of ART is announced.

If the player wins the back bonus, he or she will be in a position to enter ART, and all roles during the bonus will earn ART game counts.

Episode Bonus

A pseudo-bonus with a fixed duration of 60G, which is a concentrated ART.
When a rare minor role is played during the Episode Bonus, a draw is made to multiply the number of ART games, and when “Homura” is selected, Walpurgis Night (a special zone for multiplier) is stocked.

Middle Bonus (MB)

When a replay, replay, or bell is aligned in the middle row, 14 or more cards are paid out in the next game.

About Magikalash (ART)

ART lasts 50G+α per set (α = number of games to be played), with a net increase of about 2.2 cards per G.

When a rare small role is played during ART, a lottery is held to select the number of games to be played, a lottery to enter the special zone to be played, and a lottery for a bonus. Also, the special multiplier zone is entered when the specified number of games have been played.

The stage in which the player is staying indicates the bonus winning level.

Expected bonus win rate by stage
Expectation level Stage
High Walpurgis Night
↑up The Witch of the Birdcage
↑up The Witch of the Haco
Low The Witch of the Rose Garden

▼ Trigger of entry
Mainly enters when the ART lottery is won during a bonus.

About add-on special zones

There are two types of add-on special zones: “Walpurgis Night” and “Ultimate Battle”.

Walpurgis Night

A special zone for add-on ride that loops for about 10 G the first time and about 5 G after the second consecutive win. (The loop rate is up to 80%.)
In addition, there is a possibility that “Chase Chance” will be generated by the ride-up at the time of winning the continuation. When “Chase Chance” occurs, one of the following options is selected: one hit, one ride per stop, or a series of hits.


When
the number of games reaches the specified number during ART, when a specific small role is played, or when Homura is selected during Episode Bonus, etc.

Ultimate Battle

The first cycle is about 15 G, and the second and subsequent cycles loop for about 5 G. Continuation is guaranteed until the fifth cycle, after which the loop rate increases to 90%. As in Walpurgis Night, there is a possibility of “Chase Chance” occurring. The ending bonus is guaranteed after the Ultimate Battle ends.

▼ Trigger for entry
Long freeze occurs or BAR is aligned during Petit Bonus.

About the “defilement” system

The points are added at various times, and when all the points are accumulated, the next bonus becomes an episodic bonus or a back-up bonus.

Points are mainly added by specific minor roles, Hamari between bonuses, Hamari between ARTs, failure of development direction, consecutive petit bonuses, Hamari during bonus preparation, and so on.

The accumulation of impurities is indicated by the Soul Gem symbol during the “Unsullied Announcement” that occurs with a certain probability.

Basic Specs

ART probability

Setting Big Bonus
Episodic Bonus Composite Probability
Petit Bonus
Back Bonus Composite Probability
Setting 1 1/367.6 1/535.4
Setting 2 1/354.0 1/506.2
Setting 3 1/338.7 1/492.9
Setting 4 1/328.9 1/470.5
Setting 5 1/312.4 1/456.6
Setting 6 1/302.0 1/436.4
Setting Bonus Combination Probability Probability of ART first hit
Setting 1 1/217.9 1/545.4
Setting 2 1/208.3 1/525.6
Setting 3 1/200.7 1/484.0
Setting 4 1/193.6 1/418.5
Setting 5 1/185.5 1/369.3
Setting 6 1/178.5 1/301.5
Setting Bonus + ART combined probability
Setting 1 1/155.7
Setting 2 1/149.2
Setting 3 1/141.9
Setting 4 1/132.4
Setting 5 1/123.5
Setting 6 1/112.1

Liners probability

Small role probability in normal operation

Small role probability with setting difference
Setting Weak Cherry
Setting 1 1/109.2
Setting 2 1/102.4
Setting 3 1/96.4
Setting 4 1/91.0
Setting 5 1/86.2
Setting 6 1/81.9
Small role probability with no difference in setting
Flag Same on each of setting
MB 1/25.5
Watermelon 1/60.0
Strong Cherry 1/327.7
Strong Bell 1/4096.0
Chance 1/175.2
Fixed role 1/10922.7
Middle row Cherry 1/32768.0

Fixed role, middle CherryBenefit when it is achieved

Fixed and middle Cherry
Benefit when it is achieved
Benefit when a fixed role is established
State Benefit
Normal time Big Bonus or higher
Bonus main precursor
(when rare role is released)
(1G series of Big Bonus or higher is concentrated)
Bonus main precursor
(other than rare role release)
Concentration of winning ART +
Concentration of 1G series of Big Bonus or more
During ART main precursor ART sets +
Big Bonus or higher is assured.
During Magical Challenge Episode Bonus or Back Bonus Concentration
(1:1 split)
During Kyubey Challenge Madoka Episode or Back Bonus Concentration
(1:1 split)
Preparing for Bonus Concentration of winning ART +
Concentration of 1G series of Big Bonus or more
Preparation for Exit Bonus Concentration of ART win +
Concentration of Big Bonus or higher
Preparation for ART Exit Return to ART + Gs. up +
Big Bonus or more concentrated
During ART preparation G number of Gs added + Big Bonus or higher
During ART G number of Gs added + Big Bonus or higher
Walpurgis Night
during Ultimate Battle
30 or 50G add-on +
97.5% continuous hit add-on +
Concentration of Big Bonus or higher after the end of the game.
Big Bonus
During Episode Bonus
80% chance of winning Walpurgis’ Night
(If it’s during Big Bonus, you have a high chance of winning)
During normal petit bonus Concentration of winning ART +
Concentration of 1G series of Big Bonus or more
During ART Petit Bonus 50G or more +
1G series of Big Bonus or more is concentrated.
During the back bonus 100G or more is added to the bonus.
Middle CherryBenefit when it is achieved
State Benefit
Normal (no freeze) ART 2 or 3 sets +
Episode Bonus or Back Bonus
Normal (with Freeze) Madoka Episode + Next Heaven Concentration
Bonus main precursor
(when rare role is released)
ART 2 or 3 sets +
1G series of episodic bonus or back-up bonus is concentrated
Bonus main precursor
(other than rare role release)
ART 2 or 3 sets +
1G series of episodic bonus or back-up bonus is concentrated
During ART main precursorART 2 or 3 sets of ART +
Episode Bonus or Back Bonus
During Magical ChallengeEpisodic Bonus or Back Bonus Concentration
(1:1 split)
During Kyubey Challenge Madoka Episode or Back Bonus Concentration
(1:1 split)
Preparing for BonusConcentration of winning ART +
Concentration of 1G series of Episode Bonus or Back Bonus
Preparation for Bonus TerminationConcentration of winning ART +
Concentration of Episode Bonus or Back Bonus
Preparation for ART terminationReturn to ART + Gs. up +
Episode Bonus or Back Bonus Concentration
Preparing for ARTG number of Gs +
Episodic Bonus or Back Bonus Concentration
During ARTG number of Gs +
Episodic Bonus or Back Bonus Concentration
Walpurgis Night
during Ultimate Battle
30 or 50G add-on +
97.5% continuous hit add-on +
Episodic Bonus or Back Bonus Concentration after the end of
Big Bonus
During Episode Bonus
Ultimate Battle Concentration
(If it’s during BIG, you’ll get a high probability)
During normal petit bonusUltimate Battle +
1G series of Episodic Bonus or Back Bonus is concentrated.
During ART Petit Bonus100G or more +
1G series of episodic bonus or back bonus is concentrated.
During the back bonus 100G or more

Number of games per 50

Level of settingGames per 50 medals
Setting 1 Approx. 29.8 games
Level of setting 2
Level of setting 3
Level of setting 4
Level of setting 5
Level of setting 6

Pay out

Setting PAY OUT
Setting 1 97.9
Setting 2 99.0
Setting 3 101.9% (with a setting of 1.0)
Setting 4 106.3
Setting 5 111.2% (with a setting of 1)
Setting 6 116.2% (setting of the “setting 6”)

List of liners

Reel Symbols Amount of medals paid
Episode Bonus
BIG Bonus
Petit Bonus or Back Bonus
six flat objects (e.g. tickets, pieces of cloth, pieces of cloth, etc.)
one sheet
3 or 9 or 13 or 14 cards
Replay

Reel layout

How to play

How to play in ordinary mode

Aim BAR on the left reel.

When watermelon stops on the upper left reel

Watermelon, Chance Eye, or Special Role

Aim for a watermelon on the middle and right reels.
(Aim for a red 7 on the middle reel and a white 7 on the right reel.)

*Suica aligned = Watermelon
*Suica Hazure = Chance (flash will occur)
*Suica small V stop = Special role

Watermelon Chance
Chance special role

▼ When Cherrystops on the lower line of the left reel

Weak Cherry or Strong Cherry or Definite

Aim at the Bonus or Homura pattern near the middle of the right reel. The middle reel is a random strike.

Bell stop in the middle of right reel = Weak Cherry
*Red 7 or White 7 or Homura pattern stop in the middle of right reel = Strong Cherry
*No payout when left reel stops Cherry= Fixed role

Weak Cherry strong Cherry

▼ When Cherrystops in the middle of the left reel

Formed] Middle row Cherry

Hit the middle and right reels at random.
(Aim and the BAR will line up on the lower right)

center of three (horizontal) columns (of print) Cherry

▼When BAR stops on the lower line of the left reel

Conforming character] Hazure, Replay, Bell, MB, Chance, or Strong Bell

Middle and right reels hit as appropriate.

*Replay/Replay/Bell stop in middle row = MB
*Replay/Bell/Bell stop in middle row = Chance
*Bar/Bonus pattern/ Watermelon/ Cherry-Bonus pattern/ Watermelon/ Cherrystop = Chance
*Bell when winning sound & flash changes = Strong Bell

MB Strong Bell
Chance eyes Chance eyes

How to play during Bonus/ART

When the push order navigation occurs
Follow the push order to stop the reels.

Aim for the “Fat! When it occurs

Aim at the specified pattern on all reels.

▼ Other than the above
Digest the data in the normal way of hitting.

AT/ART related

Internal state and mode related

Internal state transition lottery

During normal operation, there are two types of internal states: low and high. The low and high states influence the winning rate of the bonus when a rare small role is played.

When the setting is changed or after the bonus ends, an internal state-up draw is performed for all roles including hazles, and a state-down draw is performed when a hazle or replay is hit.

Internal state transition lottery
When promoted from a low probability to a high probability
Setting When the setting is changed After Bonus
Setting 1 20.00% of the total 25.00% (Setup 2)
Setting 2 25.00% (33.30%) 33.30% (in the case of the first setting)
Setting 3 20.00% of the total 25.00% (in the case of the setting 2)
Setting 4 25.00% (33.30%) 33.30% (setting 3)
Setting 5 20.00% of the total 25.00% (in the case of the setting of the “setting 5”)
Setting 6 33.30% (33.30%) 33.30% (33.30%)
Setting Weak Cherry Other
Setting 1 25.00% (0.25%) 0.25% (0.25%)
Setting 2 33.30% (0.25%) 0.25% (0.25%)
Setting 3 25.00% (0.25%) 0.25% (0.25%)
Setting 4 33.30% (0.29%) 0.29% (0.29%)
Setting 5 25.00% (0.25%) 0.25% (0.25%)
Setting 6 33.30% (0.34%) 0.34% (0.34%)
When demoted from high probability to low probability
Setting Hazure replay
Common to all settings 9.4% (common to all settings)

Internal mode related

Internal Mode Overview

During normal operation, the player stays in one of six internal modes (Normal A/B/C, Special, Heaven A/B).
Depending on the internal mode in which the player is staying, the number of games to the bonus and its characteristics differ.

Internal Mode Features
Mode Features
Normal A The main mode with a high percentage of players staying in this mode.
Chance to win a bonus mainly when the number of games is even with a hundredth digit.
Normal B Chance to win a bonus in games with an odd number of hundredths.
The transition rate to Heaven is higher than that of Normal A.
Normal C The mode which is easy to shift to the heaven mode.
Special The next mode is Heaven A or Heaven B.
Heaven A A mode in which a bonus is won within 99G.
Heaven B The mode in which a bonus is won within 99G.
(Next mode is Heaven B or Heaven A)
Mode shift lottery

The lottery for the transition to the club mode is conducted when a bonus is won or when the setting is changed.
The draw for mode shift when a bonus is won varies depending on the winning opportunity.

Rare small role trigger/episode (Homura, Ending) bonus win except formiddle Cherry

When staying in ordinary mode A
Setting To Normal A To Normal B
Setting 1 73.44% (6.25%) 6.25% (setting 2)
Setting 2 64.77% (11.33%) 11.33% (in the case of the setting 1)
Setting 3 69.53% (6.25%) 6.25% (6.25%)
Setting 4 62.43% (11.33%) 11.33% (11.33%)
Setting 5 67.19% (6.25%) 6.25% (6.25%)
Setting 6 59.30% (11.33%) 11.33% (11.33%)
Setting To Normal C To Special
Setting 1 0.39% (0.39%) 0.39% (0.39%)
Setting 2 0.07% (0.07%)
Level of setting 3 0.39%
Level of setting 4 0.07%
Setting 5 0.39% (0.39%)
Setting 6 0.07% (0.07%)
Setting To Heaven A To Heaven B
Setting 1 19.14% (0.39%) 0.39% (0.39%)
Setting 2 23.05% of the total
Level of setting 3
Setting 4 25.39% of the total
Level of setting 5
Setting 6 28.52% of the total
When staying in ordinary mode B
Setting To Normal B To Normal C
Setting 1 58.59% (6.25%) 6.25% (setting 2)
Setting 2 51.90% (9.38%) 9.38% (9.38%)
Setting 3 57.42% (6.25%) 6.25% (6.25%)
Setting 4 48.78% (9.38%) 9.38% (9.38%)
Setting 5 51.56% (6.25%) 6.25% (6.25%)
Setting 6 46.04% (9.38%) 9.38% (9.38%)
Configuration To Special To Heaven A
Setting 1 0.39% (0.39%) 33.98% (0.39%)
Setting 2 0.05% (0.05%) 37.89% (0.05%)
Setting 3 0.39% (0.39%) 35.16% (0.39%)
Setting 4 0.05% (0.05%) 41.02% (0.05%)
Setting 5 0.39% (0.39%) 41.02% (0.39%)
Setting 6 0.05% (0.05%) 43.75% (0.05%)
Setting To Heaven B
Common to all settings 0.78%
When staying in Normal C
Setting To Normal C To Special
Setting 1 29.30% (0.39%) 0.39% (0.39%)
Setting 2 21.83% (0.05%) 0.05% (0.05%)
Setting 3 29.30% (0.39%) 0.39% (0.39%)
Setting 4 21.83% (0.05%) 0.05% (0.05%)
Setting 5 29.30% (0.39%) 0.39% (0.39%)
Setting 6 21.83% (0.05%) 0.05% (0.05%)
Setting To Heaven A To Heaven B
Setting 1 67.19% (3.13%) 3.13% (3.13%)
Setting 2 75.00% of
Setting 3 67.19% (with a setting of 1)
Setting 4 75.00% of
Setting 5 67.19% (with a setting of 1)
Setting 6 75.00% of the total
During special stays
Setting To Heaven A To Heaven B
Same on each of setting 50.00%50.00%
When in Heaven A
Setting To Heaven A To Heaven B
Common to all settings 99.61%
(87.50%)
0.39%
(12.50%)
The number in parentheses () is when the bonus is won by a special role.
When in Heaven B
Setting To Heaven B
Common to all settings 100%

▶When the bonus is won by the specified number of games

When staying in ordinary mode A
Setting To Normal A To Normal B
Setting 1 73.44% (6.25%) 6.25% (setting 2)
Setting 2 64.77% (11.33%) 11.33% (in the case of the setting 1)
Setting 3 69.53% (6.25%) 6.25% (6.25%)
Setting 4 62.43% (11.33%) 11.33% (11.33%)
Setting 5 67.19% (6.25%) 6.25% (6.25%)
Setting 6 59.30% (11.33%) 11.33% (11.33%)
Setting To Normal C To Special
Setting 1 0.39% (0.39%) 0.39% (0.39%)
Setting 2 0.07% (0.07%)
Level of setting 3 0.39%
Level of setting 4 0.07%
Setting 5 0.39% (0.39%)
Setting 6 0.07% (0.07%)
Setting To Heaven A To Heaven B
Setting 1 19.14% (0.39%) 0.39% (0.39%)
Setting 2 23.05% of the total
Level of setting 3
Setting 4 25.39% of the total
Level of setting 5
Setting 6 28.52% of the total
When staying in ordinary mode B
Setting To Normal B To Normal C
Setting 1 58.59% (6.25%) 6.25% (setting 2)
Setting 2 51.90% (9.38%) 9.38% (9.38%)
Setting 3 57.42% (6.25%) 6.25% (6.25%)
Setting 4 48.78% (9.38%) 9.38% (9.38%)
Setting 5 51.56% (6.25%) 6.25% (6.25%)
Setting 6 46.04% (9.38%) 9.38% (9.38%)
Configuration To Special To Heaven A
Setting 1 0.39% (0.39%) 33.98% (0.39%)
Setting 2 0.05% (0.05%) 37.89% (0.05%)
Setting 3 0.39% (0.39%) 35.16% (0.39%)
Setting 4 0.05% (0.05%) 41.02% (0.05%)
Setting 5 0.39% (0.39%) 41.02% (0.39%)
Setting 6 0.05% (0.05%) 43.75% (0.05%)
Setting To Heaven B
Common to all settings 0.78%
When staying in Normal C
Setting To Normal C To Special
Setting 1 29.30% (0.39%) 0.39% (0.39%)
Setting 2 21.83% (0.05%) 0.05% (0.05%)
Setting 3 29.30% (0.39%) 0.39% (0.39%)
Setting 4 21.83% (0.05%) 0.05% (0.05%)
Setting 5 29.30% (0.39%) 0.39% (0.39%)
Setting 6 21.83% (0.05%) 0.05% (0.05%)
Setting To Heaven A To Heaven B
Setting 1 67.19% (3.13%) 3.13% (3.13%)
Setting 2 75.00% of
Setting 3 67.19% (with a setting of 1)
Setting 4 75.00% of
Setting 5 67.19% (with a setting of 1)
Setting 6 75.00% of the total
During special stays
Setting To Heaven A To Heaven B
Same on each of setting 50.00%50.00%
When in Heaven A
Setting To Normal A To Normal B
Setting 1 54.20% (8.98%) 8.98% (setting 2)
Setting 2 59.99% of the time
Setting 3 54.20
Setting 4 57.64% (11.33%) 11.33% (setting 3)
Setting 5 54.20% (8.98%) 8.98% (8.98%)
Setting 6 57.64% (11.33%) 11.33% (setting 6)
Setting To Normal C To Special
Setting 1 0.49% (0.39%) 0.39% (0.39%)
Setting 2 0.07% (0.07%)
Level of setting 3 0.39%
Level of setting 4 0.07%
Setting 5 0.39% (0.39%)
Setting 6 0.07% (0.07%)
Setting To Heaven A To Heaven B
Setting 1 35.55% (0.39%) 0.39% (0.39%)
Setting 2 30.08% of the total
Setting 3 35.55% of the total
Setting 4 30.08% of the total
Setting 5 35.55% of the total
Setting 6 30.08% of the total
When in Heaven B
Setting To Heaven A To Heaven B
Same on each of setting 50.00%50.00%

▶When a bonus is won via CZ (except for the middle Cherry)

When staying in ordinary mode A
Setting To Normal A To Normal B
Setting 1 72.27% (6.25%) 6.25% (6.25%)
Setting 2 61.28% (2) 12.50% (in the case of the first setting)
Setting 3 67.19% (6.25%) 6.25% (6.25%)
Setting 4 57.76% (setting 3) 12.50% (setting 3)
Setting 5 63.67% (6.25%) 6.25% (6.25%)
Setting 6 53.34% (12.50%) 12.50% (setting 6)
Setting To Normal C To Special
Setting 1 0.39% (0.39%) 0.39% (0.39%)
Level of setting 2 0.05%
Level of setting 3 0.39%
Setting 4 0.05% (0.05% of the total)
Setting 5 0.39% (0.39%)
Setting 6 0.05% (0.05%)
Setting To Heaven A To Heaven B
Setting 1 20.31% (0.39%) 0.39% (0.39%)
Setting 2 25.39% of the total
Setting 3 25.39% of the total
Setting 4 28.91% (with a setting of 1)
Setting 5 28.91% of the total
Setting 6 33.33% (33.33%)
When staying in ordinary mode B
Setting To Normal B To Normal C
Setting 1 58.59% (6.25%) 6.25% (setting 2)
Setting 2 51.90% (9.38%) 9.38% (9.38%)
Setting 3 57.42% (6.25%) 6.25% (6.25%)
Setting 4 48.78% (9.38%) 9.38% (9.38%)
Setting 5 51.56% (6.25%) 6.25% (6.25%)
Setting 6 46.04% (9.38%) 9.38% (9.38%)
Configuration To Special To Heaven A
Setting 1 0.39% (0.39%) 33.98% (0.39%)
Setting 2 0.05% (0.05%) 37.89% (0.05%)
Setting 3 0.39% (0.39%) 35.16% (0.39%)
Setting 4 0.05% (0.05%) 41.02% (0.05%)
Setting 5 0.39% (0.39%) 41.02% (0.39%)
Setting 6 0.05% (0.05%) 43.75% (0.05%)
Setting To Heaven B
Common to all settings 0.78%
When staying in Normal C
Setting To Normal C To Special
Setting 1 29.30% (0.39%) 0.39% (0.39%)
Setting 2 21.83% (0.05%) 0.05% (0.05%)
Setting 3 29.30% (0.39%) 0.39% (0.39%)
Setting 4 21.83% (0.05%) 0.05% (0.05%)
Setting 5 29.30% (0.39%) 0.39% (0.39%)
Setting 6 21.83% (0.05%) 0.05% (0.05%)
Setting To Heaven A To Heaven B
Setting 1 67.19% (3.13%) 3.13% (3.13%)
Setting 2 75.00% of
Setting 3 67.19% (with a setting of 1)
Setting 4 75.00% of
Setting 5 67.19% (with a setting of 1)
Setting 6 75.00% of the total
During special stays
Setting To Heaven A To Heaven B
Same on each of setting 50.00%50.00%
When in Heaven A
Setting To Heaven A To Heaven B
Common to all settings 99.61%
(87.50%)
0.39%
(12.50%)
The number in parentheses () is when the bonus is won by a special role.
When in Heaven B
Setting To Heaven B
Common to all settings 100%

▶ middle row Cherrywhen it is established

No long freeze
When staying in ordinary mode A to C
Setting To Heaven A To Heaven B
Common to all settings 96.88% (3.13%) 3.13% (common to all settings)
When staying in Special/Heaven A/B
Setting To Heaven B
Common to all settings 100%

■When long freeze occurs

When a long freeze occurs
When staying in ordinary mode A to C
Setting To Heaven A To Heaven B
Same on each of setting 50.00%50.00%
When staying in Special/Heaven A/B
Setting To Heaven B
Common to all settings 100%

▶When setting is changed

Mode shift rate when setting is changed
Setting To Normal A To Normal B
Setting 1 42.97% (setting 2) 31.25% (setting 2)
Setting 2 31.25% (with a setting of 1) 42.97% (in the case of the first setting)
Setting 3 42.97% (with a setting of 1) 31.25% (in the case of the
Setting 4 31.25% (setting 3) 42.97% (setting 3)
Setting 5 42.97% (with a setting of 1) 31.25% (in the case of a set-up of a new building)
Setting 6 31.25% (setting of the “setting 6”) 42.97% (setting 6)
Setting To Normal C To Special
Common to all settings 12.50% (0.39%) 0.39% (0.39%)
Setting To Heaven A To Heaven B
Common to all settings 12.50% (0.39%) 0.39% (0.39%)
Expected occurrence of fake omens by mode

During normal operation, depending on the number of games in which the fake omen occurs,
the mode of stay is suggested.

Fake by mode
Expected occurrence of omen
Number of Games Normal A Normal B
100-199G Approx. 10 Approx. 30
200-299G Approx. 85 Approx. 30
300-399G Approx. 10% Approx. 85 Approx. 85
400~499G Approx. 85% Approx. 30 Approx. 30
500~599G Approx. 10% Approx. 85 Approx. 85
600-699G Approx. 85% Approx. 30 Approx. 30
700~799G Approx. 10% Approx. 85 Approx. 85
800 to 899G Approx. 85% Approx. 30 Approx. 30
Number of Games Normal C, Special
100-199G Approx. 10
200-299G Approx. 85
300-399G Approx. 30% of the total
400~499G Approx. 85
500~599G Approx. 30
600-699G Approx. 85
700~799G Approx. 30% of the total
800 to 899G Approx. 85
Number of games per mode

Depending on the internal mode in which the player is staying, the number of games until the bonus is won is determined differently.

Distribution of the number of games for each stay mode
Number of Games Normal A Normal B
1-99G 3.1% (3.1%) 3.1% (3.1% of the total)
100-199G 1.6% (1.6%) 25.0% (1.6%)
200-299G 25.0% (1.6%) 1.6% (1.6% of the total)
300-399G 1.6% (1.6%) 21.9% (1.6%)
400~499G 21.9% (1.6%) 1.6% (1.6%)
500~599G 1.6% (1.6%) 18.8% (18.8%)
600-699G 21.9% (1.6%) 1.6% (1.6%)
700~799G 1.6% (1.6%) 15.6% (15.6%)
800 to 899G 9.4% (1.6%) 1.6
900~999G 12.5% (9.4%) 9.4% (9.4%)
Number of Games Normal C Special
1-99G 6.3% each 10.0% each
100-199G 12.5% (in the case of the first 100G)
200-299G 18.8% (18.8% of the total)
300-399G 12.5% (in case of a high rate of interest)
400~499G 18.8% (18.8% of the total)
500~599G 12.5% (in case of a high rate of interest)
600-699G 18.8% (18.8% of the total)
700~799G -799G
800 to 899G -1.5
900~999G -1.5
Number of Games Heaven A/B
1~99G 100% of the total

Stain system related

Defilement System Overview

When the number of points reaches 100, the next bonus will be an episode bonus or a back-up bonus.

Points are mainly added when the player is hamari between rare small roles, hamari between bonuses, hamari between ARTs, when the player fails to perform a development, when a petit bonus occurs in succession, and when the player is hamari during bonus preparation.
The accumulation of impurities is indicated by the black blur that appears on the soul gem role during the “Unsullied Announcement” that occurs with a certain probability.

Bonus distribution after reaching 100 pts of dirt
Bonus divide
Episode Bonus
(Sayaka, Mami, Kyoko)
92.2
Episode Bonus
(Homura)
1.2
Episode Bonus
(Madoka)
0.4
Back Bonus 6.3

Unsullied point lottery

At the time of setting change

When the setting is changed, the accumulated dirt points are redrawn.

Stain point distribution when setting is changed
Points divide
10pt 1.56
20pt 6.25% (6.25%)
30pt 9.38% (9.38%)
40pt 18.75% (18.75%)
50pt 25.00% (25.00%)
60pt 18.75% (18.75%)
70pt 9.38% (9.38%)
80pt 6.25
90pt 3.13% (3.13%)
100pt 1.56
When CZ fails immediately or consecutively

When CZ fails immediately (end of 4G or 5G) and when CZ fails consecutively, a lottery is held to draw dirt points. The more consecutive failures occur, the more points are awarded.

Probability of stain accumulation when CZ fails immediately
Number of Gs at Failure Accumulation probability
4G 100% (of the total)
5G 12.50%
Stain point distribution
Point 4G end 5G end
10pt 99.76% 99.52% 99.52 99.52% (1.0)
20pt 0.02% 0.08 0.08% 0.08
30 pt 0.02% 0.08 0.08% 0.08
40pt 0.02% 0.08 0.08% 0.08
50pt 0.02% 0.08 0.08% 0.08
60pt 0.02% 0.08 0.08% 0.08
70pt 0.02% 0.02 0.08% 0.08
80pt 0.02% 0.08 0.08% 0.08
90pt 0.02% 0.08 0.08% 0.08
100pt 0.05% 0.08 0.08% 0.08
Stain accumulation probability at CZ consecutive failures
Number of consecutive failures Probability
1 time 3.12% (3.12%)
2 times 24.22% (2 times)
More than 3 times 100% of the time
Stain point distribution
Point 1st time 2nd
5pt 87.50% (1) 90.34% (5 pt)
10pt 12.50% 12.50 9.66% 9.66
Points 3rd and 4th times 5th and 6th times
5pt 92.97% -1.5 -A
10pt 6.25% 6.25% 6.25% 6.25 93.75% (1)
50pt 0.78% 0.78 6.25% (0.78%)
Points 7th to 9th times 10th
10pt 87.50% -10 -A
50pt 12.50% (12.50%) 100% (%)
When addicted between bonuses

If the CZ succeeds at 800G or more of the bonus interval, a draw to acquire dirt points will be held. In addition, the drawing of the point to be gained is preferential when the game is 900G or more.

At 800G or more of Hamari between bonuses.
Probability of stain accumulation on CZ success.
Number of Hamari Gs Probability
800G to 899G 29.39% of the total
900G~ 100
Stain point distribution
Points 800 to 899G 900G~
10pt 85.06% (1) 75.98% (10 pt)
20pt 0.17% 0.17 0.10% 0.10
30pt 10.65% 18.75% 18.75% 18.75 18.75% 18.75
40pt 0.17% 0.17 0.10% 0.10
50pt 2.65% 2.65% 3.13% 3.13 3.13% (3.13%)
60pt 0.17% 0.17 0.10% 0.10
70pt 0.17% 0.17 0.10
80pt 0.17% 0.17 0.10% 0.10
90pt 0.17% 0.17 0.10% 0.10
100pt 0.68% 0.68 1.56% (1.56%)
Bonus/ART in preparation

During the bonus preparation and ART preparation in normal mode, the lottery for acquiring dirt points is held according to the number of G. After 20 G are completed, dirt points are always acquired every 10 G.

When Hamari is in preparation for Bonus/ART:
Distribution of Unsullied Points
Points 20G 30G
1pt 75.00% 50.00 50.00% 50.00
2pt 12.50% (2.5) 31.25% (2)
3pt 6.25% 6.25 12.50% (3.25%)
4pt 3.13% 3.13% 3.13% 3.13 3.13% 3.13
5pt 1.56% 1.56 1.56% 1.56
10pt 1.37% 1.37 1.37% 1.37
50pt 0.20% 0.20 0.20% 0.20% 0.20% 0.20% 0.20% 0.20% 0.20% 0.20%
Stain point distribution
Points 40G 50G~
5pt 50.00% -50.00 -A
10pt 48.44% -A
50pt 1.56% (1.56%) 87.50% (1.56%)
100pt -12.50% – 12.50% – 12.50% – 12.50% – 12.50 12.50% – 12.50% – 12.50% – 12.50% – 12.50% – 12.50

Directions for stain accumulation status

Unsullied point suggestion direction

When a black blur appears on the LCD and is sucked into the soul gem, it is a confirmation that the player has earned dirt points in that game. The size of the black blur also indicates the number of dirt points earned.

Suggestion of points earned
Types of Moya Details
Size small Appears from the left side of the LCD.
The number of points earned is determined to be 1 pt. or more.
Size Medium Appears from the lower side of the LCD.
20 or more points are determined.
Size Large Appears to cover the entire LCD.
The number of points earned is determined to be 50 pt. or more.

There are two main types of stain accumulation status indications: black lines (100 pt. or more confirmed) and the overflow of moya from the soul gem (small, medium, or large).

Directions for stain accumulation status

Black Line]
Touch the sub LCD and if the character speaks a line with a black speech balloon, the accumulation of 100 pt. or more of Unsullied is confirmed.
If you touch the sub-liquid crystal when 100 pt or more of “Unholy” is accumulated, it will appear in approx. 1/81.9.
It will not appear unless you touch the sub LCD. (Valid for 1G, only once)

[There is a blur from the soul gem]
There are three patterns: large, medium, and small.

▼Size small
A small blur appears on the right side of the LCD. Accumulated point 71pt or more is fixed.

During ▼Size
A blur of about 1/5 of the LCD width appears on the right side of the LCD. Accumulated point 91pt or more is fixed.

▼ Large size
A large blur appears from the right side of the LCD to the center. Accumulated points of 100 pt. or more are determined.

Percentage of indications by stain accumulation status
Accumulation point Size Small Size medium
71-90pt 1/819 The “A” in “A” is the first letter of the Chinese alphabet.
91-99pt 1/1092 1/819
100 pt. or more 1/1092 1/819
Accumulation point Size Large Black lines
71-90pt The “A” in “A” is the number of points for which the “A” is the highest. 71-90pt
91-99pt 91-99pt 91-99pt
100 pt. or more 1/655 1/81.9

CZ related

CZ Overview

There are two types of chance zones that enter during normal operation: “Magical Challenge” and “Kyubee Challenge.

The expected bonus winning rate is Magical Challenge < Kyubee Challenge.

Magical Challenge】
▼ Overview
Chance zone where the prescribed number of cut-ins (starting from 3) occur.
Self-powered chance zone where the appearance of a BAR lineup will result in a bonus.
Bonus is also guaranteed when a certain number of games have been played in the chance zone.

▼ Entry trigger
Entry is drawn when a rare small role (mainly a watermelon) is played during normal operation.

Kyubee Challenge】
▼ Overview
Chance zone where the prescribed number of cut-ins (starting from 3) occur.
Bonus is concentrated when a BAR line appears, and a bonus is concentrated when a rare minor role is played.
Bonus is also guaranteed when a certain number of games are played in the Chance Zone.
If Kyubee Challenge succeeds, Episode Bonus or Backstage Bonus will be awarded.
(Expected success rate is about 50%, and even if it fails, there is a large possibility of a bonus.)

▼ Entry trigger
Entry is drawn when a rare small role (mainly a watermelon) is played during normal operation.

CZ win rate

During normal operation, when a watermelon is hit, both the Magical Challenge and the Kyubee Challenge are drawn, and when a rare minor role other than watermelon is hit, only the Kyubee Challenge is drawn.

If a rare minor role is passed during the Magical Challenge main precursor, a lottery is held to upgrade the game to Kyubee Challenge.

There is a setting difference in the rate of entry into Magical Challenge, but there is no setting difference in the rate of entry into Kyubey Challenge.

Magical Challenge entry rate
Setting Rush Rate
Setting 1 20.0
Setting 2 20.8
Setting 3 22.2% (%)
Setting 4 23.8% (%)
Setting 5 27.0
Level of setting 6 30.0%
Kyubey Challenge entry rate
Flag Entry Rate
Weak Cherry・ Strong Bell 0.02% ・High bell
Watermelon 0.10
Strong Cherry・Chance 0.20% ・Chance
Kyubee Challenge promotion rate
(during Magical Challenge main precursor)
Flag Entry Rate
Watermelon 12.50
Rare small role other than watermelon 0.20

Bonus related

Bonus Summary

big bonus

Pseudo-bonus that lasts for 50G+α (α = number of games added). During the game, the player is guaranteed to enter ART if the “Homura” line is hit.

During the Big Bonus, when a rare minor role or bell is passed, a draw is made to add the number of games to the high precision game (during the high precision game, the number of games stops decreasing and the expectation of winning ART increases). (During the high precision game, the number of games stops decreasing and the expectation of winning ART increases.)

Three types of ART win notification patterns can be selected upon entry into the Big Bonus.



The more characters enter the game, the higher the chance of winning ART.

Battle Notification
The more characters enter the game, the higher the chance of winning ART.
The final stage of the battle announces whether or not the player will win ART.

Full Notification
If a gold door appears when the lever is turned on, you can be assured of ART.

Petit Bonus/Back Bonus

Pseudo Bonus with 30G fixed.
During the Petit Bonus, the more times the Magical Girl transforms, the higher the chance of winning ART (when a specific minor role or bell is passed, the chance to transform).

Magical Roulette direction occurs from the last 2G, and the winner or not of ART is announced.

If the player wins the Back Bonus, he or she will enter ART, and all roles during the Bonus will win ART games.

Episode Bonus

A pseudo-bonus with a fixed duration of 60G, which is a concentrated ART.
When a rare minor role is played during the Episode Bonus, a draw is made to multiply the number of ART games, and when “Homura” is selected, Walpurgis Night (a special zone for multiplier) is stocked.

Bonus Drawing (when a rare minor role is played)

During normal operation and ART, in addition to the draw based on the internal mode, a bonus is drawn when a rare small role is played.
Bonus winning rate varies depending on the internal state.

Middle Cherry・When a special role is established, the bonus win is confirmed.

Bonus win rate
(when staying at low probability)
Level of setting Weak cherry Chance Cherry
Setting 1 and 2 0.003% (0.003%) 12.50% (0.003%)
Setting 3 and 4 14.00% (with a setting of 1.00%)
Setting 5 and 6 16.67% of the total
Setting Watermelon Chance
Setting 1 & 2 0.01% (0.01%) 10.00% (0.01%)
Setting 3 and 4 12.50
Setting 5 and 6 15.00% (15.00%)
Setting Strong Bell
Setting 1 and 2 33.33% (33.33%)
Setting 3 and 4 40.00% of the total
Setting 5 and 6 50.00% of the total
Bonus win rate
(when high probability stays)
Level of setting Weak cherry Chance Cherry
Setting 1 & 2 0.01% (0.01%) 40.00% (0.01%)
Setting 3 and 4 45.00% (with a setting of 1.00%)
Setting 5 and 6 60.00% of the total
Setting Watermelon Chance
Strong Bell
Setting 1 & 2 0.04% (0.04%) 33.33% (0.03%)
Setting 3 and 4 40.00% of the total
Setting 5 and 6 50.00% of the total
Bonus win rate
(during ART)
Level of setting Weak cherry Chance Cherry
Setting 1 and 2 0.003% (0.003%) 13.10% (0.003%)
Setting 3 and 4 14.27% (in the case of setting 3 and 4)
Setting 5 and 6 16.62% (16.62%)
Setting Watermelon Chance
Strong Bell
Setting 1 & 2 0.01% (0.01%) 10.56% (0.01%)
Setting 3 and 4 12.71% (with a setting of 1.0)
Setting 5 and 6 15.05% of the total

Bonus win distribution (direct hit win)

When a direct hit bonus is awarded, the bonus distribution changes depending on the triggering role and the state of the player’s stay in the game.

Bonus direct hit win distribution
(when staying low)
Bonus Weak Cherry Strong Cherry
Big Bonus -60.01% to 59.99 60.01% – 59.99
Petit Bonus 39.89% – 39.90
Episode Bonus
(Sayaka, Mami, Kyoko)
0.02% – 0.04
Episode Bonus
(Homura)
0.02% (0.02%)
Episode Bonus
(Madoka)
0.02% (0.02%)
Back Bonus 100 percent 0.02% to 0.04
Bonus Watermelon Strong Bell
Big Bonus -60.00 60.00% – 60.00
Petit Bonus 39.91% (in the case of a bonus)
Episode Bonus
(Sayaka, Mami, Kyoko)
33.33% (Sayaka, Mami, Kyoko) 0.03% (Sayaka, Mami, Kyoko)
Episode Bonus
(Homura)
33.33% (0.02%) 0.02% (0.02%)
Episode Bonus
(Madoka)
33.33% (Madoka) 0.01% (Madoka)
Bonus -0.03 0.03% (0.03%)
Bonus Middle Cherry special role
Big Bonus -87.50 87.50
Petit Bonus -P
Episode Bonus
(Sayaka, Mami, Kyoko)
87.50% (Sayaka, Mami, Kyoko) 9.38% (Sayaka, Mami, Kyoko)
Episode Bonus
(Homura)
4.69% (Homura) 1.56% (Homura)
Episode Bonus
(Madoka)
1.56% (Madoka) 0.39% (Madoka)
Back Bonus 6.25% (1.17%) 1.17% (1.17%)
Bonus Chance
Big Bonus 59.99% to 60.00
Petit Bonus 39.88% – 39.92
Episode Bonus
(Sayaka, Mami, Kyoko)
0.03% – 0.02
Episode Bonus
(Homura)
0.03% – 0.02
Episode Bonus
(Madoka)
0.03% – 0.02
Back Bonus 0.03% to 0.02
Bonus direct hit win distribution
(when staying high)
Bonus Weak Cherry Strong Cherry
Big Bonus -60.00 60.00% – 60.00
Petit Bonus 39.91% (in the case of a bonus)
Episode Bonus
(Sayaka, Mami, Kyoko)
0.03% (Sayaka, Mami, Kyoko)
Episode Bonus
(Homura)
0.02% (0.02%)
Episode Bonus
(Madoka)
0.01% (0.01%)
Back Bonus 100% (0.03%) 0.03% (0.03%)
Bonus Watermelon Strong Bell
Chance
Big Bonus -60.00 60.00% – 60.00
Petit Bonus 39.91% (in the case of a bonus)
Episode Bonus
(Sayaka, Mami, Kyoko)
33.33% (Sayaka, Mami, Kyoko) 0.03% (Sayaka, Mami, Kyoko)
Episode Bonus
(Homura)
33.33% (0.02%) 0.02% (0.02%)
Episode Bonus
(Madoka)
33.33% (Madoka) 0.01% (Madoka)
Bonus -0.03 0.03% (0.03%)
Bonus Middle Cherry special role
Big Bonus -87.50 87.50
Petit Bonus -P
Episode Bonus
(Sayaka, Mami, Kyoko)
87.50% (Sayaka, Mami, Kyoko) 9.38% (Sayaka, Mami, Kyoko)
Episode Bonus
(Homura)
4.69% (Homura) 1.56% (Homura)
Episode Bonus
(Madoka)
1.56% (Madoka) 0.39% (Madoka)
Back Bonus 6.25% (1.17%) 1.17% (1.17%)

Distribution of the number of games of omen (when a rare minor role is played)

During normal operation, the number of precursor games is drawn according to the roles that have been approved.

Number of games of omens when a rare role is played
(fake omens)
When staying in low
Number of precursor games Strong Bell Strong Cherry
13-15G 1.5 to 1.0 8% (-)
29G 12% (%) 8% (%)
30G 33% (33%) 25% (in the case of the first half of the year)
31G 37% 37 29% (%)
32G 18% (18%) 14% (14%)
Number of precursor games Chance game
13-15G 11% (11% of the total)
29G 6% (%)
30G 24% (%)
31G 25% (25% of the total)
32G 12% (%)
When staying in high
number of games before the signStrong Bell
Strong Cherry
Chance
13-15G 1.5G
29G 12% (%)
30G 33% (in the case of the first half of the year)
31G 37% (%)
32G 18% (18% of the total)
Number of games of omen when a rare role is played
(main omen)
Number of precursor games Middle Cherry
Other than confirmed games
Middle Cherry
4G 0.8% 0.8 12.5% (0.5%)
5G 1.6% (1.6%) 12.5% (1.5%)
6G 1.6% (1.6%) 25.0% (1.6%)
7G 0.4% 0.4% 0.4 25.0% (0.4%)
8G 0.4% 0.4% 0.4 25.0% (0.4%)
9-12G 0.1% – 0.1% – 0.1% – 0.1% – 0.1 0.5
13G 0.2% – 0.2% – 0.2 0.2
14G 1.5% – 1.5% – 1.5% – 1.5% – 1.5 1.5% (1.5%)
15-16G 3.1% – 3.1% – 3.1% – 3.1% – 3.1% – 3.1 3.5
17G 0.4% – 0.4% – 0.4 0.4
18G 0.2% – 0.2% – 0.2 18G 0.2
19-24G 0.1% – 0.1% – 0.1% – 0.1% – 0.1 0.1% – 0.1% – 0.1% – 0.1%
25-26G 0.2% – 0.2 0.2% – 0.2% – 0.2%
27G 0.4% – 0.4% – 0.4% – 0.4 0.4
28G 1.5% – 1.5% – 1.5% – 1.5 1.5% of the total
29G 4.6% – 4.6% – 4.6% – 4.6% – 4.6 The percentage of “A” in the “A” column is the percentage of “B”.
30G 19.8% The percentage of “A” in the “A” column is the percentage of “B”.
31G 25.9% – 25.9% – 25.9% – 25.9 The number of “A” and “B” is the number of “A”.
32G 27.5% The following table shows the percentages of the total number of machines that have been installed in a given period.
33G 1.2% – 1.2% – 1.2% – 1.2 1.2% of the total
34-36G 1.5% – 1.5% – 1.5% – 1.5 1.5% – 1.5% – 1.5% – 1.5% – 1.5% – 1.5%
confirmed role
Number of precursor games Big Bonus Episodic Bonus
Back Bonus
4G 12.5% (6.3%) 6.3% 4G
5G 12.5%6.3%
6G 25.0% (25.0%) 12.5% (in the case of the first half of the year)
7G 25.0% (25.0%) 12.5% (in the case of the first half of the year)
8G 25.0% (25.0%) 12.5% (in the case of the first half of the year)
9-12G 9 to 12G 9-12G
13G 13G 13G
14G Percentage of total 50.0% (1.0)

Bonus win distribution (when the number of games is won)

The bonus distribution when a game is won depends on the mode in which the player is staying.

Bonus win distribution
(when the number of games is won)
Bonus Normal A
Heaven A
Heaven B
Normal B
Normal C
Big Bonus 55.00% (40.00%) 40.00% (with a bonus of 1.00%)
Petit Bonus 44.92% (2) 59.92% (2)
Episode Bonus
(Sayaka, Mami, Kyoko)
0.03% (Sayaka, Mami, Kyoko) 0.03% (Sayaka, Mami, Kyoko)
Episode Bonus
(Homura)
0.02% (0.02%) 0.02% (0.02%)
Episode Bonus
(Madoka)
0.01% (Madoka) 0.01% (Madoka)
Back Bonus 0.03% (0.03%) 0.03% (0.03%)
Bonus Special
Big Bonus -B
small bonus
Episode Bonus
(Sayaka, Mami, Kyoko)
75.00% (Sayaka, Mami, Kyoko)
Episode Bonus
(Homura)
9.38% (9.38%)
Episode Bonus
(Madoka)
3.13% (Madoka)
Back Bonus 12.50

Distribution of the number of precursor games (when the number of games is won)

During normal operation, when ART is won by a fake omen for each stay mode or by game count release, a lottery for the number of omen games is held.

Number of games of omens at the time of game omens
(fake omens)
Number of Omen Games Winning rate
0 to 28G 0 to 28G
29G 21.0% (21.0%)
30G 29.0% (%)
31G 29.0% (%)
32G 21.0% (21.0%)
33-36G 33 to 36G
Sorting of the number of omen games at the time of game number omen
(main omen)
Number of precursor games Big Bonus
Petit Bonus
Episode Bonus
Back Bonus
0G 1.60% -1.60% -1.60% -1.60% -1.60 1.60% (1.60%)
1-3G 1 to 3G 0.10
4G 0.60% 0.40 0.40% 0.40
5-6G 0.30% 0.80 0.80% (0.80%)
7-8G 0.30% 0.10% 0.10% 0.0% 0.0% 0.0% 0.0% 0.0% 0.10% 0.10%
9-12G 0.04% 0.10 0.10% 0.10% 0.10% 0.10%
13G 0.60% 0.20 0.20% 0.20% 0.20%
14G 0.80% (0.80%) 1.80% (1.80%)
15-16G 1.20% (1.20%) 2.40% (2.40%)
17G 0.40% 0.40% 0.40% 0.40 0.40% (0.40%)
18G 0.20% 0.20% 0.20% 0.20% 0.20% 0.20% 0.20% 0.20%
19-24G 0.04% 0.10% 0.10% 0.10% 0.0% 0.0% 0.0% 0.0% 0.10% (0.10% of the total)
25-26G 0.20% 0.20% 0.20% 0.20% 0.20
27G 3.20% (0.40%) 0.40% (0.40%)
28G 6.10% (1.50%) 1.50
29G 15.20% 15.20% 15.20% 15.20% 15.20% 15.20% 15.20% 15.20% 15.20
30G 18.30% 18.30% 18.30% 18.30% 18.30% 18.30% 18.30% 18.30% 18.30% 18.30% 18.30% 18.30% 18.30% 18.30%
31G 19.80% of the total 19.80% (19.80%)
32G 21.40% (19.80%) 19.80% (19.80%)
33G 2.60% (2.60%) 2.80% (2.80%)
34-35G 2.10% (2.80%) 2.80% (2.80%)
36G 2.20% (2.20%) 3.70

Bonus win distribution (via CZ)

When a bonus is won via CZ, the distribution of the bonus is changed depending on the triggering role and the state of the player’s stay in the game.

When via Magical Challenge
Bonus distribution
(when staying outside of special mode)
Bonus Weak Cherry BAR alignment
Strong Cherry
Strong Bell
Big Bonus -60.00 60.00% – 60.00
Petit Bonus 39.92% of the total
Episode Bonus
(Sayaka, Mami, Kyoko)
0.03% (Sayaka, Mami, Kyoko)
Episode Bonus
(Homura)
0.02% (0.02%)
Episode Bonus
(Madoka)
0.02% (0.02%)
Back Bonus 100% (0.03%) 0.03% (0.03%)
Bonus Watermelon Chance
Big Bonus -60.00 60.00% – 60.00
Petit Bonus 39.89% (in the case of the first half of the fiscal year)
Episode Bonus
(Sayaka, Mami, Kyoko)
33.33% (Sayaka, Mami, Kyoko) 0.04% (Sayaka, Mami, Kyoko)
Episode Bonus
(Homura)
33.33% (0.02%) 0.02% (0.02%)
Episode Bonus
(Madoka)
33.33% (Madoka) 0.02% (Madoka)
Bonus -0.04 0.04% (0.04%)
Bonus Middle Cherry special role
Big Bonus -Big Bonus -Big Bonus
small bonus
Episode Bonus
(Sayaka, Mami, Kyoko)
43.75% (Sayaka, Mami, Kyoko) 48.44% (Sayaka, Mami, Kyoko)
Episode Bonus
(Homura)
4.69% (Homura) 1.17% (Homura)
Episode Bonus
(Madoka)
1.56% (Madoka) 0.39% (Madoka)
Back Bonus 50.00% of the total 50.00% Bonus
Bonus CZ ceiling reached
Big Bonus 99.91% of all bonuses
Petit Bonus -P
Episode Bonus
(Sayaka, Mami, Kyoko)
0.03% (Sayaka, Mami, Kyoko)
Episode Bonus
(Homura)
0.02% (0.02%)
Episode Bonus
(Madoka)
0.01% (0.01%)
Back Bonus 0.03% (0.03% of the total)
Bonus distribution
(when staying in special mode)
bonusWeak cherryBAR alignment
Strong Cherry
Chance eyes
Strong bell
Episode Bonus
(Sayaka, Mami, Kyoko)
-65.00% (Sayaka, Mami, Kyoko) 65.00% (Sayaka, Mami, Kyoko)
Episode Bonus
(Homura)
10.00% (10.00%)
Episode Bonus
(Madoka)
5.00% (Madoka)
Back Bonus 100% of the total 20.00% (20.00%)
Bonus Watermelon Middle Cherry
Special Role
Episode Bonus
(Sayaka, Mami, Kyoko)
33.33% (33.33%) -A
Episode Bonus
(Homura)
33.33% (33.33%)
Episode Bonus
(Madoka)
33.33% (Madoka) 50.00% (Madoka)
Bonus -50.00 50.00% (with a bonus of 50.00%)
Bonus CZ ceiling reached
Episode Bonus
(Sayaka, Mami, Kyoko)
65.00% (Sayaka, Mami, Kyoko)
Episode Bonus
(Homura)
10.00% (10.00%)
Episode Bonus
(Madoka)
5.00% (Madoka)
Back Bonus 20.00% of the total
When Kyubee Challenge succeeds
Bonus distribution
(when staying outside of special mode)
Bonus Middle Cherry
Special roles
BAR
Other rare small roles
Episode Bonus
(Sayaka, Mami, Kyoko)
-1.9% (Sayaka, Mami, Kyoko) 85.94% (Sayaka, Mami, Kyoko)
Episode Bonus
(Homura)
1.17% (1.17%)
Episode Bonus
(Madoka)
50.00% (Madoka) 0.39% (Madoka)
Back Bonus 50.00% (50.00%) 12.50% (12.50%)
Bonus CZ ceiling reached
Episode Bonus
(Sayaka, Mami, Kyoko)
85.94% (Sayaka, Mami, Kyoko)
Episode Bonus
(Homura)
1.17% (1.17%)
Episode Bonus
(Madoka)
0.39% (Madoka)
Back Bonus 12.50
Bonus distribution
(when staying in special mode)
Bonus All opportunities
Episode Bonus
(Madoka)
50.00% (Madoka)
Back Bonus 50.00% of the total
When Kyubee Challenge fails
Bonus distribution
(when staying outside of special mode)
Bonus probability
Big Bonus 100
Bonus distribution
(when staying in special mode)
Bonus probability
Episode Bonus
(Sayaka, Mami, Kyoko)
65.00% (Sayaka, Mami, Kyoko)
Episode Bonus
(Homura)
10.00% (10.00%)
Episode Bonus
(Madoka)
5.00% (Madoka)
Back Bonus 20.00% of the total

Drawing of ART during Bonus Preparation

During the bonus preparation period, the ART lottery is drawn according to the roles that have been approved.

Drawing of ART during Bonus Preparation
Flag Winning rate
Strong Bell 50.0% (50.0%)
Weak Cherry
Watermelon
1.6
Strong Cherry
Chance
12.5% (of the total)
Middle Cherry
Definite
100% (of the time)

Bonus Announcement Patterns

When a red 7 is pressed during bonus preparation, the type of bonus is indicated according to the sound of the pressed tile. When a red 7 stops in the upper row of the right or left reel during bonus preparation, the game denies the petit bonus.

Tempai sound sorting
Bonus Type Normal tenpai sound Special tenpai sound
Big Bonus
Petit Bonus
100 100% Bonus
Episode Bonus 50% (50%) 50% (50%)
Back Bonus 34% (of the total) 33% (with a bonus)
Bonus Type Konchi sound
Big Bonus
Petit Bonus
Petit Bonus
Episode Bonus Episode Bonus
Back Bonus 33% (of the total)
Special Tempai sound if a magical girl’s voice is heard when a red 7 is displayed.

Lottery during BIG Bonus

When a rare minor role is played during the bonus, a lottery is held to determine the number of high-probability games to be won.
During the high probability period, the probability of “Homura”, which is a strong indicator of entering ART or winning a special zone, is greatly increased.
If the Homura lineup is a double line, the “Walpurgis Night” win with a continuation rate of 70% or higher is assured.
⇛Walpurgis Night Continuation Rate Distribution

Also, after 8 G remaining in the bonus, ART is drawn when a rare minor role is played. (A special zone is drawn for a bonus during ART.)

High probability winning rate
(Big remaining 8G or more)
Flag probability
Push bell
Bell in MB
3.22% of the total
Watermelon 3.52% (3.52%)
Weak Cherry 12.60% (%)
Strong Cherry
Chance
Strong Bell
100%
*Middle row Cherry, special roles are concentrated on winning ART + special zone.
Number of Gs for high probability winners
Number of Gs. Push bell
Bell in MB
Watermelon
10G 96.97% (1) 88.89% (%)
20G 1.52% (1.52%) 5.56% (1.52%)
30G 1.52% (1.52%) 5.56% (1.52%)
Number of G Weak Cherry Strong Bell
10G 99.22% – – – – – – – – – – – – – – – 99.22 -A
20G 0.39% 0.39 99.22% (0.39%)
30G 0.39% 0.78% 0.78% 0.78% 0.78% 0.78% 0.39 0.78% (0.78%)
Number of Gs. Strong Cherry
Chance
10G 96.88% (%)
20G 2.34% (2.34%)
30G 0.78% (0.78%)
Winning rate during big bonus
Percentage of ART win on big bonus in normal mode (8G or less remaining)
Flag probability
Strong Bell 50.00% of the total
Watermelon
Weak Cherry
1.56% (1.56%)
Strong Cherry 33.33% (33.33%)
Chance 25.00% of the time
Percentage of Walpurgis Night win on Big Bonus during ART (8G or less remaining)
Flag probability
Strong bell 45.59% (with a strong bell)
Watermelon 0.42% (0.42%)
Weak Cherry 2.60% (2.60%)
Strong Cherry 23.44% (%)
Chance 18.24% of the time
*Middle Cherry, special roles confirm the winning of ART + special zone.

The probability of a Homura lineup during the bonus period varies depending on the number of remaining bonus Gs and during the high probability period.

Homura lineup probability
Normal Big Bonus
Flag 9G or more remaining 8G or less remaining
Single lineup 1/2995.9 1/187.2
Double Matching 1/10824.0 1/5687.2
Total 1/2346.4 1/181.3
Flag during high probability
Single Match 1/46.8
Double lineup 1/1427.8
Total 1/45.3
Big Bonus during ART
Flag 9G or more remaining 8G or less remaining
Single Match 1/2883.3 1/433.8
Double Matching 1/10824.0 1/5687.2
Total 1/2276.8 1/403.1
Flag during high probability
Single lineup 1/107.3
Double lineup 1/1427.8
Total 1/99.8

Drawing for ART during Petit Bonus

During a Petit Bonus won during normal operation, a draw is made to shift the Magical Roulette state.
The final Magical Roulette state (Mode 5 or higher) will be selected for ART. 2 to 29G is mainly for gradual mode up, and on the 30thG, a lottery is held for Mode 5 or higher (winning ART) according to the winning character.

Magical Roulette lottery states from 1 to 6 exist. Mode 5 or higher determines ART. Mode 6 is the most likely to be selected for Ultimate Battle.

Also, a BAR lineup during Petit Bonus is a sure sign that the game is in Mode 6.

Magical Roulette lottery state transition rate
When staying in Mode 1
(common to all settings)
Transition destination Push-Push-Place Bell Strong Bell
To Mode 2 25.00%. -25.00
Go to Mode 3. -96.88 96.88%
To Mode 5 0.05% (0.05%) 3.13% (to Mode 5)
Transition to Watermelon
Weak Cherry
Strong Cherry
Chance
To Mode 2 99.12% (to mode 2) 87.50% (to Mode 2)
To Mode 3 0.78% (0.78%) 9.38% (to mode 3)
To Mode 5 0.10% (0.10%) 3.13% (to mode 5)
Transition to Middle Cherry
BAR aligned replay
Special Role
Go to Mode 5. -96.88 96.88%
To Mode 6 100 3.13% (3.13%)
When staying in Mode 2
(common to all settings)
Transition destination Push-Push-Place Bell Strong Bell
To Mode 3 12.50% (to mode 3) 75.00% (to Mode 3)
Go to Mode 4. -21.88 21.88% (to Mode 4)
To Mode 5 0.05% (0.05%) 3.13% (to Mode 5)
Transition to Watermelon
Weak Cherry
Strong Cherry
Chance
To Mode 3 49.12% (to mode 3) 90.63% (to mode 3)
To Mode 4 0.78% (0.78%) 6.25% (to Mode 4)
To Mode 5 0.10% (0.10%) 3.13% (to mode 5)
Transition to Middle Cherry
BAR aligned replay
Special Role
Go to Mode 5. -96.88 96.88%
To Mode 6 100 3.13% (3.13%)
When staying in Mode 3
(common to all settings)
Transition destination Push-Push-Place Bell Strong Bell
To Mode 4 6.25% (to mode 4) 87.50% (to Mode 4)
To Mode 5 0.05% (0.05%) 12.50% (to Mode 5)
Transition to Watermelon
Weak Cherry
Strong Cherry
Chance
To Mode 4 24.22% (to mode 4) 96.88% (to Mode 4)
To Mode 5 0.78% (0.78%) 3.13% (to Mode 5)
Transition to Middle Cherry
BAR aligned replay
Special Role
Go to Mode 5. -96.88 96.88%
To Mode 6 100 3.13% (3.13%)
When staying in Mode 4
(common to all settings)
Transition destination Push-Push-Place Bell Strong Bell
To Mode 5 1.56% (1.56%) 98.44% (to Mode 5)
Go to Mode 6. -1.56 1.56
Transition to Watermelon
Weak Cherry
Strong Cherry
Chance
To Mode 5 12.50% to Mode 5 100% (to Mode 5)
Go to Mode 6.
Transition to Middle Cherry
BAR aligned replay
Special Role
Go to Mode 5. -96.88 96.88%
To Mode 6 100 3.13% (3.13%)
When staying in Mode 5
(common to all settings)
Transition destination Push-Push-Place Bell Strong Bell
To Mode 6 0.10% (0.10%) 12.50% to Mode 6
Transition to Watermelon
Weak Cherry
Strong Cherry
Chance
To Mode 6 0.78% (0.78%) 3.13% (to mode 6)
Transition to Middle Cherry
BAR aligned replay
Special Role
To Mode 6 100% (of the time) 100%.
Drawing for mode shift at 30thG
When staying in Mode 1
(common to all settings)
Transition to Replay
Pressed Bell
Strong Bell
To Mode 5 0.39% (0.39%) 100% (to Mode 5)
Transition to Watermelon
Weak Cherry
Strong Cherry
Chance
To Mode 5 33.33% (33.33%) 100% (to Mode 5)
Transition to Middle Cherry
BAR aligned replay
Special Role
Go to Mode 5. -96.88 96.88%
To Mode 6 100 3.13% (3.13%)
When staying in Mode 2
(common to all settings)
Transition to Replay
Pressed Bell
Strong Bell
To Mode 5 1.56% (1.56%) 100% (to Mode 5)
Transition to Watermelon
Weak Cherry
Strong Cherry
Chance
To Mode 5 40.00% (to mode 5) 100% (to Mode 5)
Transition to Middle Cherry
BAR aligned replay
Special Role
Go to Mode 5. -96.88 96.88%
To Mode 6 100 3.13% (3.13%)
When staying in Mode 3
(common to all settings)
Transition to Replay
Pressed Bell
Strong Bell
To Mode 5 6.25% (to mode 5) 100
Transition to Watermelon
Weak Cherry
Strong Cherry
Chance
To Mode 5 50.00% (to mode 5) 100.00
Transition to Middle Cherry
BAR aligned replay
Special Role
Go to Mode 5. -96.88 96.88%
To Mode 6 100 3.13% (3.13%)
When staying in Mode 4
(common to all settings)
Transition to Replay
Pressed Bell
Strong Bell
To Mode 5 25.00% (to mode 5) 98.44% (to Mode 5)
Go to Mode 6. -1.56 1.56
Transition to Watermelon
Weak Cherry
Strong Cherry
Chance
To Mode 5 75.00% (to mode 5) 100% (to Mode 5)
Transition to Middle Cherry
BAR aligned replay
Special Role
Go to Mode 5. -96.88 96.88%
To Mode 6 100 3.13% (3.13%)
When staying in Mode 5
(common to all settings)
Transition to Replay
Pressed Bell
Strong Bell
To Mode 6 0.10% (0.10%) 75.00% (to mode 6)
Transition to Watermelon
Weak Cherry
Strong Cherry
Chance
To Mode 6 3.13% (3.13%) 25.00% (to mode 6)
Transition to Middle Cherry
BAR aligned replay
Special Role
To Mode 6 100% (of the time) 100%.
Probability of BAR alignment during petit bonus
Expected BAR line
Cut-in type 9G or more remaining Less than 8G remaining
Blue cut-in 40% (blue cut-in) 100% (blue cut-in)
Green cut-in 45% (green cut-in) 85% (green cut-in)
Red cut-in 85% (with a cut-in) 97% (Red cut-in)
BAR line probability
(Fake) BAR line probability
Flag probability
BAR line 1/6553.6
Fake BAR line 1/1638.4
Expected BAR lineup by cut-in
Cut-in type Expected degree
Blue cut-in 11.6% (blue cut-in)
Green cut-in 38.0% (with a cut-in)
Red cut-in 100

Drawing of lots during Episode Bonus

While the Episode Bonus is being digested, the Homura alignment draw takes place. When the Homura line is drawn (approx. 1/383), Walpurgis Night is stocked.

When a rare minor role is played, the player is guaranteed to receive 10 or more Gs. (The number of games to be added will be announced at the end of the bonus game.)

Distribution of the number of games played by each character
(during Episode Bonus)
Number of games Strong Bell Watermelon
10G -10G 96.88% (%)
20G -20G -20G
30G 93.75% (2.59%) 2.59% (2.59%)
50G 4.69% (0.39%) 0.39% (0.39%)
100G 0.78% 0.78 0.10% 0.10
200G 0.59% 0.02 0.02% 0.02
300G 0.20% 0.02 0.02% 0.02
Number of games Weak Cherry Strong Cherry
10G 96.88% -1.0 -1.5
20G 2.51% (2.51%) 83.98% (2.51%)
30G 0.39% (0.39%) 12.50% (0.39%)
50G 0.20% 0.20 2.34% (2.34%)
100G 0.01% 0.78% 0.78% 0.78 0.78% 0.78
200G 0.01% (0.01%) 0.20% 0.20
300G 0.01% (0.01%) 0.20% (0.20% of the total)
Number of games Middle row Cherry Chance
10G -1.93%, -0.93%, -0.93 81.93% (1)
20G -9.38 9.38% (-9.38%)
30G -6.25 6.25% – 6.25
50G 100% (1.56%) 1.56% (1.56%)
100G -0.59 0.59% (0.59%)
200G -0.15 0.15% (0.15%)
300G -0.15 0.15% (0.15%)
Number of games special role
30G 100% (100%)
When the middle Cherryline is reached, the above lottery and Ultimate Battle are concentrated.
When a special role is played, the above lottery and 80% or more of Walpurgis Night are concentrated.

Lottery during back bonus

During the back bonus, a draw is made every game to increase the number of games.
The number of games to be played depends on the role played during the digestion.

Distribution of the number of games to be added during the back bonus
Number of Games Push-Push Bell Strong Bell
10G 86.72% -1
20G 3.13% -3.13% -3.13% -3.13% -3.13 -1.5% (1.5%)
30G 9.38% -1.5 -A
50G 0.39% (0.39%) 93.75% (0.39%)
100G 0.20% 0.20% 0.20% 3.13% (3.13%)
200G 0.10% (0.10%) 1.56% (1.56%)
300G 0.10% (0.10%) 1.56% (1.56%)
Number of games Watermelon
Weak Cherry
Strong Cherry
Chance
30G 93.75% (%) 75.00% (%)
50G 4.69% 18.75% 18.75 18.75% (18.75%)
100G 0.78% 0.78% 0.78% 0.78 3.13% (3.13%)
200G 0.39% (0.39%) 1.56% (1.56%)
300G 0.39% (0.39%) 1.56% (1.56%)
Number of games Middle Cherry special role
100G 25.00% of the total 75.00% (25.00%)
200G 25.00% (25.00%) 12.50% (1.5)
300G 50.00% (1.00%) 12.50% (1.0)
Number of games Minor roles other than the above
5G 96.88% (%)
10G 1.56% (1.56%)
20G 0.39% (0.39%)
30G 0.78% (0.78%)
50G 0.29% (0.29%)
100G 0.02% (0.02%)
200G 0.02% (0.02%)
300G 0.05% (0.05%)

ART-related

ART Outline

Mainly entered when ART is drawn during a bonus.
ART lasts 50G + α (α = number of additional games) per set. 2.2 cards per G net increase.

When a rare minor role is played during ART, a lottery is held to determine the number of games to be played, a lottery is held to determine the entry into the multiplier zone, and a bonus lottery is held.

Also, the special multiplier zone is entered when the specified number of games have been played. The stage in which the player is staying indicates the degree of expectation of winning the bonus.

Expected bonus win rate by stage
Expectation level Stage
High Walpurgis Night
↑up The Witch of the Birdcage
↑up The Witch of the Haco
Low The Witch of the Rose Garden

ART direct hit lottery

During normal operation, all roles are used to draw lots to enter ART.
When the middle row Cherryis reached, winning multiple sets of ART is assured.

ART direct hit winning rate
(when the middle Cherryis reached)
Setting 2 sets won 3 sets won
Common to all settings 87.50% (12.50%) 12.50% (common to all settings)
ART direct hit winning rate
(except when the middle Cherryis reached)
Setting winning rate (in a lottery, etc.)
Setting 1 0.015%
(1/6553.6)
Setting 2 0.015%
(1/6553.6)
Setting 3 0.021%
(1/4681.1)
Setting 4 0.036%
(1/2730.7)
Setting 5 0.054%
(1/1820.4)
Setting 6 0.092%
(1/1092.3)
Sorting by number of sets
Sets 1 set 2 sets 3 sets
Setting 1 60.00% of the total 20.00% 20.00 20.00% 20.00
Setting 2 60.00% of the total 20.00% 20.00 20.00% 20.00
Setting 3 57.14% (setting 3) 28.57% (28.57%) 14.29% (2)
Setting 4 50.00% (33.33%) 33.33% (33.33%) 16.67% (16.67%)
Setting 5 50.00% (33.33%) 33.33% (33.33%) 16.67% (16.67%)
Setting 6 50.00% (33.33%) 33.33% 16.67 16.67% (16.67%)

Number of games of the precursor when the lottery for a direct hit to ART is won

The only precursor to direct ART is the main precursor.
Therefore, if no rare role is formed + an omen occurs outside the zone of the specified number of games, the possibility of direct ART is increased.

Number of precursor games at the time of direct ART
Number of Omen Games main precursor
4G 0.8% (0.8%)
5-6G 1.6
7-8G 0.4% (0.4%)
9-12G 0.1% (0.1%)
13G 0.2% (0.2%)
14G 1.5% (1.5%)
15-16G 3.1% (3.1% of the total)
17G 0.4% (0.4%)
18G 0.2% (0.2%)
19-24G 0.1% (0.1%)
25-26G 0.2% (0.2%)
27G 0.4% (0.4%)
28G 1.5% (1.5%)
29G 4.6% (4.6%)
30G 19.8% (%)
31G 25.9% (%)
32G 27.5% (%)
33G 1.2% (1.2% of the total)
34-36G 1.5% of the total

ART lottery (during the main precursor, during bonus preparation, and during the end RT)

During the Bonus/ART Preceding and Bonus Preparation periods, the ART lottery is drawn when a rare minor role is played.

ART win rate
(during bonus preparation and during RT after bonus)
Flag Winning rate
Strong Bell 50.00% of the total
Watermelon 1.56% (1.56%)
Weak Cherry 1.56% Weak
Strength Cherry 12.50% (%)
middle row Cherry 100%.
Chance pattern 12.50%
Special role 100% of the total
Sorting of the number of sets at the time of winning
Number of sets center of three (horizontal) columns (of print) Cherry
2 sets 87.50% (2 sets)
3 sets 12.50% (1)
Number of sets Other than above
1 set 87.50% of the total
2 sets 10.94% (2 sets)
3 sets 1.56% (1.56%)
ART win rate
(during the main bonus precursor)
Flag Winning rate
Strong bell 12.50
Watermelon 0.39% (0.39%)
Weak Cherry 0.39% Weak
Stronger than Cherry 3.13% (%)
middle row Cherry 100%.
Chance 3.13% of the time
Special role 100% of the total
Sorting of the number of sets at the time of winning
Number of sets center of three (horizontal) columns (of print) Cherry
2 sets 87.50% (2 sets)
3 sets 12.50% (1)
Number of sets Other than above
1 set 87.50% of the total
2 sets 10.94% (2 sets)
3 sets 1.56% (1.56%)
If the ART entry light shines at the start of the bonus, there is a possibility that the above lottery has been won.
ART winning rate
(during ART main precursor)
Flag Winning rate
Strong Bell 50.00% of the total
Watermelon 1.56% (1.56%)
Weak Cherry 1.56% Weak
Strong Cherry 33.33% (33.33%)
middle row Cherry 100%.
Chance 25.00% of the time
Special role 100% of the total

ART pull-back lottery

Drawing for ART pull-back is performed at the end of ART. (When it is selected, it is notified via an omen.)
*If the game continues when the lever is turned on after the number of ART games have been played, the set continues.
If ART is restored by the push order navigation after the normal screen is shifted to the normal screen, the drawback (0G of omen) will be concentrated.

Percentage of ART pull-back winners
Level of settingWinning rate
Setting 1 13.28% of the total
Setting 2 13.28% (with a setting of 1)
Setting 3 13.28% (with a setting of 1)
Setting 4 16.02% of the total
Setting 5 16.02% of the total
Setting 6 18.75% of the total
Number of sets at the time of pull-back win
Sets 1 set 2 sets
Setting 1 88.24% (10.29%) 10.29% (1)
Setting 2 88.24% (10.29%) 10.29% (%)
Setting 3 88.40% (10.29%) 10.29% (in the case of the
Setting 4 87.80% (10.67%) 10.67% (setting 3)
Setting 5 87.80% (10.67%) 10.67% (in the case of the setting of the “setting 5”)
Setting 6 87.50% (10.94%) 10.94% (setting of the setting 6)
Sets 3 sets
Setting 1 1.47% of the total
Setting 2 1.47% (1.47%)
Setting 3 1.47% (1.47%)
Setting 4 1.52% (1.52%)
Setting 5 1.52% of the total
Level of setting 6 1.56%

Drawing of lotteries to increase the number of ART games

During ART, the number of games may be increased when a rare minor role is played or when a bonus is won.
If a time-traveling freeze occurs when a rare small role is played, an increase of 100 G or more is assured.

Expectation of winning an additional ride
Flag probability
Weak Cherry 29.57% Weak
Watermelon 1.78% (1.78%)
Rare small roles other than the above
Bonus
100% of the total
Distribution of the number of Gs to be added
Number of G Weak Cherry Strong Cherry
10G 91.49% -1.5 -1.5
20G 6.94% 6.94% 6.94% 6.94 77.10% (in the case of the first two years of the fiscal year)
30G 0.99% (0.99%) 18.07% (0.005)
50G 0.50% (0.50%) 4.20% (0.20%)
100G 0.04% 0.49 0.49% 0.49
200G 0.02% 0.02 0.07% 0.07
300G 0.02% 0.02 0.07% (0.07%)
Number of G Middle row Cherry Watermelon
50G -50G 87.67% (-)
100G 85.94% (10.96%) 10.96% (10.96% of the total)
200G 7.03% (0.68%) 0.68% (0.68%)
300G 7.03% (0.68%) 0.68% (0.68%)
Number of G Chance Strong Bell
10G 81.08% -1.0 -1.5
20G 7.32% – – – – – – – 7.32 -1.5% (0.7%)
30G 9.77% (9.77%) 70.80% (2)
50G 1.56% (1.56%) 22.07% (1.56%)
100G 0.20% 0.20% 0.20% 5.27% (0.27%)
200G 0.04% (0.04%) 1.37% (1.37%)
300G 0.04% 0.49% 0.49% 0.49 0.49% 0.49% 0.49% 0.49
Number of G special role
50G 79.79% of the total
100G 16.70% (16.70% of the total)
200G 1.76% (1.76%)
300G 1.76% (1.76% of the total)
Percentage of time-traveling freezes
Flag probability
Chance*. 1.56% of the total
Stronger than Cherry 3.13% (%)
Middle Cherry 50.00% of the total
Special role 50.00% of the total
Only for falling-right watermelon, bell, watermelon, and falling-right watermelon hashire.
At the time of the backward in time freeze
Distribution of the number of Gs on top of the time freeze
Number of G Strong Cherry Middle Cherry
100G 86.04% (%) 62.89% (%)
200G 10.45% 18.55 18.55% (18.55%)
300G 3.52% (3.52%) 18.55% (3.52%)
Number of G Chance Special Role
100G 92.97% (1) 72.07% (%)
200G 5.27% 5.27% 5.27% 5.27 13.96% (1)
300G 1.76% (1.76%) 13.96% (1)

The number of Gs added to the bonus is announced in the last game of the bonus, along with the bonus gain during the bonus.

When the bonus is won
Distribution of the number of additional Gs.
Number of G Probability
10G 93.75% of the total
30G 5.08% (5.08%)
50G 0.78% (0.78%)
100G 0.39% (0.39%)

Ride-Up Specialization Zone

Outline of add-on special zone

There are two types of add-on special zones: “Walpurgis Night” and “Ultimate Battle”.

Walpurgis Night

A special zone for add-on ride that loops for about 10 G the first time and about 5 G after the second consecutive win. (The loop rate is up to 80%.)
In addition, there is a possibility that “Chase Chance” will be generated by the ride-up at the time of winning the continuation. When “Chase Chance” occurs, one of the following three options is selected: “One Hit Add-on”, “Each Stop Add-on” or “Continuous Hit Add-on”.

▼ Triggers for entry
The game is entered when the specified number of games is reached during ART, when a specific small role is played, or when Homura is aligned during the Episode Bonus.

Ultimate Battle

The first cycle lasts for about 15 G, and the second and subsequent cycles loop for about 5 G. The loop is guaranteed to continue until the fifth cycle, after which the loop rate increases to 90%. As in Walpurgis Night, there is a possibility of “Chase Chance” occurring. After the Ultimate Battle, the ending bonus is guaranteed.

▼ Trigger for entry
Long freeze occurs, BAR lineup during petit bonus

Drawing of drawings for add-on special zones

During ART, the draw for the multiplier zone is made according to the roles that have been approved. The special zone may also be won by completing the number of games.

The continuation rate of the special zone “Walpurgis Night” varies depending on the chance of winning the zone and the state of the player at the time of winning the zone. If the player wins Ultimate Battle, Walpurgis Night ends after the first set.

Walpurgis night win expectancy
Walpurgis night win expectancy
Flag probability
Weak Cherry 0.13% (0.13%)
Watermelon 0.10
Strong Bell 10.00% (10.00% of the total)
Strong Cherry
Medium Cherry
25.00% (25.00% of the total)
Chance
Special roles
20.00% of the total
Walpurgis Night Continuation Ratio Distribution
(won during ART)
Continuity rate Watermelon Weak Cherry
80% (80.00%) 75.00% 76.19 76.19% 76.19
Ultimate Battle 25.00% (25.00%) 23.81% (23.81% of the total)
Continuity rate Strong Cherry
Middle Cherry
Chance
Special
50 percent 60.02% 60.02% 60.02% 60.02 60.02% 60.02
60% (%) 29.99% (29.99%) 30.00% 30.00
70% (9.59%) 9.59% 9.60% 9.60% 9.60% 9.60 9.60% 9.60
80% (0.29%) 0.29% 0.29 0.29% 0.29
Ultimate Battle 0.10% 0.10% 0.09% (0.09%)
Continuity rate Strong Bell
50 percent 60.02% (60.02%)
60% (60%) 30.03% (30.03%)
70 percent 9.58% 9.58% 9.58% 9.58% 9.58% 9.58% 9.58
80% (0.27%) 0.27% (0.27%)
Ultimate Battle 0.09% (0.09% of the total)
Walpurgis Night Continuation Rate Distribution
Walpurgis Night Continuation Percentage Distribution
(won during bonus)
Continuity rate Watermelon Weak Cherry
50%. -50% -50% -50 60.16% – – 60.16
60%. -30.08 30.08% – 30.08
70 percent 92.75% 9.40% 9.40% 9.40 9.40% 9.40
80% (5.80%) 5.80% 5.80% 5.80% 5.80 0.24% 0.24
Ultimate Battle 1.45% (1.45%) 0.12% (0.12%)
Continuity rate Strong Cherry Chance
50.00 60.00% 60.00% 60.00% 60.00 59.97% (1)
60% (60.00%) 30.00% 30.00% 29.99 29.99% 29.99% 29.99% 29.99
70 percent 9.58% 9.64 9.64% 9.64
80% (0.31%) 0.31% 0.27 0.27% 0.27
Ultimate Battle 0.10% (0.10%) 0.13% (0.13%)
Continuity rate Strong Bell Special Role
50% (%) 59.97% -50% -50% -50 -50% 59.97% 59.97% 59.97% 59.97% 59.97
60% (60%) 29.99% -29.99% -29.99% -29.99 -1.5% (-0.2%)
70 percent 9.64% -9.64% -9.64% -9.64% -9.64 -1.5% 9.64% 9.64% 9.64% 9.64% 9.64
80% (0.32%) 0.32% 0.32 97.07% 0.32% 0.32% 0.32
Ultimate Battle 0.08% (0.08%) 2.93% (2.93%)
Continuation rate middle row Cherry
Ultimate Battle 100
Walpurgis Night Continuation Ratio Sorting
(on a single Homura alignment during ART)
Continuation rate BIG remaining
9G or more
BIG remaining
8G or less
50 percent 60.15% (60.15%) 59.73% (60.15%)
60% (60%) 30.08% 30.08% 30.08% 30.08% 30.08% 30.08% 30.08 29.86% 29.86
70 percent 9.21% 9.95 9.95% 9.95
80% (0.38%) 0.38% 0.38 0.34% 0.34
Ultimate Battle 0.19% 0.19% 0.19% 0.19 0.11% (0.11%)
Continuation rate During high probability
50% (%) 59.97% (50%)
60% (%) 29.99% (29.99%)
70 percent 9.62% 9.62% 9.62% 9.62% 9.62% 9.62% 9.62
80% (0.34%) 0.34% (0.34%)
Ultimate Battle 0.08% (0.08% of the total)
Walpurgis’ Night Continuation Rate Distribution
(when Homura is aligned double)
Continuation rate BIG remaining
9G or more
BIG remaining
8G or less
70 percent 74.19% 74.58% 74.58% 74.58 74.58% 74.58% 74.58% 74.58% 74.58% 74.58% 74.58
80% (%) 22.58% 22.03% 22.03% 22.03 22.03% 22.03
Ultimate Battle 3.23% (3.23%) 3.39% (3.39%)
Continuation rate During high probability
70 percent 74.89% (%)
80% (%) 22.13% (%)
Ultimate Battle 2.98% of the total

Drawing of lots at Walpurgis’ midnight (drawing for continuation rewriting and chase add-on)

In Walpurgis Night, a follow-up add-on draw is performed every 5 consecutive runs. (The higher the number of consecutive runs, the more likely a higher add-on pattern will be selected.)

Continuation rewriting lottery

Continuation rewrite lottery (in the middle of non-continuation Walpurgis night)

When a rare minor role is played during a non-continuation Walpurgis night, a continuation rewrite lottery is held. (When the continuation rewrite lottery is won, a lottery is also held to increase the number of follow-up actions.)

Flag Same on each of setting
Watermelon 50.0
Weak Cherry 50.0% Weak
Rare minor roles other than the above 100% of the time
Drawing of lots to increase the number of follow-ups

A follow-up multiplier is drawn for each of the five consecutive Walpurgis Nights.
In addition, if a rare minor role is played during the execution of Walpurgis Night, which is a continuation of the game, a draw for an additional ride will be performed. The draw for additional ride is also made when a rare minor role is passed during the rewriting of the continuation of Walpurgis Night that does not continue.

If the player is internally selected for the follow-up ride, a lottery is drawn to promote the player to a higher mode (ride pattern).

Percentage of winners of the chase add-on
When the continuation rewriting lottery is won
Flag Same on each of setting
Watermelon 0.40% (0.40%)
Weak Cherry 0.40% (0.40%)
Rare minor roles other than the above 100% of the time
Walpurgis Night of Continuity
Flag Same on each of setting
Pushing order bell, replay, MB 0.01% (0.01%)
Watermelon 9.85% (9.85%)
Weak Cherry 19.53% Weak
Rare minor roles other than the above 100% of the time
Sorting of add-on patterns when a follow-up add-on is won
When winning a follow-up ride for every 5 consecutive Walpurgis Nights.
Add-on pattern 5th in a row 10th in a row
stroke 56.12% (1) 44.21% (in the case of the first blow)
Every stop 34.96% (%) 36.62% (%)
Streak (80%) 5.66% (80%) 12.50% (12.50%)
Streak (85%) 2.83% (2.83%) 6.25% (2.83%)
Streak (90%) 0.39% (0.39%) 0.39% (0.39%)
Streak (95%) 0.02% (0.02%) 0.02% (0.02%)
Streak (97.5%) 0.01% (0.01%) 0.01% (0.01%)
Add-on Patterns 15th in a row 20th in a row
stroke 34.96% -1.00 -1.5% of the total
Every stop 32.81% of the total 50.00% of the total
Streak (80%) 12.70% (80%) 18.75% (18.75%)
Streak (85%) 12.11% (85%) 18.75% (18.75%)
Streak (90%) 5.86% (90%) 9.38% (90%)
Streak (95%) 1.17% (1.17%) 2.34% (95%)
Streak (97.5%) 0.39% (0.39%) 0.78% (0.78%)
Add-on pattern 25th in a row (and every 5 in a row after that)
blow -A
every stop -every stop
Streak (80%) 37.50% (80%)
Streak (85%) 37.50% (85%)
Streak (90%) 18.75% (90%)
Streak (95%) 4.69% (95%)
Streak (97.5%) 1.56% (1.56%)
When the follow-up ride is won by a rare small role
(Walpurgis’ midnight of continuation)
*When the follow-up ride is not won
Add-on Patterns Push bell
Replay
MB
Strong Bell
blow -A. -An
every stop every stop – every stop – every stop
Streak (80%) -1
Streak (85%) -1.5
Streak (90%) -1.0 91.21% – – – – – – – – 91.21
Streak (95%) -7.81 7.81% (7.81%)
Streak (97.5%) 100% (0.98%) 0.98% (0.98%)
Add-on Patterns Watermelon Weak Cherry
stroke 49.57% (1) 75.02% (in one stroke)
Every stop 37.67% (37.67%) 22.01% (%)
Streak (80%) 6.94% (80%) 1.50% (1.50%)
Streak (85%) 3.97% (3.97%) 1.00% (1.00%)
Streak (90%) 1.49% (1.49%) 0.38% (0.38%)
Streak (95%) 0.19% (0.19%) 0.05% (0.05%)
Streak (97.5%) 0.19% (0.19%) 0.05% (0.05%)
Add-on Patterns Strong Cherry Middle Cherry
stroke 52.55% -1.5 -1.5% of the total
Every stop 32.03% -32.03
Streak (80%) 9.77% -1.77% (80%)
Streak (85%) 4.88% (85%) -4.88
Streak (90%) 0.68% -0.68% -0.68% -0.68% -0.68 -0.68
Streak (95%) 0.07% -0.07% -0.07% -0.07% -0.07 -0.07
Streak (97.5%) 0.02% (0.02%) 100% (0.02%)
Add-on Patterns Chance eyes Special Role
stroke 57.23% -1.0 -1.5% of the total
Every stop 33.79% -3.5% of the total
Streak (80%) 5.47% – – – – – – – – – – – – 5.47 -1.47% (80%)
Streak (85%) 2.73% (2.73%) -2.73
Streak (90%) 0.68% -0.68% -0.68% -0.68% -0.68 -0.68
Streak (95%) 0.07% (0.07%) 87.50% (0.07%)
Streak (97.5%) 0.02% (0.02%) 12.50% (0.02%)
When winning a follow-up ride at the time of continuity rewrite
Add-on Patterns Strong Bell Watermelon
Weak Cherry
blow -A. -An
every stop -49.23%, -49.23%, -49.23%, -49.23 49.23% (%)
Streak (80%) -24.62 24.62% – – 24.62
Streak (85%) -18.46% (18.46%) 18.46% – – 18.46
Streak (90%) 91.21% (91.21%) 6.15% (6.15%)
Streak (95%) 7.81% (0.77%) 0.77% (0.77%)
Streak (97.5%) 0.98% (0.98%) 0.77% (0.77%)
Add-on Patterns Strong Cherry Middle Cherry
stroke 80.40% -1 -1.5% of the total
Every stop 15.82% -15.82
Streak (80%) 2.44% -2.44% -2.44% -2.44% -2.44 -2.44
Streak (85%) 1.27%. -1.27
Streak (90%) 0.04% -0.04% -0.04% -0.04% -0.04 -0.04
Streak (95%) 0.02% -0.02% -0.02% -0.02% -0.02 -0.02
Streak (97.5%) 0.01% (0.01%) 100% (0.01%)
Add-on Patterns Chance eyes Special Role
Strike 89.70% -1 -1.5
Every stop 8.40% -8.40
Streak (80%) 1.27% -1.27% -1.27% -1.27 -1.27
Streak (85%) 0.59% -0.59% -0.59% -0.59% -0.59 -0.59
Streak (90%) 0.02% -0.02% -0.02% -0.02% -0.02 -0.02
Streak (95%) 0.02% (0.02%) 87.50% (0.02%)
Streak (97.5%) 0.01% (0.01%) 12.50% (0.01%)

▶Sorting of the number of games to be played when the chase is added.

Drawing of lots at the time of the one-stroke top-up

When a one-shot win is awarded, the number of games is divided according to the role in the starting game.

Distribution of the number of games played by each character
(when a single hit is added)
Number of games Strong Bell Watermelon
30G -50.00 50.00% – 50.00
50G -50G 42.19% – 50G
100G 93.75% (6.25%) 6.25% (6.25%)
200G 3.13% (0.78%) 0.78% (0.78%)
300G 3.13% (0.78%) 0.78% (0.78%)
Number of games Weak Cherry Strong Cherry
30G 62.50% -1.5
50G 34.38% (1) 75.00% (%)
100G 2.34% (2.34%) 21.88% (2.34%)
200G 0.39% (0.39%) 1.56% (1.56%)
300G 0.39% (0.39%) 1.56% (1.56%)
Number of games Chance Special Role
30G 87.50% -1.5
50G 87.50% -1.5
100G 10.94% (10.94%) 50.00% (1.00%)
200G 0.78% (0.78%) 25.00% (0.00%)
300G 0.78% (0.78%) 25.00% (0.78%)
Number of games middle row Cherry
100G 33.33% of the total
200G 33.33% of the total
300G 33.33% of the total
Number of games Other than above
10G 50.00% of the total
20G 35.74% of the total
30G 12.50% (1.5)
50G 0.78% (0.78%)
100G 0.78% (0.78%)
200G 0.10% (0.10% of the total)
300G 0.10% (0.10%)
Drawing of lots at each stop top-up

The ratio of the number of upper stops varies depending on the role.
In addition, basically, the top-up at the second and third stops is selected over the number of games that came out at the previous stop.
*If the number of games on the second stop is lower than the number of games on the first stop, the third stop is likely to add 100G.

Add-on at the first stop
Number of games Strong Bell Watermelon
Weak Cherry
5G 3.13% (3.13%) 1.56% (1.56%)
10G 3.13% (3.13%) 64.84% (3.13%)
20G 3.13% (3.13%) 25.00% (1.00%)
30G 85.94% (6.25%) 6.25% (6.25%)
50G 3.13% (3.13%) 1.56% (1.56%)
100G 1.56% (1.56%) 0.78% 0.78% 0.78% 0.78
Number of games Strong Cherry
Chance
Special role
5G 3.13% -3.13% -3.13% -3.13 -1.5% (1.7%)
10G 3.13% -3.13% -3.13% -3.13 -1.5% (1.5%)
20G 67.19% -20G -1.5
30G 21.88% -A
50G 3.13% (3.13%) 75.00% (3.13%)
100G 1.56% (1.56%) 25.00% (1.56%)
Number of games middle row Cherry
50G 50.00% of
100G 50.00% of the total
Number of games Other than rare role
5G 75.00% of the total
10G 21.88% (21.88% of the total)
20G 1.56% (1.56%)
30G 1.17% (1.17%)
50G 0.29% (0.29%)
100G 0.10% (0.10% of the total)
Add up at 2nd stop
(at 1st stop + 5G)
Number of games Strong Bell Watermelon
Weak Cherry
30G -33.33 33.33% (33.33%)
50G 50.00% 50.00 33.33% (33.33%)
100G 50.00% (1.0) 33.33% (33.33% of the total)
Number of games Strong Cherry
Chance game
Other than rare role
5G -50.00 50.00% (50.00%)
10G -10G 46.88% (-)
20G -1.56 1.56% (1.56%)
30G -1.17 1.17% (1.17%)
50G 50.00% (0.29%) 0.29% (0.29%)
100G 50.00% (0.10%) 0.10% (0.10% of the total)
Number of games Middle Cherry special role
50G 50.00% 50.00 75.00% (50.00%)
100G 50.00% of the total 25.00% (25.00% of the total)
Add up at 2nd stop
(at 1st stop + 10G)
Number of games Strong Bell Watermelon
Weak Cherry
5G -3.13 3.13% (3.13%)
10G -50.00 50.00% – 10G
20G -3.72 36.72% – 20G
30G 33.33% (6.25%) 6.25% (6.25%)
50G 33.33% (2.34%) 2.34% (2.34%)
100G 33.33% (1.56%) 1.56% (1.56%)
Number of games Strong Cherry
Chance game
Other than rare role
10G -93.75% -93.75% -93.75 93.75% (-)
20G -4.69 4.69% (4.69%)
30G 33.33% (1.17%) 1.17% (1.17%)
50G 33.33% (0.29%) 0.29% (0.29%)
100G 33.33% (0.10%) 0.10% (0.10% of the total)
Number of games Middle Cherry special role
50G 50.00% 50.00 75.00% (50.00%)
100G 50.00% of the total 25.00% (25.00% of the total)
Add up at 2nd stop
(at 1st stop + 20G)
Number of games Strong Bell Watermelon
Weak Cherry
5G -3.13 3.13% (3.13%)
10G 3.13% -3.13% -3.13% -3.13 -1.5% (1.5%)
20G 3.13% (3.13%) 50.00% (1.00%)
30G 85.94% (1) 42.97% (in the case of the first half of the year)
50G 6.25% (2.34%) 2.34% (2.34%)
100G 1.56% (1.56%) 1.56% 1.56% 1.56% 1.56
Number of games Strong Cherry
Chance game
Other than rare role
10G 3.13% -3.13% -3.13% -3.13 -1.5% (1.5%)
20G 64.06% (2)   93.75% (%)
30G 25.00% (1.00%) 5.86% (5.86%)
50G 6.25% (0.29%) 0.29% (0.29%)
100G 1.56% (1.56%) 0.10% (0.10%)
Number of games Middle Cherry special role
50G 50.00% 50.00 75.00% (50.00%)
100G 50.00% of the total 25.00% (25.00% of the total)
Add on at 2nd stop
(at 1st stop + 30G)
Number of games Strong Bell Watermelon
Weak Cherry
30G 75.00% (%) 75.00% (%)
50G 21.88% (2) 23.44% (in the case of the
100G 3.13% (3.13%) 1.56% (1.56%)
Number of games Strong Cherry
Chance game
Other than rare role
30G 75.00% (1) 93.75% (%)
50G 21.88% (5.86%) 5.86% (5.86%)
100G 3.13% (0.39%) 0.39% (0.39%)
Number of games Middle Cherry special role
50G 50.00% 50.00 75.00% (50.00%)
100G 50.00% of the total 25.00% (25.00% of the total)
Add up at 2nd stop
(at 1st stop + 50G)
number of games playedStrong Bell
Watermelon
Weak Cherry
Strong Cherry
Chance
special role
50G 75.00% 50.00 50.00% 50.00
100G 25.00% of the total 50.00% (50.00% of the total)
Number of games Strong Cherry
Chance game
Other than rare role
50G 75.00% (1) 93.75% (1)
100G 25.00% 6.25% 6.25% 6.25 6.25% (6.25%)
Number of games middle row Cherry
50G 25.00% of the total
100G 75.00% of the total
Add on at 2nd stop
(at 1st stop + 100G)
Number of Games All minor roles
100G 100% (%)
Add on 3rd stop
(at 2nd stop + 5G)
number of games playedStrong Bell
Watermelon
Weak Cherry
Strong Cherry
Chance
Other than rare role
10G -10.00 75.00% – 10G – 10G
20G -20.88 21.88% – 21.88
30G -2.93 2.93% (2.93%)
50G -0.10 0.10
100G 100% (0.10%) 0.10% (0.10% of the total)
Number of games Middle Cherry special role
50G 25.00% of the total 50.00% 50.00
100G 75.00% 50.00% 50.00 50.00% of the total
Add on 3rd stop
(at 2nd stop + 10G)
Number of games Watermelon
Weak Cherry
Strong Bell
Strong Cherry
Chance
20G 75.00% -20G -1.5
30G 18.75% -18.75% -18.75% -18.75 -A
50G 4.69% -4.69% -4.69% -4.69% -4.69 -1.5
100G 1.56% 1.56% 1.56% 1.56 100% (%)
Number of games Other than rare role
10G 75.00% of the total
20G 21.83% (%)
30G 2.93% of the total
50G 0.10% (0.10% of the total)
100G 0.10% (0.10% of the total)
Number of games Middle Cherry special role
50G 25.00% of the total 50.00% 50.00
100G 75.00% 50.00% 50.00 50.00% of the total
Add up at 3rd stop
(at 2nd stop + 20G)
Number of games Strong Bell Watermelon
Weak Cherry
20G -20.00 75.00% – 20G
30G -18.75 18.75% – 18.75
50G -4.69 4.69% (4.69%)
100G 100% (%) 1.56% (1.56%)
Number of games Strong Cherry
Chance game
Other than rare role
20G -93.75 93.75% – 20G – 20G
30G 75.00% 5.47% 5.47% 5.47 5.47% (5.47%)
50G 21.88% (0.59%) 0.59% (0.59%)
100G 3.13% (0.20%) 0.20
Number of games Middle Cherry special role
50G 25.00% of the total 50.00% 50.00
100G 75.00% 50.00% 50.00 50.00% of the total
Top-up at 3rd stop
(at 2nd stop + 30G)
Number of games Watermelon
Weak Cherry
Strong Bell
Strong Cherry
Chance
30G 75.00% -30G -1.5
50G 21.88% 21.88% 21.88 87.50% (2)
100G 3.13% (3.13%) 12.50% (3.13%)
Number of games Other than rare role
30G 93.75% of the total
50G 6.05% (6.05% of the total)
100G 0.20% (0.20%)
Number of games Middle Cherry special role
50G 25.00% of the total 50.00% 50.00
100G 75.00% 50.00% 50.00 50.00% of the total
Add on 3rd stop
(at 2nd stop + 50G)
Number of games Watermelon
Weak Cherry
Special Role
50G 75.00% 50.00 50.00% 50.00
100G 25.00% of the total 50.00% (50.00% of the total)
number of games playedStrong bell
Strong Cherry
Chance eye
Middle Cherry
Other than rare role
50G -93.75 93.75% – 50G – 50G
100G 100% (%) 6.25% (6.25%)
Add on 3rd stop
(at 2nd stop + 100G)
Number of Games All minor roles
100G 100% (%)
Drawing of lots at the time of continuous strike upsurge

The number of games to be added to each PUSH varies depending on the mode of stay (80% to 97.5%) and the guaranteed (up to 7 consecutive strikes) mode.

Sorting of the number of games to be played when a series of hits is added.
Number of games Guaranteed mode
(up to 7 consecutive hits)
80% mode
End -20.00 20.00% (20.00%)
3G 44.08% (3G) 35.26% (3G)
5G 50.00% 50.00 40.00% (1.00%)
7G 3.13% (3.13%) 2.50% (2.50%)
10G 1.56% (1.25%) 1.25% (1.25%)
20G 0.78% 0.78% 0.78% 0.78% 0.78% 0.78% 0.78 0.63% 0.63
30G 0.39% 0.31% 0.31% 0.31 0.31% (0.31%)
50G 0.05% 0.05% 0.05% 0.05 0.04% 0.04
100G 0.01% (0.01%) 0.01% 0.01
Number of games 85% mode 90% mode
Ending 15.00% End 10.00% (10.00%)
3G 37.47% 3G 39.67% (3G)
5G 42.50% (5G) 45.00% (5G)
7G 2.66% 2.81% 2.81% 2.82 2.81% 2.81
10G 1.33% 1.41% 1.42% 1.42 1.41% (1.41%)
20G 0.67% 0.67% 0.67% 0.67 0.70% 0.70% 0.70% 0.70% 0.70% 0.70% 0.70% 0.70% 0.70%
30G 0.33% 0.35% 0.35% 0.35 0.35% (0.35%)
50G 0.04% 0.04% 0.04% 0.04 0.04% 0.04
100G 0.01% (0.01%) 0.01% 0.01
Number of games 95% mode 97.5% mode
Ending 5.00% End 2.50% End
3G 41.88% 3G 42.98% (3G)
5G 47.50% (5G) 48.75% (48.75%)
7G 2.97% (2.97%) 3.05% (3.05%)
10G 1.48% (1.48%) 1.52% (1.52%)
20G 0.74% 0.74% 0.74% 0.74 0.76% 0.76% 0.76% 0.76
30G 0.37% 0.38 0.38% (0.38%)
50G 0.05% (0.05%) 0.05% 0.05
100G 0.01% (0.01%) 0.01% 0.01

▶Number of games to be played when the game continues (Walpurgis Night, Ultimate Battle)

The following three patterns of drawings are different for the draw of the continue continue for Walpurgis Night and Ultimate Battle.





When the continuation draw is won in the middle Cherry・When the game is won by a special role, the number of games to be played is 50 G. (After the continuation is confirmed, the number of games to be played is +30 G.) (After the continuation is determined, +30G will be added when the continuation is determined.)

Walpurgis Night
Drawing for game count increase
(when continuing)
Number of Games First time After 2nd series
5G -5G 62.50% – 5G
10G 96.88% (1) 34.38% (1)
20G 1.56% (1.56%) 2.34% (2.34%)
30G 1.37% (1.37%) 0.68% (0.68%)
50G 0.10% 0.05 0.05% 0.05
100G 0.05% 0.02 0.02% 0.02
200G 0.02% 0.02% 0.02% 0.02 0.01% (0.01%)
300G 0.02% 0.02% 0.02% 0.02 0.01% (0.01%)
Lottery for adding more games
(when the continuation rewrite lottery is won)
Number of games Middle Cherry
Special roles
Other small role
10G -10G 96.88% (%)
20G -2.34 2.34% (2.34%)
30G -0.68 0.68% (0.68%)
50G 100% (0.05%) 0.05% (0.05%)
100G -0.02 0.02% (0.02%)
200G -0.01 0.01% (0.01%)
300G -0.01 0.01% (0.01%)
Ultimate Battle
Drawing for game count increase
(when continuing)
Number of Games First time After 2nd series
10G 96.88% (1) 80.00% (%)
20G 1.56% (1.56%) 18.44% (1.56%)
30G 1.37% (1.37%) 1.46% (1.46%)
50G 0.10% 0.05 0.05% 0.05
100G 0.05% 0.02 0.02% 0.02
200G 0.02% 0.02% 0.02% 0.02 0.01% (0.01%)
300G 0.02% 0.02% 0.02% 0.02 0.01% (0.01%)
Lottery for adding more games
(when the continuation rewrite lottery is won)
Number of games Middle Cherry
Special roles
Other small role
10G -10.00 80.00% – 10G
20G -18.44 18.44% – 18.44
30G -1.50 1.50% – 1.50
50G 100% (0.05%) 0.05% (0.05%)
100G -0.02 0.02% (0.02%)
200G -0.01 0.01% (0.01%)
300G -0.01 0.01% (0.01%)

Production rules during “Walpurgis Night

Lottery for occurrence of BGM “Magia

If the BGM changes on the Walpurgis Night continuation screen, the game is guaranteed to continue. In addition, the game is guaranteed to continue for up to 2 sets. Once the BGM changes, the same lottery will not be held again.

Lottery for occurrence of BGM “Magia
BGM change lottery at first continuation
Continuity rate winning rate (in a lottery, etc.)
50% (1.06%) 10.06% (10.06%)
60% (%) 12.60% 12.60% 12.60% 12.60% 12.60% 12.60% 12.60
70% (15.63%) 15.63% 15.63% 15.63% 15.63
80% (%) 22.75% (%)
Drawing for BGM change at the continuation of the second series transition
Continuity rate winning rate (in a lottery, etc.)
50% (8.30%) 8.30% (8.30%)
60%.
70%
80%.
Expected continuation rate by direction

If Homura takes the initiative, the game is determined to continue. If Walpurgis strikes first, the expected continuation level varies depending on the attack pattern.

Expected continuation rate by direction
Walpurgis Weak Attack
Pattern Continuation Expectation
At attack 88.2% (at the time of attack)
attacked and eaten 81.3% of the time
At the end screen 56.5% of the time
Walpurgis medium (flame) attack
Pattern Continuation Expectation
At attack 63.9% (at the time of attack)
attacked and eaten 54.2% of the total
At the end screen 38.1% of the time
Walpurgis strong (building collapse) attack
Pattern Continuation Expectation
At attack 47.5% (at the time of attack)
attacked and eaten 27.5
At the end screen 26.1% of the time
Chase “continuous strike up” continuation rate suggestion

The continuous strike multiplier is guaranteed at least 7 times + the multiplier is drawn at the continuation rate.
There are five continuation rates (80%, 85%, 90%, 95%, and 97.5%), and the color of the soul gem at the start of the sequence indicates the continuation rate.

Continuation rate suggestion
(soul gem color)
Color Continuity rate
Blue Continuation rate 80% or more
Yellow Continuation rate of 85% or more
Green Continuation rate of 90% or more
Red Continuation rate of 95% or more
Rainbow color 97.5% continuation rate is fixed
Non-Continuation Expectation of 1st Set

The first set of Walpurgis Night suggests non-continuation expectations depending on the direction that occurs.
If the game does not continue, the Ultimate Battle will be the most likely outcome.

Non-Continuation Expectation of 1st Set
Enemy Attack Patterns When the enemy attacks Eat attack
Weak attack 0.01% (0.7%) 0.7
Medium attack 1.3% (1.3%) 7.5% (1.3%)
Strong attack 5.3% (5.3%) 53.1% (%)
Enemy Attack Patterns At the END screen
Weak attack 4.1% (in the case of a weak attack)
Medium attack 32.6% (of the total)
Strong attack 70.7
Walpurgis Night Continuation Rate Indication

Various performances suggest the continuation rate.

High continuity pattern.
▼ Continuation rate of 60% or more is concentrated
・Initial red title
・First battle, Homura first attack
・(Battle)It takes a weak or medium attack and stands up immediately
・(Battle)It takes a strong attack and stands up.

▼ Continuity rate of 70% or more is concentrated
・Initial fireworks pattern title
・Initial Homura line “Let’s start over”
・First battle, Megane Homura first attack
・Second and later start screen, two + “I’m still going”
・Four at start screen after second battle.
(during battle) Walpurgis strong attack, then Homura counter

▼ Continuation rate 80% thick
・Initial rainbow title
・Initial fireworks pattern title + Homura’s line “Let’s start over”
・Madoka + “Let’s go, watch me!” on the start screen after Round 2.
Kyubee at the start screen after the second battle.
The first firework pattern title and Homura’s line “Let’s do it over again!

First title color of “Walpurgis Night”
Title color Suggested contents
Normal Title Basic Pattern
Red title Continuation rate of 60% or more
Fireworks title Continuation rate of 70% or more
rainbow-colored titleContinuity rate of 80% or higher
or
Ultimate Battle
Continuation rate implied by lines at first entry

Homura’s line that occurs in the game before “Walpurgis Night Round 1.”
Depending on the type of line, a continuation rate suggestion is given.

Expected continuation rate according to the line at the time of entry
Normal title
Continuity If you give up, it’s over. I won’t let you do it.
50 percent 78.54% (1) 66.01% (%)
60% (15.70%) 15.70% 15.70% 15.70% 15.70% 15.70% 15.70% 15.70% 25.16% 25.16% 25.16% 25.16
70% (4.85%) 4.85% 4.85% 4.85% 4.85 7.04% 7.04% 7.04% 7.04
80% (0.84%) 0.84% 0.84 1.61% 0.84% 0.84% 0.84
Non-Continuation (Ultimate Battle) 0.07% (0.07%) 0.07% (Ultimate Battle)
Continuity Let’s settle this once and for all. Let’s start over.
50 percent 48.57% -50% -50% -50 50% 48.57% – – – – – – – – – – – – – – – – – –
60% (%) 36.61% The following table shows the percentages of the percentage of the population that is “A” or “B”.
70 percent 12.29% (12.29%) 83.87% (1)
80% (2.29%) 2.29% (2.29%) 12.90% 2.29
Non-Continuation (Ultimate Battle) 0.25% (0.25%) 3.23% (Ultimate Battle)
Red title
Continuity If you give up, it’s over. I won’t let you do it.
60% (%) 71.19% (%) 63.55% 63.55
70 percent 26.34% 32.78 32.78% 32.78% 32.78
80% (2.14%) 2.14% (2.14%) 3.34% 3.34% 3.34% 3.34
Non-Continuation (Ultimate Battle) 0.33% (0.33%) 0.33% (Ultimate Battle)
Continuity Let’s settle this once and for all. Let’s start over.
60% (60%) 50.84% – 50.84% – 50.84% – 50.84 60% 50.84% 50.84% 50.84
70% (4.92%) 4.92% 4.92% 4.92% 4.92% 4.92% 4.92% 4.92 65.22% 4.92
80% (3.91%) 3.91% 26.09% 26.09% 26.09 26.09% 26.09% 26.09% 26.09
Non-Continuation (Ultimate Battle) 0.33% (0.33%) 8.70% (Ultimate Battle)
Fireworks Title
Continuity Let’s settle this once and for all. Let’s start over.
70 percent 57.89% -70.89% -70.89% -70.89 -1.5% (-0.5%)
80% (%) 38.60% (38.60%) 87.50% (1)
Non-Continuation (Ultimate Battle) 3.51% (Ultimate Battle) 12.50% (Ultimate Battle)
Continuation screen after the second round + expected continuation rate by line

The battle start screen and lines after the second battle indicate the continuation rate.

Continuation screen + expected continuation rate by line
fresh
Continuity rate Let’s do it again! We can’t lose!
50 percent 61.82% 61.82 58.52% 58.52
60% (%) 27.65% 27.65% 27.65% 27.65 29.54% 29.54% 29.54% 29.54% 29.54% 29.54% 29.54
70% (8.90%) 8.90% 8.90% 8.90% 8.90 10.07% 10.07% 10.07% 10.07
80% (1.63%) 1.63% 1.87% 1.87% 1.87% 1.87% 1.63% 1.63 1.87% 1.87% 1.87% 1.87% 1.87% 1.87% 1.87
Japanese spindle tree (Euonymus sieboldianus)
Continuity rate Confidence. We have to fight.
50 percent 59.73% (2) 55.61% (2)
60% (%) 27.78% 30.45% 30.45% 30.45 30.45% 30.45
70% (10.45%) 10.45% 10.45% 10.45% 10.45% 10.45% 10.45% 10.45 11.51% 11.51% 11.51% 11.51
80% (2.04%) 2.04% 2.43 2.43% 2.43
apricot (Prunus armeniaca)
Continuity Rate Let’s take it easy. You’re a tough guy.
50th percentile 53.03% (2) 52.64% 52.64
60% (30.47%) 30.47% 30.47% 30.47% 30.47 27.92% 27.92
70 percent 13.96% 15.72% 15.72 15.72% 15.72
80% (2.54%) 2.54% (2.54%) 3.72% 3.72% 3.72% 3.72
flame
Continuity If you give up, it’s over. Next time.
50% (%) 49.41% (%) 44.39% (%)
60% (%) 31.45% (2) 33.96% 33.96% 33.96% 33.96
70% (17.19%) 17.19% 17.19% 17.19% 17.19% 17.19% 17.19% 18.45 18.45% 18.45
80% (1.95%) 1.95% (1.95%) 3.21% 3.21% 3.21% 3.21
tranquil
Continuity. I’ll be there! I believe in you.
50% of the total The percentages are as follows 29.57% -50
60% – 60% – 60% – 60% – 60% – 60% – 60% – 60 Net sales 41.30%
70 The percentages are as follows: – 23.48 23.48% – – – – – – – – – – – 23.48
80% (100%) 100% (%) 5.65% 5.65
Madoka + Homura
Continuity rate I’m still going. Continuing.
50% of the total 50.90% – 50.90 52.90% -50
60% – 60% – 60% – 60% – 60% – 60% – 60% – 60 Million yen 29.68% -29.68
70 percent 92.50% (15.48%) 15.48% 15.48% 15.48% 15.48
80% (7.50%) 7.50% (1.94%) 1.94% (1.94%)
Continuity I can’t stop. Don’t worry.
50 percent 54.55% (60.30%) 60.30% (60.30%)
60% (%) 31.82% 30.80% 30.80% 30.80 30.80% 30.80
70 percent 12.88% 12.88% 12.88% 12.88% 12.88% 12.88% 12.88 8.03% 8.03% 8.03% 8.03
80% (0.76%) 0.76% 0.76 0.87% 0.87
Four people
Continuity rate This is a rare phenomenon. This could be a long fight.
50% of the total 50% – – – – – – – – – – – – – – – – – – – – – – 50% – – – – – – – – – – – – – – – – – – – – – –
60% – 60% – 60% – 60% – 60% – 60% – 60% – 60 The “A” in “A” is the number of “A” in “B”. 60
70.00% (80.00%) 80.00% 80.00 85.71% 85.71
80% (20.00%) 20.00% 14.29 14.29% 14.29% 14.29% 14.29
Continuity You humans are no match for me.
50% of the total The “A” mark indicates the percentage of the time a person has been a member of the group.   
60% – 60% – 60% – 60% – 60% – 60% – 60% – 60 Sixty percent of the time   
70% (%) 89.29% (%)   
80% (10.71%) 10.71% 10.71% 10.71% 10.71   
Kyubey
Continuity Come on, let’s see it.
50% of the total 50% (of the total)
60% – 60% – 60% – 60% – 60% – 60% – 60% – 60 Sixty percent of the time
70 The “A” in “B” is for “A” and “B” is for “C”.
80% (100%) 100% (100%)

Direction during Ultimate Battle

During the Ultimate Battle, the continuation of the game is indicated according to the direction in which it occurs.

Expected continuation rate by direction
Direction Pattern Expectation level
When the enemy attacks 83.9% of the time
Aggravated by attacks 60.3% of the time
END Screen Display 38.3% of the total

Setting speculation

▼There is a setting difference in the probability of bonus and ART

Setting Big Bonus
Episodic Bonus Composite Probability
Petit Bonus
Back Bonus Composite Probability
Setting 1 1/367.6 1/535.4
Setting 2 1/354.0 1/506.2
Setting 3 1/338.7 1/492.9
Setting 4 1/328.9 1/470.5
Setting 5 1/312.4 1/456.6
Setting 6 1/302.0 1/436.4
Setting Bonus Combination Probability Probability of ART first hit
Setting 1 1/217.9 1/545.4
Setting 2 1/208.3 1/525.6
Setting 3 1/200.7 1/484.0
Setting 4 1/193.6 1/418.5
Setting 5 1/185.5 1/369.3
Setting 6 1/178.5 1/301.5
Setting Bonus + ART combined probability
Setting 1 1/155.7
Setting 2 1/149.2
Setting 3 1/141.9
Setting 4 1/132.4
Setting 5 1/123.5
Setting 6 1/112.1

▼There is a setting difference in the probability of small roles during normal operation

Small role probability with setting difference
Setting Weak Cherry
Setting 1 1/109.2
Setting 2 1/102.4
Setting 3 1/96.4
Setting 4 1/91.0
Setting 5 1/86.2
Setting 6 1/81.9

▼There is a setting difference in the internal state transition lottery.

Internal state transition lottery
When promoted from a low probability to a high probability
Setting When the setting is changed After Bonus
Setting 1 20.00% of the total 25.00% (Setup 2)
Setting 2 25.00% (33.30%) 33.30% (in the case of the first setting)
Setting 3 20.00% of the total 25.00% (in the case of the setting 2)
Setting 4 25.00% (33.30%) 33.30% (setting 3)
Setting 5 20.00% of the total 25.00% (in the case of the setting of the “setting 5”)
Setting 6 33.30% (33.30%) 33.30% (33.30%)
Setting Weak Cherry Other
Setting 1 25.00% (0.25%) 0.25% (0.25%)
Setting 2 33.30% (0.25%) 0.25% (0.25%)
Setting 3 25.00% (0.25%) 0.25% (0.25%)
Setting 4 33.30% (0.29%) 0.29% (0.29%)
Setting 5 25.00% (0.25%) 0.25% (0.25%)
Setting 6 33.30% (0.34%) 0.34% (0.34%)
When demoted from high probability to low probability
Setting Hazure replay
Common to all settings 9.4% (common to all settings)

There is a setting difference in the probability of winning ▼CZ (Magical Challenge)

Magical Challenge entry rate
Setting Rush Rate
Setting 1 20.0
Setting 2 20.8
Setting 3 22.2% (%)
Setting 4 23.8% (%)
Setting 5 27.0
Level of setting 6 30.0%

▼There is a setting difference in the probability of winning a bonus

Bonus win rate
(when staying at low probability)
Level of setting Weak cherry Chance Cherry
Setting 1 and 2 0.003% (0.003%) 12.50% (0.003%)
Setting 3 and 4 14.00% (with a setting of 1.00%)
Setting 5 and 6 16.67% of the total
Setting Watermelon Chance
Setting 1 & 2 0.01% (0.01%) 10.00% (0.01%)
Setting 3 and 4 12.50
Setting 5 and 6 15.00% (15.00%)
Setting Strong Bell
Setting 1 and 2 33.33% (33.33%)
Setting 3 and 4 40.00% of the total
Setting 5 and 6 50.00% of the total
Bonus win rate
(when high probability stays)
Level of setting Weak cherry Chance Cherry
Setting 1 & 2 0.01% (0.01%) 40.00% (0.01%)
Setting 3 and 4 45.00% (with a setting of 1.00%)
Setting 5 and 6 60.00% of the total
Setting Watermelon Chance, Strong Bell
Setting 1 & 2 0.04% (0.04%) 33.33% (0.03%)
Setting 3 and 4 40.00% of the total
Setting 5 and 6 50.00% of the total
Bonus win rate
(during ART)
Level of setting Weak cherry Chance Cherry
Setting 1 and 2 0.003% (0.003%) 13.10% (0.003%)
Setting 3 and 4 14.27% (in the case of setting 3 and 4)
Setting 5 and 6 16.62% (16.62%)
Setting Watermelon Chance, Strong Bell
Setting 1 & 2 0.01% (0.01%) 10.56% (0.01%)
Setting 3 and 4 12.71% (with a setting of 1.0)
Setting 5 and 6 15.05% of the total

▼There is a difference in the drawing for a direct hit to ART during normal operation.

ART direct hit winning rate
(except when the middle Cherryis reached)
Setting winning rate (in a lottery, etc.)
Setting 1 0.015%
(1/6553.6)
Setting 2 0.015%
(1/6553.6)
Setting 3 0.021%
(1/4681.1)
Setting 4 0.036%
(1/2730.7)
Setting 5 0.054%
(1/1820.4)
Setting 6 0.092%
(1/1092.3)
Sorting by number of sets
Sets 1 set 2 sets 3 sets
Setting 1 60.00% of the total 20.00% 20.00 20.00% 20.00
Setting 2 60.00% of the total 20.00% 20.00 20.00% 20.00
Setting 3 57.14% (setting 3) 28.57% (28.57%) 14.29% (2)
Setting 4 50.00% (33.33%) 33.33% (33.33%) 16.67% (16.67%)
Setting 5 50.00% (33.33%) 33.33% (33.33%) 16.67% (16.67%)
Setting 6 50.00% (33.33%) 33.33% 16.67 16.67% (16.67%)

There is a difference in the ART pull-back draw.

Percentage of ART pull-back winners
Level of settingWinning rate
Setting 1 13.28% of the total
Setting 2 13.28% (with a setting of 1)
Setting 3 13.28% (with a setting of 1)
Setting 4 16.02% of the total
Setting 5 16.02% of the total
Setting 6 18.75% of the total
Number of sets at the time of pull-back win
Sets 1 set 2 sets
Setting 1 88.24% (10.29%) 10.29% (1)
Setting 2 88.24% (10.29%) 10.29% (%)
Setting 3 88.40% (10.29%) 10.29% (in the case of the
Setting 4 87.80% (10.67%) 10.67% (setting 3)
Setting 5 87.80% (10.67%) 10.67% (in the case of the setting of the “setting 5”)
Setting 6 87.50% (10.94%) 10.94% (setting of the setting 6)
Sets 3 sets
Setting 1 1.47% of the total
Setting 2 1.47% (1.47%)
Setting 3 1.47% (1.47%)
Setting 4 1.52% (1.52%)
Setting 5 1.52% of the total
Level of setting 6 1.56%

▼The pattern of character introduction during petit bonuses differs between settings.

Character Introduction Implications
Normal pattern
(Madoka → Sayaka → Mami → Kyoko → Homura)
Basic pattern
Reverse pattern
(Homura -> Kyoko -> Mami -> Sayaka -> Madoka)
Even setting indication
No Homura at the end
(Madoka -> Sayaka -> Mami -> Kyoko)
High setting indication
Lastly, Kyubey. Concentration of setting 5 or higher
(possibility of setting 6 is greatly increased)
Character Introduction Pattern Sorting
Setting Reverse pattern No Homura at the end
Setting 1 7.7% (7.7%) 6.3% (6.3%)
Setting 2 11.1% (1) 6.3% (6.3%)
Setting 3 7.7% (7.7%) 6.3% (6.3%)
Setting 4 11.1% (11.1%) 15.2% (15.2%)
Setting 5 7.7% (7.7%) 15.2% (15.2%)
Setting 6 11.1% (11.1% of the total) 15.2

▼ There is a setting difference in the mode shift lottery.
[When a rare small role is released and some episodic bonuses are won]

When staying in ordinary mode A
Setting To Normal A To Normal B
Setting 1 73.44% (6.25%) 6.25% (setting 2)
Setting 2 64.77% (11.33%) 11.33% (in the case of the setting 1)
Setting 3 69.53% (6.25%) 6.25% (6.25%)
Setting 4 62.43% (11.33%) 11.33% (11.33%)
Setting 5 67.19% (6.25%) 6.25% (6.25%)
Setting 6 59.30% (11.33%) 11.33% (11.33%)
Setting To Normal C To Special
Setting 1 0.39% (0.39%) 0.39% (0.39%)
Setting 2 0.07% (0.07%)
Level of setting 3 0.39%
Level of setting 4 0.07%
Setting 5 0.39% (0.39%)
Setting 6 0.07% (0.07%)
Setting To Heaven A To Heaven B
Setting 1 19.14% (0.39%) 0.39% (0.39%)
Setting 2 23.05% of the total
Level of setting 3
Setting 4 25.39% of the total
Level of setting 5
Setting 6 28.52% of the total
When staying in ordinary mode B
Setting To Normal B To Normal C
Setting 1 58.59% (6.25%) 6.25% (setting 2)
Setting 2 51.90% (9.38%) 9.38% (9.38%)
Setting 3 57.42% (6.25%) 6.25% (6.25%)
Setting 4 48.78% (9.38%) 9.38% (9.38%)
Setting 5 51.56% (6.25%) 6.25% (6.25%)
Setting 6 46.04% (9.38%) 9.38% (9.38%)
Configuration To Special To Heaven A
Setting 1 0.39% (0.39%) 33.98% (0.39%)
Setting 2 0.05% (0.05%) 37.89% (0.05%)
Setting 3 0.39% (0.39%) 35.16% (0.39%)
Setting 4 0.05% (0.05%) 41.02% (0.05%)
Setting 5 0.39% (0.39%) 41.02% (0.39%)
Setting 6 0.05% (0.05%) 43.75% (0.05%)
Setting To Heaven B
Common to all settings 0.78%
When staying in Normal C
Setting To Normal C To Special
Setting 1 29.30% (0.39%) 0.39% (0.39%)
Setting 2 21.83% (0.05%) 0.05% (0.05%)
Setting 3 29.30% (0.39%) 0.39% (0.39%)
Setting 4 21.83% (0.05%) 0.05% (0.05%)
Setting 5 29.30% (0.39%) 0.39% (0.39%)
Setting 6 21.83% (0.05%) 0.05% (0.05%)
Setting To Heaven A To Heaven B
Setting 1 67.19% (3.13%) 3.13% (3.13%)
Setting 2 75.00% of
Setting 3 67.19% (with a setting of 1)
Setting 4 75.00% of
Setting 5 67.19% (with a setting of 1)
Setting 6 75.00% of the total

When the specified number of games is released

When staying in ordinary mode A
Setting To Normal A To Normal B
Setting 1 73.44% (6.25%) 6.25% (setting 2)
Setting 2 64.77% (11.33%) 11.33% (in the case of the setting 1)
Setting 3 69.53% (6.25%) 6.25% (6.25%)
Setting 4 62.43% (11.33%) 11.33% (11.33%)
Setting 5 67.19% (6.25%) 6.25% (6.25%)
Setting 6 59.30% (11.33%) 11.33% (11.33%)
Setting To Normal C To Special
Setting 1 0.39% (0.39%) 0.39% (0.39%)
Setting 2 0.07% (0.07%)
Level of setting 3 0.39%
Level of setting 4 0.07%
Setting 5 0.39% (0.39%)
Setting 6 0.07% (0.07%)
Setting To Heaven A To Heaven B
Setting 1 19.14% (0.39%) 0.39% (0.39%)
Setting 2 23.05% of the total
Level of setting 3
Setting 4 25.39% of the total
Level of setting 5
Setting 6 28.52% of the total
When staying in ordinary mode B
Setting To Normal B To Normal C
Setting 1 58.59% (6.25%) 6.25% (setting 2)
Setting 2 51.90% (9.38%) 9.38% (9.38%)
Setting 3 57.42% (6.25%) 6.25% (6.25%)
Setting 4 48.78% (9.38%) 9.38% (9.38%)
Setting 5 51.56% (6.25%) 6.25% (6.25%)
Setting 6 46.04% (9.38%) 9.38% (9.38%)
Configuration To Special To Heaven A
Setting 1 0.39% (0.39%) 33.98% (0.39%)
Setting 2 0.05% (0.05%) 37.89% (0.05%)
Setting 3 0.39% (0.39%) 35.16% (0.39%)
Setting 4 0.05% (0.05%) 41.02% (0.05%)
Setting 5 0.39% (0.39%) 41.02% (0.39%)
Setting 6 0.05% (0.05%) 43.75% (0.05%)
Setting To Heaven B
Common to all settings 0.78%
When staying in Normal C
Setting To Normal C To Special
Setting 1 29.30% (0.39%) 0.39% (0.39%)
Setting 2 21.83% (0.05%) 0.05% (0.05%)
Setting 3 29.30% (0.39%) 0.39% (0.39%)
Setting 4 21.83% (0.05%) 0.05% (0.05%)
Setting 5 29.30% (0.39%) 0.39% (0.39%)
Setting 6 21.83% (0.05%) 0.05% (0.05%)
Setting To Heaven A To Heaven B
Setting 1 67.19% (3.13%) 3.13% (3.13%)
Setting 2 75.00% of
Setting 3 67.19% (with a setting of 1)
Setting 4 75.00% of
Setting 5 67.19% (with a setting of 1)
Setting 6 75.00% of the total
When in Heaven A
Setting To Normal A To Normal B
Setting 1 54.20% (8.98%) 8.98% (setting 2)
Setting 2 59.99% of the time
Setting 3 54.20
Setting 4 57.64% (11.33%) 11.33% (setting 3)
Setting 5 54.20% (8.98%) 8.98% (8.98%)
Setting 6 57.64% (11.33%) 11.33% (setting 6)
Setting To Normal C To Special
Setting 1 0.49% (0.39%) 0.39% (0.39%)
Setting 2 0.07% (0.07%)
Level of setting 3 0.39%
Level of setting 4 0.07%
Setting 5 0.39% (0.39%)
Setting 6 0.07% (0.07%)
Setting To Heaven A To Heaven B
Setting 1 35.55% (0.39%) 0.39% (0.39%)
Setting 2 30.08% of the total
Setting 3 35.55% of the total
Setting 4 30.08% of the total
Setting 5 35.55% of the total
Setting 6 30.08% of the total

When the bonus is won by CZ release

When staying in ordinary mode A
Setting To Normal A To Normal B
Setting 1 72.27% (6.25%) 6.25% (6.25%)
Setting 2 61.28% (2) 12.50% (in the case of the first setting)
Setting 3 67.19% (6.25%) 6.25% (6.25%)
Setting 4 57.76% (setting 3) 12.50% (setting 3)
Setting 5 63.67% (6.25%) 6.25% (6.25%)
Setting 6 53.34% (12.50%) 12.50% (setting 6)
Setting To Normal C To Special
Setting 1 0.39% (0.39%) 0.39% (0.39%)
Level of setting 2 0.05%
Level of setting 3 0.39%
Setting 4 0.05% (0.05% of the total)
Setting 5 0.39% (0.39%)
Setting 6 0.05% (0.05%)
Setting To Heaven A To Heaven B
Setting 1 20.31% (0.39%) 0.39% (0.39%)
Setting 2 25.39% of the total
Setting 3 25.39% of the total
Setting 4 28.91% (with a setting of 1)
Setting 5 28.91% of the total
Setting 6 33.33% (33.33%)
When staying in ordinary mode B
Setting To Normal B To Normal C
Setting 1 58.59% (6.25%) 6.25% (setting 2)
Setting 2 51.90% (9.38%) 9.38% (9.38%)
Setting 3 57.42% (6.25%) 6.25% (6.25%)
Setting 4 48.78% (9.38%) 9.38% (9.38%)
Setting 5 51.56% (6.25%) 6.25% (6.25%)
Setting 6 46.04% (9.38%) 9.38% (9.38%)
Configuration To Special To Heaven A
Setting 1 0.39% (0.39%) 33.98% (0.39%)
Setting 2 0.05% (0.05%) 37.89% (0.05%)
Setting 3 0.39% (0.39%) 35.16% (0.39%)
Setting 4 0.05% (0.05%) 41.02% (0.05%)
Setting 5 0.39% (0.39%) 41.02% (0.39%)
Setting 6 0.05% (0.05%) 43.75% (0.05%)
Setting To Heaven B
Common to all settings 0.78%
When staying in Normal C
Setting To Normal C To Special
Setting 1 29.30% (0.39%) 0.39% (0.39%)
Setting 2 21.83% (0.05%) 0.05% (0.05%)
Setting 3 29.30% (0.39%) 0.39% (0.39%)
Setting 4 21.83% (0.05%) 0.05% (0.05%)
Setting 5 29.30% (0.39%) 0.39% (0.39%)
Setting 6 21.83% (0.05%) 0.05% (0.05%)
Setting To Heaven A To Heaven B
Setting 1 67.19% (3.13%) 3.13% (3.13%)
Setting 2 75.00% of
Setting 3 67.19% (with a setting of 1)
Setting 4 75.00% of
Setting 5 67.19% (with a setting of 1)
Setting 6 75.00% of the total

When the setting is changed

Mode shift rate when setting is changed
Setting To Normal A To Normal B
Setting 1 42.97% (setting 2) 31.25% (setting 2)
Setting 2 31.25% (with a setting of 1) 42.97% (in the case of the first setting)
Setting 3 42.97% (with a setting of 1) 31.25% (in the case of the
Setting 4 31.25% (setting 3) 42.97% (setting 3)
Setting 5 42.97% (with a setting of 1) 31.25% (in the case of a set-up of a new building)
Setting 6 31.25% (setting of the “setting 6”) 42.97% (setting 6)
Setting To Normal C To Special
Common to all settings 12.50% (0.39%) 0.39% (0.39%)
Setting To Heaven A To Heaven B
Common to all settings 12.50% (0.39%) 0.39% (0.39%)

Max number of game after bonus

The number of ceiling games varies depending on the internal mode in which the player is staying. The bonus is won at a maximum of 999G after the bonus ends.

Number of ceiling games by stay mode
Stay mode Number of games in ceiling
Normal A 999G
Normal B 999G
Normal C 699G
Special 999G
Heaven A 99G
Heaven B 99G

When to go / When to stop

The bonus is won for a maximum of 999 g after the bonus ends.
When in heaven, the bonus is won within 99G after the bonus ends.
After ART ends, an ART pull-back lottery is held, and if the lottery is won, the player re-enters ART via an omen.

Internal Mode Features
Mode Features
Normal A The main mode with a high percentage of players staying in this mode.
Chance to win a bonus mainly when the number of games is even with a hundredth digit.
Normal B Chance to win a bonus in games with an odd number of hundredths.
The transition rate to Heaven is higher than that of Normal A.
Normal C The mode which is easy to shift to the heaven mode.
Special The next mode is Heaven A or Heaven B.
Heaven A A mode in which a bonus is won within 99G.
Heaven B The mode in which a bonus is won within 99G.
(Next mode is Heaven B or Heaven A)
Number of ceiling games by internal mode
Mode Ceiling G number
Normal A 999G
Normal B 999G
Normal C 699G
Special 999G
Heaven A 99G
Heaven B 99G

Performance

Normal direction

Expectation level of the main precursor by direction

During normal operation, the main omen for ART and bonuses is indicated according to the production pattern that occurs.

Expectation level of the main precursor by direction
Direction Pattern Expectation level
Cake Direction
(large quantity of desserts)
81.8% (large quantity of desserts)
Armory Staging
(large amount of weapons + Homura)
75.4
Doodle production
(colored Madoka)
57.8% (colored Madoka)
Homura gesture direction
(Bazooka)
94.8% (bazooka)
Homura gesture direction
(pistol)
62.6% (pistol)
Homura gesture direction
(soul gem)
52.4% (Soul Gem)
Dance Direction
(Excellent!!!)
89.4% (Excellent!!!)
Dance Direction
(Perfect!!!)
100%.
Visitor direction
(no lines)
71.5% (without lines)
Visitor Direction
(Something’s about to happen!)
90.9% of the time
Visitor Direction
(This is no time to eat cake!)
91.6% of the total
Visitor direction
(It’s so hot! I know you can hear me!)
100%.
Visitor Direction
(It’s pretty hot…)
100%.
Visitor Direction
(It’s about time the witch is here!)
100% (the witch is about to arrive)
CD Direction
(same color navigation)
100% (same color nav)
Scratch direction
(CHANCE)
39.2% (CHANCE)
Scratch production
(very hot)
96.5% (very hot)

About the count-up performance

The count-up direction suggests the main precursor of ART or bonus depending on the role and the content of the direction. Each character has a corresponding role, and the denial of the corresponding role indicates the main omen of CZ, ART, or bonus.

Corresponding role for each character and the expected level of the main precursor
Appearance Character Corresponding role Expectation
Sayaka Strong Bell, Weak Cherry
Strong Cherry- Watermelon
13.0% ・Suica
Mami Strong Bell, Watermelon
Chance
14.5% of the total
apricot Strong Cherry・Chance 25.3% ・Chance
Homura Strong Cherry・Chance 86.7% ・Chance
All roles All roles 100% of

About the appearance of Kyubey

Kyubee’s direction is indicated as an omen for ART or bonus depending on the line, light, and background when it is selected. The appearance of a pattern in which Kyubee becomes a beehive is a strong indication of the main omen.

Expectation level of the main precursor by production pattern
No background pattern
Lines Light(small) Light (large)
None 7.7% No 29.1% (%)
Let’s make a deal with me! 18.3% (18.3%) 29.1% (18.3%)
Then let’s watch together
to see how this hot production ends.
90.0% (90.0%) 77.8
With background pattern
Lines Light(small) Light (large)
None 17.1% None 21.0% None
Come and sign a contract with me! I’ll make you a deal! I’ll make a deal with you!
Then let’s watch together
to see how this hot production ends.
87.5%. 100%.

About the Puella Magi Transformation Production

The Puella Magi transformation is a highly anticipated event with an expected rate of 90% over the main precursor when it occurs.
Depending on the character and letter, the main precursor for ART and bonus is suggested.

Expectation of the main precursor for each character
Appearance Character CHANCE Highly Expected
Sayaka 91.5% (%) 98.7% (%)
MAMI 91.8% MAMI 98.5% (Mami)
apricot 93.5% (%) 98.9% (%)
Homura 93.8% (%) 99.0% (%)
Madoka 100% (100%) 100% (100%)

About Pseudo-Run Production

The pseudo-sequence production lasts a maximum of four times, and the number of pseudo-sequences suggests the main precursor to ART and bonuses.

Expected level of the main precursor when a pseudo-sequence production occurs
Number of pseudo-sequence Expectation
Pseudo 1 (blue) 100% (blue)
Pseudo 2 (green) 80.4% (green)
Pseudo 3 (red) 95.8% of the total
Pseudo 4 (Gold) 100% (Friday)

About Shield Actuators

When the shield device is triggered, the expectation level of the main precursor for ART and bonuses changes depending on the timing of triggering.

Expectation of the main omen when the shield object is activated
Triggering timing Expectation
When lever is turned on 87.0% (when the lever is turned ON)
When reel starts 100% of the time

Direction during the transition to the truth of the circle and during the truth of the circle

Direction at the time of transition to the truth of the circle

There are multiple patterns that occur at the time of the transition to the truth of the circle. Depending on the pattern that appears, the omen is indicated.

By direction at the time of the transition to the circle of truth
Expected level of this precursor
Direction Expectation level of the main precursor
Curtain direction (normal) 20.5
Curtain direction (Luxury) 24.5
Gear direction (normal) 31.1% (normal)
Gear production (red) 100% (red)
Magical girl items (Homura) 30.1% (in.)
Magical girl items (Sayaka) 34.5
Magical girl items (Kyoko) 57.4% (%)
Magical Girl Item (Mami) 100% of
Magical Girl Items (Madoka) 100% of
Continuous failure (character-based) 53.6% (character-based)
Continuous failure (witch battle type) 65.7
Kyubey stage change 100% (of the time)

Directing a group of friends

When entering the circle of truth, the number of assembled persons is drawn according to whether or not a bonus or ART is received.

drawing of lots
Expected occurrence
Number of people assembled Fake omen Main omen
1 (to Madoka) 15.3% (to Madoka) 11.8% (to Madoka)
2 (up to Sayaka) 32.0% (up to Sayaka) 18.3% (up to Sayaka)
3 (up to mami) 50.4% (to Mami) 30.7
4 (up to apricot) 2.3% (up to apricot) 35.5% (up to apricot)
5 (up to Homura) (up to Homura) 3.7
Expectation level of the main precursor
Number of people in the group Expectation
1 (to Madoka) 24.5% (to Madoka)
2 (up to Sayaka) 18.0% (up to Sayaka)
3 (up to mami) 22.3% (to Mami)
4 (up to apricot) 86.1% (up to Kyoko)
5 (up to Homura) 100% (up to Homura)

Laws of Curtain Direction

A crest may appear when a curtain production occurs. Depending on the size of the crest, the degree of expectation of the main precursor is indicated.

Probability of occurrence of crest
Coat of arms Fake omen main omen
Small Crest 1/42.9 1/41.8
Middle Crest 1/.7.8 1/.7.2
Grand Crest 1/14995.3 1/222.7

In addition, when a continuous performance develops, the degree of expectation of the main omen is indicated according to the timing of the opening of the curtains.

Expectation of the main precursor by development timing
Development timing Expectation level
First stop Approx. 41
Second stop 100%.
Third stop Approx. 18

Madoka dialogue direction

When a Madoka line is produced, the color of the letter and the timing at which it is produced indicate the degree of expectation of the main precursor.

Expected level of the main omen when Madoka’s line direction occurs.
Line color 1st stop Third stop
White 26.7% White 100% White
Blue 27.4% (%) 100% (%)
Green 45.5% Green 44.7% Green
Red 98.7% Red 98.2% Red

Kyubee Seduction Production】
When Kyubee Seduction Production occurs, the color of the letters and the timing of the occurrence will indicate the degree of expectation of the main precursor. Gold letters indicate a bonus, while rainbow letters indicate a BIG bonus or higher.

Expected level of the main omen when Kyubey seduction is performed.
Line color 1st stop Third stop
White 39.5% White 100% White
Blue 40.5% Blue 100% (%)
Green 53.1% Green 64.0% Green
Red 97.2% Red 97.2% Red

Expected degree of victory during a series of events (witch battle)

There are a total of six types of witch battles, and the expected level of victory varies depending on the characters in the circle of truth and the type of serial production. The expected level of victory also changes depending on the color of the title of the serial production.

Expected degree of victory in witch battles by character set
Continuous direction 1 (to Madoka) 2 (up to Sayaka)
Shadow Witch 12.5% (12.5%) 10.4% (10.4%)
Witch of Sweets 14.2% (11.1%) 11.1% (11.1%)
Silver Witch 23.7% (23.7%) 21.8% (21.8%)
Artist Witch 45.2% (%) 40.4% (%)
Chairperson Witch 93.8% (%) 88.6% (%)
Mermaid Witch 100% (of the total) 100%.
Continuous direction 3 (up to Mami) 4 (up to Kyoko)
Shadow Witch 12.6%. Concentration of victory
Witch of Sweets 12.6%. Concentration of victory
Silver Witch 20.5%. Concentration of victory
Artist Witch 32.4% (%) 78.3% (%)
Chairperson Witch 81.2% (%) 93.8% (%)
Mermaid Witch 100% (of the total) 100%.
Expected degree of victory by title color of consecutive productions
Continuous Direction Normal Red text
Shadow Witch 9.4% (60.4%) 60.4% (60.4%)
Witch of Sweets 9.7% (9.7%) 57.9% (%)
Silver Witch 17.9% (17.9%) 64.1% (1.0)% (1.0)
Artist Witch 46.2% (%) 78.5% (%)
Chairperson Witch 89.3% (%) 97.6% (%)
Mermaid Witch 100% (of the total) 100%.
Continuous direction Fireworks pattern
Shadow Witch 91.9% (%)
Witch of Sweets 92.1% of the total
Silver Witch 94.2
Artist Witch 97.0% of the total
Chairperson Witch 97.4% of the total
Mermaid Witch 100%.

Direction during chance announcement

High probability and ART expectation for each direction

During the chance announcement, various effects occur. Depending on the type of direction that occurs, a high probability or ART expectation level is indicated.

High probability and ART expectation for each direction
Direction Probability of winning the high probability
(9G or more remaining)
Expected ART win
(8G or less remaining)
Bird passage direction
(1 bird)
2.4% (1 bird) (1 bird)
Bird passage production
(several birds)
7.6% (several birds) 10.4% (several birds)
Bird passing direction
(large flock)
96.4% (large flock) 18.1
Balloon production
(different navigations)
8.9% (different color navi) 1.2
Balloon production
(same color navigation)
100% (same color navi) 91.1% (same color navi)
Airship production
(1 aircraft)
45.0% (1 aircraft) 2.5
Airship production
(2 aircraft)
90.0% (2 airplanes) 56.5
Shutter direction
(white)
65.1% (white) (white) 65% (white) 65% (white)
Shutter direction
(red)
100% (red) (red) 100% (red) 100% (red)
Magic circle direction
(small)
100% (small) 100% (small)
Magic circle direction
(small)
20.8% (small) 20.8% (small)
Magic circle direction
(small)
92.4% (small) 90.0% (small)

About cut-ins during chance announcements

Expected Homura alignment by cut-in

The Homura cut-in during the chance announcement indicates the expected level of Homura alignment according to the internal state and the type of cut-in.

Homura lineup expectation
during non-probability
Cut-in type 9G or more remaining Less than 8G remaining
Blue cut-in 40% (blue cut-in) 100% (blue cut-in)
Green cut-in 45% (green cut-in) 85% (green cut-in)
Red cut-in 85% (with a cut-in) 97% (Red cut-in)
in the midst of a high probability
Cut-in type Homura line expectancy
Blue cut-in 4% (blue cut-in)
Green cut-in 11% (of the total)
Red cut-in 75% (of the total)

About the law when the cut-in occurs

When the first stop is made when the cut-in occurs, if the player aims at the Homura pattern on the right reel and digests it, the expected level of Homura alignment is indicated according to the location where the Homura pattern stops and the type of cut-in.

Homura lineup expectation
(during high probability zone)
Homura pattern stops in the upper and middle rows.
Cut-in type Single alignment Double lineup
Blue cut-in 96.5% (3.5%) 3.5
Green cut-in 22.0% (0.7%) 0.7
Red cut-in 66.7% (2.8%) 2.8% (2.8%)
Cut-in Type total
Blue cut-in 100
Green cut-in 22.7% (in the case of the green cut-in)
Red cut-in 69.5% (in the case of the red cut-in)
Homura pattern stops in the middle and lower rows.
Cut-in type Single alignment Double lineup
Blue cut-in 2.9% (2.9%) 0.1
Green cut-in 7.3% (0.5%) 0.5
Red cut-in 95.2% (4.8%) 4.8% (4.8% of the total)
Cut-in Type total
Blue cut-in 3.0% (3.0%)
Green cut-in 7.8% (7.8%)
Red cut-in 100
Homura lineup expectation
(during non-probability zone, more than 9G remaining)
Homura pattern stops in the upper and middle rows.
Cut-in type Single alignment Double lineup
Blue cut-in 80.5% Blue cut-in 19.5% (blue cut-in)
Green cut-in 32.0% Green cut-in 4.5% (4.5%)
Red cut-in 52.0% Red cut-in 25.6% (25.6% of the total)
Cut-in Type total
Blue cut-in 100
Green cut-in 36.5% of the total
Red cut-in 77.6% of the total
Homura pattern stops in the middle and lower rows.
Cut-in type Single alignment Double lineup
Blue cut-in 31.1% (0.3%) 0.3
Green cut-in 53.0% Green cut-in 11.5% (11.5%)
Red cut-in 33.3% (33.3%) 66.7% (in the case of the “red cut-in”)
Cut-in Type total
Blue cut-in 31.4% (blue cut-in)
Green cut-in 64.5% (64.5%)
Red cut-in 100
Homura lineup expectation
(during non-probability zone, less than 8G remaining)
Homura pattern stops in the upper and middle rows.
Cut-in type Single alignment Double lineup
Blue cut-in 95.0% Blue cut-in 5.0% (5.0%)
Green cut-in 72.0% (4.0%) 4.0% (4.0%)
Red cut-in 90.0% Red cut-in 3.7
Cut-in Type total
Blue cut-in 100
Green cut-in 76.0% (with a cut-in)
Red cut-in 93.7% of the total
Homura pattern stops in the middle and lower rows.
Cut-in type Single alignment Double lineup
Blue cut-in 91.7% Blue cut-in 8.3% (8.3%)
Green cut-in 98.0% (2.0%) 2.0
Red cut-in 91.6% Red cut-in 8.4
Cut-in Type total
Blue cut-in 100
Green cut-in 100
Red cut-in 100

Direction during battle notification

Expected probability of high probability for each presentation during battle announcements

During battle announcements, a variety of effects occur. Depending on the type of direction that occurs, a higher probability is indicated.

Probability of high probability for each direction
Normal box direction
Production pattern details Probability of winning a high probability election
Cakes 42.3% Cake
Candy balls 58.5% (%)
CHANCE 69.7% (1)
Luxury box production
Production pattern details Probability of winning a high probability election
CHANCE 88.1% (1)
Treasure chest direction
Production pattern details Probability of winning a high probability election
CHANCE 100% of
candle dramatization
Production pattern details Probability of winning a high probability election
Flame small 2.8% (2.8%)
Inflammation 12.1% (in flames)
Flame Large 100%.
Enemy Character Direction
Production pattern details Probability of winning a high probability election
1 animal 9.5% (1)
3 dogs 31.3% (1)

About dialogue dialogue production

The color of the dialogue indicates the degree to which the player expects to join his/her friends and the degree to which he/she expects to win ART. When a gold line occurs, the player is assured of ART.

Madoka Line
Madoka lines Contents of dialogues
ahaha a-ha-ha (laughing loudly)
Inside Here we are~!
Come on, come on, come on! This way, this way!
Expectation level of joining friends
fresh
Madoka lines White lines Red lines
Weak 27.7~28.7% Weak 100% (%)
Medium 84.8 to 86.8 100% (%)
Strength 100% 100% (%) 100% (100%)
Japanese spindle tree (Euonymus sieboldianus)
Madoka lines White lines Red lines
Weak 13.2-13.8% Weak 100% (%)
Medium 70.6 to 74.4% (%) 100% (%)
Strength 100% 100% (%) 100% (100%)
apricot (Prunus armeniaca)
Madoka lines White lines Red lines
Weak 3.1~3.7% Weak 100% (%)
Medium 47.2~56.2% (%) 100% (%)
Strength 100% 100% (%) 100% (100%)
flame
Madoka lines White lines Red lines
Weak 0.5 to 1.0 100% (0.5 to 1.0%)
Medium 13.9~56.2% (%) 100% (%)
Strength 100% 100% (%) 100% (100%)
ART Expectation
fresh
Madoka lines White lines Red lines
Weak 5.2 to 6.8% Weak 75.3 to 82.7
Medium 10.1 to 11.6% (%) 73.3 to 78.9% (of the total)
Strong 20.3 to 23.9% (%) 76.0 to 79.2
Japanese spindle tree (Euonymus sieboldianus)
Madoka lines White lines Red lines
Weak 14.1~16.7% Weak 91.1~94.1% (%)
Medium 21.8~28.1% Medium 93.3~97.8% (%)
Strong 37.3-49.2% (%) 91.9 to 96.9
apricot (Prunus armeniaca)
Madoka lines White lines Red lines
Weak 80.5 to 86.8% Weak 78.3~87.5% (Weak)
Medium 87.0~90.2% (%) 74.2 to 86.5% (in the middle)
Strong 80.9~85.6% (%) 80.2 to 91.1
flame
Madoka lines White lines Red lines
Weak 100% Weak 100% Weak
Medium 100% 100% (%) 100% (100%)
Strength 100% 100% (%) 100% (100%)

About the joining of friends during battle announcements

Maximum number of friends joining the group

The maximum number of fellow players is drawn at the start of the bonus, so that even if ART is won during the bonus, the maximum number of players will not exceed the limit.

Assignment of maximum number of people to join
Number of people who can join assignment
1 (to Madoka) 5.4% (to Madoka)
2 (up to Sayaka) 7.6% (up to Sayaka)
3 (up to mami) 4.6% (to Mami)
4 (up to apricot) 6.1
5 (up to Homura) 76.4% (to Homura)

Probability of mate joining

The drawing for the transition to the companion confluence state and the companion confluence lottery are conducted according to the internal state and whether or not the ART winners have won the ART.

Percentage of transition to mate confluence state
During high probability zone
(50-41G remaining)
Current number of people Before ART After winning ART
1 person 1/4.0 1/4.0
2 persons 1/21.0 1/15.6
3 people 1/168.3 1/39.8
4 people The ratio of the number of persons in the group 1/95.9
During non-probability zone
(50-41G remaining)
Current number of people Before ART After winning ART
1 person 1/9320.6 1/4.0
2 persons 1/19.1 1/7.9
3 people 1/655.3 1/49.2
4 people Number of persons 1/131.1
During high probability zone
(40-21G remaining)
Current number of people Before ART After winning ART
1 person 1/4.0 1/4.0
2 persons 1/16.2 1/16.2
3 people 1/168.3 1/39.8
4 people The ratio of the number of persons in the group 1/95.9
During non-probability zone
(40-21G remaining)
Current number of people Before ART After winning ART
1 person 1/9320.6 1/4.0
2 persons 1/14.5 1/7.9
3 people 1/655.3 1/28.9
4 people Number of persons 1/131.1
During high probability zone
(20-9G remaining)
Current number of people Before ART After winning ART
1 person 1/4.0 1/4.0
2 persons 1/11.1 1/9.4
3 people 1/168.3 1/9.9
4 people The ratio of the number of persons in the group 1/95.9
During non-probability zone
(20-9 g remaining)
Current number of people Before ART After winning ART
1 person 1/9320.6 1/4.0
2 persons 1/14.5 1/7.9
3 persons 1/436.9 1/10.9
4 people The ratio of the number of persons in the group 1/89.4
Probability of mate joining
Remaining 50-41G
Number of people who can join During non-high probability zone During high probability zone
1 person 1/8.1 1/5.6
2 persons 1/14.6 1/11.7
3 persons 1/34.7 1/27.7
4 persons 1/34.7 1/29.4
40 to 21G remaining
Number of people who can join During non-high probability zone During high probability zone
1 person 1/7.9 1/5.4
2 persons 1/8.9 1/11.4
3 persons 1/21.7 1/22.8
4 persons 1/21.7 1/26.5
20 to 9G remaining
Number of people who can join During non-high probability zone During high probability zone
1 person 1/6.4 1/4.2
2 persons 1/6.4 1/6.8
3 persons 1/10.8 1/11.7
4 persons 1/13.2 1/12.9

Attack Patterns of Battle Part during Battle Notification

During the battle part, the number of friends who have joined the battle and their attack patterns indicate the expected level of victory in the battle.

Battle Victory Expectation
1st g attack is a witch.
2nd G attack pattern 1 ally 2 allies
Witches 62.5% (18.9%) 18.9% (18.9%)
Madoka only 2.1% (2.1%) 5.4% (1)
All of them. All 23.3% All
Counter 69.0% Counters 43.5% (in the same period of the previous year)
2nd G attack pattern 3 allies 4 allies
Witch 27.2% Witch 85.5% (%)
Madoka only 7.5% (7.5%) 61.2% (%)
All 26.5% All 92.6% All
Counter 51.8% (%) 92.0% (%)
1st g attack is Madoka only.
2nd G attack pattern 1 ally 2 allies
Witch 2.1% (2.1%) 7.7% (2.1%)
Madoka only 40.4% (%) 16.4% (%)
All of them. All 29.3% All
Counter 67.6% (1) 41.2% (%)
2nd G attack pattern 3 allies 4 allies
Witch 6.0% 6.0% 6.0% 6.0 64.5% (%)
Madoka only 19.0% (%) 84.3% (%)
All 47.3% All 96.8% All
Counter 51.4% (%) 88.9% (in the same period of the previous year)
The first g attack is all of them.
2nd G attack pattern 1 ally 2 allies
Witch Witches 14.2% (%)
Madoka only Madoka only 33.3% (1)
counter Net sales 95.2% (%)
2nd G attack pattern 3 allies 4 allies
Witches 13.8% (13.8%) 77.7% (%)
Madoka only 41.1% (%) 87.6% (%)
Counter 93.5% (100%) 100% (100%)
1st g attack is countered
2nd G attack pattern 1 ally 2 allies
Witches 70.3% Witch 23.9% (%)
Madoka only 61.5% (%) 40.5% (of the total)
All of them. All 73.1% All
2nd G attack pattern 3 allies 4 allies
Witches 57.6% Witch 85.3% (%)
Madoka only 44.1% (%) 89.0% (%)
All 94.5% All 100% All

The appearance of the PUSH button in the last game of the battle is highly expected.

Expected degree of victory when the PUSH button appears
Number of allies Expectation
1 person 100% (100% of the total)
2 persons 90.8% (2)
3 persons 81.3% (1)
4 persons 96.5% (1)

Lines after the end of the bonus

Touching the sub LCD when the bonus end screen is displayed will generate a line. Depending on the content of the line, the next mode will be suggested.

Expected lines by mode of stay
Next mode I don’t understand! The moon is beautiful today.  
Normal A 64.3% Normal A 45.4% Normal A  
Normal B 9.8% Normal A 18.1% Normal A  
Normal C 0.7% (0.7%) 1.5% (1.5%)
Special 0.2% Special 0.4% Special  
Heaven A 24.2% (2.0)% (2.0) 32.9% (in the case of the “Heaven A” series)  
Heaven B 0.9% (0.9%) 1.8% (1.8%)  
Next mode I’ll always be
close to you.
If you give up, that’s it.
Normal A 25.3% – 25.3% – 25.3% – 25.3 Normal A  
Normal B 25.2% Normal A 37.8% Normal A  
Normal C 9.8% (9.8%) 10.3% (1.0)
Special 1.5% Special 1.8% Special  
Heaven A 33.6% (33.6%) 45.2% (in the case of the “Heaven A” series)  
Heaven B 4.6% (4.8%) 4.8% (4.8%)  
Next mode Are you going to be a god? This is a rebellion against the negative balance
!
Normal A Normal A A  
Normal B Normal B Normal B  
Normal C C C
Special The “+” and “-” marks the end of the “+” marker. special  
Heaven A 85.2% – Heaven A The “A” in the “A” column is the same as the “B” column.  
Heaven B 14.8% (100%) 100% (%)  

Character introduction pattern during petit bonus

Configuration Suggestions

Depending on the character introduction pattern during the petit bonus, a setting suggestion or next mode suggestion is given.

Character Introduction Implications
Normal pattern
(Madoka → Sayaka → Mami → Kyoko → Homura)
Basic pattern
Reverse pattern
(Homura -> Kyoko -> Mami -> Sayaka -> Madoka)
Even setting indication
No Homura at the end
(Madoka -> Sayaka -> Mami -> Kyoko)
High setting indication
Lastly, Kyubey. Concentration of setting 5 or higher
(possibility of setting 6 is greatly increased)
Character Introduction Pattern Sorting
Setting Reverse pattern No Homura at the end
Setting 1 7.7% (7.7%) 6.3% (6.3%)
Setting 2 11.1% (1) 6.3% (6.3%)
Setting 3 7.7% (7.7%) 6.3% (6.3%)
Setting 4 11.1% (11.1%) 15.2% (15.2%)
Setting 5 7.7% (7.7%) 15.2% (15.2%)
Setting 6 11.1% (11.1% of the total) 15.2

Next mode indication

During the petit bonus, the next mode is suggested depending on the last character to appear.

Mode indications by character appearing at the end
Last character to appear Suggestions
Homura
(when the first one is Madoka)
Basic pattern
Madoka
(when first Homura)
Basic pattern
Kyoko
(when the first one is Madoka)
Basic pattern
Witch of Sweets (after transformation) Concentration of normal mode B or higher
Witch of Sweets (before transformation) Heaven A or higher
Character introduction pattern swing that appears at the end
When the first was Madoka.
Setting Homura Kyoko
Normal A 60.9% Normal A 52.6% Normal A
Normal B 14.9% Normal A 15.5% Normal A
Normal C 1.9% (1.9%) 2.3% (2.3%)
Special 0.4% 0.4 0.7% Special
Heaven A 21.4% (21.4%) 27.9% (in the case of the “Heaven A” series)
Heaven B 0.5% (0.5%) 1.0% (0.5%)
Setting The Witch of Sweets (after transformation) The Witch of Sweets (before transformation)
Normal A Normal A A
Normal B 33.0% – Normal B Normal B
Normal C 4.0% – 4.0% – 4.0% – 4.0% – 4.0% – 4.0% – 4.0 Normal C 4.0
Special 1.5% Special Special
Heaven A 59.7% (%) 97.5
Heaven B 1.8% (1.8%) 2.5% (2.5%)
At first Homura
Setting Madoka Witch of Sweets (after transformation)
Normal A 73.6% Normal A 73.6
Normal B 10.4% Normal A 42.2% (Note)
Normal C 1.2% (1.2%) 5.6% (1.2%)
Special 0.3% 0.3 0.8% Special
Heaven A 14.0% (14.0%) 49.9% (in the case of the “Heaven A” series)
Heaven B 0.4% (0.4%) 1.6% (1.6%)
Setting Witch of Sweets (before transformation)
Normal A Normal A
Normal B Normal A
Normal C C
Special long vowel mark (usually in katakana)
Heaven A 97.7% (in the case of the first half of the previous fiscal year)
Heaven B 2.3% (2.3%)

Direction during ART

Expected level of increase by direction

Expected level of increase by direction
Direction Pattern Expectation level
Glyph Seed Catching Direction 55.3% of the total
Madoka determination direction 23.7% of the total
Relief Soul Gem Direction 100
Screen destruction performance 92.5% of the total

About the step-up direction

The step-up performance suggests the number of games to be added to the game depending on the role and the content of the performance.

Corresponding role for each character
Step-up Direction Corresponding role
Step up 1 (Madoka) Normal replay
Step up 2 (Sayaka) MB
Step up 3 (Mami) Weak Cherry
Watermelon
Step up 4 (Kyoko) Weak Cherry・Weak Watermelon Rare role other than
Step up 5 (Homura) Weak Cherry- Rare role except for weak SUEKA
Laws for adding up by production content
Step up blue
Flag Step up 4 Step up 5
strong bell 50G or more 50G or more
Weak Cherry 30G or more 100G or more
watermelon Watermelon 100G or more
Strong Cherry
Chance
Chance eye: -50G or more. 50G or more
center of three (horizontal) columns (of print) Cherry The “A” in “B” is for “B”. The middle row
winning hand with a fixed role The “Fixation” is a “Fixation”. A
Red step up
Flag Step Up 1 Step Up 2
Strong Bell 300G Strong bell
Weak Cherry Weak 50G or more
watermelon watermelon watermelon
Strong Cherry
Chance
300G 30G or more
Middle Cherry 300G middle tier 300G
Fixed Role 300G 300G
Flag Step up 3 Step Up 4
strong bell 50G or more 50G or more
Weak Cherry 50G or more 100G or more
watermelon Watermelon 100G or more
Strong Cherry
Chance
30G or more 50G or more
center of three (horizontal) columns (of print) Cherry The “A” in “B” is for “B”. The middle row
winning hand with a fixed role The “Fixation” is a “Fixation”. A
Flag Step up 5
Strong bell 100G or more
Weak Cherry long vowel mark (usually only used in katakana)
watermelon watermelon
Strong Cherry
Chance
100G or more
center of three (horizontal) columns (of print) Cherry long vowel marker used to mark the end of a melody (e.g. “u”)
Fixed Role 100G or more
Gold Step Up
Flag Any step-up type
Strong Bell 300G
Weak Cherry 300G
Watermelon 300G
Strong Cherry
Chance
300G
center of three (horizontal) columns (of print) Cherry long vowel marker used to mark the end of a melody (e.g. “u”)
Fixed Role 100G

The expected level of the main omen by direction】
During ART, depending on the direction pattern that occurs,
special zones and bonuses are indicated as the main omen.

Expectation level of the main precursor by direction
Direction Pattern Expectation level
Mosaic direction (red) 72.4% of the total
Fluctuation Direction
(Heart Effect)
45.6% (heart effect)
Elephant messenger production 68.7% (of the total)
Messenger passing direction (6 animals) 33.4% of the total
Messenger passing direction (swarm) 74.8% of the total
Passage of messenger (1 animal) 80.5% of the total
Kyubey Roulette (blue background) 91.8% of the total
Kyubey Roulette (red background) 96.7% of the time

Drawing of lots during preparation for ART termination

During the ART end preparation period, a lottery for ART is held depending on the number of roles.

If the player wins ART, the player is notified in the next game. If no notification is made, the player is assured of winning ART with a rare minor role and a pull-back. (Weak Cherry・Except for watermelon)

Drawing of lots for ART during end preparation
Flag probability of being selected (e.g. in a competition)
Weak Cherry
Watermelon
1.6
Weak Cherry・Rare small role other than watermelon
100% (100%)

Directions for stain accumulation status

Unsullied point suggestion direction

When a black blur appears on the LCD and is sucked into the soul gem, it is a confirmation that the player has earned dirt points in that game. The size of the black blur also indicates the number of dirt points earned.

Suggestion of points earned
Types of Moya Details
Size small Appears from the left side of the LCD.
The number of points earned is determined to be 1 pt. or more.
Size Medium Appears from the lower side of the LCD.
20 or more points are determined.
Size Large Appears to cover the entire LCD.
The number of points earned is determined to be 50 pt. or more.

There are two main types of stain accumulation status indications: black lines (100 pt. or more confirmed) and the overflow of moya from the soul gem (small, medium, or large).

Directions for stain accumulation status

Black Line]
Touch the sub LCD and if the character speaks a line with a black speech balloon, the accumulation of 100 pt. or more of Unsullied is confirmed.
If you touch the sub-liquid crystal when 100 pt or more of “Unholy” is accumulated, it will appear in approx. 1/81.9.
It will not appear unless you touch the sub LCD. (Valid for 1G, only once)

[There is a blur from the soul gem]
There are three patterns: large, medium, and small.

▼Size small
A small blur appears on the right side of the LCD. Accumulated point 71pt or more is fixed.

During ▼Size
A blur of about 1/5 of the LCD width appears on the right side of the LCD. Accumulated point 91pt or more is fixed.

▼ Large size
A large blur appears from the right side of the LCD to the center. Accumulated points of 100 pt. or more are determined.

Percentage of indications by stain accumulation status
Accumulation point Size Small Size medium
71-90pt 1/819 The “A” in “A” is the first letter of the Chinese alphabet.
91-99pt 1/1092 1/819
100 pt. or more 1/1092 1/819
Accumulation point Size Large Black lines
71-90pt The “A” in “A” is the number of points for which the “A” is the highest. 71-90pt
91-99pt 91-99pt 91-99pt
100 pt. or more 1/655 1/81.9

Color pattern of lamp illumination when a small role is awarded

The LEDs that light up when a minor role is won are colored according to the minor role.

Corresponding Role of the Lamp according to the Role
Flag Lamp Color
Normal replay blue
Push-Push-Place Bell yellow
Strong Bell Yellow
watermelon green
Weak Cherry Red
Strong Cherry Red
Chance Purple

A lottery is held to determine the lamp state at the start of the high, CZ, and bonus precursor.

Sorting of lamp status
Lamp state During high probability At the start of the main precursor
Low 50.0% Low 95.0% Low
High 50.0% High 5.0% (5.0%)
Probability of occurrence of lamp discrepancy
Lamp state During high probability During CZ precursor
low Low 1.6
High 12.5% High 6.3% (6.3%)

The rate of color discrepancy changes according to the result of the lamp state sorting lottery. If a color other than that of the corresponding role lights up, a high probability or main omen is assured.

Lamp pattern when winning a small role (law)
Flag Lighting color Suggested contents
replay White High or higher
Other than white and blue Main precursor is confirmed.
bell White High or higher
Other than white and yellow Confirmation of the main precursor
Strong Bell Other than yellow Confirmation of the main omen
Watermelon Other than green Confirmation of the main precursor
Weak Cherry Other than red Confirmation of the main precursor
Strong Cherry Other than red Confirmation of the main precursor
Chance Other than purple Confirmation of the main precursor
*Middle Cherry, the lamp always turns rainbow color when a special role is established.
Probability of color discrepancy during bonus precursor
Ramp Low
Flag No contradiction White light on
Normal Replay
Pressed Bell
98.40% (1.60%) 1.60% (1.60%)
Strong Bell and Watermelon
Weak Cherry・Strong Cherry
Chance
99.80% – 0.05% – 0.05% – 0.05% – 0.05 0.05% – 0.05% – 0.05% – 0.05
Flag Rainbow Lights up Lights in colors other than white and rainbow
Normal replay
Bell
Pressing the bell in the same order as the normal Pressing the bell in the same order as the normal
Strong Bell and Watermelon
Weak Cherry・ Strong Cherry
Chance Eye
0.04% – 0.10 0.10% ・Fastest
Ramp Height
Flag No contradiction White light on
Normal Replay
Pressed Bell
84.40% (6.30%) 6.30
Strong Bell and Watermelon
Weak Cherry・Strong Cherry
Chance
99.80% – 0.05% – 0.05% – 0.05% – 0.05 0.05% – 0.05% – 0.05% – 0.05
Flag Rainbow Lights up Lights in colors other than white and rainbow
Normal replay
Pushing bell
0.80% (0.80%) 8.60% (8.60%)
Strong Bell and Watermelon
Weak Cherry・ Strong Cherry
Chance Eye
0.04% – 0.10 0.10% ・Fastest

Fixed role, middle Cherrywhen it is achieved.

Normal production ratio

Normal production ratio
Direction Fixed Role strong Cherry
Stage-specific direction 16.0% Stage-specific performance 14.4% (%)
Sweets production 6.0% (2.3%) 2.3% (2.3%)
Line window direction 1.5% (1.5%) 2.7
Dance direction 5.2% (5.2%) 3.0
Magical Girl Items
(Sayaka)
0.9% (0.9%) 1.1
Magical Girl Items
(Mami)
1.4% (Mami) 0.4% (Mami)
Magical Girl Items
(Kyoko)
1.3% (Kyoko) 1.1% (apricot)
Magical Girl Items
(Homura)
0.6% (0.6%) 1.1
Magical Girl Items
(Madoka)
1.2% (Madoka) 0.4
Kyubey Roulette Direction 10.5% (10.5%) 13.3
Count-up direction 15.7% (15.7%) 18.3% (18.3%)
Magical Girl Transformation Production 25.8% (25.8% of the total) 28.5% (in the case of a magic girl transformation performance)
Scratch production 5.2% (5.2%) 4.2% (4.2%)
Kyubey’s appearance 2.5% (2.5%) 3.8
2D mini-character performance 3.1% (3.1%) 2.7
Frame effect direction 3.1% (3.1%) 2.7% (2.7%)

Percentage of performances during bonus preparation

During bonus preparation, the shutter production always occurs.
When the gold shutter appears, it is likely to be a fixed role or the middle Cherry.

Percentage of performances during bonus preparation
Direction Fixed Role strong Cherry
Shutter direction
(white)
46.4% (white) 46.4% (white)
Shutter direction
(red)
46.4% (red) 46.4% (red)
Shutter production
(Fri.)
7.1% (Friday) 7.1% (Fri.)

Percentage of performance during the big bonus

During the Big Bonus, the production ratio changes with the timing of the high-probability announcement. In addition, the production ratio of the definite and the middle Cherrywill be the same.

When the full announcement is selected as the announcement type during the bonus, if the gold shutter appears with more than 9 G remaining in the game, it is likely to be a fixed role or a middle Cherryformation. (except for the gold shutter when the Homura lineup is selected).

Percentage of high-probability announcements during big bonuses by timing
(common to confirmed and middle Cherry)
Chance Announcement
Direction Notification via omen Immediately notified
Balloon production
(Fireworks pattern)
25.0% (fireworks pattern) 15.6% (fireworks pattern)
Airship production
(Fireworks pattern)
25.0% (with fireworks pattern) 15.6
Bird passing direction
(Fireworks pattern)
18.8 (Fireworks pattern) 18
Magic circle performance The magic circle 12.5% of the total
Step-up direction
(blue)
15.6% (blue) 3.1% (blue)
Step-up direction
(red)
15.6% (red) 9.4% (red)
Step Up Direction
(Fri.)
The percentage of the total number of units is as follows 25.0
Gold shutter Gold shutters 18.8% (18.8%)
Battle Notification
Direction Notification via omen Immediately notified
Candle production
(Fireworks pattern)
25.0% (fireworks pattern) 15.6
Enemy character direction
(Fireworks pattern)
25.0% (Fireworks pattern) 15.6% (Fireworks pattern)
Normal box production 4.7% (4.7%) 3.1
Luxury box production 4.7% (4.7%) 3.1
Treasure chest production 28.1% (28.1%) 12.5% (%)
The next character appears 12.5% – The next character appears. The next character in the series will appear.
Homura appears Homura 50.0% (50.0% of the total)
full notice
Direction Instant Notification
Shutter direction
(white)
50.0% (white)
Shutter direction
(red)
25.0% (red)
Shutter production
(Fri.)
25.0% (25.0%)

Percentage of production during ART

Percentage of production during ART
Direction Fixed Role strong Cherry
Destruction of messenger 3.7% of the total 4.4
Step-up direction 11.8% (8.8%) 8.8% (8.8%)
Screen destruction performance 9.8% (9.8%) 13.4
Glyph Seed Catch Direction 3.5% (3.6%) 3.6% (3.6%)
Madoka determination direction 12.8% (17.0%) 17.0% (%)
Remedial top-up performance 16.3% of the total 13.9% (%)
2D mini-character production 3.8% (3.8%) 2.8% (2.8%)
Kyubey Roulette Direction 10.2% (10.6%) 10.6% (10.6%)
Scratch production 6.6% (6.6%) 7.7
Puella Magi Transformation 21.5% (21.5%) 17.8% (17.8%)

Probability of premiere production

Probability of premiere production
Direction Pattern Probability of Occurrence
Homura soft ice cream production 1/7733
Floating panel production
(WIN Panel)
1/15078
Bathroom direction
(WIN Towel)
1/16501
All members 1/17848
Trial Direction
(Kyubey Cosplay)
1/19012
Cake Direction
(WIN Cake)
1/24293
Dance direction
(mini-character apricot)
1/26502
Sweets Production
(Package Magical Girl)
1/29152
Doodle Direction
(Magical Girl Doodles)
1/39753
Shopping direction
(Madoka doll)
1/41646
Trial Production
(Madoka Wedding Dresses)
1/45432
Trial Production
(apricot wedding dress)
1/45432
Madoka’s ribbon
(black feather appears from Homura)
1/67275
Curtain Direction
(Madoka/Homura Imprint)
1/67275
Madoka group occurrence 1/70081
Answer direction
(Madoka 1 picture)
1/97175
Sayaka’s Fair Date
(Rainbow Cut-in)
1/109322
Kyubey Roulette
(All Kyubey)
1/181444
Madoka determination direction
(sorry I… weak girl… sorry…)
1/560655

Crush freeze on reel

During normal operation, only long freeze is drawn; during ART, only backward in time freeze is drawn.

long freeze 
Occurrence trigger 33.3% (1/3) of the middle Cherryestablished during normal operation
Probability of occurrence 1/98304.0 (common to all settings)
Bonus Episode Bonus (Madoka) + Ultimate Battle + Ending Bonus
Retroactive Freeze 
Occurrence trigger When a rare minor role is played during ART.
(Strong Cherry/ Middle Cherry/ Chance / Special role)
Privilege 100G or more is determined to be added.

Information

Middle Bonus (MB)

When “middle replay, replay, or bell” stops, it is better to turn one game before stopping because MB pays out 14 or more cards in the next game.

Penalty

Note that when push order navigation does not occur during normal operation, stopping the middle and right reels first may result in a penalty. Stop the left reel first.

Information

Adopts a special Madoka Magica chassis. (Touch LCD is mounted on the right side of the reel section.)
Episode Bonus has a total of 6 different episodes.
The effective line is one line in the middle.

(C)Magica Quartet/Aniplex/Madoka Partners/MBS
(C)UNIVERSAL ENTERTAINMENT

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