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No. 5 | Macy’s | ART | Dec. 2013 |
Beginner’s guide
Basic Spec
A type that increases payouts with a pseudo-bonus and Magikara Rush (ART).
Equipped with a game number table and self-powered chance zones “Magical Challenge” and “Kyubey Challenge”.
Equipped with a dirt system.
About the self-initiated chance zone (CZ)
There are two types of chance zones that are entered during normal operation: Magical Challenge and Kyubee Challenge. The bonus winning probability is the Magical Challenge < Kyubee Challenge.
Magical Challenge
A chance zone in which the prescribed number of cut-ins (starting from 3) occur.
A self-initiated chance zone in which the appearance of a BAR lineup will result in a bonus.
Bonus is also guaranteed when a certain number of games have been played in the chance zone.
The entry trigger is drawn when a rare small role (mainly a watermelon) is played during normal operation.
Kyubee Challenge
Chance zone in which the number of cut-ins (starting from 3) is set, and a BAR line appears to indicate a bonus.
Also, a bonus is awarded when a certain number of games in the Chance Zone are completed. If Kyubee Challenge succeeds, the player is guaranteed an Episode Bonus or Backstage Bonus. (The expected success rate is approximately 50%, and there is a large possibility of a bonus even if the challenge fails.)
▼ Entry trigger
Entry is drawn when a rare small role (mainly a watermelon) is played during normal operation.
About Bonuses
big bonus
Pseudo-bonus that lasts for 50G+α (α = number of games added).
During the digestion, “Homura” is required to enter the ART.
During the Big Bonus, when a rare minor role or a bell is hit, a lottery is held to determine the number of games to be added to the high precision game (during the high precision game, the number of games to be added to the high precision game is determined by the player. (During the high game, the number of games stops decreasing and the expectation of winning ART increases.)
When the Big Bonus is entered, the player can choose from 3 different patterns to announce the winning of ART.
The more characters enter the game, the higher the chance of winning ART.
Battle Notification
The more characters enter the game, the higher the chance of winning ART. The final stage of the battle announces whether or not the player will win ART.
Full Announcement
When a gold door appears when the lever is turned on, you can be sure of ART.
Petit Bonus/Back Bonus
Pseudo Bonus with a fixed duration of 30G.
During the Petit Bonus, the more times the Magical Girl transforms, the higher the chance of winning ART. (When a specific minor role or bell is passed, there is a chance of transformation.)
Magical Roulette is triggered in the last 2G, and the winner or loser of ART is announced.
If the player wins the back bonus, he or she will be in a position to enter ART, and all roles during the bonus will earn ART game counts.
Episode Bonus
A pseudo-bonus with a fixed duration of 60G, which is a concentrated ART.
When a rare minor role is played during the Episode Bonus, a draw is made to multiply the number of ART games, and when “Homura” is selected, Walpurgis Night (a special zone for multiplier) is stocked.
Middle Bonus (MB)
When a replay, replay, or bell is aligned in the middle row, 14 or more cards are paid out in the next game.
About Magikalash (ART)
ART lasts 50G+α per set (α = number of games to be played), with a net increase of about 2.2 cards per G.
When a rare small role is played during ART, a lottery is held to select the number of games to be played, a lottery to enter the special zone to be played, and a lottery for a bonus. Also, the special multiplier zone is entered when the specified number of games have been played.
The stage in which the player is staying indicates the bonus winning level.
Expected bonus win rate by stage | |
---|---|
Expectation level | Stage |
High | Walpurgis Night |
↑up | The Witch of the Birdcage |
↑up | The Witch of the Haco |
Low | The Witch of the Rose Garden |
▼ Trigger of entry
Mainly enters when the ART lottery is won during a bonus.
About add-on special zones
There are two types of add-on special zones: “Walpurgis Night” and “Ultimate Battle”.
Walpurgis Night
A special zone for add-on ride that loops for about 10 G the first time and about 5 G after the second consecutive win. (The loop rate is up to 80%.)
In addition, there is a possibility that “Chase Chance” will be generated by the ride-up at the time of winning the continuation. When “Chase Chance” occurs, one of the following options is selected: one hit, one ride per stop, or a series of hits.
When the number of games reaches the specified number during ART, when a specific small role is played, or when Homura is selected during Episode Bonus, etc.
Ultimate Battle
The first cycle is about 15 G, and the second and subsequent cycles loop for about 5 G. Continuation is guaranteed until the fifth cycle, after which the loop rate increases to 90%. As in Walpurgis Night, there is a possibility of “Chase Chance” occurring. The ending bonus is guaranteed after the Ultimate Battle ends.
▼ Trigger for entry
Long freeze occurs or BAR is aligned during Petit Bonus.
About the “defilement” system
The points are added at various times, and when all the points are accumulated, the next bonus becomes an episodic bonus or a back-up bonus.
Points are mainly added by specific minor roles, Hamari between bonuses, Hamari between ARTs, failure of development direction, consecutive petit bonuses, Hamari during bonus preparation, and so on.
The accumulation of impurities is indicated by the Soul Gem symbol during the “Unsullied Announcement” that occurs with a certain probability.
Basic Specs
ART probability
Setting | Big Bonus Episodic Bonus Composite Probability | Petit Bonus Back Bonus Composite Probability |
---|---|---|
Setting 1 | 1/367.6 | 1/535.4 |
Setting 2 | 1/354.0 | 1/506.2 |
Setting 3 | 1/338.7 | 1/492.9 |
Setting 4 | 1/328.9 | 1/470.5 |
Setting 5 | 1/312.4 | 1/456.6 |
Setting 6 | 1/302.0 | 1/436.4 |
Setting | Bonus Combination Probability | Probability of ART first hit |
Setting 1 | 1/217.9 | 1/545.4 |
Setting 2 | 1/208.3 | 1/525.6 |
Setting 3 | 1/200.7 | 1/484.0 |
Setting 4 | 1/193.6 | 1/418.5 |
Setting 5 | 1/185.5 | 1/369.3 |
Setting 6 | 1/178.5 | 1/301.5 |
Setting | Bonus + ART combined probability | |
Setting 1 | 1/155.7 | |
Setting 2 | 1/149.2 | |
Setting 3 | 1/141.9 | |
Setting 4 | 1/132.4 | |
Setting 5 | 1/123.5 | |
Setting 6 | 1/112.1 |
Liners probability
Small role probability in normal operation
Small role probability with setting difference | |
---|---|
Setting | Weak Cherry |
Setting 1 | 1/109.2 |
Setting 2 | 1/102.4 |
Setting 3 | 1/96.4 |
Setting 4 | 1/91.0 |
Setting 5 | 1/86.2 |
Setting 6 | 1/81.9 |
Small role probability with no difference in setting | ||
---|---|---|
Flag | Same on each of setting | |
MB | 1/25.5 | |
Watermelon | 1/60.0 | |
Strong Cherry | 1/327.7 | |
Strong Bell | 1/4096.0 | |
Chance | 1/175.2 | |
Fixed role | 1/10922.7 | |
Middle row Cherry | 1/32768.0 |
Fixed role, middle CherryBenefit when it is achieved
Fixed and middle Cherry Benefit when it is achieved | |
---|---|
Benefit when a fixed role is established | |
State | Benefit |
Normal time | Big Bonus or higher |
Bonus main precursor (when rare role is released) | (1G series of Big Bonus or higher is concentrated) |
Bonus main precursor (other than rare role release) | Concentration of winning ART + Concentration of 1G series of Big Bonus or more |
During ART main precursor | ART sets + Big Bonus or higher is assured. |
During Magical Challenge | Episode Bonus or Back Bonus Concentration (1:1 split) |
During Kyubey Challenge | Madoka Episode or Back Bonus Concentration (1:1 split) |
Preparing for Bonus | Concentration of winning ART + Concentration of 1G series of Big Bonus or more |
Preparation for Exit Bonus | Concentration of ART win + Concentration of Big Bonus or higher |
Preparation for ART Exit | Return to ART + Gs. up + Big Bonus or more concentrated |
During ART preparation | G number of Gs added + Big Bonus or higher |
During ART | G number of Gs added + Big Bonus or higher |
Walpurgis Night during Ultimate Battle | 30 or 50G add-on + 97.5% continuous hit add-on + Concentration of Big Bonus or higher after the end of the game. |
Big Bonus During Episode Bonus | 80% chance of winning Walpurgis’ Night (If it’s during Big Bonus, you have a high chance of winning) |
During normal petit bonus | Concentration of winning ART + Concentration of 1G series of Big Bonus or more |
During ART Petit Bonus | 50G or more + 1G series of Big Bonus or more is concentrated. |
During the back bonus | 100G or more is added to the bonus. |
Middle CherryBenefit when it is achieved | |
State | Benefit |
Normal (no freeze) | ART 2 or 3 sets + Episode Bonus or Back Bonus |
Normal (with Freeze) | Madoka Episode + Next Heaven Concentration |
Bonus main precursor (when rare role is released) | ART 2 or 3 sets + 1G series of episodic bonus or back-up bonus is concentrated |
Bonus main precursor (other than rare role release) | ART 2 or 3 sets + 1G series of episodic bonus or back-up bonus is concentrated |
During ART main precursor | ART 2 or 3 sets of ART + Episode Bonus or Back Bonus |
During Magical Challenge | Episodic Bonus or Back Bonus Concentration (1:1 split) |
During Kyubey Challenge | Madoka Episode or Back Bonus Concentration (1:1 split) |
Preparing for Bonus | Concentration of winning ART + Concentration of 1G series of Episode Bonus or Back Bonus |
Preparation for Bonus Termination | Concentration of winning ART + Concentration of Episode Bonus or Back Bonus |
Preparation for ART termination | Return to ART + Gs. up + Episode Bonus or Back Bonus Concentration |
Preparing for ART | G number of Gs + Episodic Bonus or Back Bonus Concentration |
During ART | G number of Gs + Episodic Bonus or Back Bonus Concentration |
Walpurgis Night during Ultimate Battle | 30 or 50G add-on + 97.5% continuous hit add-on + Episodic Bonus or Back Bonus Concentration after the end of |
Big Bonus During Episode Bonus | Ultimate Battle Concentration (If it’s during BIG, you’ll get a high probability) |
During normal petit bonus | Ultimate Battle + 1G series of Episodic Bonus or Back Bonus is concentrated. |
During ART Petit Bonus | 100G or more + 1G series of episodic bonus or back bonus is concentrated. |
During the back bonus | 100G or more |
Number of games per 50
Level of setting | Games per 50 medals | |
Setting 1 | Approx. 29.8 games | |
Level of setting 2 | ||
Level of setting 3 | ||
Level of setting 4 | ||
Level of setting 5 | ||
Level of setting 6 |
Pay out
Setting | PAY OUT |
---|---|
Setting 1 | 97.9 |
Setting 2 | 99.0 |
Setting 3 | 101.9% (with a setting of 1.0) |
Setting 4 | 106.3 |
Setting 5 | 111.2% (with a setting of 1) |
Setting 6 | 116.2% (setting of the “setting 6”) |
List of liners
Reel Symbols | Amount of medals paid |
---|---|
![]() | Episode Bonus |
![]() | BIG Bonus |
![]() | Petit Bonus or Back Bonus |
![]() | six flat objects (e.g. tickets, pieces of cloth, pieces of cloth, etc.) |
![]() | one sheet |
![]() | 3 or 9 or 13 or 14 cards |
![]() | Replay |
Reel layout

How to play
How to play in ordinary mode
Aim BAR on the left reel.
![]() |
When watermelon stops on the upper left reel

Aim for a watermelon on the middle and right reels.
(Aim for a red 7 on the middle reel and a white 7 on the right reel.)
*Suica aligned = Watermelon
*Suica Hazure = Chance (flash will occur)
*Suica small V stop = Special role
Watermelon | Chance |
---|---|
![]() | ![]() |
Chance | special role |
![]() | ![]() |
▼ When Cherrystops on the lower line of the left reel

Aim at the Bonus or Homura pattern near the middle of the right reel. The middle reel is a random strike.
Bell stop in the middle of right reel = Weak Cherry
*Red 7 or White 7 or Homura pattern stop in the middle of right reel = Strong Cherry
*No payout when left reel stops Cherry= Fixed role
Weak Cherry | strong Cherry |
---|---|
![]() | ![]() |
▼ When Cherrystops in the middle of the left reel

Hit the middle and right reels at random.
(Aim and the BAR will line up on the lower right)
center of three (horizontal) columns (of print) Cherry |
---|
![]() |
▼When BAR stops on the lower line of the left reel

Middle and right reels hit as appropriate.
*Replay/Replay/Bell stop in middle row = MB
*Replay/Bell/Bell stop in middle row = Chance
*Bar/Bonus pattern/ Watermelon/ Cherry-Bonus pattern/ Watermelon/ Cherrystop = Chance
*Bell when winning sound & flash changes = Strong Bell
MB | Strong Bell |
---|---|
![]() | ![]() |
Chance eyes | Chance eyes |
![]() | ![]() |
How to play during Bonus/ART
When the push order navigation occurs
Follow the push order to stop the reels.
Aim for the “Fat! When it occurs
Aim at the specified pattern on all reels.
▼ Other than the above
Digest the data in the normal way of hitting.
AT/ART related
Internal state and mode related
Internal state transition lottery
During normal operation, there are two types of internal states: low and high. The low and high states influence the winning rate of the bonus when a rare small role is played.
When the setting is changed or after the bonus ends, an internal state-up draw is performed for all roles including hazles, and a state-down draw is performed when a hazle or replay is hit.
Internal state transition lottery | ||
---|---|---|
When promoted from a low probability to a high probability | ||
Setting | When the setting is changed | After Bonus |
Setting 1 | 20.00% of the total | 25.00% (Setup 2) |
Setting 2 | 25.00% (33.30%) | 33.30% (in the case of the first setting) |
Setting 3 | 20.00% of the total | 25.00% (in the case of the setting 2) |
Setting 4 | 25.00% (33.30%) | 33.30% (setting 3) |
Setting 5 | 20.00% of the total | 25.00% (in the case of the setting of the “setting 5”) |
Setting 6 | 33.30% (33.30%) | 33.30% (33.30%) |
Setting | Weak Cherry | Other |
Setting 1 | 25.00% (0.25%) | 0.25% (0.25%) |
Setting 2 | 33.30% (0.25%) | 0.25% (0.25%) |
Setting 3 | 25.00% (0.25%) | 0.25% (0.25%) |
Setting 4 | 33.30% (0.29%) | 0.29% (0.29%) |
Setting 5 | 25.00% (0.25%) | 0.25% (0.25%) |
Setting 6 | 33.30% (0.34%) | 0.34% (0.34%) |
When demoted from high probability to low probability | ||
Setting | Hazure replay | |
Common to all settings | 9.4% (common to all settings) |
Internal mode related
Internal Mode Overview
During normal operation, the player stays in one of six internal modes (Normal A/B/C, Special, Heaven A/B).
Depending on the internal mode in which the player is staying, the number of games to the bonus and its characteristics differ.
Internal Mode Features | |
---|---|
Mode | Features |
Normal A | The main mode with a high percentage of players staying in this mode. Chance to win a bonus mainly when the number of games is even with a hundredth digit. |
Normal B | Chance to win a bonus in games with an odd number of hundredths. The transition rate to Heaven is higher than that of Normal A. |
Normal C | The mode which is easy to shift to the heaven mode. |
Special | The next mode is Heaven A or Heaven B. |
Heaven A | A mode in which a bonus is won within 99G. |
Heaven B | The mode in which a bonus is won within 99G. (Next mode is Heaven B or Heaven A) |
Mode shift lottery
The lottery for the transition to the club mode is conducted when a bonus is won or when the setting is changed.
The draw for mode shift when a bonus is won varies depending on the winning opportunity.
Rare small role trigger/episode (Homura, Ending) bonus win except for ▶ middle Cherry
When staying in ordinary mode A | ||||
---|---|---|---|---|
Setting | To Normal A | To Normal B | ||
Setting 1 | 73.44% (6.25%) | 6.25% (setting 2) | ||
Setting 2 | 64.77% (11.33%) | 11.33% (in the case of the setting 1) | ||
Setting 3 | 69.53% (6.25%) | 6.25% (6.25%) | ||
Setting 4 | 62.43% (11.33%) | 11.33% (11.33%) | ||
Setting 5 | 67.19% (6.25%) | 6.25% (6.25%) | ||
Setting 6 | 59.30% (11.33%) | 11.33% (11.33%) | ||
Setting | To Normal C | To Special | ||
Setting 1 | 0.39% (0.39%) | 0.39% (0.39%) | ||
Setting 2 | 0.07% (0.07%) | |||
Level of setting 3 | 0.39% | |||
Level of setting 4 | 0.07% | |||
Setting 5 | 0.39% (0.39%) | |||
Setting 6 | 0.07% (0.07%) | |||
Setting | To Heaven A | To Heaven B | ||
Setting 1 | 19.14% (0.39%) | 0.39% (0.39%) | ||
Setting 2 | 23.05% of the total | |||
Level of setting 3 | ||||
Setting 4 | 25.39% of the total | |||
Level of setting 5 | ||||
Setting 6 | 28.52% of the total |
When staying in ordinary mode B | ||||
---|---|---|---|---|
Setting | To Normal B | To Normal C | ||
Setting 1 | 58.59% (6.25%) | 6.25% (setting 2) | ||
Setting 2 | 51.90% (9.38%) | 9.38% (9.38%) | ||
Setting 3 | 57.42% (6.25%) | 6.25% (6.25%) | ||
Setting 4 | 48.78% (9.38%) | 9.38% (9.38%) | ||
Setting 5 | 51.56% (6.25%) | 6.25% (6.25%) | ||
Setting 6 | 46.04% (9.38%) | 9.38% (9.38%) | ||
Configuration | To Special | To Heaven A | ||
Setting 1 | 0.39% (0.39%) | 33.98% (0.39%) | ||
Setting 2 | 0.05% (0.05%) | 37.89% (0.05%) | ||
Setting 3 | 0.39% (0.39%) | 35.16% (0.39%) | ||
Setting 4 | 0.05% (0.05%) | 41.02% (0.05%) | ||
Setting 5 | 0.39% (0.39%) | 41.02% (0.39%) | ||
Setting 6 | 0.05% (0.05%) | 43.75% (0.05%) | ||
Setting | To Heaven B | |||
Common to all settings | 0.78% |
When staying in Normal C | ||||
---|---|---|---|---|
Setting | To Normal C | To Special | ||
Setting 1 | 29.30% (0.39%) | 0.39% (0.39%) | ||
Setting 2 | 21.83% (0.05%) | 0.05% (0.05%) | ||
Setting 3 | 29.30% (0.39%) | 0.39% (0.39%) | ||
Setting 4 | 21.83% (0.05%) | 0.05% (0.05%) | ||
Setting 5 | 29.30% (0.39%) | 0.39% (0.39%) | ||
Setting 6 | 21.83% (0.05%) | 0.05% (0.05%) | ||
Setting | To Heaven A | To Heaven B | ||
Setting 1 | 67.19% (3.13%) | 3.13% (3.13%) | ||
Setting 2 | 75.00% of | |||
Setting 3 | 67.19% (with a setting of 1) | |||
Setting 4 | 75.00% of | |||
Setting 5 | 67.19% (with a setting of 1) | |||
Setting 6 | 75.00% of the total |
During special stays | ||||
---|---|---|---|---|
Setting | To Heaven A | To Heaven B | ||
Same on each of setting | 50.00% | 50.00% |
When in Heaven A | ||||
---|---|---|---|---|
Setting | To Heaven A | To Heaven B | ||
Common to all settings | 99.61% (87.50%) | 0.39% (12.50%) |
When in Heaven B | ||||
---|---|---|---|---|
Setting | To Heaven B | |||
Common to all settings | 100% |
▶When the bonus is won by the specified number of games
When staying in ordinary mode A | ||||
---|---|---|---|---|
Setting | To Normal A | To Normal B | ||
Setting 1 | 73.44% (6.25%) | 6.25% (setting 2) | ||
Setting 2 | 64.77% (11.33%) | 11.33% (in the case of the setting 1) | ||
Setting 3 | 69.53% (6.25%) | 6.25% (6.25%) | ||
Setting 4 | 62.43% (11.33%) | 11.33% (11.33%) | ||
Setting 5 | 67.19% (6.25%) | 6.25% (6.25%) | ||
Setting 6 | 59.30% (11.33%) | 11.33% (11.33%) | ||
Setting | To Normal C | To Special | ||
Setting 1 | 0.39% (0.39%) | 0.39% (0.39%) | ||
Setting 2 | 0.07% (0.07%) | |||
Level of setting 3 | 0.39% | |||
Level of setting 4 | 0.07% | |||
Setting 5 | 0.39% (0.39%) | |||
Setting 6 | 0.07% (0.07%) | |||
Setting | To Heaven A | To Heaven B | ||
Setting 1 | 19.14% (0.39%) | 0.39% (0.39%) | ||
Setting 2 | 23.05% of the total | |||
Level of setting 3 | ||||
Setting 4 | 25.39% of the total | |||
Level of setting 5 | ||||
Setting 6 | 28.52% of the total |
When staying in ordinary mode B | ||||
---|---|---|---|---|
Setting | To Normal B | To Normal C | ||
Setting 1 | 58.59% (6.25%) | 6.25% (setting 2) | ||
Setting 2 | 51.90% (9.38%) | 9.38% (9.38%) | ||
Setting 3 | 57.42% (6.25%) | 6.25% (6.25%) | ||
Setting 4 | 48.78% (9.38%) | 9.38% (9.38%) | ||
Setting 5 | 51.56% (6.25%) | 6.25% (6.25%) | ||
Setting 6 | 46.04% (9.38%) | 9.38% (9.38%) | ||
Configuration | To Special | To Heaven A | ||
Setting 1 | 0.39% (0.39%) | 33.98% (0.39%) | ||
Setting 2 | 0.05% (0.05%) | 37.89% (0.05%) | ||
Setting 3 | 0.39% (0.39%) | 35.16% (0.39%) | ||
Setting 4 | 0.05% (0.05%) | 41.02% (0.05%) | ||
Setting 5 | 0.39% (0.39%) | 41.02% (0.39%) | ||
Setting 6 | 0.05% (0.05%) | 43.75% (0.05%) | ||
Setting | To Heaven B | |||
Common to all settings | 0.78% |
When staying in Normal C | ||||
---|---|---|---|---|
Setting | To Normal C | To Special | ||
Setting 1 | 29.30% (0.39%) | 0.39% (0.39%) | ||
Setting 2 | 21.83% (0.05%) | 0.05% (0.05%) | ||
Setting 3 | 29.30% (0.39%) | 0.39% (0.39%) | ||
Setting 4 | 21.83% (0.05%) | 0.05% (0.05%) | ||
Setting 5 | 29.30% (0.39%) | 0.39% (0.39%) | ||
Setting 6 | 21.83% (0.05%) | 0.05% (0.05%) | ||
Setting | To Heaven A | To Heaven B | ||
Setting 1 | 67.19% (3.13%) | 3.13% (3.13%) | ||
Setting 2 | 75.00% of | |||
Setting 3 | 67.19% (with a setting of 1) | |||
Setting 4 | 75.00% of | |||
Setting 5 | 67.19% (with a setting of 1) | |||
Setting 6 | 75.00% of the total |
During special stays | ||||
---|---|---|---|---|
Setting | To Heaven A | To Heaven B | ||
Same on each of setting | 50.00% | 50.00% |
When in Heaven A | ||||
---|---|---|---|---|
Setting | To Normal A | To Normal B | ||
Setting 1 | 54.20% (8.98%) | 8.98% (setting 2) | ||
Setting 2 | 59.99% of the time | |||
Setting 3 | 54.20 | |||
Setting 4 | 57.64% (11.33%) | 11.33% (setting 3) | ||
Setting 5 | 54.20% (8.98%) | 8.98% (8.98%) | ||
Setting 6 | 57.64% (11.33%) | 11.33% (setting 6) | ||
Setting | To Normal C | To Special | ||
Setting 1 | 0.49% (0.39%) | 0.39% (0.39%) | ||
Setting 2 | 0.07% (0.07%) | |||
Level of setting 3 | 0.39% | |||
Level of setting 4 | 0.07% | |||
Setting 5 | 0.39% (0.39%) | |||
Setting 6 | 0.07% (0.07%) | |||
Setting | To Heaven A | To Heaven B | ||
Setting 1 | 35.55% (0.39%) | 0.39% (0.39%) | ||
Setting 2 | 30.08% of the total | |||
Setting 3 | 35.55% of the total | |||
Setting 4 | 30.08% of the total | |||
Setting 5 | 35.55% of the total | |||
Setting 6 | 30.08% of the total |
When in Heaven B | ||||
---|---|---|---|---|
Setting | To Heaven A | To Heaven B | ||
Same on each of setting | 50.00% | 50.00% |
▶When a bonus is won via CZ (except for the middle Cherry)
When staying in ordinary mode A | ||||
---|---|---|---|---|
Setting | To Normal A | To Normal B | ||
Setting 1 | 72.27% (6.25%) | 6.25% (6.25%) | ||
Setting 2 | 61.28% (2) | 12.50% (in the case of the first setting) | ||
Setting 3 | 67.19% (6.25%) | 6.25% (6.25%) | ||
Setting 4 | 57.76% (setting 3) | 12.50% (setting 3) | ||
Setting 5 | 63.67% (6.25%) | 6.25% (6.25%) | ||
Setting 6 | 53.34% (12.50%) | 12.50% (setting 6) | ||
Setting | To Normal C | To Special | ||
Setting 1 | 0.39% (0.39%) | 0.39% (0.39%) | ||
Level of setting 2 | 0.05% | |||
Level of setting 3 | 0.39% | |||
Setting 4 | 0.05% (0.05% of the total) | |||
Setting 5 | 0.39% (0.39%) | |||
Setting 6 | 0.05% (0.05%) | |||
Setting | To Heaven A | To Heaven B | ||
Setting 1 | 20.31% (0.39%) | 0.39% (0.39%) | ||
Setting 2 | 25.39% of the total | |||
Setting 3 | 25.39% of the total | |||
Setting 4 | 28.91% (with a setting of 1) | |||
Setting 5 | 28.91% of the total | |||
Setting 6 | 33.33% (33.33%) |
When staying in ordinary mode B | ||||
---|---|---|---|---|
Setting | To Normal B | To Normal C | ||
Setting 1 | 58.59% (6.25%) | 6.25% (setting 2) | ||
Setting 2 | 51.90% (9.38%) | 9.38% (9.38%) | ||
Setting 3 | 57.42% (6.25%) | 6.25% (6.25%) | ||
Setting 4 | 48.78% (9.38%) | 9.38% (9.38%) | ||
Setting 5 | 51.56% (6.25%) | 6.25% (6.25%) | ||
Setting 6 | 46.04% (9.38%) | 9.38% (9.38%) | ||
Configuration | To Special | To Heaven A | ||
Setting 1 | 0.39% (0.39%) | 33.98% (0.39%) | ||
Setting 2 | 0.05% (0.05%) | 37.89% (0.05%) | ||
Setting 3 | 0.39% (0.39%) | 35.16% (0.39%) | ||
Setting 4 | 0.05% (0.05%) | 41.02% (0.05%) | ||
Setting 5 | 0.39% (0.39%) | 41.02% (0.39%) | ||
Setting 6 | 0.05% (0.05%) | 43.75% (0.05%) | ||
Setting | To Heaven B | |||
Common to all settings | 0.78% |
When staying in Normal C | ||||
---|---|---|---|---|
Setting | To Normal C | To Special | ||
Setting 1 | 29.30% (0.39%) | 0.39% (0.39%) | ||
Setting 2 | 21.83% (0.05%) | 0.05% (0.05%) | ||
Setting 3 | 29.30% (0.39%) | 0.39% (0.39%) | ||
Setting 4 | 21.83% (0.05%) | 0.05% (0.05%) | ||
Setting 5 | 29.30% (0.39%) | 0.39% (0.39%) | ||
Setting 6 | 21.83% (0.05%) | 0.05% (0.05%) | ||
Setting | To Heaven A | To Heaven B | ||
Setting 1 | 67.19% (3.13%) | 3.13% (3.13%) | ||
Setting 2 | 75.00% of | |||
Setting 3 | 67.19% (with a setting of 1) | |||
Setting 4 | 75.00% of | |||
Setting 5 | 67.19% (with a setting of 1) | |||
Setting 6 | 75.00% of the total |
During special stays | ||||
---|---|---|---|---|
Setting | To Heaven A | To Heaven B | ||
Same on each of setting | 50.00% | 50.00% |
When in Heaven A | ||||
---|---|---|---|---|
Setting | To Heaven A | To Heaven B | ||
Common to all settings | 99.61% (87.50%) | 0.39% (12.50%) |
When in Heaven B | ||||
---|---|---|---|---|
Setting | To Heaven B | |||
Common to all settings | 100% |
▶ middle row Cherrywhen it is established
No long freeze | ||||
---|---|---|---|---|
When staying in ordinary mode A to C | ||||
Setting | To Heaven A | To Heaven B | ||
Common to all settings | 96.88% (3.13%) | 3.13% (common to all settings) |
When staying in Special/Heaven A/B | ||||
---|---|---|---|---|
Setting | To Heaven B | |||
Common to all settings | 100% |
■When long freeze occurs
When a long freeze occurs | ||||
---|---|---|---|---|
When staying in ordinary mode A to C | ||||
Setting | To Heaven A | To Heaven B | ||
Same on each of setting | 50.00% | 50.00% |
When staying in Special/Heaven A/B | ||||
---|---|---|---|---|
Setting | To Heaven B | |||
Common to all settings | 100% |
▶When setting is changed
Mode shift rate when setting is changed | ||||
---|---|---|---|---|
Setting | To Normal A | To Normal B | ||
Setting 1 | 42.97% (setting 2) | 31.25% (setting 2) | ||
Setting 2 | 31.25% (with a setting of 1) | 42.97% (in the case of the first setting) | ||
Setting 3 | 42.97% (with a setting of 1) | 31.25% (in the case of the | ||
Setting 4 | 31.25% (setting 3) | 42.97% (setting 3) | ||
Setting 5 | 42.97% (with a setting of 1) | 31.25% (in the case of a set-up of a new building) | ||
Setting 6 | 31.25% (setting of the “setting 6”) | 42.97% (setting 6) | ||
Setting | To Normal C | To Special | ||
Common to all settings | 12.50% (0.39%) | 0.39% (0.39%) | ||
Setting | To Heaven A | To Heaven B | ||
Common to all settings | 12.50% (0.39%) | 0.39% (0.39%) |
Expected occurrence of fake omens by mode
During normal operation, depending on the number of games in which the fake omen occurs,
the mode of stay is suggested.
Fake by mode Expected occurrence of omen | ||
---|---|---|
Number of Games | Normal A | Normal B |
100-199G | Approx. 10 | Approx. 30 |
200-299G | Approx. 85 | Approx. 30 |
300-399G | Approx. 10% Approx. 85 | Approx. 85 |
400~499G | Approx. 85% Approx. 30 | Approx. 30 |
500~599G | Approx. 10% Approx. 85 | Approx. 85 |
600-699G | Approx. 85% Approx. 30 | Approx. 30 |
700~799G | Approx. 10% Approx. 85 | Approx. 85 |
800 to 899G | Approx. 85% Approx. 30 | Approx. 30 |
Number of Games | Normal C, Special | |
100-199G | Approx. 10 | |
200-299G | Approx. 85 | |
300-399G | Approx. 30% of the total | |
400~499G | Approx. 85 | |
500~599G | Approx. 30 | |
600-699G | Approx. 85 | |
700~799G | Approx. 30% of the total | |
800 to 899G | Approx. 85 |
Number of games per mode
Depending on the internal mode in which the player is staying, the number of games until the bonus is won is determined differently.
Distribution of the number of games for each stay mode | ||||
---|---|---|---|---|
Number of Games | Normal A | Normal B | ||
1-99G | 3.1% (3.1%) | 3.1% (3.1% of the total) | ||
100-199G | 1.6% (1.6%) | 25.0% (1.6%) | ||
200-299G | 25.0% (1.6%) | 1.6% (1.6% of the total) | ||
300-399G | 1.6% (1.6%) | 21.9% (1.6%) | ||
400~499G | 21.9% (1.6%) | 1.6% (1.6%) | ||
500~599G | 1.6% (1.6%) | 18.8% (18.8%) | ||
600-699G | 21.9% (1.6%) | 1.6% (1.6%) | ||
700~799G | 1.6% (1.6%) | 15.6% (15.6%) | ||
800 to 899G | 9.4% (1.6%) | 1.6 | ||
900~999G | 12.5% (9.4%) | 9.4% (9.4%) | ||
Number of Games | Normal C | Special | ||
1-99G | 6.3% each | 10.0% each | ||
100-199G | 12.5% (in the case of the first 100G) | |||
200-299G | 18.8% (18.8% of the total) | |||
300-399G | 12.5% (in case of a high rate of interest) | |||
400~499G | 18.8% (18.8% of the total) | |||
500~599G | 12.5% (in case of a high rate of interest) | |||
600-699G | 18.8% (18.8% of the total) | |||
700~799G | -799G | |||
800 to 899G | -1.5 | |||
900~999G | -1.5 | |||
Number of Games | Heaven A/B | |||
1~99G | 100% of the total |
Stain system related
Defilement System Overview
When the number of points reaches 100, the next bonus will be an episode bonus or a back-up bonus.
Points are mainly added when the player is hamari between rare small roles, hamari between bonuses, hamari between ARTs, when the player fails to perform a development, when a petit bonus occurs in succession, and when the player is hamari during bonus preparation.
The accumulation of impurities is indicated by the black blur that appears on the soul gem role during the “Unsullied Announcement” that occurs with a certain probability.
Bonus distribution after reaching 100 pts of dirt | |
---|---|
Bonus | divide |
Episode Bonus (Sayaka, Mami, Kyoko) | 92.2 |
Episode Bonus (Homura) | 1.2 |
Episode Bonus (Madoka) | 0.4 |
Back Bonus | 6.3 |
Unsullied point lottery
At the time of setting change
When the setting is changed, the accumulated dirt points are redrawn.
Stain point distribution when setting is changed | |
---|---|
Points | divide |
10pt | 1.56 |
20pt | 6.25% (6.25%) |
30pt | 9.38% (9.38%) |
40pt | 18.75% (18.75%) |
50pt | 25.00% (25.00%) |
60pt | 18.75% (18.75%) |
70pt | 9.38% (9.38%) |
80pt | 6.25 |
90pt | 3.13% (3.13%) |
100pt | 1.56 |
When CZ fails immediately or consecutively
When CZ fails immediately (end of 4G or 5G) and when CZ fails consecutively, a lottery is held to draw dirt points. The more consecutive failures occur, the more points are awarded.
Probability of stain accumulation when CZ fails immediately | ||
---|---|---|
Number of Gs at Failure | Accumulation probability | |
4G | 100% (of the total) | |
5G | 12.50% | |
Stain point distribution | ||
Point | 4G end | 5G end |
10pt | 99.76% 99.52% 99.52 | 99.52% (1.0) |
20pt | 0.02% 0.08 | 0.08% 0.08 |
30 pt | 0.02% 0.08 | 0.08% 0.08 |
40pt | 0.02% 0.08 | 0.08% 0.08 |
50pt | 0.02% 0.08 | 0.08% 0.08 |
60pt | 0.02% 0.08 | 0.08% 0.08 |
70pt | 0.02% 0.02 | 0.08% 0.08 |
80pt | 0.02% 0.08 | 0.08% 0.08 |
90pt | 0.02% 0.08 | 0.08% 0.08 |
100pt | 0.05% 0.08 | 0.08% 0.08 |
Stain accumulation probability at CZ consecutive failures | ||
---|---|---|
Number of consecutive failures | Probability | |
1 time | 3.12% (3.12%) | |
2 times | 24.22% (2 times) | |
More than 3 times | 100% of the time | |
Stain point distribution | ||
Point | 1st time | 2nd |
5pt | 87.50% (1) | 90.34% (5 pt) |
10pt | 12.50% 12.50 | 9.66% 9.66 |
Points | 3rd and 4th times | 5th and 6th times |
5pt | 92.97% -1.5 | -A |
10pt | 6.25% 6.25% 6.25% 6.25 | 93.75% (1) |
50pt | 0.78% 0.78 | 6.25% (0.78%) |
Points | 7th to 9th times | 10th |
10pt | 87.50% -10 | -A |
50pt | 12.50% (12.50%) | 100% (%) |
When addicted between bonuses
If the CZ succeeds at 800G or more of the bonus interval, a draw to acquire dirt points will be held. In addition, the drawing of the point to be gained is preferential when the game is 900G or more.
At 800G or more of Hamari between bonuses. Probability of stain accumulation on CZ success. | ||
---|---|---|
Number of Hamari Gs | Probability | |
800G to 899G | 29.39% of the total | |
900G~ | 100 | |
Stain point distribution | ||
Points | 800 to 899G | 900G~ |
10pt | 85.06% (1) | 75.98% (10 pt) |
20pt | 0.17% 0.17 | 0.10% 0.10 |
30pt | 10.65% 18.75% 18.75% 18.75 | 18.75% 18.75 |
40pt | 0.17% 0.17 | 0.10% 0.10 |
50pt | 2.65% 2.65% 3.13% 3.13 | 3.13% (3.13%) |
60pt | 0.17% 0.17 | 0.10% 0.10 |
70pt | 0.17% 0.17 | 0.10 |
80pt | 0.17% 0.17 | 0.10% 0.10 |
90pt | 0.17% 0.17 | 0.10% 0.10 |
100pt | 0.68% 0.68 | 1.56% (1.56%) |
Bonus/ART in preparation
During the bonus preparation and ART preparation in normal mode, the lottery for acquiring dirt points is held according to the number of G. After 20 G are completed, dirt points are always acquired every 10 G.
When Hamari is in preparation for Bonus/ART: Distribution of Unsullied Points | ||
---|---|---|
Points | 20G | 30G |
1pt | 75.00% 50.00 | 50.00% 50.00 |
2pt | 12.50% (2.5) | 31.25% (2) |
3pt | 6.25% 6.25 | 12.50% (3.25%) |
4pt | 3.13% 3.13% 3.13% 3.13 | 3.13% 3.13 |
5pt | 1.56% 1.56 | 1.56% 1.56 |
10pt | 1.37% 1.37 | 1.37% 1.37 |
50pt | 0.20% 0.20 | 0.20% 0.20% 0.20% 0.20% 0.20% 0.20% 0.20% 0.20% |
Stain point distribution | ||
Points | 40G | 50G~ |
5pt | 50.00% -50.00 | -A |
10pt | 48.44% | -A |
50pt | 1.56% (1.56%) | 87.50% (1.56%) |
100pt | -12.50% – 12.50% – 12.50% – 12.50% – 12.50 | 12.50% – 12.50% – 12.50% – 12.50% – 12.50% – 12.50 |
Directions for stain accumulation status
Unsullied point suggestion direction
When a black blur appears on the LCD and is sucked into the soul gem, it is a confirmation that the player has earned dirt points in that game. The size of the black blur also indicates the number of dirt points earned.
Suggestion of points earned | |
---|---|
Types of Moya | Details |
Size small | Appears from the left side of the LCD. The number of points earned is determined to be 1 pt. or more. |
Size Medium | Appears from the lower side of the LCD. 20 or more points are determined. |
Size Large | Appears to cover the entire LCD. The number of points earned is determined to be 50 pt. or more. |
There are two main types of stain accumulation status indications: black lines (100 pt. or more confirmed) and the overflow of moya from the soul gem (small, medium, or large).
Directions for stain accumulation status
Black Line]
Touch the sub LCD and if the character speaks a line with a black speech balloon, the accumulation of 100 pt. or more of Unsullied is confirmed.
If you touch the sub-liquid crystal when 100 pt or more of “Unholy” is accumulated, it will appear in approx. 1/81.9.
It will not appear unless you touch the sub LCD. (Valid for 1G, only once)
[There is a blur from the soul gem]
There are three patterns: large, medium, and small.
▼Size small
A small blur appears on the right side of the LCD. Accumulated point 71pt or more is fixed.
During ▼Size
A blur of about 1/5 of the LCD width appears on the right side of the LCD. Accumulated point 91pt or more is fixed.
▼ Large size
A large blur appears from the right side of the LCD to the center. Accumulated points of 100 pt. or more are determined.
Percentage of indications by stain accumulation status | ||
---|---|---|
Accumulation point | Size Small | Size medium |
71-90pt | 1/819 | The “A” in “A” is the first letter of the Chinese alphabet. |
91-99pt | 1/1092 | 1/819 |
100 pt. or more | 1/1092 | 1/819 |
Accumulation point | Size Large | Black lines |
71-90pt | The “A” in “A” is the number of points for which the “A” is the highest. | 71-90pt |
91-99pt | 91-99pt | 91-99pt |
100 pt. or more | 1/655 | 1/81.9 |
CZ related
CZ Overview
There are two types of chance zones that enter during normal operation: “Magical Challenge” and “Kyubee Challenge.
The expected bonus winning rate is Magical Challenge < Kyubee Challenge.
Magical Challenge】
▼ Overview
Chance zone where the prescribed number of cut-ins (starting from 3) occur.
Self-powered chance zone where the appearance of a BAR lineup will result in a bonus.
Bonus is also guaranteed when a certain number of games have been played in the chance zone.
▼ Entry trigger
Entry is drawn when a rare small role (mainly a watermelon) is played during normal operation.
Kyubee Challenge】
▼ Overview
Chance zone where the prescribed number of cut-ins (starting from 3) occur.
Bonus is concentrated when a BAR line appears, and a bonus is concentrated when a rare minor role is played.
Bonus is also guaranteed when a certain number of games are played in the Chance Zone.
If Kyubee Challenge succeeds, Episode Bonus or Backstage Bonus will be awarded.
(Expected success rate is about 50%, and even if it fails, there is a large possibility of a bonus.)
▼ Entry trigger
Entry is drawn when a rare small role (mainly a watermelon) is played during normal operation.
CZ win rate
During normal operation, when a watermelon is hit, both the Magical Challenge and the Kyubee Challenge are drawn, and when a rare minor role other than watermelon is hit, only the Kyubee Challenge is drawn.
If a rare minor role is passed during the Magical Challenge main precursor, a lottery is held to upgrade the game to Kyubee Challenge.
There is a setting difference in the rate of entry into Magical Challenge, but there is no setting difference in the rate of entry into Kyubey Challenge.
Magical Challenge entry rate | |
---|---|
Setting | Rush Rate |
Setting 1 | 20.0 |
Setting 2 | 20.8 |
Setting 3 | 22.2% (%) |
Setting 4 | 23.8% (%) |
Setting 5 | 27.0 |
Level of setting 6 | 30.0% |
Kyubey Challenge entry rate | |
---|---|
Flag | Entry Rate |
Weak Cherry・ Strong Bell | 0.02% ・High bell |
Watermelon | 0.10 |
Strong Cherry・Chance | 0.20% ・Chance |
Kyubee Challenge promotion rate (during Magical Challenge main precursor) | |
---|---|
Flag | Entry Rate |
Watermelon | 12.50 |
Rare small role other than watermelon | 0.20 |
Bonus related
Bonus Summary
big bonus
Pseudo-bonus that lasts for 50G+α (α = number of games added). During the game, the player is guaranteed to enter ART if the “Homura” line is hit.
During the Big Bonus, when a rare minor role or bell is passed, a draw is made to add the number of games to the high precision game (during the high precision game, the number of games stops decreasing and the expectation of winning ART increases). (During the high precision game, the number of games stops decreasing and the expectation of winning ART increases.)
Three types of ART win notification patterns can be selected upon entry into the Big Bonus.
The more characters enter the game, the higher the chance of winning ART.
Battle Notification
The more characters enter the game, the higher the chance of winning ART.
The final stage of the battle announces whether or not the player will win ART.
Full Notification
If a gold door appears when the lever is turned on, you can be assured of ART.
Petit Bonus/Back Bonus
Pseudo Bonus with 30G fixed.
During the Petit Bonus, the more times the Magical Girl transforms, the higher the chance of winning ART (when a specific minor role or bell is passed, the chance to transform).
Magical Roulette direction occurs from the last 2G, and the winner or not of ART is announced.
If the player wins the Back Bonus, he or she will enter ART, and all roles during the Bonus will win ART games.
Episode Bonus
A pseudo-bonus with a fixed duration of 60G, which is a concentrated ART.
When a rare minor role is played during the Episode Bonus, a draw is made to multiply the number of ART games, and when “Homura” is selected, Walpurgis Night (a special zone for multiplier) is stocked.
Bonus Drawing (when a rare minor role is played)
During normal operation and ART, in addition to the draw based on the internal mode, a bonus is drawn when a rare small role is played.
Bonus winning rate varies depending on the internal state.
Middle Cherry・When a special role is established, the bonus win is confirmed.
Bonus win rate (when staying at low probability) | ||
---|---|---|
Level of setting | Weak cherry | Chance Cherry |
Setting 1 and 2 | 0.003% (0.003%) | 12.50% (0.003%) |
Setting 3 and 4 | 14.00% (with a setting of 1.00%) | |
Setting 5 and 6 | 16.67% of the total | |
Setting | Watermelon | Chance |
Setting 1 & 2 | 0.01% (0.01%) | 10.00% (0.01%) |
Setting 3 and 4 | 12.50 | |
Setting 5 and 6 | 15.00% (15.00%) | |
Setting | Strong Bell | |
Setting 1 and 2 | 33.33% (33.33%) | |
Setting 3 and 4 | 40.00% of the total | |
Setting 5 and 6 | 50.00% of the total |
Bonus win rate (when high probability stays) | ||
---|---|---|
Level of setting | Weak cherry | Chance Cherry |
Setting 1 & 2 | 0.01% (0.01%) | 40.00% (0.01%) |
Setting 3 and 4 | 45.00% (with a setting of 1.00%) | |
Setting 5 and 6 | 60.00% of the total | |
Setting | Watermelon | Chance Strong Bell |
Setting 1 & 2 | 0.04% (0.04%) | 33.33% (0.03%) |
Setting 3 and 4 | 40.00% of the total | |
Setting 5 and 6 | 50.00% of the total |
Bonus win rate (during ART) | ||
---|---|---|
Level of setting | Weak cherry | Chance Cherry |
Setting 1 and 2 | 0.003% (0.003%) | 13.10% (0.003%) |
Setting 3 and 4 | 14.27% (in the case of setting 3 and 4) | |
Setting 5 and 6 | 16.62% (16.62%) | |
Setting | Watermelon | Chance Strong Bell |
Setting 1 & 2 | 0.01% (0.01%) | 10.56% (0.01%) |
Setting 3 and 4 | 12.71% (with a setting of 1.0) | |
Setting 5 and 6 | 15.05% of the total |
Bonus win distribution (direct hit win)
When a direct hit bonus is awarded, the bonus distribution changes depending on the triggering role and the state of the player’s stay in the game.
Bonus direct hit win distribution (when staying low) | ||
---|---|---|
Bonus | Weak Cherry | Strong Cherry |
Big Bonus | -60.01% to 59.99 | 60.01% – 59.99 |
Petit Bonus | 39.89% – 39.90 | |
Episode Bonus (Sayaka, Mami, Kyoko) | 0.02% – 0.04 | |
Episode Bonus (Homura) | 0.02% (0.02%) | |
Episode Bonus (Madoka) | 0.02% (0.02%) | |
Back Bonus | 100 percent | 0.02% to 0.04 |
Bonus | Watermelon | Strong Bell |
Big Bonus | -60.00 | 60.00% – 60.00 |
Petit Bonus | 39.91% (in the case of a bonus) | |
Episode Bonus (Sayaka, Mami, Kyoko) | 33.33% (Sayaka, Mami, Kyoko) | 0.03% (Sayaka, Mami, Kyoko) |
Episode Bonus (Homura) | 33.33% (0.02%) | 0.02% (0.02%) |
Episode Bonus (Madoka) | 33.33% (Madoka) | 0.01% (Madoka) |
Bonus | -0.03 | 0.03% (0.03%) |
Bonus | Middle Cherry | special role |
Big Bonus | -87.50 | 87.50 |
Petit Bonus | -P | |
Episode Bonus (Sayaka, Mami, Kyoko) | 87.50% (Sayaka, Mami, Kyoko) | 9.38% (Sayaka, Mami, Kyoko) |
Episode Bonus (Homura) | 4.69% (Homura) | 1.56% (Homura) |
Episode Bonus (Madoka) | 1.56% (Madoka) | 0.39% (Madoka) |
Back Bonus | 6.25% (1.17%) | 1.17% (1.17%) |
Bonus | Chance | |
Big Bonus | 59.99% to 60.00 | |
Petit Bonus | 39.88% – 39.92 | |
Episode Bonus (Sayaka, Mami, Kyoko) | 0.03% – 0.02 | |
Episode Bonus (Homura) | 0.03% – 0.02 | |
Episode Bonus (Madoka) | 0.03% – 0.02 | |
Back Bonus | 0.03% to 0.02 |
Bonus direct hit win distribution (when staying high) | ||
---|---|---|
Bonus | Weak Cherry | Strong Cherry |
Big Bonus | -60.00 | 60.00% – 60.00 |
Petit Bonus | 39.91% (in the case of a bonus) | |
Episode Bonus (Sayaka, Mami, Kyoko) | 0.03% (Sayaka, Mami, Kyoko) | |
Episode Bonus (Homura) | 0.02% (0.02%) | |
Episode Bonus (Madoka) | 0.01% (0.01%) | |
Back Bonus | 100% (0.03%) | 0.03% (0.03%) |
Bonus | Watermelon | Strong Bell Chance |
Big Bonus | -60.00 | 60.00% – 60.00 |
Petit Bonus | 39.91% (in the case of a bonus) | |
Episode Bonus (Sayaka, Mami, Kyoko) | 33.33% (Sayaka, Mami, Kyoko) | 0.03% (Sayaka, Mami, Kyoko) |
Episode Bonus (Homura) | 33.33% (0.02%) | 0.02% (0.02%) |
Episode Bonus (Madoka) | 33.33% (Madoka) | 0.01% (Madoka) |
Bonus | -0.03 | 0.03% (0.03%) |
Bonus | Middle Cherry | special role |
Big Bonus | -87.50 | 87.50 |
Petit Bonus | -P | |
Episode Bonus (Sayaka, Mami, Kyoko) | 87.50% (Sayaka, Mami, Kyoko) | 9.38% (Sayaka, Mami, Kyoko) |
Episode Bonus (Homura) | 4.69% (Homura) | 1.56% (Homura) |
Episode Bonus (Madoka) | 1.56% (Madoka) | 0.39% (Madoka) |
Back Bonus | 6.25% (1.17%) | 1.17% (1.17%) |
Distribution of the number of games of omen (when a rare minor role is played)
During normal operation, the number of precursor games is drawn according to the roles that have been approved.
Number of games of omens when a rare role is played (fake omens) | ||
---|---|---|
When staying in low | ||
Number of precursor games | Strong Bell | Strong Cherry |
13-15G | 1.5 to 1.0 | 8% (-) |
29G | 12% (%) | 8% (%) |
30G | 33% (33%) | 25% (in the case of the first half of the year) |
31G | 37% 37 | 29% (%) |
32G | 18% (18%) | 14% (14%) |
Number of precursor games | Chance game | |
13-15G | 11% (11% of the total) | |
29G | 6% (%) | |
30G | 24% (%) | |
31G | 25% (25% of the total) | |
32G | 12% (%) | |
When staying in high | ||
number of games before the sign | Strong Bell Strong Cherry Chance | |
13-15G | 1.5G | |
29G | 12% (%) | |
30G | 33% (in the case of the first half of the year) | |
31G | 37% (%) | |
32G | 18% (18% of the total) |
Number of games of omen when a rare role is played (main omen) | ||
---|---|---|
Number of precursor games | Middle Cherry Other than confirmed games | Middle Cherry |
4G | 0.8% 0.8 | 12.5% (0.5%) |
5G | 1.6% (1.6%) | 12.5% (1.5%) |
6G | 1.6% (1.6%) | 25.0% (1.6%) |
7G | 0.4% 0.4% 0.4 | 25.0% (0.4%) |
8G | 0.4% 0.4% 0.4 | 25.0% (0.4%) |
9-12G | 0.1% – 0.1% – 0.1% – 0.1% – 0.1 | 0.5 |
13G | 0.2% – 0.2% – 0.2 | 0.2 |
14G | 1.5% – 1.5% – 1.5% – 1.5% – 1.5 | 1.5% (1.5%) |
15-16G | 3.1% – 3.1% – 3.1% – 3.1% – 3.1% – 3.1 | 3.5 |
17G | 0.4% – 0.4% – 0.4 | 0.4 |
18G | 0.2% – 0.2% – 0.2 | 18G 0.2 |
19-24G | 0.1% – 0.1% – 0.1% – 0.1% – 0.1 | 0.1% – 0.1% – 0.1% – 0.1% |
25-26G | 0.2% – 0.2 | 0.2% – 0.2% – 0.2% |
27G | 0.4% – 0.4% – 0.4% – 0.4 | 0.4 |
28G | 1.5% – 1.5% – 1.5% – 1.5 | 1.5% of the total |
29G | 4.6% – 4.6% – 4.6% – 4.6% – 4.6 | The percentage of “A” in the “A” column is the percentage of “B”. |
30G | 19.8% | The percentage of “A” in the “A” column is the percentage of “B”. |
31G | 25.9% – 25.9% – 25.9% – 25.9 | The number of “A” and “B” is the number of “A”. |
32G | 27.5% | The following table shows the percentages of the total number of machines that have been installed in a given period. |
33G | 1.2% – 1.2% – 1.2% – 1.2 | 1.2% of the total |
34-36G | 1.5% – 1.5% – 1.5% – 1.5 | 1.5% – 1.5% – 1.5% – 1.5% – 1.5% – 1.5% |
confirmed role | ||
Number of precursor games | Big Bonus | Episodic Bonus Back Bonus |
4G | 12.5% (6.3%) | 6.3% 4G |
5G | 12.5% | 6.3% |
6G | 25.0% (25.0%) | 12.5% (in the case of the first half of the year) |
7G | 25.0% (25.0%) | 12.5% (in the case of the first half of the year) |
8G | 25.0% (25.0%) | 12.5% (in the case of the first half of the year) |
9-12G | 9 to 12G | 9-12G |
13G | 13G | 13G |
14G | Percentage of total | 50.0% (1.0) |
Bonus win distribution (when the number of games is won)
The bonus distribution when a game is won depends on the mode in which the player is staying.
Bonus win distribution (when the number of games is won) | ||
---|---|---|
Bonus | Normal A Heaven A Heaven B | Normal B Normal C |
Big Bonus | 55.00% (40.00%) | 40.00% (with a bonus of 1.00%) |
Petit Bonus | 44.92% (2) | 59.92% (2) |
Episode Bonus (Sayaka, Mami, Kyoko) | 0.03% (Sayaka, Mami, Kyoko) | 0.03% (Sayaka, Mami, Kyoko) |
Episode Bonus (Homura) | 0.02% (0.02%) | 0.02% (0.02%) |
Episode Bonus (Madoka) | 0.01% (Madoka) | 0.01% (Madoka) |
Back Bonus | 0.03% (0.03%) | 0.03% (0.03%) |
Bonus | Special | |
Big Bonus | -B | |
small bonus | ||
Episode Bonus (Sayaka, Mami, Kyoko) | 75.00% (Sayaka, Mami, Kyoko) | |
Episode Bonus (Homura) | 9.38% (9.38%) | |
Episode Bonus (Madoka) | 3.13% (Madoka) | |
Back Bonus | 12.50 |
Distribution of the number of precursor games (when the number of games is won)
During normal operation, when ART is won by a fake omen for each stay mode or by game count release, a lottery for the number of omen games is held.
Number of games of omens at the time of game omens (fake omens) | |
---|---|
Number of Omen Games | Winning rate |
0 to 28G | 0 to 28G |
29G | 21.0% (21.0%) |
30G | 29.0% (%) |
31G | 29.0% (%) |
32G | 21.0% (21.0%) |
33-36G | 33 to 36G |
Sorting of the number of omen games at the time of game number omen (main omen) | ||
---|---|---|
Number of precursor games | Big Bonus Petit Bonus | Episode Bonus Back Bonus |
0G | 1.60% -1.60% -1.60% -1.60% -1.60 | 1.60% (1.60%) |
1-3G | 1 to 3G | 0.10 |
4G | 0.60% 0.40 | 0.40% 0.40 |
5-6G | 0.30% 0.80 | 0.80% (0.80%) |
7-8G | 0.30% 0.10% 0.10% 0.0% 0.0% 0.0% 0.0% 0.0% | 0.10% 0.10% |
9-12G | 0.04% 0.10 | 0.10% 0.10% 0.10% 0.10% |
13G | 0.60% 0.20 | 0.20% 0.20% 0.20% |
14G | 0.80% (0.80%) | 1.80% (1.80%) |
15-16G | 1.20% (1.20%) | 2.40% (2.40%) |
17G | 0.40% 0.40% 0.40% 0.40 | 0.40% (0.40%) |
18G | 0.20% 0.20% 0.20% 0.20% | 0.20% 0.20% 0.20% 0.20% |
19-24G | 0.04% 0.10% 0.10% 0.10% 0.0% 0.0% 0.0% 0.0% | 0.10% (0.10% of the total) |
25-26G | 0.20% 0.20% 0.20% 0.20% | 0.20 |
27G | 3.20% (0.40%) | 0.40% (0.40%) |
28G | 6.10% (1.50%) | 1.50 |
29G | 15.20% 15.20% 15.20% 15.20% 15.20% 15.20% 15.20% 15.20% | 15.20 |
30G | 18.30% 18.30% 18.30% 18.30% 18.30% 18.30% | 18.30% 18.30% 18.30% 18.30% 18.30% 18.30% 18.30% 18.30% |
31G | 19.80% of the total | 19.80% (19.80%) |
32G | 21.40% (19.80%) | 19.80% (19.80%) |
33G | 2.60% (2.60%) | 2.80% (2.80%) |
34-35G | 2.10% (2.80%) | 2.80% (2.80%) |
36G | 2.20% (2.20%) | 3.70 |
Bonus win distribution (via CZ)
When a bonus is won via CZ, the distribution of the bonus is changed depending on the triggering role and the state of the player’s stay in the game.
When via Magical Challenge
Bonus distribution (when staying outside of special mode) | ||
---|---|---|
Bonus | Weak Cherry | BAR alignment Strong Cherry Strong Bell |
Big Bonus | -60.00 | 60.00% – 60.00 |
Petit Bonus | 39.92% of the total | |
Episode Bonus (Sayaka, Mami, Kyoko) | 0.03% (Sayaka, Mami, Kyoko) | |
Episode Bonus (Homura) | 0.02% (0.02%) | |
Episode Bonus (Madoka) | 0.02% (0.02%) | |
Back Bonus | 100% (0.03%) | 0.03% (0.03%) |
Bonus | Watermelon | Chance |
Big Bonus | -60.00 | 60.00% – 60.00 |
Petit Bonus | 39.89% (in the case of the first half of the fiscal year) | |
Episode Bonus (Sayaka, Mami, Kyoko) | 33.33% (Sayaka, Mami, Kyoko) | 0.04% (Sayaka, Mami, Kyoko) |
Episode Bonus (Homura) | 33.33% (0.02%) | 0.02% (0.02%) |
Episode Bonus (Madoka) | 33.33% (Madoka) | 0.02% (Madoka) |
Bonus | -0.04 | 0.04% (0.04%) |
Bonus | Middle Cherry | special role |
Big Bonus | -Big Bonus | -Big Bonus |
small bonus | ||
Episode Bonus (Sayaka, Mami, Kyoko) | 43.75% (Sayaka, Mami, Kyoko) | 48.44% (Sayaka, Mami, Kyoko) |
Episode Bonus (Homura) | 4.69% (Homura) | 1.17% (Homura) |
Episode Bonus (Madoka) | 1.56% (Madoka) | 0.39% (Madoka) |
Back Bonus | 50.00% of the total | 50.00% Bonus |
Bonus | CZ ceiling reached | |
Big Bonus | 99.91% of all bonuses | |
Petit Bonus | -P | |
Episode Bonus (Sayaka, Mami, Kyoko) | 0.03% (Sayaka, Mami, Kyoko) | |
Episode Bonus (Homura) | 0.02% (0.02%) | |
Episode Bonus (Madoka) | 0.01% (0.01%) | |
Back Bonus | 0.03% (0.03% of the total) |
Bonus distribution (when staying in special mode) | ||
---|---|---|
bonus | Weak cherry | BAR alignment Strong Cherry Chance eyes Strong bell |
Episode Bonus (Sayaka, Mami, Kyoko) | -65.00% (Sayaka, Mami, Kyoko) | 65.00% (Sayaka, Mami, Kyoko) |
Episode Bonus (Homura) | 10.00% (10.00%) | |
Episode Bonus (Madoka) | 5.00% (Madoka) | |
Back Bonus | 100% of the total | 20.00% (20.00%) |
Bonus | Watermelon | Middle Cherry Special Role |
Episode Bonus (Sayaka, Mami, Kyoko) | 33.33% (33.33%) | -A |
Episode Bonus (Homura) | 33.33% (33.33%) | |
Episode Bonus (Madoka) | 33.33% (Madoka) | 50.00% (Madoka) |
Bonus | -50.00 | 50.00% (with a bonus of 50.00%) |
Bonus | CZ ceiling reached | |
Episode Bonus (Sayaka, Mami, Kyoko) | 65.00% (Sayaka, Mami, Kyoko) | |
Episode Bonus (Homura) | 10.00% (10.00%) | |
Episode Bonus (Madoka) | 5.00% (Madoka) | |
Back Bonus | 20.00% of the total |
When Kyubee Challenge succeeds
Bonus distribution (when staying outside of special mode) | ||
---|---|---|
Bonus | Middle Cherry Special roles | BAR Other rare small roles |
Episode Bonus (Sayaka, Mami, Kyoko) | -1.9% (Sayaka, Mami, Kyoko) | 85.94% (Sayaka, Mami, Kyoko) |
Episode Bonus (Homura) | 1.17% (1.17%) | |
Episode Bonus (Madoka) | 50.00% (Madoka) | 0.39% (Madoka) |
Back Bonus | 50.00% (50.00%) | 12.50% (12.50%) |
Bonus | CZ ceiling reached | |
Episode Bonus (Sayaka, Mami, Kyoko) | 85.94% (Sayaka, Mami, Kyoko) | |
Episode Bonus (Homura) | 1.17% (1.17%) | |
Episode Bonus (Madoka) | 0.39% (Madoka) | |
Back Bonus | 12.50 |
Bonus distribution (when staying in special mode) | ||
---|---|---|
Bonus | All opportunities | |
Episode Bonus (Madoka) | 50.00% (Madoka) | |
Back Bonus | 50.00% of the total |
When Kyubee Challenge fails
Bonus distribution (when staying outside of special mode) | ||
---|---|---|
Bonus | probability | |
Big Bonus | 100 |
Bonus distribution (when staying in special mode) | ||
---|---|---|
Bonus | probability | |
Episode Bonus (Sayaka, Mami, Kyoko) | 65.00% (Sayaka, Mami, Kyoko) | |
Episode Bonus (Homura) | 10.00% (10.00%) | |
Episode Bonus (Madoka) | 5.00% (Madoka) | |
Back Bonus | 20.00% of the total |
Drawing of ART during Bonus Preparation
During the bonus preparation period, the ART lottery is drawn according to the roles that have been approved.
Drawing of ART during Bonus Preparation | |
---|---|
Flag | Winning rate |
Strong Bell | 50.0% (50.0%) |
Weak Cherry Watermelon | 1.6 |
Strong Cherry Chance | 12.5% (of the total) |
Middle Cherry Definite | 100% (of the time) |
Bonus Announcement Patterns
When a red 7 is pressed during bonus preparation, the type of bonus is indicated according to the sound of the pressed tile. When a red 7 stops in the upper row of the right or left reel during bonus preparation, the game denies the petit bonus.
Tempai sound sorting | ||
---|---|---|
Bonus Type | Normal tenpai sound | Special tenpai sound |
Big Bonus Petit Bonus | 100 | 100% Bonus |
Episode Bonus | 50% (50%) | 50% (50%) |
Back Bonus | 34% (of the total) | 33% (with a bonus) |
Bonus Type | Konchi sound | |
Big Bonus Petit Bonus | Petit Bonus | |
Episode Bonus | Episode Bonus | |
Back Bonus | 33% (of the total) |
Lottery during BIG Bonus
When a rare minor role is played during the bonus, a lottery is held to determine the number of high-probability games to be won.
During the high probability period, the probability of “Homura”, which is a strong indicator of entering ART or winning a special zone, is greatly increased.
If the Homura lineup is a double line, the “Walpurgis Night” win with a continuation rate of 70% or higher is assured.
⇛Walpurgis Night Continuation Rate Distribution
Also, after 8 G remaining in the bonus, ART is drawn when a rare minor role is played. (A special zone is drawn for a bonus during ART.)
High probability winning rate (Big remaining 8G or more) | |
---|---|
Flag | probability |
Push bell Bell in MB | 3.22% of the total |
Watermelon | 3.52% (3.52%) |
Weak Cherry | 12.60% (%) |
Strong Cherry Chance Strong Bell | 100% |
Number of Gs for high probability winners | ||
---|---|---|
Number of Gs. | Push bell Bell in MB | Watermelon |
10G | 96.97% (1) | 88.89% (%) |
20G | 1.52% (1.52%) | 5.56% (1.52%) |
30G | 1.52% (1.52%) | 5.56% (1.52%) |
Number of G | Weak Cherry | Strong Bell |
10G | 99.22% – – – – – – – – – – – – – – – 99.22 | -A |
20G | 0.39% 0.39 | 99.22% (0.39%) |
30G | 0.39% 0.78% 0.78% 0.78% 0.78% 0.78% 0.39 | 0.78% (0.78%) |
Number of Gs. | Strong Cherry Chance | |
10G | 96.88% (%) | |
20G | 2.34% (2.34%) | |
30G | 0.78% (0.78%) |
Winning rate during big bonus | |
---|---|
Percentage of ART win on big bonus in normal mode (8G or less remaining) | |
Flag | probability |
Strong Bell | 50.00% of the total |
Watermelon Weak Cherry | 1.56% (1.56%) |
Strong Cherry | 33.33% (33.33%) |
Chance | 25.00% of the time |
Percentage of Walpurgis Night win on Big Bonus during ART (8G or less remaining) | |
Flag | probability |
Strong bell | 45.59% (with a strong bell) |
Watermelon | 0.42% (0.42%) |
Weak Cherry | 2.60% (2.60%) |
Strong Cherry | 23.44% (%) |
Chance | 18.24% of the time |
The probability of a Homura lineup during the bonus period varies depending on the number of remaining bonus Gs and during the high probability period.
Homura lineup probability | ||
---|---|---|
Normal Big Bonus | ||
Flag | 9G or more remaining | 8G or less remaining |
Single lineup | 1/2995.9 | 1/187.2 |
Double Matching | 1/10824.0 | 1/5687.2 |
Total | 1/2346.4 | 1/181.3 |
Flag | during high probability | |
Single Match | 1/46.8 | |
Double lineup | 1/1427.8 | |
Total | 1/45.3 | |
Big Bonus during ART | ||
Flag | 9G or more remaining | 8G or less remaining |
Single Match | 1/2883.3 | 1/433.8 |
Double Matching | 1/10824.0 | 1/5687.2 |
Total | 1/2276.8 | 1/403.1 |
Flag | during high probability | |
Single lineup | 1/107.3 | |
Double lineup | 1/1427.8 | |
Total | 1/99.8 |
Drawing for ART during Petit Bonus
During a Petit Bonus won during normal operation, a draw is made to shift the Magical Roulette state.
The final Magical Roulette state (Mode 5 or higher) will be selected for ART. 2 to 29G is mainly for gradual mode up, and on the 30thG, a lottery is held for Mode 5 or higher (winning ART) according to the winning character.
Magical Roulette lottery states from 1 to 6 exist. Mode 5 or higher determines ART. Mode 6 is the most likely to be selected for Ultimate Battle.
Also, a BAR lineup during Petit Bonus is a sure sign that the game is in Mode 6.
Magical Roulette lottery state transition rate
When staying in Mode 1 (common to all settings) | ||||
---|---|---|---|---|
Transition destination | Push-Push-Place Bell | Strong Bell | ||
To Mode 2 | 25.00%. | -25.00 | ||
Go to Mode 3. | -96.88 | 96.88% | ||
To Mode 5 | 0.05% (0.05%) | 3.13% (to Mode 5) | ||
Transition to | Watermelon Weak Cherry | Strong Cherry Chance | ||
To Mode 2 | 99.12% (to mode 2) | 87.50% (to Mode 2) | ||
To Mode 3 | 0.78% (0.78%) | 9.38% (to mode 3) | ||
To Mode 5 | 0.10% (0.10%) | 3.13% (to mode 5) | ||
Transition to | Middle Cherry BAR aligned replay | Special Role | ||
Go to Mode 5. | -96.88 | 96.88% | ||
To Mode 6 | 100 | 3.13% (3.13%) |
When staying in Mode 2 (common to all settings) | ||||
---|---|---|---|---|
Transition destination | Push-Push-Place Bell | Strong Bell | ||
To Mode 3 | 12.50% (to mode 3) | 75.00% (to Mode 3) | ||
Go to Mode 4. | -21.88 | 21.88% (to Mode 4) | ||
To Mode 5 | 0.05% (0.05%) | 3.13% (to Mode 5) | ||
Transition to | Watermelon Weak Cherry | Strong Cherry Chance | ||
To Mode 3 | 49.12% (to mode 3) | 90.63% (to mode 3) | ||
To Mode 4 | 0.78% (0.78%) | 6.25% (to Mode 4) | ||
To Mode 5 | 0.10% (0.10%) | 3.13% (to mode 5) | ||
Transition to | Middle Cherry BAR aligned replay | Special Role | ||
Go to Mode 5. | -96.88 | 96.88% | ||
To Mode 6 | 100 | 3.13% (3.13%) |
When staying in Mode 3 (common to all settings) | ||||
---|---|---|---|---|
Transition destination | Push-Push-Place Bell | Strong Bell | ||
To Mode 4 | 6.25% (to mode 4) | 87.50% (to Mode 4) | ||
To Mode 5 | 0.05% (0.05%) | 12.50% (to Mode 5) | ||
Transition to | Watermelon Weak Cherry | Strong Cherry Chance | ||
To Mode 4 | 24.22% (to mode 4) | 96.88% (to Mode 4) | ||
To Mode 5 | 0.78% (0.78%) | 3.13% (to Mode 5) | ||
Transition to | Middle Cherry BAR aligned replay | Special Role | ||
Go to Mode 5. | -96.88 | 96.88% | ||
To Mode 6 | 100 | 3.13% (3.13%) |
When staying in Mode 4 (common to all settings) | ||||
---|---|---|---|---|
Transition destination | Push-Push-Place Bell | Strong Bell | ||
To Mode 5 | 1.56% (1.56%) | 98.44% (to Mode 5) | ||
Go to Mode 6. | -1.56 | 1.56 | ||
Transition to | Watermelon Weak Cherry | Strong Cherry Chance | ||
To Mode 5 | 12.50% to Mode 5 | 100% (to Mode 5) | ||
Go to Mode 6. | ― | ― | ||
Transition to | Middle Cherry BAR aligned replay | Special Role | ||
Go to Mode 5. | -96.88 | 96.88% | ||
To Mode 6 | 100 | 3.13% (3.13%) |
When staying in Mode 5 (common to all settings) | ||||
---|---|---|---|---|
Transition destination | Push-Push-Place Bell | Strong Bell | ||
To Mode 6 | 0.10% (0.10%) | 12.50% to Mode 6 | ||
Transition to | Watermelon Weak Cherry | Strong Cherry Chance | ||
To Mode 6 | 0.78% (0.78%) | 3.13% (to mode 6) | ||
Transition to | Middle Cherry BAR aligned replay | Special Role | ||
To Mode 6 | 100% (of the time) | 100%. |
Drawing for mode shift at 30thG
When staying in Mode 1 (common to all settings) | ||||
---|---|---|---|---|
Transition to | Replay Pressed Bell | Strong Bell | ||
To Mode 5 | 0.39% (0.39%) | 100% (to Mode 5) | ||
Transition to | Watermelon Weak Cherry | Strong Cherry Chance | ||
To Mode 5 | 33.33% (33.33%) | 100% (to Mode 5) | ||
Transition to | Middle Cherry BAR aligned replay | Special Role | ||
Go to Mode 5. | -96.88 | 96.88% | ||
To Mode 6 | 100 | 3.13% (3.13%) |
When staying in Mode 2 (common to all settings) | ||||
---|---|---|---|---|
Transition to | Replay Pressed Bell | Strong Bell | ||
To Mode 5 | 1.56% (1.56%) | 100% (to Mode 5) | ||
Transition to | Watermelon Weak Cherry | Strong Cherry Chance | ||
To Mode 5 | 40.00% (to mode 5) | 100% (to Mode 5) | ||
Transition to | Middle Cherry BAR aligned replay | Special Role | ||
Go to Mode 5. | -96.88 | 96.88% | ||
To Mode 6 | 100 | 3.13% (3.13%) |
When staying in Mode 3 (common to all settings) | ||||
---|---|---|---|---|
Transition to | Replay Pressed Bell | Strong Bell | ||
To Mode 5 | 6.25% (to mode 5) | 100 | ||
Transition to | Watermelon Weak Cherry | Strong Cherry Chance | ||
To Mode 5 | 50.00% (to mode 5) | 100.00 | ||
Transition to | Middle Cherry BAR aligned replay | Special Role | ||
Go to Mode 5. | -96.88 | 96.88% | ||
To Mode 6 | 100 | 3.13% (3.13%) |
When staying in Mode 4 (common to all settings) | ||||
---|---|---|---|---|
Transition to | Replay Pressed Bell | Strong Bell | ||
To Mode 5 | 25.00% (to mode 5) | 98.44% (to Mode 5) | ||
Go to Mode 6. | -1.56 | 1.56 | ||
Transition to | Watermelon Weak Cherry | Strong Cherry Chance | ||
To Mode 5 | 75.00% (to mode 5) | 100% (to Mode 5) | ||
Transition to | Middle Cherry BAR aligned replay | Special Role | ||
Go to Mode 5. | -96.88 | 96.88% | ||
To Mode 6 | 100 | 3.13% (3.13%) |
When staying in Mode 5 (common to all settings) | ||||
---|---|---|---|---|
Transition to | Replay Pressed Bell | Strong Bell | ||
To Mode 6 | 0.10% (0.10%) | 75.00% (to mode 6) | ||
Transition to | Watermelon Weak Cherry | Strong Cherry Chance | ||
To Mode 6 | 3.13% (3.13%) | 25.00% (to mode 6) | ||
Transition to | Middle Cherry BAR aligned replay | Special Role | ||
To Mode 6 | 100% (of the time) | 100%. |
Probability of BAR alignment during petit bonus
Expected BAR line | ||
---|---|---|
Cut-in type | 9G or more remaining | Less than 8G remaining |
Blue cut-in | 40% (blue cut-in) | 100% (blue cut-in) |
Green cut-in | 45% (green cut-in) | 85% (green cut-in) |
Red cut-in | 85% (with a cut-in) | 97% (Red cut-in) |
BAR line probability | |
---|---|
(Fake) BAR line probability | |
Flag | probability |
BAR line | 1/6553.6 |
Fake BAR line | 1/1638.4 |
Expected BAR lineup by cut-in | |
Cut-in type | Expected degree |
Blue cut-in | 11.6% (blue cut-in) |
Green cut-in | 38.0% (with a cut-in) |
Red cut-in | 100 |
Drawing of lots during Episode Bonus
While the Episode Bonus is being digested, the Homura alignment draw takes place. When the Homura line is drawn (approx. 1/383), Walpurgis Night is stocked.
When a rare minor role is played, the player is guaranteed to receive 10 or more Gs. (The number of games to be added will be announced at the end of the bonus game.)
Distribution of the number of games played by each character (during Episode Bonus) | ||||
---|---|---|---|---|
Number of games | Strong Bell | Watermelon | ||
10G | -10G | 96.88% (%) | ||
20G | -20G | -20G | ||
30G | 93.75% (2.59%) | 2.59% (2.59%) | ||
50G | 4.69% (0.39%) | 0.39% (0.39%) | ||
100G | 0.78% 0.78 | 0.10% 0.10 | ||
200G | 0.59% 0.02 | 0.02% 0.02 | ||
300G | 0.20% 0.02 | 0.02% 0.02 | ||
Number of games | Weak Cherry | Strong Cherry | ||
10G | 96.88% -1.0 | -1.5 | ||
20G | 2.51% (2.51%) | 83.98% (2.51%) | ||
30G | 0.39% (0.39%) | 12.50% (0.39%) | ||
50G | 0.20% 0.20 | 2.34% (2.34%) | ||
100G | 0.01% 0.78% 0.78% 0.78 | 0.78% 0.78 | ||
200G | 0.01% (0.01%) | 0.20% 0.20 | ||
300G | 0.01% (0.01%) | 0.20% (0.20% of the total) | ||
Number of games | Middle row Cherry | Chance | ||
10G | -1.93%, -0.93%, -0.93 | 81.93% (1) | ||
20G | -9.38 | 9.38% (-9.38%) | ||
30G | -6.25 | 6.25% – 6.25 | ||
50G | 100% (1.56%) | 1.56% (1.56%) | ||
100G | -0.59 | 0.59% (0.59%) | ||
200G | -0.15 | 0.15% (0.15%) | ||
300G | -0.15 | 0.15% (0.15%) | ||
Number of games | special role | |||
30G | 100% (100%) |
When a special role is played, the above lottery and 80% or more of Walpurgis Night are concentrated.
Lottery during back bonus
During the back bonus, a draw is made every game to increase the number of games.
The number of games to be played depends on the role played during the digestion.
Distribution of the number of games to be added during the back bonus | ||||
---|---|---|---|---|
Number of Games | Push-Push Bell | Strong Bell | ||
10G | 86.72% | -1 | ||
20G | 3.13% -3.13% -3.13% -3.13% -3.13 | -1.5% (1.5%) | ||
30G | 9.38% -1.5 | -A | ||
50G | 0.39% (0.39%) | 93.75% (0.39%) | ||
100G | 0.20% 0.20% 0.20% | 3.13% (3.13%) | ||
200G | 0.10% (0.10%) | 1.56% (1.56%) | ||
300G | 0.10% (0.10%) | 1.56% (1.56%) | ||
Number of games | Watermelon Weak Cherry | Strong Cherry Chance | ||
30G | 93.75% (%) | 75.00% (%) | ||
50G | 4.69% 18.75% 18.75 | 18.75% (18.75%) | ||
100G | 0.78% 0.78% 0.78% 0.78 | 3.13% (3.13%) | ||
200G | 0.39% (0.39%) | 1.56% (1.56%) | ||
300G | 0.39% (0.39%) | 1.56% (1.56%) | ||
Number of games | Middle Cherry | special role | ||
100G | 25.00% of the total | 75.00% (25.00%) | ||
200G | 25.00% (25.00%) | 12.50% (1.5) | ||
300G | 50.00% (1.00%) | 12.50% (1.0) | ||
Number of games | Minor roles other than the above | |||
5G | 96.88% (%) | |||
10G | 1.56% (1.56%) | |||
20G | 0.39% (0.39%) | |||
30G | 0.78% (0.78%) | |||
50G | 0.29% (0.29%) | |||
100G | 0.02% (0.02%) | |||
200G | 0.02% (0.02%) | |||
300G | 0.05% (0.05%) |
ART-related
ART Outline
Mainly entered when ART is drawn during a bonus.
ART lasts 50G + α (α = number of additional games) per set. 2.2 cards per G net increase.
When a rare minor role is played during ART, a lottery is held to determine the number of games to be played, a lottery is held to determine the entry into the multiplier zone, and a bonus lottery is held.
Also, the special multiplier zone is entered when the specified number of games have been played. The stage in which the player is staying indicates the degree of expectation of winning the bonus.
Expected bonus win rate by stage | |
---|---|
Expectation level | Stage |
High | Walpurgis Night |
↑up | The Witch of the Birdcage |
↑up | The Witch of the Haco |
Low | The Witch of the Rose Garden |
ART direct hit lottery
During normal operation, all roles are used to draw lots to enter ART.
When the middle row Cherryis reached, winning multiple sets of ART is assured.
ART direct hit winning rate (when the middle Cherryis reached) | ||
---|---|---|
Setting | 2 sets won | 3 sets won |
Common to all settings | 87.50% (12.50%) | 12.50% (common to all settings) |
ART direct hit winning rate (except when the middle Cherryis reached) | |||
---|---|---|---|
Setting | winning rate (in a lottery, etc.) | ||
Setting 1 | 0.015% (1/6553.6) | ||
Setting 2 | 0.015% (1/6553.6) | ||
Setting 3 | 0.021% (1/4681.1) | ||
Setting 4 | 0.036% (1/2730.7) | ||
Setting 5 | 0.054% (1/1820.4) | ||
Setting 6 | 0.092% (1/1092.3) | ||
Sorting by number of sets | |||
Sets | 1 set | 2 sets | 3 sets |
Setting 1 | 60.00% of the total | 20.00% 20.00 | 20.00% 20.00 |
Setting 2 | 60.00% of the total | 20.00% 20.00 | 20.00% 20.00 |
Setting 3 | 57.14% (setting 3) | 28.57% (28.57%) | 14.29% (2) |
Setting 4 | 50.00% (33.33%) | 33.33% (33.33%) | 16.67% (16.67%) |
Setting 5 | 50.00% (33.33%) | 33.33% (33.33%) | 16.67% (16.67%) |
Setting 6 | 50.00% (33.33%) | 33.33% 16.67 | 16.67% (16.67%) |
Number of games of the precursor when the lottery for a direct hit to ART is won
The only precursor to direct ART is the main precursor.
Therefore, if no rare role is formed + an omen occurs outside the zone of the specified number of games, the possibility of direct ART is increased.
Number of precursor games at the time of direct ART | |
---|---|
Number of Omen Games | main precursor |
4G | 0.8% (0.8%) |
5-6G | 1.6 |
7-8G | 0.4% (0.4%) |
9-12G | 0.1% (0.1%) |
13G | 0.2% (0.2%) |
14G | 1.5% (1.5%) |
15-16G | 3.1% (3.1% of the total) |
17G | 0.4% (0.4%) |
18G | 0.2% (0.2%) |
19-24G | 0.1% (0.1%) |
25-26G | 0.2% (0.2%) |
27G | 0.4% (0.4%) |
28G | 1.5% (1.5%) |
29G | 4.6% (4.6%) |
30G | 19.8% (%) |
31G | 25.9% (%) |
32G | 27.5% (%) |
33G | 1.2% (1.2% of the total) |
34-36G | 1.5% of the total |
ART lottery (during the main precursor, during bonus preparation, and during the end RT)
During the Bonus/ART Preceding and Bonus Preparation periods, the ART lottery is drawn when a rare minor role is played.
ART win rate (during bonus preparation and during RT after bonus) | |
---|---|
Flag | Winning rate |
Strong Bell | 50.00% of the total |
Watermelon | 1.56% (1.56%) |
Weak Cherry | 1.56% Weak |
Strength Cherry | 12.50% (%) |
middle row Cherry | 100%. |
Chance pattern | 12.50% |
Special role | 100% of the total |
Sorting of the number of sets at the time of winning | |
Number of sets | center of three (horizontal) columns (of print) Cherry |
2 sets | 87.50% (2 sets) |
3 sets | 12.50% (1) |
Number of sets | Other than above |
1 set | 87.50% of the total |
2 sets | 10.94% (2 sets) |
3 sets | 1.56% (1.56%) |
ART win rate (during the main bonus precursor) | |
---|---|
Flag | Winning rate |
Strong bell | 12.50 |
Watermelon | 0.39% (0.39%) |
Weak Cherry | 0.39% Weak |
Stronger than Cherry | 3.13% (%) |
middle row Cherry | 100%. |
Chance | 3.13% of the time |
Special role | 100% of the total |
Sorting of the number of sets at the time of winning | |
Number of sets | center of three (horizontal) columns (of print) Cherry |
2 sets | 87.50% (2 sets) |
3 sets | 12.50% (1) |
Number of sets | Other than above |
1 set | 87.50% of the total |
2 sets | 10.94% (2 sets) |
3 sets | 1.56% (1.56%) |
ART winning rate (during ART main precursor) | |
---|---|
Flag | Winning rate |
Strong Bell | 50.00% of the total |
Watermelon | 1.56% (1.56%) |
Weak Cherry | 1.56% Weak |
Strong Cherry | 33.33% (33.33%) |
middle row Cherry | 100%. |
Chance | 25.00% of the time |
Special role | 100% of the total |
ART pull-back lottery
Drawing for ART pull-back is performed at the end of ART. (When it is selected, it is notified via an omen.)
*If the game continues when the lever is turned on after the number of ART games have been played, the set continues.
If ART is restored by the push order navigation after the normal screen is shifted to the normal screen, the drawback (0G of omen) will be concentrated.
Percentage of ART pull-back winners | |
---|---|
Level of setting | Winning rate |
Setting 1 | 13.28% of the total |
Setting 2 | 13.28% (with a setting of 1) |
Setting 3 | 13.28% (with a setting of 1) |
Setting 4 | 16.02% of the total |
Setting 5 | 16.02% of the total |
Setting 6 | 18.75% of the total |
Number of sets at the time of pull-back win | ||
---|---|---|
Sets | 1 set | 2 sets |
Setting 1 | 88.24% (10.29%) | 10.29% (1) |
Setting 2 | 88.24% (10.29%) | 10.29% (%) |
Setting 3 | 88.40% (10.29%) | 10.29% (in the case of the |
Setting 4 | 87.80% (10.67%) | 10.67% (setting 3) |
Setting 5 | 87.80% (10.67%) | 10.67% (in the case of the setting of the “setting 5”) |
Setting 6 | 87.50% (10.94%) | 10.94% (setting of the setting 6) |
Sets | 3 sets | |
Setting 1 | 1.47% of the total | |
Setting 2 | 1.47% (1.47%) | |
Setting 3 | 1.47% (1.47%) | |
Setting 4 | 1.52% (1.52%) | |
Setting 5 | 1.52% of the total | |
Level of setting 6 | 1.56% |
Drawing of lotteries to increase the number of ART games
During ART, the number of games may be increased when a rare minor role is played or when a bonus is won.
If a time-traveling freeze occurs when a rare small role is played, an increase of 100 G or more is assured.
Expectation of winning an additional ride | |
---|---|
Flag | probability |
Weak Cherry | 29.57% Weak |
Watermelon | 1.78% (1.78%) |
Rare small roles other than the above Bonus | 100% of the total |
Distribution of the number of Gs to be added | ||
---|---|---|
Number of G | Weak Cherry | Strong Cherry |
10G | 91.49% -1.5 | -1.5 |
20G | 6.94% 6.94% 6.94% 6.94 | 77.10% (in the case of the first two years of the fiscal year) |
30G | 0.99% (0.99%) | 18.07% (0.005) |
50G | 0.50% (0.50%) | 4.20% (0.20%) |
100G | 0.04% 0.49 | 0.49% 0.49 |
200G | 0.02% 0.02 | 0.07% 0.07 |
300G | 0.02% 0.02 | 0.07% (0.07%) |
Number of G | Middle row Cherry | Watermelon |
50G | -50G | 87.67% (-) |
100G | 85.94% (10.96%) | 10.96% (10.96% of the total) |
200G | 7.03% (0.68%) | 0.68% (0.68%) |
300G | 7.03% (0.68%) | 0.68% (0.68%) |
Number of G | Chance | Strong Bell |
10G | 81.08% -1.0 | -1.5 |
20G | 7.32% – – – – – – – 7.32 | -1.5% (0.7%) |
30G | 9.77% (9.77%) | 70.80% (2) |
50G | 1.56% (1.56%) | 22.07% (1.56%) |
100G | 0.20% 0.20% 0.20% | 5.27% (0.27%) |
200G | 0.04% (0.04%) | 1.37% (1.37%) |
300G | 0.04% 0.49% 0.49% 0.49 | 0.49% 0.49% 0.49% 0.49 |
Number of G | special role | |
50G | 79.79% of the total | |
100G | 16.70% (16.70% of the total) | |
200G | 1.76% (1.76%) | |
300G | 1.76% (1.76% of the total) |
Percentage of time-traveling freezes | |
---|---|
Flag | probability |
Chance*. | 1.56% of the total |
Stronger than Cherry | 3.13% (%) |
Middle Cherry | 50.00% of the total |
Special role | 50.00% of the total |
At the time of the backward in time freeze Distribution of the number of Gs on top of the time freeze | ||
---|---|---|
Number of G | Strong Cherry | Middle Cherry |
100G | 86.04% (%) | 62.89% (%) |
200G | 10.45% 18.55 | 18.55% (18.55%) |
300G | 3.52% (3.52%) | 18.55% (3.52%) |
Number of G | Chance | Special Role |
100G | 92.97% (1) | 72.07% (%) |
200G | 5.27% 5.27% 5.27% 5.27 | 13.96% (1) |
300G | 1.76% (1.76%) | 13.96% (1) |
The number of Gs added to the bonus is announced in the last game of the bonus, along with the bonus gain during the bonus.
When the bonus is won Distribution of the number of additional Gs. | |
---|---|
Number of G | Probability |
10G | 93.75% of the total |
30G | 5.08% (5.08%) |
50G | 0.78% (0.78%) |
100G | 0.39% (0.39%) |
Ride-Up Specialization Zone
Outline of add-on special zone
There are two types of add-on special zones: “Walpurgis Night” and “Ultimate Battle”.
Walpurgis Night
A special zone for add-on ride that loops for about 10 G the first time and about 5 G after the second consecutive win. (The loop rate is up to 80%.)
In addition, there is a possibility that “Chase Chance” will be generated by the ride-up at the time of winning the continuation. When “Chase Chance” occurs, one of the following three options is selected: “One Hit Add-on”, “Each Stop Add-on” or “Continuous Hit Add-on”.
▼ Triggers for entry
The game is entered when the specified number of games is reached during ART, when a specific small role is played, or when Homura is aligned during the Episode Bonus.
Ultimate Battle
The first cycle lasts for about 15 G, and the second and subsequent cycles loop for about 5 G. The loop is guaranteed to continue until the fifth cycle, after which the loop rate increases to 90%. As in Walpurgis Night, there is a possibility of “Chase Chance” occurring. After the Ultimate Battle, the ending bonus is guaranteed.
▼ Trigger for entry
Long freeze occurs, BAR lineup during petit bonus
Drawing of drawings for add-on special zones
During ART, the draw for the multiplier zone is made according to the roles that have been approved. The special zone may also be won by completing the number of games.
The continuation rate of the special zone “Walpurgis Night” varies depending on the chance of winning the zone and the state of the player at the time of winning the zone. If the player wins Ultimate Battle, Walpurgis Night ends after the first set.
Walpurgis night win expectancy
Walpurgis night win expectancy | |
---|---|
Flag | probability |
Weak Cherry | 0.13% (0.13%) |
Watermelon | 0.10 |
Strong Bell | 10.00% (10.00% of the total) |
Strong Cherry Medium Cherry | 25.00% (25.00% of the total) |
Chance Special roles | 20.00% of the total |
Walpurgis Night Continuation Ratio Distribution (won during ART) | ||
---|---|---|
Continuity rate | Watermelon | Weak Cherry |
80% (80.00%) | 75.00% 76.19 | 76.19% 76.19 |
Ultimate Battle | 25.00% (25.00%) | 23.81% (23.81% of the total) |
Continuity rate | Strong Cherry Middle Cherry | Chance Special |
50 percent | 60.02% 60.02% 60.02% 60.02 | 60.02% 60.02 |
60% (%) | 29.99% (29.99%) | 30.00% 30.00 |
70% (9.59%) | 9.59% 9.60% 9.60% 9.60% 9.60 | 9.60% 9.60 |
80% (0.29%) | 0.29% 0.29 | 0.29% 0.29 |
Ultimate Battle | 0.10% 0.10% | 0.09% (0.09%) |
Continuity rate | Strong Bell | |
50 percent | 60.02% (60.02%) | |
60% (60%) | 30.03% (30.03%) | |
70 percent | 9.58% 9.58% 9.58% 9.58% 9.58% 9.58% 9.58 | |
80% (0.27%) | 0.27% (0.27%) | |
Ultimate Battle | 0.09% (0.09% of the total) |
Walpurgis Night Continuation Rate Distribution
Walpurgis Night Continuation Percentage Distribution (won during bonus) | ||
---|---|---|
Continuity rate | Watermelon | Weak Cherry |
50%. | -50% -50% -50 | 60.16% – – 60.16 |
60%. | -30.08 | 30.08% – 30.08 |
70 percent | 92.75% 9.40% 9.40% 9.40 | 9.40% 9.40 |
80% (5.80%) | 5.80% 5.80% 5.80% 5.80 | 0.24% 0.24 |
Ultimate Battle | 1.45% (1.45%) | 0.12% (0.12%) |
Continuity rate | Strong Cherry | Chance |
50.00 | 60.00% 60.00% 60.00% 60.00 | 59.97% (1) |
60% (60.00%) | 30.00% 30.00% 29.99 | 29.99% 29.99% 29.99% 29.99 |
70 percent | 9.58% 9.64 | 9.64% 9.64 |
80% (0.31%) | 0.31% 0.27 | 0.27% 0.27 |
Ultimate Battle | 0.10% (0.10%) | 0.13% (0.13%) |
Continuity rate | Strong Bell | Special Role |
50% (%) | 59.97% -50% -50% -50 | -50% 59.97% 59.97% 59.97% 59.97% 59.97 |
60% (60%) | 29.99% -29.99% -29.99% -29.99 | -1.5% (-0.2%) |
70 percent | 9.64% -9.64% -9.64% -9.64% -9.64 | -1.5% 9.64% 9.64% 9.64% 9.64% 9.64 |
80% (0.32%) | 0.32% 0.32 | 97.07% 0.32% 0.32% 0.32 |
Ultimate Battle | 0.08% (0.08%) | 2.93% (2.93%) |
Continuation rate | middle row Cherry | |
Ultimate Battle | 100 |
Walpurgis Night Continuation Ratio Sorting (on a single Homura alignment during ART) | ||
---|---|---|
Continuation rate | BIG remaining 9G or more | BIG remaining 8G or less |
50 percent | 60.15% (60.15%) | 59.73% (60.15%) |
60% (60%) | 30.08% 30.08% 30.08% 30.08% 30.08% 30.08% 30.08 | 29.86% 29.86 |
70 percent | 9.21% 9.95 | 9.95% 9.95 |
80% (0.38%) | 0.38% 0.38 | 0.34% 0.34 |
Ultimate Battle | 0.19% 0.19% 0.19% 0.19 | 0.11% (0.11%) |
Continuation rate | During high probability | |
50% (%) | 59.97% (50%) | |
60% (%) | 29.99% (29.99%) | |
70 percent | 9.62% 9.62% 9.62% 9.62% 9.62% 9.62% 9.62 | |
80% (0.34%) | 0.34% (0.34%) | |
Ultimate Battle | 0.08% (0.08% of the total) |
Walpurgis’ Night Continuation Rate Distribution (when Homura is aligned double) | ||
---|---|---|
Continuation rate | BIG remaining 9G or more | BIG remaining 8G or less |
70 percent | 74.19% 74.58% 74.58% 74.58 | 74.58% 74.58% 74.58% 74.58% 74.58% 74.58% 74.58 |
80% (%) | 22.58% 22.03% 22.03% 22.03 | 22.03% 22.03 |
Ultimate Battle | 3.23% (3.23%) | 3.39% (3.39%) |
Continuation rate | During high probability | |
70 percent | 74.89% (%) | |
80% (%) | 22.13% (%) | |
Ultimate Battle | 2.98% of the total |
Drawing of lots at Walpurgis’ midnight (drawing for continuation rewriting and chase add-on)
In Walpurgis Night, a follow-up add-on draw is performed every 5 consecutive runs. (The higher the number of consecutive runs, the more likely a higher add-on pattern will be selected.)
▶ Continuation rewriting lottery
Continuation rewrite lottery (in the middle of non-continuation Walpurgis night)
When a rare minor role is played during a non-continuation Walpurgis night, a continuation rewrite lottery is held. (When the continuation rewrite lottery is won, a lottery is also held to increase the number of follow-up actions.)
Flag | Same on each of setting |
---|---|
Watermelon | 50.0 |
Weak Cherry | 50.0% Weak |
Rare minor roles other than the above | 100% of the time |
Drawing of lots to increase the number of follow-ups
A follow-up multiplier is drawn for each of the five consecutive Walpurgis Nights.
In addition, if a rare minor role is played during the execution of Walpurgis Night, which is a continuation of the game, a draw for an additional ride will be performed. The draw for additional ride is also made when a rare minor role is passed during the rewriting of the continuation of Walpurgis Night that does not continue.
If the player is internally selected for the follow-up ride, a lottery is drawn to promote the player to a higher mode (ride pattern).
Percentage of winners of the chase add-on
When the continuation rewriting lottery is won | |
---|---|
Flag | Same on each of setting |
Watermelon | 0.40% (0.40%) |
Weak Cherry | 0.40% (0.40%) |
Rare minor roles other than the above | 100% of the time |
Walpurgis Night of Continuity | |
---|---|
Flag | Same on each of setting |
Pushing order bell, replay, MB | 0.01% (0.01%) |
Watermelon | 9.85% (9.85%) |
Weak Cherry | 19.53% Weak |
Rare minor roles other than the above | 100% of the time |
Sorting of add-on patterns when a follow-up add-on is won
When winning a follow-up ride for every 5 consecutive Walpurgis Nights. | ||||
---|---|---|---|---|
Add-on pattern | 5th in a row | 10th in a row | ||
stroke | 56.12% (1) | 44.21% (in the case of the first blow) | ||
Every stop | 34.96% (%) | 36.62% (%) | ||
Streak (80%) | 5.66% (80%) | 12.50% (12.50%) | ||
Streak (85%) | 2.83% (2.83%) | 6.25% (2.83%) | ||
Streak (90%) | 0.39% (0.39%) | 0.39% (0.39%) | ||
Streak (95%) | 0.02% (0.02%) | 0.02% (0.02%) | ||
Streak (97.5%) | 0.01% (0.01%) | 0.01% (0.01%) | ||
Add-on Patterns | 15th in a row | 20th in a row | ||
stroke | 34.96% -1.00 | -1.5% of the total | ||
Every stop | 32.81% of the total | 50.00% of the total | ||
Streak (80%) | 12.70% (80%) | 18.75% (18.75%) | ||
Streak (85%) | 12.11% (85%) | 18.75% (18.75%) | ||
Streak (90%) | 5.86% (90%) | 9.38% (90%) | ||
Streak (95%) | 1.17% (1.17%) | 2.34% (95%) | ||
Streak (97.5%) | 0.39% (0.39%) | 0.78% (0.78%) | ||
Add-on pattern | 25th in a row (and every 5 in a row after that) | |||
blow | -A | |||
every stop | -every stop | |||
Streak (80%) | 37.50% (80%) | |||
Streak (85%) | 37.50% (85%) | |||
Streak (90%) | 18.75% (90%) | |||
Streak (95%) | 4.69% (95%) | |||
Streak (97.5%) | 1.56% (1.56%) |
When the follow-up ride is won by a rare small role (Walpurgis’ midnight of continuation) *When the follow-up ride is not won | ||||
---|---|---|---|---|
Add-on Patterns | Push bell Replay MB | Strong Bell | ||
blow | -A. | -An | ||
every stop | ― | every stop – every stop – every stop | ||
Streak (80%) | -1 | ― | ||
Streak (85%) | -1.5 | – | ||
Streak (90%) | -1.0 | 91.21% – – – – – – – – 91.21 | ||
Streak (95%) | -7.81 | 7.81% (7.81%) | ||
Streak (97.5%) | 100% (0.98%) | 0.98% (0.98%) | ||
Add-on Patterns | Watermelon | Weak Cherry | ||
stroke | 49.57% (1) | 75.02% (in one stroke) | ||
Every stop | 37.67% (37.67%) | 22.01% (%) | ||
Streak (80%) | 6.94% (80%) | 1.50% (1.50%) | ||
Streak (85%) | 3.97% (3.97%) | 1.00% (1.00%) | ||
Streak (90%) | 1.49% (1.49%) | 0.38% (0.38%) | ||
Streak (95%) | 0.19% (0.19%) | 0.05% (0.05%) | ||
Streak (97.5%) | 0.19% (0.19%) | 0.05% (0.05%) | ||
Add-on Patterns | Strong Cherry | Middle Cherry | ||
stroke | 52.55% -1.5 | -1.5% of the total | ||
Every stop | 32.03% | -32.03 | ||
Streak (80%) | 9.77% | -1.77% (80%) | ||
Streak (85%) | 4.88% (85%) | -4.88 | ||
Streak (90%) | 0.68% -0.68% -0.68% -0.68% -0.68 | -0.68 | ||
Streak (95%) | 0.07% -0.07% -0.07% -0.07% -0.07 | -0.07 | ||
Streak (97.5%) | 0.02% (0.02%) | 100% (0.02%) | ||
Add-on Patterns | Chance eyes | Special Role | ||
stroke | 57.23% -1.0 | -1.5% of the total | ||
Every stop | 33.79% | -3.5% of the total | ||
Streak (80%) | 5.47% – – – – – – – – – – – – 5.47 | -1.47% (80%) | ||
Streak (85%) | 2.73% (2.73%) | -2.73 | ||
Streak (90%) | 0.68% -0.68% -0.68% -0.68% -0.68 | -0.68 | ||
Streak (95%) | 0.07% (0.07%) | 87.50% (0.07%) | ||
Streak (97.5%) | 0.02% (0.02%) | 12.50% (0.02%) |
When winning a follow-up ride at the time of continuity rewrite | ||||
---|---|---|---|---|
Add-on Patterns | Strong Bell | Watermelon Weak Cherry | ||
blow | -A. | -An | ||
every stop | -49.23%, -49.23%, -49.23%, -49.23 | 49.23% (%) | ||
Streak (80%) | -24.62 | 24.62% – – 24.62 | ||
Streak (85%) | -18.46% (18.46%) | 18.46% – – 18.46 | ||
Streak (90%) | 91.21% (91.21%) | 6.15% (6.15%) | ||
Streak (95%) | 7.81% (0.77%) | 0.77% (0.77%) | ||
Streak (97.5%) | 0.98% (0.98%) | 0.77% (0.77%) | ||
Add-on Patterns | Strong Cherry | Middle Cherry | ||
stroke | 80.40% -1 | -1.5% of the total | ||
Every stop | 15.82% | -15.82 | ||
Streak (80%) | 2.44% -2.44% -2.44% -2.44% -2.44 | -2.44 | ||
Streak (85%) | 1.27%. | -1.27 | ||
Streak (90%) | 0.04% -0.04% -0.04% -0.04% -0.04 | -0.04 | ||
Streak (95%) | 0.02% -0.02% -0.02% -0.02% -0.02 | -0.02 | ||
Streak (97.5%) | 0.01% (0.01%) | 100% (0.01%) | ||
Add-on Patterns | Chance eyes | Special Role | ||
Strike | 89.70% -1 | -1.5 | ||
Every stop | 8.40% | -8.40 | ||
Streak (80%) | 1.27% -1.27% -1.27% -1.27 | -1.27 | ||
Streak (85%) | 0.59% -0.59% -0.59% -0.59% -0.59 | -0.59 | ||
Streak (90%) | 0.02% -0.02% -0.02% -0.02% -0.02 | -0.02 | ||
Streak (95%) | 0.02% (0.02%) | 87.50% (0.02%) | ||
Streak (97.5%) | 0.01% (0.01%) | 12.50% (0.01%) |
▶Sorting of the number of games to be played when the chase is added.
Drawing of lots at the time of the one-stroke top-up
When a one-shot win is awarded, the number of games is divided according to the role in the starting game.
Distribution of the number of games played by each character (when a single hit is added) | ||||
---|---|---|---|---|
Number of games | Strong Bell | Watermelon | ||
30G | -50.00 | 50.00% – 50.00 | ||
50G | -50G | 42.19% – 50G | ||
100G | 93.75% (6.25%) | 6.25% (6.25%) | ||
200G | 3.13% (0.78%) | 0.78% (0.78%) | ||
300G | 3.13% (0.78%) | 0.78% (0.78%) | ||
Number of games | Weak Cherry | Strong Cherry | ||
30G | 62.50% | -1.5 | ||
50G | 34.38% (1) | 75.00% (%) | ||
100G | 2.34% (2.34%) | 21.88% (2.34%) | ||
200G | 0.39% (0.39%) | 1.56% (1.56%) | ||
300G | 0.39% (0.39%) | 1.56% (1.56%) | ||
Number of games | Chance | Special Role | ||
30G | 87.50% | -1.5 | ||
50G | 87.50% | -1.5 | ||
100G | 10.94% (10.94%) | 50.00% (1.00%) | ||
200G | 0.78% (0.78%) | 25.00% (0.00%) | ||
300G | 0.78% (0.78%) | 25.00% (0.78%) | ||
Number of games | middle row Cherry | |||
100G | 33.33% of the total | |||
200G | 33.33% of the total | |||
300G | 33.33% of the total | |||
Number of games | Other than above | |||
10G | 50.00% of the total | |||
20G | 35.74% of the total | |||
30G | 12.50% (1.5) | |||
50G | 0.78% (0.78%) | |||
100G | 0.78% (0.78%) | |||
200G | 0.10% (0.10% of the total) | |||
300G | 0.10% (0.10%) |
Drawing of lots at each stop top-up
The ratio of the number of upper stops varies depending on the role.
In addition, basically, the top-up at the second and third stops is selected over the number of games that came out at the previous stop.
*If the number of games on the second stop is lower than the number of games on the first stop, the third stop is likely to add 100G.
Add-on at the first stop | ||||
---|---|---|---|---|
Number of games | Strong Bell | Watermelon Weak Cherry | ||
5G | 3.13% (3.13%) | 1.56% (1.56%) | ||
10G | 3.13% (3.13%) | 64.84% (3.13%) | ||
20G | 3.13% (3.13%) | 25.00% (1.00%) | ||
30G | 85.94% (6.25%) | 6.25% (6.25%) | ||
50G | 3.13% (3.13%) | 1.56% (1.56%) | ||
100G | 1.56% (1.56%) | 0.78% 0.78% 0.78% 0.78 | ||
Number of games | Strong Cherry Chance | Special role | ||
5G | 3.13% -3.13% -3.13% -3.13 | -1.5% (1.7%) | ||
10G | 3.13% -3.13% -3.13% -3.13 | -1.5% (1.5%) | ||
20G | 67.19% -20G | -1.5 | ||
30G | 21.88% | -A | ||
50G | 3.13% (3.13%) | 75.00% (3.13%) | ||
100G | 1.56% (1.56%) | 25.00% (1.56%) | ||
Number of games | middle row Cherry | |||
50G | 50.00% of | |||
100G | 50.00% of the total | |||
Number of games | Other than rare role | |||
5G | 75.00% of the total | |||
10G | 21.88% (21.88% of the total) | |||
20G | 1.56% (1.56%) | |||
30G | 1.17% (1.17%) | |||
50G | 0.29% (0.29%) | |||
100G | 0.10% (0.10% of the total) |
Add up at 2nd stop (at 1st stop + 5G) | ||||
---|---|---|---|---|
Number of games | Strong Bell | Watermelon Weak Cherry | ||
30G | -33.33 | 33.33% (33.33%) | ||
50G | 50.00% 50.00 | 33.33% (33.33%) | ||
100G | 50.00% (1.0) | 33.33% (33.33% of the total) | ||
Number of games | Strong Cherry Chance game | Other than rare role | ||
5G | -50.00 | 50.00% (50.00%) | ||
10G | -10G | 46.88% (-) | ||
20G | -1.56 | 1.56% (1.56%) | ||
30G | -1.17 | 1.17% (1.17%) | ||
50G | 50.00% (0.29%) | 0.29% (0.29%) | ||
100G | 50.00% (0.10%) | 0.10% (0.10% of the total) | ||
Number of games | Middle Cherry | special role | ||
50G | 50.00% 50.00 | 75.00% (50.00%) | ||
100G | 50.00% of the total | 25.00% (25.00% of the total) |
Add up at 2nd stop (at 1st stop + 10G) | ||||
---|---|---|---|---|
Number of games | Strong Bell | Watermelon Weak Cherry | ||
5G | -3.13 | 3.13% (3.13%) | ||
10G | -50.00 | 50.00% – 10G | ||
20G | -3.72 | 36.72% – 20G | ||
30G | 33.33% (6.25%) | 6.25% (6.25%) | ||
50G | 33.33% (2.34%) | 2.34% (2.34%) | ||
100G | 33.33% (1.56%) | 1.56% (1.56%) | ||
Number of games | Strong Cherry Chance game | Other than rare role | ||
10G | -93.75% -93.75% -93.75 | 93.75% (-) | ||
20G | -4.69 | 4.69% (4.69%) | ||
30G | 33.33% (1.17%) | 1.17% (1.17%) | ||
50G | 33.33% (0.29%) | 0.29% (0.29%) | ||
100G | 33.33% (0.10%) | 0.10% (0.10% of the total) | ||
Number of games | Middle Cherry | special role | ||
50G | 50.00% 50.00 | 75.00% (50.00%) | ||
100G | 50.00% of the total | 25.00% (25.00% of the total) |
Add up at 2nd stop (at 1st stop + 20G) | ||||
---|---|---|---|---|
Number of games | Strong Bell | Watermelon Weak Cherry | ||
5G | -3.13 | 3.13% (3.13%) | ||
10G | 3.13% -3.13% -3.13% -3.13 | -1.5% (1.5%) | ||
20G | 3.13% (3.13%) | 50.00% (1.00%) | ||
30G | 85.94% (1) | 42.97% (in the case of the first half of the year) | ||
50G | 6.25% (2.34%) | 2.34% (2.34%) | ||
100G | 1.56% (1.56%) | 1.56% 1.56% 1.56% 1.56 | ||
Number of games | Strong Cherry Chance game | Other than rare role | ||
10G | 3.13% -3.13% -3.13% -3.13 | -1.5% (1.5%) | ||
20G | 64.06% (2) | 93.75% (%) | ||
30G | 25.00% (1.00%) | 5.86% (5.86%) | ||
50G | 6.25% (0.29%) | 0.29% (0.29%) | ||
100G | 1.56% (1.56%) | 0.10% (0.10%) | ||
Number of games | Middle Cherry | special role | ||
50G | 50.00% 50.00 | 75.00% (50.00%) | ||
100G | 50.00% of the total | 25.00% (25.00% of the total) |
Add on at 2nd stop (at 1st stop + 30G) | ||||
---|---|---|---|---|
Number of games | Strong Bell | Watermelon Weak Cherry | ||
30G | 75.00% (%) | 75.00% (%) | ||
50G | 21.88% (2) | 23.44% (in the case of the | ||
100G | 3.13% (3.13%) | 1.56% (1.56%) | ||
Number of games | Strong Cherry Chance game | Other than rare role | ||
30G | 75.00% (1) | 93.75% (%) | ||
50G | 21.88% (5.86%) | 5.86% (5.86%) | ||
100G | 3.13% (0.39%) | 0.39% (0.39%) | ||
Number of games | Middle Cherry | special role | ||
50G | 50.00% 50.00 | 75.00% (50.00%) | ||
100G | 50.00% of the total | 25.00% (25.00% of the total) |
Add up at 2nd stop (at 1st stop + 50G) | ||||
---|---|---|---|---|
number of games played | Strong Bell Watermelon Weak Cherry Strong Cherry Chance | special role | ||
50G | 75.00% 50.00 | 50.00% 50.00 | ||
100G | 25.00% of the total | 50.00% (50.00% of the total) | ||
Number of games | Strong Cherry Chance game | Other than rare role | ||
50G | 75.00% (1) | 93.75% (1) | ||
100G | 25.00% 6.25% 6.25% 6.25 | 6.25% (6.25%) | ||
Number of games | middle row Cherry | |||
50G | 25.00% of the total | |||
100G | 75.00% of the total |
Add on at 2nd stop (at 1st stop + 100G) | ||||
---|---|---|---|---|
Number of Games | All minor roles | |||
100G | 100% (%) |
Add on 3rd stop (at 2nd stop + 5G) | ||||
---|---|---|---|---|
number of games played | Strong Bell Watermelon Weak Cherry Strong Cherry Chance | Other than rare role | ||
10G | -10.00 | 75.00% – 10G – 10G | ||
20G | -20.88 | 21.88% – 21.88 | ||
30G | -2.93 | 2.93% (2.93%) | ||
50G | -0.10 | 0.10 | ||
100G | 100% (0.10%) | 0.10% (0.10% of the total) | ||
Number of games | Middle Cherry | special role | ||
50G | 25.00% of the total | 50.00% 50.00 | ||
100G | 75.00% 50.00% 50.00 | 50.00% of the total |
Add on 3rd stop (at 2nd stop + 10G) | ||||
---|---|---|---|---|
Number of games | Watermelon Weak Cherry | Strong Bell Strong Cherry Chance | ||
20G | 75.00% -20G | -1.5 | ||
30G | 18.75% -18.75% -18.75% -18.75 | -A | ||
50G | 4.69% -4.69% -4.69% -4.69% -4.69 | -1.5 | ||
100G | 1.56% 1.56% 1.56% 1.56 | 100% (%) | ||
Number of games | Other than rare role | |||
10G | 75.00% of the total | |||
20G | 21.83% (%) | |||
30G | 2.93% of the total | |||
50G | 0.10% (0.10% of the total) | |||
100G | 0.10% (0.10% of the total) | |||
Number of games | Middle Cherry | special role | ||
50G | 25.00% of the total | 50.00% 50.00 | ||
100G | 75.00% 50.00% 50.00 | 50.00% of the total |
Add up at 3rd stop (at 2nd stop + 20G) | ||||
---|---|---|---|---|
Number of games | Strong Bell | Watermelon Weak Cherry | ||
20G | -20.00 | 75.00% – 20G | ||
30G | -18.75 | 18.75% – 18.75 | ||
50G | -4.69 | 4.69% (4.69%) | ||
100G | 100% (%) | 1.56% (1.56%) | ||
Number of games | Strong Cherry Chance game | Other than rare role | ||
20G | -93.75 | 93.75% – 20G – 20G | ||
30G | 75.00% 5.47% 5.47% 5.47 | 5.47% (5.47%) | ||
50G | 21.88% (0.59%) | 0.59% (0.59%) | ||
100G | 3.13% (0.20%) | 0.20 | ||
Number of games | Middle Cherry | special role | ||
50G | 25.00% of the total | 50.00% 50.00 | ||
100G | 75.00% 50.00% 50.00 | 50.00% of the total |
Top-up at 3rd stop (at 2nd stop + 30G) | ||||
---|---|---|---|---|
Number of games | Watermelon Weak Cherry | Strong Bell Strong Cherry Chance | ||
30G | 75.00% -30G | -1.5 | ||
50G | 21.88% 21.88% 21.88 | 87.50% (2) | ||
100G | 3.13% (3.13%) | 12.50% (3.13%) | ||
Number of games | Other than rare role | |||
30G | 93.75% of the total | |||
50G | 6.05% (6.05% of the total) | |||
100G | 0.20% (0.20%) | |||
Number of games | Middle Cherry | special role | ||
50G | 25.00% of the total | 50.00% 50.00 | ||
100G | 75.00% 50.00% 50.00 | 50.00% of the total |
Add on 3rd stop (at 2nd stop + 50G) | ||||
---|---|---|---|---|
Number of games | Watermelon Weak Cherry | Special Role | ||
50G | 75.00% 50.00 | 50.00% 50.00 | ||
100G | 25.00% of the total | 50.00% (50.00% of the total) | ||
number of games played | Strong bell Strong Cherry Chance eye Middle Cherry | Other than rare role | ||
50G | -93.75 | 93.75% – 50G – 50G | ||
100G | 100% (%) | 6.25% (6.25%) |
Add on 3rd stop (at 2nd stop + 100G) | ||||
---|---|---|---|---|
Number of Games | All minor roles | |||
100G | 100% (%) |
Drawing of lots at the time of continuous strike upsurge
The number of games to be added to each PUSH varies depending on the mode of stay (80% to 97.5%) and the guaranteed (up to 7 consecutive strikes) mode.
Sorting of the number of games to be played when a series of hits is added. | ||||
---|---|---|---|---|
Number of games | Guaranteed mode (up to 7 consecutive hits) | 80% mode | ||
End | -20.00 | 20.00% (20.00%) | ||
3G | 44.08% (3G) | 35.26% (3G) | ||
5G | 50.00% 50.00 | 40.00% (1.00%) | ||
7G | 3.13% (3.13%) | 2.50% (2.50%) | ||
10G | 1.56% (1.25%) | 1.25% (1.25%) | ||
20G | 0.78% 0.78% 0.78% 0.78% 0.78% 0.78% 0.78 | 0.63% 0.63 | ||
30G | 0.39% 0.31% 0.31% 0.31 | 0.31% (0.31%) | ||
50G | 0.05% 0.05% 0.05% 0.05 | 0.04% 0.04 | ||
100G | 0.01% (0.01%) | 0.01% 0.01 | ||
Number of games | 85% mode | 90% mode | ||
Ending | 15.00% End | 10.00% (10.00%) | ||
3G | 37.47% 3G | 39.67% (3G) | ||
5G | 42.50% (5G) | 45.00% (5G) | ||
7G | 2.66% 2.81% 2.81% 2.82 | 2.81% 2.81 | ||
10G | 1.33% 1.41% 1.42% 1.42 | 1.41% (1.41%) | ||
20G | 0.67% 0.67% 0.67% 0.67 | 0.70% 0.70% 0.70% 0.70% 0.70% 0.70% 0.70% 0.70% 0.70% | ||
30G | 0.33% 0.35% 0.35% 0.35 | 0.35% (0.35%) | ||
50G | 0.04% 0.04% 0.04% 0.04 | 0.04% 0.04 | ||
100G | 0.01% (0.01%) | 0.01% 0.01 | ||
Number of games | 95% mode | 97.5% mode | ||
Ending | 5.00% End | 2.50% End | ||
3G | 41.88% 3G | 42.98% (3G) | ||
5G | 47.50% (5G) | 48.75% (48.75%) | ||
7G | 2.97% (2.97%) | 3.05% (3.05%) | ||
10G | 1.48% (1.48%) | 1.52% (1.52%) | ||
20G | 0.74% 0.74% 0.74% 0.74 | 0.76% 0.76% 0.76% 0.76 | ||
30G | 0.37% 0.38 | 0.38% (0.38%) | ||
50G | 0.05% (0.05%) | 0.05% 0.05 | ||
100G | 0.01% (0.01%) | 0.01% 0.01 |
▶Number of games to be played when the game continues (Walpurgis Night, Ultimate Battle)
The following three patterns of drawings are different for the draw of the continue continue for Walpurgis Night and Ultimate Battle.
When the continuation draw is won in the middle Cherry・When the game is won by a special role, the number of games to be played is 50 G. (After the continuation is confirmed, the number of games to be played is +30 G.) (After the continuation is determined, +30G will be added when the continuation is determined.)
Walpurgis Night
Drawing for game count increase (when continuing) | ||||
---|---|---|---|---|
Number of Games | First time | After 2nd series | ||
5G | -5G | 62.50% – 5G | ||
10G | 96.88% (1) | 34.38% (1) | ||
20G | 1.56% (1.56%) | 2.34% (2.34%) | ||
30G | 1.37% (1.37%) | 0.68% (0.68%) | ||
50G | 0.10% 0.05 | 0.05% 0.05 | ||
100G | 0.05% 0.02 | 0.02% 0.02 | ||
200G | 0.02% 0.02% 0.02% 0.02 | 0.01% (0.01%) | ||
300G | 0.02% 0.02% 0.02% 0.02 | 0.01% (0.01%) | ||
Lottery for adding more games (when the continuation rewrite lottery is won) | ||||
Number of games | Middle Cherry Special roles | Other small role | ||
10G | -10G | 96.88% (%) | ||
20G | -2.34 | 2.34% (2.34%) | ||
30G | -0.68 | 0.68% (0.68%) | ||
50G | 100% (0.05%) | 0.05% (0.05%) | ||
100G | -0.02 | 0.02% (0.02%) | ||
200G | -0.01 | 0.01% (0.01%) | ||
300G | -0.01 | 0.01% (0.01%) |
Ultimate Battle
Drawing for game count increase (when continuing) | ||||
---|---|---|---|---|
Number of Games | First time | After 2nd series | ||
10G | 96.88% (1) | 80.00% (%) | ||
20G | 1.56% (1.56%) | 18.44% (1.56%) | ||
30G | 1.37% (1.37%) | 1.46% (1.46%) | ||
50G | 0.10% 0.05 | 0.05% 0.05 | ||
100G | 0.05% 0.02 | 0.02% 0.02 | ||
200G | 0.02% 0.02% 0.02% 0.02 | 0.01% (0.01%) | ||
300G | 0.02% 0.02% 0.02% 0.02 | 0.01% (0.01%) | ||
Lottery for adding more games (when the continuation rewrite lottery is won) | ||||
Number of games | Middle Cherry Special roles | Other small role | ||
10G | -10.00 | 80.00% – 10G | ||
20G | -18.44 | 18.44% – 18.44 | ||
30G | -1.50 | 1.50% – 1.50 | ||
50G | 100% (0.05%) | 0.05% (0.05%) | ||
100G | -0.02 | 0.02% (0.02%) | ||
200G | -0.01 | 0.01% (0.01%) | ||
300G | -0.01 | 0.01% (0.01%) |
Production rules during “Walpurgis Night
Lottery for occurrence of BGM “Magia
If the BGM changes on the Walpurgis Night continuation screen, the game is guaranteed to continue. In addition, the game is guaranteed to continue for up to 2 sets. Once the BGM changes, the same lottery will not be held again.
Lottery for occurrence of BGM “Magia | |
---|---|
BGM change lottery at first continuation | |
Continuity rate | winning rate (in a lottery, etc.) |
50% (1.06%) | 10.06% (10.06%) |
60% (%) | 12.60% 12.60% 12.60% 12.60% 12.60% 12.60% 12.60 |
70% (15.63%) | 15.63% 15.63% 15.63% 15.63 |
80% (%) | 22.75% (%) |
Drawing for BGM change at the continuation of the second series transition | |
Continuity rate | winning rate (in a lottery, etc.) |
50% (8.30%) | 8.30% (8.30%) |
60%. | |
70% | |
80%. |
Expected continuation rate by direction
If Homura takes the initiative, the game is determined to continue. If Walpurgis strikes first, the expected continuation level varies depending on the attack pattern.
Expected continuation rate by direction | |
---|---|
Walpurgis Weak Attack | |
Pattern | Continuation Expectation |
At attack | 88.2% (at the time of attack) |
attacked and eaten | 81.3% of the time |
At the end screen | 56.5% of the time |
Walpurgis medium (flame) attack | |
Pattern | Continuation Expectation |
At attack | 63.9% (at the time of attack) |
attacked and eaten | 54.2% of the total |
At the end screen | 38.1% of the time |
Walpurgis strong (building collapse) attack | |
Pattern | Continuation Expectation |
At attack | 47.5% (at the time of attack) |
attacked and eaten | 27.5 |
At the end screen | 26.1% of the time |
Chase “continuous strike up” continuation rate suggestion
The continuous strike multiplier is guaranteed at least 7 times + the multiplier is drawn at the continuation rate.
There are five continuation rates (80%, 85%, 90%, 95%, and 97.5%), and the color of the soul gem at the start of the sequence indicates the continuation rate.
Continuation rate suggestion (soul gem color) | |
---|---|
Color | Continuity rate |
Blue | Continuation rate 80% or more |
Yellow | Continuation rate of 85% or more |
Green | Continuation rate of 90% or more |
Red | Continuation rate of 95% or more |
Rainbow color | 97.5% continuation rate is fixed |
Non-Continuation Expectation of 1st Set
The first set of Walpurgis Night suggests non-continuation expectations depending on the direction that occurs.
If the game does not continue, the Ultimate Battle will be the most likely outcome.
Non-Continuation Expectation of 1st Set | ||
---|---|---|
Enemy Attack Patterns | When the enemy attacks | Eat attack |
Weak attack | 0.01% (0.7%) | 0.7 |
Medium attack | 1.3% (1.3%) | 7.5% (1.3%) |
Strong attack | 5.3% (5.3%) | 53.1% (%) |
Enemy Attack Patterns | At the END screen | |
Weak attack | 4.1% (in the case of a weak attack) | |
Medium attack | 32.6% (of the total) | |
Strong attack | 70.7 |
Walpurgis Night Continuation Rate Indication
Various performances suggest the continuation rate.
High continuity pattern.
▼ Continuation rate of 60% or more is concentrated
・Initial red title
・First battle, Homura first attack
・(Battle)It takes a weak or medium attack and stands up immediately
・(Battle)It takes a strong attack and stands up.
▼ Continuity rate of 70% or more is concentrated
・Initial fireworks pattern title
・Initial Homura line “Let’s start over”
・First battle, Megane Homura first attack
・Second and later start screen, two + “I’m still going”
・Four at start screen after second battle.
(during battle) Walpurgis strong attack, then Homura counter
▼ Continuation rate 80% thick
・Initial rainbow title
・Initial fireworks pattern title + Homura’s line “Let’s start over”
・Madoka + “Let’s go, watch me!” on the start screen after Round 2.
Kyubee at the start screen after the second battle.
The first firework pattern title and Homura’s line “Let’s do it over again!
First title color of “Walpurgis Night” | |
---|---|
Title color | Suggested contents |
Normal Title | Basic Pattern |
Red title | Continuation rate of 60% or more |
Fireworks title | Continuation rate of 70% or more |
rainbow-colored title | Continuity rate of 80% or higher or Ultimate Battle |
Continuation rate implied by lines at first entry
Homura’s line that occurs in the game before “Walpurgis Night Round 1.”
Depending on the type of line, a continuation rate suggestion is given.
Expected continuation rate according to the line at the time of entry | ||
---|---|---|
Normal title | ||
Continuity | If you give up, it’s over. | I won’t let you do it. |
50 percent | 78.54% (1) | 66.01% (%) |
60% (15.70%) | 15.70% 15.70% 15.70% 15.70% 15.70% 15.70% 15.70% | 25.16% 25.16% 25.16% 25.16 |
70% (4.85%) | 4.85% 4.85% 4.85% 4.85 | 7.04% 7.04% 7.04% 7.04 |
80% (0.84%) | 0.84% 0.84 | 1.61% 0.84% 0.84% 0.84 |
Non-Continuation (Ultimate Battle) | 0.07% (0.07%) | 0.07% (Ultimate Battle) |
Continuity | Let’s settle this once and for all. | Let’s start over. |
50 percent | 48.57% -50% -50% -50 | 50% 48.57% – – – – – – – – – – – – – – – – – – |
60% (%) | 36.61% | The following table shows the percentages of the percentage of the population that is “A” or “B”. |
70 percent | 12.29% (12.29%) | 83.87% (1) |
80% (2.29%) | 2.29% (2.29%) | 12.90% 2.29 |
Non-Continuation (Ultimate Battle) | 0.25% (0.25%) | 3.23% (Ultimate Battle) |
Red title | ||
Continuity | If you give up, it’s over. | I won’t let you do it. |
60% (%) | 71.19% (%) | 63.55% 63.55 |
70 percent | 26.34% 32.78 | 32.78% 32.78% 32.78 |
80% (2.14%) | 2.14% (2.14%) | 3.34% 3.34% 3.34% 3.34 |
Non-Continuation (Ultimate Battle) | 0.33% (0.33%) | 0.33% (Ultimate Battle) |
Continuity | Let’s settle this once and for all. | Let’s start over. |
60% (60%) | 50.84% – 50.84% – 50.84% – 50.84 | 60% 50.84% 50.84% 50.84 |
70% (4.92%) | 4.92% 4.92% 4.92% 4.92% 4.92% 4.92% 4.92 | 65.22% 4.92 |
80% (3.91%) | 3.91% 26.09% 26.09% 26.09 | 26.09% 26.09% 26.09% 26.09 |
Non-Continuation (Ultimate Battle) | 0.33% (0.33%) | 8.70% (Ultimate Battle) |
Fireworks Title | ||
Continuity | Let’s settle this once and for all. | Let’s start over. |
70 percent | 57.89% -70.89% -70.89% -70.89 | -1.5% (-0.5%) |
80% (%) | 38.60% (38.60%) | 87.50% (1) |
Non-Continuation (Ultimate Battle) | 3.51% (Ultimate Battle) | 12.50% (Ultimate Battle) |
Continuation screen after the second round + expected continuation rate by line
The battle start screen and lines after the second battle indicate the continuation rate.
Continuation screen + expected continuation rate by line | ||
---|---|---|
fresh | ||
Continuity rate | Let’s do it again! | We can’t lose! |
50 percent | 61.82% 61.82 | 58.52% 58.52 |
60% (%) | 27.65% 27.65% 27.65% 27.65 | 29.54% 29.54% 29.54% 29.54% 29.54% 29.54% 29.54 |
70% (8.90%) | 8.90% 8.90% 8.90% 8.90 | 10.07% 10.07% 10.07% 10.07 |
80% (1.63%) | 1.63% 1.87% 1.87% 1.87% 1.87% 1.63% 1.63 | 1.87% 1.87% 1.87% 1.87% 1.87% 1.87% 1.87 |
Japanese spindle tree (Euonymus sieboldianus) | ||
Continuity rate | Confidence. | We have to fight. |
50 percent | 59.73% (2) | 55.61% (2) |
60% (%) | 27.78% 30.45% 30.45% 30.45 | 30.45% 30.45 |
70% (10.45%) | 10.45% 10.45% 10.45% 10.45% 10.45% 10.45% 10.45 | 11.51% 11.51% 11.51% 11.51 |
80% (2.04%) | 2.04% 2.43 | 2.43% 2.43 |
apricot (Prunus armeniaca) | ||
Continuity Rate | Let’s take it easy. | You’re a tough guy. |
50th percentile | 53.03% (2) | 52.64% 52.64 |
60% (30.47%) | 30.47% 30.47% 30.47% 30.47 | 27.92% 27.92 |
70 percent | 13.96% 15.72% 15.72 | 15.72% 15.72 |
80% (2.54%) | 2.54% (2.54%) | 3.72% 3.72% 3.72% 3.72 |
flame | ||
Continuity | If you give up, it’s over. | Next time. |
50% (%) | 49.41% (%) | 44.39% (%) |
60% (%) | 31.45% (2) | 33.96% 33.96% 33.96% 33.96 |
70% (17.19%) | 17.19% 17.19% 17.19% 17.19% 17.19% 17.19% 18.45 | 18.45% 18.45 |
80% (1.95%) | 1.95% (1.95%) | 3.21% 3.21% 3.21% 3.21 |
tranquil | ||
Continuity. | I’ll be there! | I believe in you. |
50% of the total | The percentages are as follows | 29.57% -50 |
60% – 60% – 60% – 60% – 60% – 60% – 60% – 60 | Net sales | 41.30% |
70 | The percentages are as follows: – 23.48 | 23.48% – – – – – – – – – – – 23.48 |
80% (100%) | 100% (%) | 5.65% 5.65 |
Madoka + Homura | ||
Continuity rate | I’m still going. | Continuing. |
50% of the total | 50.90% – 50.90 | 52.90% -50 |
60% – 60% – 60% – 60% – 60% – 60% – 60% – 60 | Million yen | 29.68% -29.68 |
70 percent | 92.50% (15.48%) | 15.48% 15.48% 15.48% 15.48 |
80% (7.50%) | 7.50% (1.94%) | 1.94% (1.94%) |
Continuity | I can’t stop. | Don’t worry. |
50 percent | 54.55% (60.30%) | 60.30% (60.30%) |
60% (%) | 31.82% 30.80% 30.80% 30.80 | 30.80% 30.80 |
70 percent | 12.88% 12.88% 12.88% 12.88% 12.88% 12.88% 12.88 | 8.03% 8.03% 8.03% 8.03 |
80% (0.76%) | 0.76% 0.76 | 0.87% 0.87 |
Four people | ||
Continuity rate | This is a rare phenomenon. | This could be a long fight. |
50% of the total | 50% – – – – – – – – – – – – – – – – – – – – – – | 50% – – – – – – – – – – – – – – – – – – – – – – |
60% – 60% – 60% – 60% – 60% – 60% – 60% – 60 | The “A” in “A” is the number of “A” in “B”. | 60 |
70.00% (80.00%) | 80.00% 80.00 | 85.71% 85.71 |
80% (20.00%) | 20.00% 14.29 | 14.29% 14.29% 14.29% 14.29 |
Continuity | You humans are no match for me. | |
50% of the total | The “A” mark indicates the percentage of the time a person has been a member of the group. | |
60% – 60% – 60% – 60% – 60% – 60% – 60% – 60 | Sixty percent of the time | |
70% (%) | 89.29% (%) | |
80% (10.71%) | 10.71% 10.71% 10.71% 10.71 | |
Kyubey | ||
Continuity | Come on, let’s see it. | |
50% of the total | 50% (of the total) | |
60% – 60% – 60% – 60% – 60% – 60% – 60% – 60 | Sixty percent of the time | |
70 | The “A” in “B” is for “A” and “B” is for “C”. | |
80% (100%) | 100% (100%) |
Direction during Ultimate Battle
During the Ultimate Battle, the continuation of the game is indicated according to the direction in which it occurs.
Expected continuation rate by direction | ||
---|---|---|
Direction Pattern | Expectation level | |
When the enemy attacks | 83.9% of the time | |
Aggravated by attacks | 60.3% of the time | |
END Screen Display | 38.3% of the total |
Setting speculation
▼There is a setting difference in the probability of bonus and ART
Setting | Big Bonus Episodic Bonus Composite Probability | Petit Bonus Back Bonus Composite Probability |
---|---|---|
Setting 1 | 1/367.6 | 1/535.4 |
Setting 2 | 1/354.0 | 1/506.2 |
Setting 3 | 1/338.7 | 1/492.9 |
Setting 4 | 1/328.9 | 1/470.5 |
Setting 5 | 1/312.4 | 1/456.6 |
Setting 6 | 1/302.0 | 1/436.4 |
Setting | Bonus Combination Probability | Probability of ART first hit |
Setting 1 | 1/217.9 | 1/545.4 |
Setting 2 | 1/208.3 | 1/525.6 |
Setting 3 | 1/200.7 | 1/484.0 |
Setting 4 | 1/193.6 | 1/418.5 |
Setting 5 | 1/185.5 | 1/369.3 |
Setting 6 | 1/178.5 | 1/301.5 |
Setting | Bonus + ART combined probability | |
Setting 1 | 1/155.7 | |
Setting 2 | 1/149.2 | |
Setting 3 | 1/141.9 | |
Setting 4 | 1/132.4 | |
Setting 5 | 1/123.5 | |
Setting 6 | 1/112.1 |
▼There is a setting difference in the probability of small roles during normal operation
Small role probability with setting difference | |
---|---|
Setting | Weak Cherry |
Setting 1 | 1/109.2 |
Setting 2 | 1/102.4 |
Setting 3 | 1/96.4 |
Setting 4 | 1/91.0 |
Setting 5 | 1/86.2 |
Setting 6 | 1/81.9 |
▼There is a setting difference in the internal state transition lottery.
Internal state transition lottery | ||
---|---|---|
When promoted from a low probability to a high probability | ||
Setting | When the setting is changed | After Bonus |
Setting 1 | 20.00% of the total | 25.00% (Setup 2) |
Setting 2 | 25.00% (33.30%) | 33.30% (in the case of the first setting) |
Setting 3 | 20.00% of the total | 25.00% (in the case of the setting 2) |
Setting 4 | 25.00% (33.30%) | 33.30% (setting 3) |
Setting 5 | 20.00% of the total | 25.00% (in the case of the setting of the “setting 5”) |
Setting 6 | 33.30% (33.30%) | 33.30% (33.30%) |
Setting | Weak Cherry | Other |
Setting 1 | 25.00% (0.25%) | 0.25% (0.25%) |
Setting 2 | 33.30% (0.25%) | 0.25% (0.25%) |
Setting 3 | 25.00% (0.25%) | 0.25% (0.25%) |
Setting 4 | 33.30% (0.29%) | 0.29% (0.29%) |
Setting 5 | 25.00% (0.25%) | 0.25% (0.25%) |
Setting 6 | 33.30% (0.34%) | 0.34% (0.34%) |
When demoted from high probability to low probability | ||
Setting | Hazure replay | |
Common to all settings | 9.4% (common to all settings) |
There is a setting difference in the probability of winning ▼CZ (Magical Challenge)
Magical Challenge entry rate | |
---|---|
Setting | Rush Rate |
Setting 1 | 20.0 |
Setting 2 | 20.8 |
Setting 3 | 22.2% (%) |
Setting 4 | 23.8% (%) |
Setting 5 | 27.0 |
Level of setting 6 | 30.0% |
▼There is a setting difference in the probability of winning a bonus
Bonus win rate (when staying at low probability) | ||
---|---|---|
Level of setting | Weak cherry | Chance Cherry |
Setting 1 and 2 | 0.003% (0.003%) | 12.50% (0.003%) |
Setting 3 and 4 | 14.00% (with a setting of 1.00%) | |
Setting 5 and 6 | 16.67% of the total | |
Setting | Watermelon | Chance |
Setting 1 & 2 | 0.01% (0.01%) | 10.00% (0.01%) |
Setting 3 and 4 | 12.50 | |
Setting 5 and 6 | 15.00% (15.00%) | |
Setting | Strong Bell | |
Setting 1 and 2 | 33.33% (33.33%) | |
Setting 3 and 4 | 40.00% of the total | |
Setting 5 and 6 | 50.00% of the total |
Bonus win rate (when high probability stays) | ||
---|---|---|
Level of setting | Weak cherry | Chance Cherry |
Setting 1 & 2 | 0.01% (0.01%) | 40.00% (0.01%) |
Setting 3 and 4 | 45.00% (with a setting of 1.00%) | |
Setting 5 and 6 | 60.00% of the total | |
Setting | Watermelon | Chance, Strong Bell |
Setting 1 & 2 | 0.04% (0.04%) | 33.33% (0.03%) |
Setting 3 and 4 | 40.00% of the total | |
Setting 5 and 6 | 50.00% of the total |
Bonus win rate (during ART) | ||
---|---|---|
Level of setting | Weak cherry | Chance Cherry |
Setting 1 and 2 | 0.003% (0.003%) | 13.10% (0.003%) |
Setting 3 and 4 | 14.27% (in the case of setting 3 and 4) | |
Setting 5 and 6 | 16.62% (16.62%) | |
Setting | Watermelon | Chance, Strong Bell |
Setting 1 & 2 | 0.01% (0.01%) | 10.56% (0.01%) |
Setting 3 and 4 | 12.71% (with a setting of 1.0) | |
Setting 5 and 6 | 15.05% of the total |
▼There is a difference in the drawing for a direct hit to ART during normal operation.
ART direct hit winning rate (except when the middle Cherryis reached) | |||
---|---|---|---|
Setting | winning rate (in a lottery, etc.) | ||
Setting 1 | 0.015% (1/6553.6) | ||
Setting 2 | 0.015% (1/6553.6) | ||
Setting 3 | 0.021% (1/4681.1) | ||
Setting 4 | 0.036% (1/2730.7) | ||
Setting 5 | 0.054% (1/1820.4) | ||
Setting 6 | 0.092% (1/1092.3) | ||
Sorting by number of sets | |||
Sets | 1 set | 2 sets | 3 sets |
Setting 1 | 60.00% of the total | 20.00% 20.00 | 20.00% 20.00 |
Setting 2 | 60.00% of the total | 20.00% 20.00 | 20.00% 20.00 |
Setting 3 | 57.14% (setting 3) | 28.57% (28.57%) | 14.29% (2) |
Setting 4 | 50.00% (33.33%) | 33.33% (33.33%) | 16.67% (16.67%) |
Setting 5 | 50.00% (33.33%) | 33.33% (33.33%) | 16.67% (16.67%) |
Setting 6 | 50.00% (33.33%) | 33.33% 16.67 | 16.67% (16.67%) |
There is a difference in the ART pull-back draw.
Percentage of ART pull-back winners | |
---|---|
Level of setting | Winning rate |
Setting 1 | 13.28% of the total |
Setting 2 | 13.28% (with a setting of 1) |
Setting 3 | 13.28% (with a setting of 1) |
Setting 4 | 16.02% of the total |
Setting 5 | 16.02% of the total |
Setting 6 | 18.75% of the total |
Number of sets at the time of pull-back win | ||
---|---|---|
Sets | 1 set | 2 sets |
Setting 1 | 88.24% (10.29%) | 10.29% (1) |
Setting 2 | 88.24% (10.29%) | 10.29% (%) |
Setting 3 | 88.40% (10.29%) | 10.29% (in the case of the |
Setting 4 | 87.80% (10.67%) | 10.67% (setting 3) |
Setting 5 | 87.80% (10.67%) | 10.67% (in the case of the setting of the “setting 5”) |
Setting 6 | 87.50% (10.94%) | 10.94% (setting of the setting 6) |
Sets | 3 sets | |
Setting 1 | 1.47% of the total | |
Setting 2 | 1.47% (1.47%) | |
Setting 3 | 1.47% (1.47%) | |
Setting 4 | 1.52% (1.52%) | |
Setting 5 | 1.52% of the total | |
Level of setting 6 | 1.56% |
▼The pattern of character introduction during petit bonuses differs between settings.
Character Introduction | Implications |
---|---|
Normal pattern (Madoka → Sayaka → Mami → Kyoko → Homura) | Basic pattern |
Reverse pattern (Homura -> Kyoko -> Mami -> Sayaka -> Madoka) | Even setting indication |
No Homura at the end (Madoka -> Sayaka -> Mami -> Kyoko) | High setting indication |
Lastly, Kyubey. | Concentration of setting 5 or higher (possibility of setting 6 is greatly increased) |
Character Introduction Pattern Sorting | ||
---|---|---|
Setting | Reverse pattern | No Homura at the end |
Setting 1 | 7.7% (7.7%) | 6.3% (6.3%) |
Setting 2 | 11.1% (1) | 6.3% (6.3%) |
Setting 3 | 7.7% (7.7%) | 6.3% (6.3%) |
Setting 4 | 11.1% (11.1%) | 15.2% (15.2%) |
Setting 5 | 7.7% (7.7%) | 15.2% (15.2%) |
Setting 6 | 11.1% (11.1% of the total) | 15.2 |
▼ There is a setting difference in the mode shift lottery.
[When a rare small role is released and some episodic bonuses are won]
When staying in ordinary mode A | ||||
---|---|---|---|---|
Setting | To Normal A | To Normal B | ||
Setting 1 | 73.44% (6.25%) | 6.25% (setting 2) | ||
Setting 2 | 64.77% (11.33%) | 11.33% (in the case of the setting 1) | ||
Setting 3 | 69.53% (6.25%) | 6.25% (6.25%) | ||
Setting 4 | 62.43% (11.33%) | 11.33% (11.33%) | ||
Setting 5 | 67.19% (6.25%) | 6.25% (6.25%) | ||
Setting 6 | 59.30% (11.33%) | 11.33% (11.33%) | ||
Setting | To Normal C | To Special | ||
Setting 1 | 0.39% (0.39%) | 0.39% (0.39%) | ||
Setting 2 | 0.07% (0.07%) | |||
Level of setting 3 | 0.39% | |||
Level of setting 4 | 0.07% | |||
Setting 5 | 0.39% (0.39%) | |||
Setting 6 | 0.07% (0.07%) | |||
Setting | To Heaven A | To Heaven B | ||
Setting 1 | 19.14% (0.39%) | 0.39% (0.39%) | ||
Setting 2 | 23.05% of the total | |||
Level of setting 3 | ||||
Setting 4 | 25.39% of the total | |||
Level of setting 5 | ||||
Setting 6 | 28.52% of the total |
When staying in ordinary mode B | ||||
---|---|---|---|---|
Setting | To Normal B | To Normal C | ||
Setting 1 | 58.59% (6.25%) | 6.25% (setting 2) | ||
Setting 2 | 51.90% (9.38%) | 9.38% (9.38%) | ||
Setting 3 | 57.42% (6.25%) | 6.25% (6.25%) | ||
Setting 4 | 48.78% (9.38%) | 9.38% (9.38%) | ||
Setting 5 | 51.56% (6.25%) | 6.25% (6.25%) | ||
Setting 6 | 46.04% (9.38%) | 9.38% (9.38%) | ||
Configuration | To Special | To Heaven A | ||
Setting 1 | 0.39% (0.39%) | 33.98% (0.39%) | ||
Setting 2 | 0.05% (0.05%) | 37.89% (0.05%) | ||
Setting 3 | 0.39% (0.39%) | 35.16% (0.39%) | ||
Setting 4 | 0.05% (0.05%) | 41.02% (0.05%) | ||
Setting 5 | 0.39% (0.39%) | 41.02% (0.39%) | ||
Setting 6 | 0.05% (0.05%) | 43.75% (0.05%) | ||
Setting | To Heaven B | |||
Common to all settings | 0.78% |
When staying in Normal C | ||||
---|---|---|---|---|
Setting | To Normal C | To Special | ||
Setting 1 | 29.30% (0.39%) | 0.39% (0.39%) | ||
Setting 2 | 21.83% (0.05%) | 0.05% (0.05%) | ||
Setting 3 | 29.30% (0.39%) | 0.39% (0.39%) | ||
Setting 4 | 21.83% (0.05%) | 0.05% (0.05%) | ||
Setting 5 | 29.30% (0.39%) | 0.39% (0.39%) | ||
Setting 6 | 21.83% (0.05%) | 0.05% (0.05%) | ||
Setting | To Heaven A | To Heaven B | ||
Setting 1 | 67.19% (3.13%) | 3.13% (3.13%) | ||
Setting 2 | 75.00% of | |||
Setting 3 | 67.19% (with a setting of 1) | |||
Setting 4 | 75.00% of | |||
Setting 5 | 67.19% (with a setting of 1) | |||
Setting 6 | 75.00% of the total |
When the specified number of games is released
When staying in ordinary mode A | ||||
---|---|---|---|---|
Setting | To Normal A | To Normal B | ||
Setting 1 | 73.44% (6.25%) | 6.25% (setting 2) | ||
Setting 2 | 64.77% (11.33%) | 11.33% (in the case of the setting 1) | ||
Setting 3 | 69.53% (6.25%) | 6.25% (6.25%) | ||
Setting 4 | 62.43% (11.33%) | 11.33% (11.33%) | ||
Setting 5 | 67.19% (6.25%) | 6.25% (6.25%) | ||
Setting 6 | 59.30% (11.33%) | 11.33% (11.33%) | ||
Setting | To Normal C | To Special | ||
Setting 1 | 0.39% (0.39%) | 0.39% (0.39%) | ||
Setting 2 | 0.07% (0.07%) | |||
Level of setting 3 | 0.39% | |||
Level of setting 4 | 0.07% | |||
Setting 5 | 0.39% (0.39%) | |||
Setting 6 | 0.07% (0.07%) | |||
Setting | To Heaven A | To Heaven B | ||
Setting 1 | 19.14% (0.39%) | 0.39% (0.39%) | ||
Setting 2 | 23.05% of the total | |||
Level of setting 3 | ||||
Setting 4 | 25.39% of the total | |||
Level of setting 5 | ||||
Setting 6 | 28.52% of the total |
When staying in ordinary mode B | ||||
---|---|---|---|---|
Setting | To Normal B | To Normal C | ||
Setting 1 | 58.59% (6.25%) | 6.25% (setting 2) | ||
Setting 2 | 51.90% (9.38%) | 9.38% (9.38%) | ||
Setting 3 | 57.42% (6.25%) | 6.25% (6.25%) | ||
Setting 4 | 48.78% (9.38%) | 9.38% (9.38%) | ||
Setting 5 | 51.56% (6.25%) | 6.25% (6.25%) | ||
Setting 6 | 46.04% (9.38%) | 9.38% (9.38%) | ||
Configuration | To Special | To Heaven A | ||
Setting 1 | 0.39% (0.39%) | 33.98% (0.39%) | ||
Setting 2 | 0.05% (0.05%) | 37.89% (0.05%) | ||
Setting 3 | 0.39% (0.39%) | 35.16% (0.39%) | ||
Setting 4 | 0.05% (0.05%) | 41.02% (0.05%) | ||
Setting 5 | 0.39% (0.39%) | 41.02% (0.39%) | ||
Setting 6 | 0.05% (0.05%) | 43.75% (0.05%) | ||
Setting | To Heaven B | |||
Common to all settings | 0.78% |
When staying in Normal C | ||||
---|---|---|---|---|
Setting | To Normal C | To Special | ||
Setting 1 | 29.30% (0.39%) | 0.39% (0.39%) | ||
Setting 2 | 21.83% (0.05%) | 0.05% (0.05%) | ||
Setting 3 | 29.30% (0.39%) | 0.39% (0.39%) | ||
Setting 4 | 21.83% (0.05%) | 0.05% (0.05%) | ||
Setting 5 | 29.30% (0.39%) | 0.39% (0.39%) | ||
Setting 6 | 21.83% (0.05%) | 0.05% (0.05%) | ||
Setting | To Heaven A | To Heaven B | ||
Setting 1 | 67.19% (3.13%) | 3.13% (3.13%) | ||
Setting 2 | 75.00% of | |||
Setting 3 | 67.19% (with a setting of 1) | |||
Setting 4 | 75.00% of | |||
Setting 5 | 67.19% (with a setting of 1) | |||
Setting 6 | 75.00% of the total |
When in Heaven A | ||||
---|---|---|---|---|
Setting | To Normal A | To Normal B | ||
Setting 1 | 54.20% (8.98%) | 8.98% (setting 2) | ||
Setting 2 | 59.99% of the time | |||
Setting 3 | 54.20 | |||
Setting 4 | 57.64% (11.33%) | 11.33% (setting 3) | ||
Setting 5 | 54.20% (8.98%) | 8.98% (8.98%) | ||
Setting 6 | 57.64% (11.33%) | 11.33% (setting 6) | ||
Setting | To Normal C | To Special | ||
Setting 1 | 0.49% (0.39%) | 0.39% (0.39%) | ||
Setting 2 | 0.07% (0.07%) | |||
Level of setting 3 | 0.39% | |||
Level of setting 4 | 0.07% | |||
Setting 5 | 0.39% (0.39%) | |||
Setting 6 | 0.07% (0.07%) | |||
Setting | To Heaven A | To Heaven B | ||
Setting 1 | 35.55% (0.39%) | 0.39% (0.39%) | ||
Setting 2 | 30.08% of the total | |||
Setting 3 | 35.55% of the total | |||
Setting 4 | 30.08% of the total | |||
Setting 5 | 35.55% of the total | |||
Setting 6 | 30.08% of the total |
When the bonus is won by CZ release
When staying in ordinary mode A | ||||
---|---|---|---|---|
Setting | To Normal A | To Normal B | ||
Setting 1 | 72.27% (6.25%) | 6.25% (6.25%) | ||
Setting 2 | 61.28% (2) | 12.50% (in the case of the first setting) | ||
Setting 3 | 67.19% (6.25%) | 6.25% (6.25%) | ||
Setting 4 | 57.76% (setting 3) | 12.50% (setting 3) | ||
Setting 5 | 63.67% (6.25%) | 6.25% (6.25%) | ||
Setting 6 | 53.34% (12.50%) | 12.50% (setting 6) | ||
Setting | To Normal C | To Special | ||
Setting 1 | 0.39% (0.39%) | 0.39% (0.39%) | ||
Level of setting 2 | 0.05% | |||
Level of setting 3 | 0.39% | |||
Setting 4 | 0.05% (0.05% of the total) | |||
Setting 5 | 0.39% (0.39%) | |||
Setting 6 | 0.05% (0.05%) | |||
Setting | To Heaven A | To Heaven B | ||
Setting 1 | 20.31% (0.39%) | 0.39% (0.39%) | ||
Setting 2 | 25.39% of the total | |||
Setting 3 | 25.39% of the total | |||
Setting 4 | 28.91% (with a setting of 1) | |||
Setting 5 | 28.91% of the total | |||
Setting 6 | 33.33% (33.33%) |
When staying in ordinary mode B | ||||
---|---|---|---|---|
Setting | To Normal B | To Normal C | ||
Setting 1 | 58.59% (6.25%) | 6.25% (setting 2) | ||
Setting 2 | 51.90% (9.38%) | 9.38% (9.38%) | ||
Setting 3 | 57.42% (6.25%) | 6.25% (6.25%) | ||
Setting 4 | 48.78% (9.38%) | 9.38% (9.38%) | ||
Setting 5 | 51.56% (6.25%) | 6.25% (6.25%) | ||
Setting 6 | 46.04% (9.38%) | 9.38% (9.38%) | ||
Configuration | To Special | To Heaven A | ||
Setting 1 | 0.39% (0.39%) | 33.98% (0.39%) | ||
Setting 2 | 0.05% (0.05%) | 37.89% (0.05%) | ||
Setting 3 | 0.39% (0.39%) | 35.16% (0.39%) | ||
Setting 4 | 0.05% (0.05%) | 41.02% (0.05%) | ||
Setting 5 | 0.39% (0.39%) | 41.02% (0.39%) | ||
Setting 6 | 0.05% (0.05%) | 43.75% (0.05%) | ||
Setting | To Heaven B | |||
Common to all settings | 0.78% |
When staying in Normal C | ||||
---|---|---|---|---|
Setting | To Normal C | To Special | ||
Setting 1 | 29.30% (0.39%) | 0.39% (0.39%) | ||
Setting 2 | 21.83% (0.05%) | 0.05% (0.05%) | ||
Setting 3 | 29.30% (0.39%) | 0.39% (0.39%) | ||
Setting 4 | 21.83% (0.05%) | 0.05% (0.05%) | ||
Setting 5 | 29.30% (0.39%) | 0.39% (0.39%) | ||
Setting 6 | 21.83% (0.05%) | 0.05% (0.05%) | ||
Setting | To Heaven A | To Heaven B | ||
Setting 1 | 67.19% (3.13%) | 3.13% (3.13%) | ||
Setting 2 | 75.00% of | |||
Setting 3 | 67.19% (with a setting of 1) | |||
Setting 4 | 75.00% of | |||
Setting 5 | 67.19% (with a setting of 1) | |||
Setting 6 | 75.00% of the total |
When the setting is changed
Mode shift rate when setting is changed | ||||
---|---|---|---|---|
Setting | To Normal A | To Normal B | ||
Setting 1 | 42.97% (setting 2) | 31.25% (setting 2) | ||
Setting 2 | 31.25% (with a setting of 1) | 42.97% (in the case of the first setting) | ||
Setting 3 | 42.97% (with a setting of 1) | 31.25% (in the case of the | ||
Setting 4 | 31.25% (setting 3) | 42.97% (setting 3) | ||
Setting 5 | 42.97% (with a setting of 1) | 31.25% (in the case of a set-up of a new building) | ||
Setting 6 | 31.25% (setting of the “setting 6”) | 42.97% (setting 6) | ||
Setting | To Normal C | To Special | ||
Common to all settings | 12.50% (0.39%) | 0.39% (0.39%) | ||
Setting | To Heaven A | To Heaven B | ||
Common to all settings | 12.50% (0.39%) | 0.39% (0.39%) |
Max number of game after bonus
The number of ceiling games varies depending on the internal mode in which the player is staying. The bonus is won at a maximum of 999G after the bonus ends.
Number of ceiling games by stay mode | |
---|---|
Stay mode | Number of games in ceiling |
Normal A | 999G |
Normal B | 999G |
Normal C | 699G |
Special | 999G |
Heaven A | 99G |
Heaven B | 99G |
When to go / When to stop
The bonus is won for a maximum of 999 g after the bonus ends.
When in heaven, the bonus is won within 99G after the bonus ends.
After ART ends, an ART pull-back lottery is held, and if the lottery is won, the player re-enters ART via an omen.
Internal Mode Features | |
---|---|
Mode | Features |
Normal A | The main mode with a high percentage of players staying in this mode. Chance to win a bonus mainly when the number of games is even with a hundredth digit. |
Normal B | Chance to win a bonus in games with an odd number of hundredths. The transition rate to Heaven is higher than that of Normal A. |
Normal C | The mode which is easy to shift to the heaven mode. |
Special | The next mode is Heaven A or Heaven B. |
Heaven A | A mode in which a bonus is won within 99G. |
Heaven B | The mode in which a bonus is won within 99G. (Next mode is Heaven B or Heaven A) |
Number of ceiling games by internal mode | |
---|---|
Mode | Ceiling G number |
Normal A | 999G |
Normal B | 999G |
Normal C | 699G |
Special | 999G |
Heaven A | 99G |
Heaven B | 99G |
Performance
Normal direction
Expectation level of the main precursor by direction
During normal operation, the main omen for ART and bonuses is indicated according to the production pattern that occurs.
Expectation level of the main precursor by direction | |
---|---|
Direction Pattern | Expectation level |
Cake Direction (large quantity of desserts) | 81.8% (large quantity of desserts) |
Armory Staging (large amount of weapons + Homura) | 75.4 |
Doodle production (colored Madoka) | 57.8% (colored Madoka) |
Homura gesture direction (Bazooka) | 94.8% (bazooka) |
Homura gesture direction (pistol) | 62.6% (pistol) |
Homura gesture direction (soul gem) | 52.4% (Soul Gem) |
Dance Direction (Excellent!!!) | 89.4% (Excellent!!!) |
Dance Direction (Perfect!!!) | 100%. |
Visitor direction (no lines) | 71.5% (without lines) |
Visitor Direction (Something’s about to happen!) | 90.9% of the time |
Visitor Direction (This is no time to eat cake!) | 91.6% of the total |
Visitor direction (It’s so hot! I know you can hear me!) | 100%. |
Visitor Direction (It’s pretty hot…) | 100%. |
Visitor Direction (It’s about time the witch is here!) | 100% (the witch is about to arrive) |
CD Direction (same color navigation) | 100% (same color nav) |
Scratch direction (CHANCE) | 39.2% (CHANCE) |
Scratch production (very hot) | 96.5% (very hot) |
About the count-up performance
The count-up direction suggests the main precursor of ART or bonus depending on the role and the content of the direction. Each character has a corresponding role, and the denial of the corresponding role indicates the main omen of CZ, ART, or bonus.
Corresponding role for each character and the expected level of the main precursor | ||
---|---|---|
Appearance Character | Corresponding role | Expectation |
Sayaka | Strong Bell, Weak Cherry Strong Cherry- Watermelon | 13.0% ・Suica |
Mami | Strong Bell, Watermelon Chance | 14.5% of the total |
apricot | Strong Cherry・Chance | 25.3% ・Chance |
Homura | Strong Cherry・Chance | 86.7% ・Chance |
All roles | All roles | 100% of |
About the appearance of Kyubey
Kyubee’s direction is indicated as an omen for ART or bonus depending on the line, light, and background when it is selected. The appearance of a pattern in which Kyubee becomes a beehive is a strong indication of the main omen.
Expectation level of the main precursor by production pattern | ||
---|---|---|
No background pattern | ||
Lines | Light(small) | Light (large) |
None | 7.7% No | 29.1% (%) |
Let’s make a deal with me! | 18.3% (18.3%) | 29.1% (18.3%) |
Then let’s watch together to see how this hot production ends. | 90.0% (90.0%) | 77.8 |
With background pattern | ||
Lines | Light(small) | Light (large) |
None | 17.1% None | 21.0% None |
Come and sign a contract with me! | I’ll make you a deal! | I’ll make a deal with you! |
Then let’s watch together to see how this hot production ends. | 87.5%. | 100%. |
About the Puella Magi Transformation Production
The Puella Magi transformation is a highly anticipated event with an expected rate of 90% over the main precursor when it occurs.
Depending on the character and letter, the main precursor for ART and bonus is suggested.
Expectation of the main precursor for each character | ||
---|---|---|
Appearance Character | CHANCE | Highly Expected |
Sayaka | 91.5% (%) | 98.7% (%) |
MAMI | 91.8% MAMI | 98.5% (Mami) |
apricot | 93.5% (%) | 98.9% (%) |
Homura | 93.8% (%) | 99.0% (%) |
Madoka | 100% (100%) | 100% (100%) |
About Pseudo-Run Production
The pseudo-sequence production lasts a maximum of four times, and the number of pseudo-sequences suggests the main precursor to ART and bonuses.
Expected level of the main precursor when a pseudo-sequence production occurs | |
---|---|
Number of pseudo-sequence | Expectation |
Pseudo 1 (blue) | 100% (blue) |
Pseudo 2 (green) | 80.4% (green) |
Pseudo 3 (red) | 95.8% of the total |
Pseudo 4 (Gold) | 100% (Friday) |
About Shield Actuators
When the shield device is triggered, the expectation level of the main precursor for ART and bonuses changes depending on the timing of triggering.
Expectation of the main omen when the shield object is activated | |
---|---|
Triggering timing | Expectation |
When lever is turned on | 87.0% (when the lever is turned ON) |
When reel starts | 100% of the time |
Direction during the transition to the truth of the circle and during the truth of the circle
Direction at the time of transition to the truth of the circle
There are multiple patterns that occur at the time of the transition to the truth of the circle. Depending on the pattern that appears, the omen is indicated.
By direction at the time of the transition to the circle of truth Expected level of this precursor | |
---|---|
Direction | Expectation level of the main precursor |
Curtain direction (normal) | 20.5 |
Curtain direction (Luxury) | 24.5 |
Gear direction (normal) | 31.1% (normal) |
Gear production (red) | 100% (red) |
Magical girl items (Homura) | 30.1% (in.) |
Magical girl items (Sayaka) | 34.5 |
Magical girl items (Kyoko) | 57.4% (%) |
Magical Girl Item (Mami) | 100% of |
Magical Girl Items (Madoka) | 100% of |
Continuous failure (character-based) | 53.6% (character-based) |
Continuous failure (witch battle type) | 65.7 |
Kyubey stage change | 100% (of the time) |
Directing a group of friends
When entering the circle of truth, the number of assembled persons is drawn according to whether or not a bonus or ART is received.
drawing of lots | ||
---|---|---|
Expected occurrence | ||
Number of people assembled | Fake omen | Main omen |
1 (to Madoka) | 15.3% (to Madoka) | 11.8% (to Madoka) |
2 (up to Sayaka) | 32.0% (up to Sayaka) | 18.3% (up to Sayaka) |
3 (up to mami) | 50.4% (to Mami) | 30.7 |
4 (up to apricot) | 2.3% (up to apricot) | 35.5% (up to apricot) |
5 (up to Homura) | (up to Homura) | 3.7 |
Expectation level of the main precursor | ||
Number of people in the group | Expectation | |
1 (to Madoka) | 24.5% (to Madoka) | |
2 (up to Sayaka) | 18.0% (up to Sayaka) | |
3 (up to mami) | 22.3% (to Mami) | |
4 (up to apricot) | 86.1% (up to Kyoko) | |
5 (up to Homura) | 100% (up to Homura) |
Laws of Curtain Direction
A crest may appear when a curtain production occurs. Depending on the size of the crest, the degree of expectation of the main precursor is indicated.
Probability of occurrence of crest | ||
---|---|---|
Coat of arms | Fake omen | main omen |
Small Crest | 1/42.9 | 1/41.8 |
Middle Crest | 1/.7.8 | 1/.7.2 |
Grand Crest | 1/14995.3 | 1/222.7 |
In addition, when a continuous performance develops, the degree of expectation of the main omen is indicated according to the timing of the opening of the curtains.
Expectation of the main precursor by development timing | ||
---|---|---|
Development timing | Expectation level | |
First stop | Approx. 41 | |
Second stop | 100%. | |
Third stop | Approx. 18 |
Madoka dialogue direction
When a Madoka line is produced, the color of the letter and the timing at which it is produced indicate the degree of expectation of the main precursor.
Expected level of the main omen when Madoka’s line direction occurs. | ||
---|---|---|
Line color | 1st stop | Third stop |
White | 26.7% White | 100% White |
Blue | 27.4% (%) | 100% (%) |
Green | 45.5% Green | 44.7% Green |
Red | 98.7% Red | 98.2% Red |
Kyubee Seduction Production】
When Kyubee Seduction Production occurs, the color of the letters and the timing of the occurrence will indicate the degree of expectation of the main precursor. Gold letters indicate a bonus, while rainbow letters indicate a BIG bonus or higher.
Expected level of the main omen when Kyubey seduction is performed. | ||
---|---|---|
Line color | 1st stop | Third stop |
White | 39.5% White | 100% White |
Blue | 40.5% Blue | 100% (%) |
Green | 53.1% Green | 64.0% Green |
Red | 97.2% Red | 97.2% Red |
Expected degree of victory during a series of events (witch battle)
There are a total of six types of witch battles, and the expected level of victory varies depending on the characters in the circle of truth and the type of serial production. The expected level of victory also changes depending on the color of the title of the serial production.
Expected degree of victory in witch battles by character set | ||
---|---|---|
Continuous direction | 1 (to Madoka) | 2 (up to Sayaka) |
Shadow Witch | 12.5% (12.5%) | 10.4% (10.4%) |
Witch of Sweets | 14.2% (11.1%) | 11.1% (11.1%) |
Silver Witch | 23.7% (23.7%) | 21.8% (21.8%) |
Artist Witch | 45.2% (%) | 40.4% (%) |
Chairperson Witch | 93.8% (%) | 88.6% (%) |
Mermaid Witch | 100% (of the total) | 100%. |
Continuous direction | 3 (up to Mami) | 4 (up to Kyoko) |
Shadow Witch | 12.6%. | Concentration of victory |
Witch of Sweets | 12.6%. | Concentration of victory |
Silver Witch | 20.5%. | Concentration of victory |
Artist Witch | 32.4% (%) | 78.3% (%) |
Chairperson Witch | 81.2% (%) | 93.8% (%) |
Mermaid Witch | 100% (of the total) | 100%. |
Expected degree of victory by title color of consecutive productions | ||
---|---|---|
Continuous Direction | Normal | Red text |
Shadow Witch | 9.4% (60.4%) | 60.4% (60.4%) |
Witch of Sweets | 9.7% (9.7%) | 57.9% (%) |
Silver Witch | 17.9% (17.9%) | 64.1% (1.0)% (1.0) |
Artist Witch | 46.2% (%) | 78.5% (%) |
Chairperson Witch | 89.3% (%) | 97.6% (%) |
Mermaid Witch | 100% (of the total) | 100%. |
Continuous direction | Fireworks pattern | |
Shadow Witch | 91.9% (%) | |
Witch of Sweets | 92.1% of the total | |
Silver Witch | 94.2 | |
Artist Witch | 97.0% of the total | |
Chairperson Witch | 97.4% of the total | |
Mermaid Witch | 100%. |
Direction during chance announcement
High probability and ART expectation for each direction
During the chance announcement, various effects occur. Depending on the type of direction that occurs, a high probability or ART expectation level is indicated.
High probability and ART expectation for each direction | ||
---|---|---|
Direction | Probability of winning the high probability (9G or more remaining) | Expected ART win (8G or less remaining) |
Bird passage direction (1 bird) | 2.4% (1 bird) | (1 bird) |
Bird passage production (several birds) | 7.6% (several birds) | 10.4% (several birds) |
Bird passing direction (large flock) | 96.4% (large flock) | 18.1 |
Balloon production (different navigations) | 8.9% (different color navi) | 1.2 |
Balloon production (same color navigation) | 100% (same color navi) | 91.1% (same color navi) |
Airship production (1 aircraft) | 45.0% (1 aircraft) | 2.5 |
Airship production (2 aircraft) | 90.0% (2 airplanes) | 56.5 |
Shutter direction (white) | 65.1% (white) | (white) 65% (white) 65% (white) |
Shutter direction (red) | 100% (red) | (red) 100% (red) 100% (red) |
Magic circle direction (small) | 100% (small) | 100% (small) |
Magic circle direction (small) | 20.8% (small) | 20.8% (small) |
Magic circle direction (small) | 92.4% (small) | 90.0% (small) |
About cut-ins during chance announcements
Expected Homura alignment by cut-in
The Homura cut-in during the chance announcement indicates the expected level of Homura alignment according to the internal state and the type of cut-in.
Homura lineup expectation | ||
---|---|---|
during non-probability | ||
Cut-in type | 9G or more remaining | Less than 8G remaining |
Blue cut-in | 40% (blue cut-in) | 100% (blue cut-in) |
Green cut-in | 45% (green cut-in) | 85% (green cut-in) |
Red cut-in | 85% (with a cut-in) | 97% (Red cut-in) |
in the midst of a high probability | ||
Cut-in type | Homura line expectancy | |
Blue cut-in | 4% (blue cut-in) | |
Green cut-in | 11% (of the total) | |
Red cut-in | 75% (of the total) |
About the law when the cut-in occurs
When the first stop is made when the cut-in occurs, if the player aims at the Homura pattern on the right reel and digests it, the expected level of Homura alignment is indicated according to the location where the Homura pattern stops and the type of cut-in.
Homura lineup expectation (during high probability zone) | ||
---|---|---|
Homura pattern stops in the upper and middle rows. | ||
Cut-in type | Single alignment | Double lineup |
Blue cut-in | 96.5% (3.5%) | 3.5 |
Green cut-in | 22.0% (0.7%) | 0.7 |
Red cut-in | 66.7% (2.8%) | 2.8% (2.8%) |
Cut-in Type | total | |
Blue cut-in | 100 | |
Green cut-in | 22.7% (in the case of the green cut-in) | |
Red cut-in | 69.5% (in the case of the red cut-in) | |
Homura pattern stops in the middle and lower rows. | ||
Cut-in type | Single alignment | Double lineup |
Blue cut-in | 2.9% (2.9%) | 0.1 |
Green cut-in | 7.3% (0.5%) | 0.5 |
Red cut-in | 95.2% (4.8%) | 4.8% (4.8% of the total) |
Cut-in Type | total | |
Blue cut-in | 3.0% (3.0%) | |
Green cut-in | 7.8% (7.8%) | |
Red cut-in | 100 |
Homura lineup expectation (during non-probability zone, more than 9G remaining) | ||
---|---|---|
Homura pattern stops in the upper and middle rows. | ||
Cut-in type | Single alignment | Double lineup |
Blue cut-in | 80.5% Blue cut-in | 19.5% (blue cut-in) |
Green cut-in | 32.0% Green cut-in | 4.5% (4.5%) |
Red cut-in | 52.0% Red cut-in | 25.6% (25.6% of the total) |
Cut-in Type | total | |
Blue cut-in | 100 | |
Green cut-in | 36.5% of the total | |
Red cut-in | 77.6% of the total | |
Homura pattern stops in the middle and lower rows. | ||
Cut-in type | Single alignment | Double lineup |
Blue cut-in | 31.1% (0.3%) | 0.3 |
Green cut-in | 53.0% Green cut-in | 11.5% (11.5%) |
Red cut-in | 33.3% (33.3%) | 66.7% (in the case of the “red cut-in”) |
Cut-in Type | total | |
Blue cut-in | 31.4% (blue cut-in) | |
Green cut-in | 64.5% (64.5%) | |
Red cut-in | 100 |
Homura lineup expectation (during non-probability zone, less than 8G remaining) | ||
---|---|---|
Homura pattern stops in the upper and middle rows. | ||
Cut-in type | Single alignment | Double lineup |
Blue cut-in | 95.0% Blue cut-in | 5.0% (5.0%) |
Green cut-in | 72.0% (4.0%) | 4.0% (4.0%) |
Red cut-in | 90.0% Red cut-in | 3.7 |
Cut-in Type | total | |
Blue cut-in | 100 | |
Green cut-in | 76.0% (with a cut-in) | |
Red cut-in | 93.7% of the total | |
Homura pattern stops in the middle and lower rows. | ||
Cut-in type | Single alignment | Double lineup |
Blue cut-in | 91.7% Blue cut-in | 8.3% (8.3%) |
Green cut-in | 98.0% (2.0%) | 2.0 |
Red cut-in | 91.6% Red cut-in | 8.4 |
Cut-in Type | total | |
Blue cut-in | 100 | |
Green cut-in | 100 | |
Red cut-in | 100 |
Direction during battle notification
Expected probability of high probability for each presentation during battle announcements
During battle announcements, a variety of effects occur. Depending on the type of direction that occurs, a higher probability is indicated.
Probability of high probability for each direction | |
---|---|
Normal box direction | |
Production pattern details | Probability of winning a high probability election |
Cakes | 42.3% Cake |
Candy balls | 58.5% (%) |
CHANCE | 69.7% (1) |
Luxury box production | |
Production pattern details | Probability of winning a high probability election |
CHANCE | 88.1% (1) |
Treasure chest direction | |
Production pattern details | Probability of winning a high probability election |
CHANCE | 100% of |
candle dramatization | |
Production pattern details | Probability of winning a high probability election |
Flame small | 2.8% (2.8%) |
Inflammation | 12.1% (in flames) |
Flame Large | 100%. |
Enemy Character Direction | |
Production pattern details | Probability of winning a high probability election |
1 animal | 9.5% (1) |
3 dogs | 31.3% (1) |
About dialogue dialogue production
The color of the dialogue indicates the degree to which the player expects to join his/her friends and the degree to which he/she expects to win ART. When a gold line occurs, the player is assured of ART.
Madoka Line | |
---|---|
Madoka lines | Contents of dialogues |
ahaha | a-ha-ha (laughing loudly) |
Inside | Here we are~! |
Come on, come on, come on! | This way, this way! |
Expectation level of joining friends | ||
---|---|---|
fresh | ||
Madoka lines | White lines | Red lines |
Weak | 27.7~28.7% Weak | 100% (%) |
Medium | 84.8 to 86.8 | 100% (%) |
Strength | 100% 100% (%) | 100% (100%) |
Japanese spindle tree (Euonymus sieboldianus) | ||
Madoka lines | White lines | Red lines |
Weak | 13.2-13.8% Weak | 100% (%) |
Medium | 70.6 to 74.4% (%) | 100% (%) |
Strength | 100% 100% (%) | 100% (100%) |
apricot (Prunus armeniaca) | ||
Madoka lines | White lines | Red lines |
Weak | 3.1~3.7% Weak | 100% (%) |
Medium | 47.2~56.2% (%) | 100% (%) |
Strength | 100% 100% (%) | 100% (100%) |
flame | ||
Madoka lines | White lines | Red lines |
Weak | 0.5 to 1.0 | 100% (0.5 to 1.0%) |
Medium | 13.9~56.2% (%) | 100% (%) |
Strength | 100% 100% (%) | 100% (100%) |
ART Expectation | ||
---|---|---|
fresh | ||
Madoka lines | White lines | Red lines |
Weak | 5.2 to 6.8% Weak | 75.3 to 82.7 |
Medium | 10.1 to 11.6% (%) | 73.3 to 78.9% (of the total) |
Strong | 20.3 to 23.9% (%) | 76.0 to 79.2 |
Japanese spindle tree (Euonymus sieboldianus) | ||
Madoka lines | White lines | Red lines |
Weak | 14.1~16.7% Weak | 91.1~94.1% (%) |
Medium | 21.8~28.1% Medium | 93.3~97.8% (%) |
Strong | 37.3-49.2% (%) | 91.9 to 96.9 |
apricot (Prunus armeniaca) | ||
Madoka lines | White lines | Red lines |
Weak | 80.5 to 86.8% Weak | 78.3~87.5% (Weak) |
Medium | 87.0~90.2% (%) | 74.2 to 86.5% (in the middle) |
Strong | 80.9~85.6% (%) | 80.2 to 91.1 |
flame | ||
Madoka lines | White lines | Red lines |
Weak | 100% Weak | 100% Weak |
Medium | 100% 100% (%) | 100% (100%) |
Strength | 100% 100% (%) | 100% (100%) |
About the joining of friends during battle announcements
Maximum number of friends joining the group
The maximum number of fellow players is drawn at the start of the bonus, so that even if ART is won during the bonus, the maximum number of players will not exceed the limit.
Assignment of maximum number of people to join | |
---|---|
Number of people who can join | assignment |
1 (to Madoka) | 5.4% (to Madoka) |
2 (up to Sayaka) | 7.6% (up to Sayaka) |
3 (up to mami) | 4.6% (to Mami) |
4 (up to apricot) | 6.1 |
5 (up to Homura) | 76.4% (to Homura) |
Probability of mate joining
The drawing for the transition to the companion confluence state and the companion confluence lottery are conducted according to the internal state and whether or not the ART winners have won the ART.
Percentage of transition to mate confluence state | ||
---|---|---|
During high probability zone (50-41G remaining) | ||
Current number of people | Before ART | After winning ART |
1 person | 1/4.0 | 1/4.0 |
2 persons | 1/21.0 | 1/15.6 |
3 people | 1/168.3 | 1/39.8 |
4 people | The ratio of the number of persons in the group | 1/95.9 |
During non-probability zone (50-41G remaining) | ||
Current number of people | Before ART | After winning ART |
1 person | 1/9320.6 | 1/4.0 |
2 persons | 1/19.1 | 1/7.9 |
3 people | 1/655.3 | 1/49.2 |
4 people | Number of persons | 1/131.1 |
During high probability zone (40-21G remaining) | ||
Current number of people | Before ART | After winning ART |
1 person | 1/4.0 | 1/4.0 |
2 persons | 1/16.2 | 1/16.2 |
3 people | 1/168.3 | 1/39.8 |
4 people | The ratio of the number of persons in the group | 1/95.9 |
During non-probability zone (40-21G remaining) | ||
Current number of people | Before ART | After winning ART |
1 person | 1/9320.6 | 1/4.0 |
2 persons | 1/14.5 | 1/7.9 |
3 people | 1/655.3 | 1/28.9 |
4 people | Number of persons | 1/131.1 |
During high probability zone (20-9G remaining) | ||
Current number of people | Before ART | After winning ART |
1 person | 1/4.0 | 1/4.0 |
2 persons | 1/11.1 | 1/9.4 |
3 people | 1/168.3 | 1/9.9 |
4 people | The ratio of the number of persons in the group | 1/95.9 |
During non-probability zone (20-9 g remaining) | ||
Current number of people | Before ART | After winning ART |
1 person | 1/9320.6 | 1/4.0 |
2 persons | 1/14.5 | 1/7.9 |
3 persons | 1/436.9 | 1/10.9 |
4 people | The ratio of the number of persons in the group | 1/89.4 |
Probability of mate joining | ||
---|---|---|
Remaining 50-41G | ||
Number of people who can join | During non-high probability zone | During high probability zone |
1 person | 1/8.1 | 1/5.6 |
2 persons | 1/14.6 | 1/11.7 |
3 persons | 1/34.7 | 1/27.7 |
4 persons | 1/34.7 | 1/29.4 |
40 to 21G remaining | ||
Number of people who can join | During non-high probability zone | During high probability zone |
1 person | 1/7.9 | 1/5.4 |
2 persons | 1/8.9 | 1/11.4 |
3 persons | 1/21.7 | 1/22.8 |
4 persons | 1/21.7 | 1/26.5 |
20 to 9G remaining | ||
Number of people who can join | During non-high probability zone | During high probability zone |
1 person | 1/6.4 | 1/4.2 |
2 persons | 1/6.4 | 1/6.8 |
3 persons | 1/10.8 | 1/11.7 |
4 persons | 1/13.2 | 1/12.9 |
Attack Patterns of Battle Part during Battle Notification
During the battle part, the number of friends who have joined the battle and their attack patterns indicate the expected level of victory in the battle.
Battle Victory Expectation | ||
---|---|---|
1st g attack is a witch. | ||
2nd G attack pattern | 1 ally | 2 allies |
Witches | 62.5% (18.9%) | 18.9% (18.9%) |
Madoka only | 2.1% (2.1%) | 5.4% (1) |
All of them. | All | 23.3% All |
Counter | 69.0% Counters | 43.5% (in the same period of the previous year) |
2nd G attack pattern | 3 allies | 4 allies |
Witch | 27.2% Witch | 85.5% (%) |
Madoka only | 7.5% (7.5%) | 61.2% (%) |
All | 26.5% All | 92.6% All |
Counter | 51.8% (%) | 92.0% (%) |
1st g attack is Madoka only. | ||
2nd G attack pattern | 1 ally | 2 allies |
Witch | 2.1% (2.1%) | 7.7% (2.1%) |
Madoka only | 40.4% (%) | 16.4% (%) |
All of them. | All | 29.3% All |
Counter | 67.6% (1) | 41.2% (%) |
2nd G attack pattern | 3 allies | 4 allies |
Witch | 6.0% 6.0% 6.0% 6.0 | 64.5% (%) |
Madoka only | 19.0% (%) | 84.3% (%) |
All | 47.3% All | 96.8% All |
Counter | 51.4% (%) | 88.9% (in the same period of the previous year) |
The first g attack is all of them. | ||
2nd G attack pattern | 1 ally | 2 allies |
Witch | Witches | 14.2% (%) |
Madoka only | Madoka only | 33.3% (1) |
counter | Net sales | 95.2% (%) |
2nd G attack pattern | 3 allies | 4 allies |
Witches | 13.8% (13.8%) | 77.7% (%) |
Madoka only | 41.1% (%) | 87.6% (%) |
Counter | 93.5% (100%) | 100% (100%) |
1st g attack is countered | ||
2nd G attack pattern | 1 ally | 2 allies |
Witches | 70.3% Witch | 23.9% (%) |
Madoka only | 61.5% (%) | 40.5% (of the total) |
All of them. | All | 73.1% All |
2nd G attack pattern | 3 allies | 4 allies |
Witches | 57.6% Witch | 85.3% (%) |
Madoka only | 44.1% (%) | 89.0% (%) |
All | 94.5% All | 100% All |
The appearance of the PUSH button in the last game of the battle is highly expected.
Expected degree of victory when the PUSH button appears | |
---|---|
Number of allies | Expectation |
1 person | 100% (100% of the total) |
2 persons | 90.8% (2) |
3 persons | 81.3% (1) |
4 persons | 96.5% (1) |
Lines after the end of the bonus
Touching the sub LCD when the bonus end screen is displayed will generate a line. Depending on the content of the line, the next mode will be suggested.
Expected lines by mode of stay | ||
---|---|---|
Next mode | I don’t understand! | The moon is beautiful today. |
Normal A | 64.3% Normal A | 45.4% Normal A |
Normal B | 9.8% Normal A | 18.1% Normal A |
Normal C | 0.7% (0.7%) | 1.5% (1.5%) |
Special | 0.2% Special | 0.4% Special |
Heaven A | 24.2% (2.0)% (2.0) | 32.9% (in the case of the “Heaven A” series) |
Heaven B | 0.9% (0.9%) | 1.8% (1.8%) |
Next mode | I’ll always be close to you. | If you give up, that’s it. |
Normal A | 25.3% – 25.3% – 25.3% – 25.3 | Normal A |
Normal B | 25.2% Normal A | 37.8% Normal A |
Normal C | 9.8% (9.8%) | 10.3% (1.0) |
Special | 1.5% Special | 1.8% Special |
Heaven A | 33.6% (33.6%) | 45.2% (in the case of the “Heaven A” series) |
Heaven B | 4.6% (4.8%) | 4.8% (4.8%) |
Next mode | Are you going to be a god? | This is a rebellion against the negative balance ! |
Normal A | Normal A | A |
Normal B | Normal B | Normal B |
Normal C | C | C |
Special | The “+” and “-” marks the end of the “+” marker. | special |
Heaven A | 85.2% – Heaven A | The “A” in the “A” column is the same as the “B” column. |
Heaven B | 14.8% (100%) | 100% (%) |
Character introduction pattern during petit bonus
Configuration Suggestions
Depending on the character introduction pattern during the petit bonus, a setting suggestion or next mode suggestion is given.
Character Introduction | Implications |
---|---|
Normal pattern (Madoka → Sayaka → Mami → Kyoko → Homura) | Basic pattern |
Reverse pattern (Homura -> Kyoko -> Mami -> Sayaka -> Madoka) | Even setting indication |
No Homura at the end (Madoka -> Sayaka -> Mami -> Kyoko) | High setting indication |
Lastly, Kyubey. | Concentration of setting 5 or higher (possibility of setting 6 is greatly increased) |
Character Introduction Pattern Sorting | ||
---|---|---|
Setting | Reverse pattern | No Homura at the end |
Setting 1 | 7.7% (7.7%) | 6.3% (6.3%) |
Setting 2 | 11.1% (1) | 6.3% (6.3%) |
Setting 3 | 7.7% (7.7%) | 6.3% (6.3%) |
Setting 4 | 11.1% (11.1%) | 15.2% (15.2%) |
Setting 5 | 7.7% (7.7%) | 15.2% (15.2%) |
Setting 6 | 11.1% (11.1% of the total) | 15.2 |
Next mode indication
During the petit bonus, the next mode is suggested depending on the last character to appear.
Mode indications by character appearing at the end | |
---|---|
Last character to appear | Suggestions |
Homura (when the first one is Madoka) | Basic pattern |
Madoka (when first Homura) | Basic pattern |
Kyoko (when the first one is Madoka) | Basic pattern |
Witch of Sweets (after transformation) | Concentration of normal mode B or higher |
Witch of Sweets (before transformation) | Heaven A or higher |
Character introduction pattern swing that appears at the end | ||
---|---|---|
When the first was Madoka. | ||
Setting | Homura | Kyoko |
Normal A | 60.9% Normal A | 52.6% Normal A |
Normal B | 14.9% Normal A | 15.5% Normal A |
Normal C | 1.9% (1.9%) | 2.3% (2.3%) |
Special | 0.4% 0.4 | 0.7% Special |
Heaven A | 21.4% (21.4%) | 27.9% (in the case of the “Heaven A” series) |
Heaven B | 0.5% (0.5%) | 1.0% (0.5%) |
Setting | The Witch of Sweets (after transformation) | The Witch of Sweets (before transformation) |
Normal A | Normal A | A |
Normal B | 33.0% – Normal B | Normal B |
Normal C | 4.0% – 4.0% – 4.0% – 4.0% – 4.0% – 4.0% – 4.0 | Normal C 4.0 |
Special | 1.5% Special | Special |
Heaven A | 59.7% (%) | 97.5 |
Heaven B | 1.8% (1.8%) | 2.5% (2.5%) |
At first Homura | ||
Setting | Madoka | Witch of Sweets (after transformation) |
Normal A | 73.6% | Normal A 73.6 |
Normal B | 10.4% Normal A | 42.2% (Note) |
Normal C | 1.2% (1.2%) | 5.6% (1.2%) |
Special | 0.3% 0.3 | 0.8% Special |
Heaven A | 14.0% (14.0%) | 49.9% (in the case of the “Heaven A” series) |
Heaven B | 0.4% (0.4%) | 1.6% (1.6%) |
Setting | Witch of Sweets (before transformation) | |
Normal A | Normal A | |
Normal B | Normal A | |
Normal C | C | |
Special | long vowel mark (usually in katakana) | |
Heaven A | 97.7% (in the case of the first half of the previous fiscal year) | |
Heaven B | 2.3% (2.3%) |
Direction during ART
Expected level of increase by direction
Expected level of increase by direction | |
---|---|
Direction Pattern | Expectation level |
Glyph Seed Catching Direction | 55.3% of the total |
Madoka determination direction | 23.7% of the total |
Relief Soul Gem Direction | 100 |
Screen destruction performance | 92.5% of the total |
About the step-up direction
The step-up performance suggests the number of games to be added to the game depending on the role and the content of the performance.
Corresponding role for each character | |
---|---|
Step-up Direction | Corresponding role |
Step up 1 (Madoka) | Normal replay |
Step up 2 (Sayaka) | MB |
Step up 3 (Mami) | Weak Cherry Watermelon |
Step up 4 (Kyoko) | Weak Cherry・Weak Watermelon Rare role other than |
Step up 5 (Homura) | Weak Cherry- Rare role except for weak SUEKA |
Laws for adding up by production content | ||
---|---|---|
Step up blue | ||
Flag | Step up 4 | Step up 5 |
strong bell | 50G or more | 50G or more |
Weak Cherry | 30G or more | 100G or more |
watermelon | Watermelon | 100G or more |
Strong Cherry Chance | Chance eye: -50G or more. | 50G or more |
center of three (horizontal) columns (of print) Cherry | The “A” in “B” is for “B”. | The middle row |
winning hand with a fixed role | The “Fixation” is a “Fixation”. | A |
Red step up | ||
Flag | Step Up 1 | Step Up 2 |
Strong Bell | 300G | Strong bell |
Weak Cherry | Weak | 50G or more |
watermelon | watermelon | watermelon |
Strong Cherry Chance | 300G | 30G or more |
Middle Cherry | 300G | middle tier 300G |
Fixed Role | 300G | 300G |
Flag | Step up 3 | Step Up 4 |
strong bell | 50G or more | 50G or more |
Weak Cherry | 50G or more | 100G or more |
watermelon | Watermelon | 100G or more |
Strong Cherry Chance | 30G or more | 50G or more |
center of three (horizontal) columns (of print) Cherry | The “A” in “B” is for “B”. | The middle row |
winning hand with a fixed role | The “Fixation” is a “Fixation”. | A |
Flag | Step up 5 | |
Strong bell | 100G or more | |
Weak Cherry | long vowel mark (usually only used in katakana) | |
watermelon | watermelon | |
Strong Cherry Chance | 100G or more | |
center of three (horizontal) columns (of print) Cherry | long vowel marker used to mark the end of a melody (e.g. “u”) | |
Fixed Role | 100G or more | |
Gold Step Up | ||
Flag | Any step-up type | |
Strong Bell | 300G | |
Weak Cherry | 300G | |
Watermelon | 300G | |
Strong Cherry Chance | 300G | |
center of three (horizontal) columns (of print) Cherry | long vowel marker used to mark the end of a melody (e.g. “u”) | |
Fixed Role | 100G |
The expected level of the main omen by direction】
During ART, depending on the direction pattern that occurs,
special zones and bonuses are indicated as the main omen.
Expectation level of the main precursor by direction | |
---|---|
Direction Pattern | Expectation level |
Mosaic direction (red) | 72.4% of the total |
Fluctuation Direction (Heart Effect) | 45.6% (heart effect) |
Elephant messenger production | 68.7% (of the total) |
Messenger passing direction (6 animals) | 33.4% of the total |
Messenger passing direction (swarm) | 74.8% of the total |
Passage of messenger (1 animal) | 80.5% of the total |
Kyubey Roulette (blue background) | 91.8% of the total |
Kyubey Roulette (red background) | 96.7% of the time |
Drawing of lots during preparation for ART termination
During the ART end preparation period, a lottery for ART is held depending on the number of roles.
If the player wins ART, the player is notified in the next game. If no notification is made, the player is assured of winning ART with a rare minor role and a pull-back. (Weak Cherry・Except for watermelon)
Drawing of lots for ART during end preparation | |
---|---|
Flag | probability of being selected (e.g. in a competition) |
Weak Cherry Watermelon | 1.6 |
Weak Cherry・Rare small role other than watermelon | 100% (100%) |
Directions for stain accumulation status
Unsullied point suggestion direction
When a black blur appears on the LCD and is sucked into the soul gem, it is a confirmation that the player has earned dirt points in that game. The size of the black blur also indicates the number of dirt points earned.
Suggestion of points earned | |
---|---|
Types of Moya | Details |
Size small | Appears from the left side of the LCD. The number of points earned is determined to be 1 pt. or more. |
Size Medium | Appears from the lower side of the LCD. 20 or more points are determined. |
Size Large | Appears to cover the entire LCD. The number of points earned is determined to be 50 pt. or more. |
There are two main types of stain accumulation status indications: black lines (100 pt. or more confirmed) and the overflow of moya from the soul gem (small, medium, or large).
Directions for stain accumulation status
Black Line]
Touch the sub LCD and if the character speaks a line with a black speech balloon, the accumulation of 100 pt. or more of Unsullied is confirmed.
If you touch the sub-liquid crystal when 100 pt or more of “Unholy” is accumulated, it will appear in approx. 1/81.9.
It will not appear unless you touch the sub LCD. (Valid for 1G, only once)
[There is a blur from the soul gem]
There are three patterns: large, medium, and small.
▼Size small
A small blur appears on the right side of the LCD. Accumulated point 71pt or more is fixed.
During ▼Size
A blur of about 1/5 of the LCD width appears on the right side of the LCD. Accumulated point 91pt or more is fixed.
▼ Large size
A large blur appears from the right side of the LCD to the center. Accumulated points of 100 pt. or more are determined.
Percentage of indications by stain accumulation status | ||
---|---|---|
Accumulation point | Size Small | Size medium |
71-90pt | 1/819 | The “A” in “A” is the first letter of the Chinese alphabet. |
91-99pt | 1/1092 | 1/819 |
100 pt. or more | 1/1092 | 1/819 |
Accumulation point | Size Large | Black lines |
71-90pt | The “A” in “A” is the number of points for which the “A” is the highest. | 71-90pt |
91-99pt | 91-99pt | 91-99pt |
100 pt. or more | 1/655 | 1/81.9 |
Color pattern of lamp illumination when a small role is awarded
The LEDs that light up when a minor role is won are colored according to the minor role.
Corresponding Role of the Lamp according to the Role | |
---|---|
Flag | Lamp Color |
Normal replay | blue |
Push-Push-Place Bell | yellow |
Strong Bell | Yellow |
watermelon | green |
Weak Cherry | Red |
Strong Cherry | Red |
Chance | Purple |
A lottery is held to determine the lamp state at the start of the high, CZ, and bonus precursor.
Sorting of lamp status | ||
---|---|---|
Lamp state | During high probability | At the start of the main precursor |
Low | 50.0% Low | 95.0% Low |
High | 50.0% High | 5.0% (5.0%) |
Probability of occurrence of lamp discrepancy | ||
Lamp state | During high probability | During CZ precursor |
low | Low | 1.6 |
High | 12.5% High | 6.3% (6.3%) |
The rate of color discrepancy changes according to the result of the lamp state sorting lottery. If a color other than that of the corresponding role lights up, a high probability or main omen is assured.
Lamp pattern when winning a small role (law) | ||||
---|---|---|---|---|
Flag | Lighting color | Suggested contents | ||
replay | White | High or higher | ||
Other than white and blue | Main precursor is confirmed. | |||
bell | White | High or higher | ||
Other than white and yellow | Confirmation of the main precursor | |||
Strong Bell | Other than yellow | Confirmation of the main omen | ||
Watermelon | Other than green | Confirmation of the main precursor | ||
Weak Cherry | Other than red | Confirmation of the main precursor | ||
Strong Cherry | Other than red | Confirmation of the main precursor | ||
Chance | Other than purple | Confirmation of the main precursor |
Probability of color discrepancy during bonus precursor | ||
---|---|---|
Ramp Low | ||
Flag | No contradiction | White light on |
Normal Replay Pressed Bell | 98.40% (1.60%) | 1.60% (1.60%) |
Strong Bell and Watermelon Weak Cherry・Strong Cherry Chance | 99.80% – 0.05% – 0.05% – 0.05% – 0.05 | 0.05% – 0.05% – 0.05% – 0.05 |
Flag | Rainbow Lights up | Lights in colors other than white and rainbow |
Normal replay Bell | Pressing the bell in the same order as the normal | Pressing the bell in the same order as the normal |
Strong Bell and Watermelon Weak Cherry・ Strong Cherry Chance Eye | 0.04% – 0.10 | 0.10% ・Fastest |
Ramp Height | ||
Flag | No contradiction | White light on |
Normal Replay Pressed Bell | 84.40% (6.30%) | 6.30 |
Strong Bell and Watermelon Weak Cherry・Strong Cherry Chance | 99.80% – 0.05% – 0.05% – 0.05% – 0.05 | 0.05% – 0.05% – 0.05% – 0.05 |
Flag | Rainbow Lights up | Lights in colors other than white and rainbow |
Normal replay Pushing bell | 0.80% (0.80%) | 8.60% (8.60%) |
Strong Bell and Watermelon Weak Cherry・ Strong Cherry Chance Eye | 0.04% – 0.10 | 0.10% ・Fastest |
Fixed role, middle Cherrywhen it is achieved.
Normal production ratio
Normal production ratio | ||
---|---|---|
Direction | Fixed Role | strong Cherry |
Stage-specific direction | 16.0% Stage-specific performance | 14.4% (%) |
Sweets production | 6.0% (2.3%) | 2.3% (2.3%) |
Line window direction | 1.5% (1.5%) | 2.7 |
Dance direction | 5.2% (5.2%) | 3.0 |
Magical Girl Items (Sayaka) | 0.9% (0.9%) | 1.1 |
Magical Girl Items (Mami) | 1.4% (Mami) | 0.4% (Mami) |
Magical Girl Items (Kyoko) | 1.3% (Kyoko) | 1.1% (apricot) |
Magical Girl Items (Homura) | 0.6% (0.6%) | 1.1 |
Magical Girl Items (Madoka) | 1.2% (Madoka) | 0.4 |
Kyubey Roulette Direction | 10.5% (10.5%) | 13.3 |
Count-up direction | 15.7% (15.7%) | 18.3% (18.3%) |
Magical Girl Transformation Production | 25.8% (25.8% of the total) | 28.5% (in the case of a magic girl transformation performance) |
Scratch production | 5.2% (5.2%) | 4.2% (4.2%) |
Kyubey’s appearance | 2.5% (2.5%) | 3.8 |
2D mini-character performance | 3.1% (3.1%) | 2.7 |
Frame effect direction | 3.1% (3.1%) | 2.7% (2.7%) |
Percentage of performances during bonus preparation
During bonus preparation, the shutter production always occurs.
When the gold shutter appears, it is likely to be a fixed role or the middle Cherry.
Percentage of performances during bonus preparation | ||
---|---|---|
Direction | Fixed Role | strong Cherry |
Shutter direction (white) | 46.4% (white) | 46.4% (white) |
Shutter direction (red) | 46.4% (red) | 46.4% (red) |
Shutter production (Fri.) | 7.1% (Friday) | 7.1% (Fri.) |
Percentage of performance during the big bonus
During the Big Bonus, the production ratio changes with the timing of the high-probability announcement. In addition, the production ratio of the definite and the middle Cherrywill be the same.
When the full announcement is selected as the announcement type during the bonus, if the gold shutter appears with more than 9 G remaining in the game, it is likely to be a fixed role or a middle Cherryformation. (except for the gold shutter when the Homura lineup is selected).
Percentage of high-probability announcements during big bonuses by timing (common to confirmed and middle Cherry) | ||
---|---|---|
Chance Announcement | ||
Direction | Notification via omen | Immediately notified |
Balloon production (Fireworks pattern) | 25.0% (fireworks pattern) | 15.6% (fireworks pattern) |
Airship production (Fireworks pattern) | 25.0% (with fireworks pattern) | 15.6 |
Bird passing direction (Fireworks pattern) | 18.8 | (Fireworks pattern) 18 |
Magic circle performance | The magic circle | 12.5% of the total |
Step-up direction (blue) | 15.6% (blue) | 3.1% (blue) |
Step-up direction (red) | 15.6% (red) | 9.4% (red) |
Step Up Direction (Fri.) | The percentage of the total number of units is as follows | 25.0 |
Gold shutter | Gold shutters | 18.8% (18.8%) |
Battle Notification | ||
Direction | Notification via omen | Immediately notified |
Candle production (Fireworks pattern) | 25.0% (fireworks pattern) | 15.6 |
Enemy character direction (Fireworks pattern) | 25.0% (Fireworks pattern) | 15.6% (Fireworks pattern) |
Normal box production | 4.7% (4.7%) | 3.1 |
Luxury box production | 4.7% (4.7%) | 3.1 |
Treasure chest production | 28.1% (28.1%) | 12.5% (%) |
The next character appears | 12.5% – The next character appears. | The next character in the series will appear. |
Homura appears | Homura | 50.0% (50.0% of the total) |
full notice | ||
Direction | Instant Notification | |
Shutter direction (white) | 50.0% (white) | |
Shutter direction (red) | 25.0% (red) | |
Shutter production (Fri.) | 25.0% (25.0%) |
Percentage of production during ART
Percentage of production during ART | ||
---|---|---|
Direction | Fixed Role | strong Cherry |
Destruction of messenger | 3.7% of the total | 4.4 |
Step-up direction | 11.8% (8.8%) | 8.8% (8.8%) |
Screen destruction performance | 9.8% (9.8%) | 13.4 |
Glyph Seed Catch Direction | 3.5% (3.6%) | 3.6% (3.6%) |
Madoka determination direction | 12.8% (17.0%) | 17.0% (%) |
Remedial top-up performance | 16.3% of the total | 13.9% (%) |
2D mini-character production | 3.8% (3.8%) | 2.8% (2.8%) |
Kyubey Roulette Direction | 10.2% (10.6%) | 10.6% (10.6%) |
Scratch production | 6.6% (6.6%) | 7.7 |
Puella Magi Transformation | 21.5% (21.5%) | 17.8% (17.8%) |
Probability of premiere production
Probability of premiere production | |
---|---|
Direction Pattern | Probability of Occurrence |
Homura soft ice cream production | 1/7733 |
Floating panel production (WIN Panel) | 1/15078 |
Bathroom direction (WIN Towel) | 1/16501 |
All members | 1/17848 |
Trial Direction (Kyubey Cosplay) | 1/19012 |
Cake Direction (WIN Cake) | 1/24293 |
Dance direction (mini-character apricot) | 1/26502 |
Sweets Production (Package Magical Girl) | 1/29152 |
Doodle Direction (Magical Girl Doodles) | 1/39753 |
Shopping direction (Madoka doll) | 1/41646 |
Trial Production (Madoka Wedding Dresses) | 1/45432 |
Trial Production (apricot wedding dress) | 1/45432 |
Madoka’s ribbon (black feather appears from Homura) | 1/67275 |
Curtain Direction (Madoka/Homura Imprint) | 1/67275 |
Madoka group occurrence | 1/70081 |
Answer direction (Madoka 1 picture) | 1/97175 |
Sayaka’s Fair Date (Rainbow Cut-in) | 1/109322 |
Kyubey Roulette (All Kyubey) | 1/181444 |
Madoka determination direction (sorry I… weak girl… sorry…) | 1/560655 |
Crush freeze on reel
During normal operation, only long freeze is drawn; during ART, only backward in time freeze is drawn.
long freeze | |
---|---|
Occurrence trigger | 33.3% (1/3) of the middle Cherryestablished during normal operation |
Probability of occurrence | 1/98304.0 (common to all settings) |
Bonus | Episode Bonus (Madoka) + Ultimate Battle + Ending Bonus |
Retroactive Freeze | |
---|---|
Occurrence trigger | When a rare minor role is played during ART. (Strong Cherry/ Middle Cherry/ Chance / Special role) |
Privilege | 100G or more is determined to be added. |
Information
Middle Bonus (MB)
When “middle replay, replay, or bell” stops, it is better to turn one game before stopping because MB pays out 14 or more cards in the next game.
Penalty
Note that when push order navigation does not occur during normal operation, stopping the middle and right reels first may result in a penalty. Stop the left reel first.
Information
Adopts a special Madoka Magica chassis. (Touch LCD is mounted on the right side of the reel section.)
Episode Bonus has a total of 6 different episodes.
The effective line is one line in the middle.
(C)Magica Quartet/Aniplex/Madoka Partners/MBS
(C)UNIVERSAL ENTERTAINMENT