Stock is meaningless in Mirigo. Mode is important!

Pachislot Hokuto no Ken: Chapter of Reincarnation

Type 5 machine Sammy AT June 2013

Beginner’s guide

Basic Spec

Equipped with the industry’s first “Abeshi Stem”. (AT is triggered when a player wins the specified number of “abeshi”)
Equipped with “Hyakusai Ranbu,” a special zone for adding on the spirit of victory.
Equipped with “SP Battle” that fully reproduces the continuation battle of the first Hokuto no Ken. (Continuation rate: 77.7% to 90.0%)

Abeshi stem (AT lottery system)

When the prescribed Abeshi count is reached, the game enters the Toushin Enbu (AT).
One Abeshi count is gained every game, and a portion of the time when a rare minor role is played, the player enters the “TENBAN NO KIKKI” (Abeshi count multiplier zone).
When the “Tenmei no Kikan” (the stage where the player expects to see an omen) is entered, the player can expect to reach the specified Abeshi count (rush into the fighting performance).

TENBAN NO KOKI (Abeshi Count Upgrade Zone)

TENBAN NO KOKI is an Abeshi Count Upgrade Zone that is entered by some of the rare small roles that are normally formed.
The number of continuous games is 7G, 14G, 21G, or until the AT is won.

During the TENBAN no KOKI, the Abeshi count is drawn every game.
After the specified number of games have been played, the Abeshi Challenge occurs, releasing the “Abeshi Counts” accumulated in the TENBAN NO KOKI.
When the specified Abeshi count is reached, the game enters the Toushin Enbu (AT), and the remaining Abeshi count is carried over to the next game.
When the specified Abeshi count is not reached, the Abeshi count acquired in the TENBAN NO KOKI is added to the count, and the game is shifted to the normal mode.

After winning the “TENBAN NO KOKE”, the machine may shift to the “Densetsu Mode” in which the “TENBAN NO KOKE” will continue to run even if no rare minor role is played.
There are three types of Lore Mode: short, middle, and long.
When winnings from rare small roles and winnings during the Lore Mode are combined, the time of Tenkai occurs in approximately 1/90th of the normal time.

During the TENBAN NO KOKI, the color of the belt indicates the expected level of AT entry. If the color is of a high expectation level, the possibility that the specified Abeshi count is near increases even if the AT is not entered.

Expected AT entry rate by band color
Expectation of hitting a Bonus Color
Low Blue
↓arrow (marker for the direction of the arrow) yellow
↓↓ (red) red
high giraffe pattern

Fighting performance (AT)

AT that lasts for 40 G. After the number of games is completed, Shinken Shobu is performed for the number of Shobu Souls.
A win continues to the next set.
(The remaining winning spirit will be carried over to the next round.)
The net increase in cards per G is approximately 2.8.
*If the number of Shinken Shobu souls is zero after the number of games has been played (when Shinken Shobu enters the game), one Shinken Shobu soul is unconditionally added to the game.

When AT is won, aura promotion chance occurs.
During aura promotion, the promotion draw is performed by all minor roles.
The higher the color of the aura, the more likely the player is to enter an AT in a higher state.

During AT, when a rare minor role is passed, a lottery is held to determine whether the player will receive a bonus soul or not, and a lottery is held to determine whether the player will enter the SP battle.
The expected level of the “Kachimai Soul” increase differs depending on the stage.
During the AT, a white BAR line in the AT enters Hyakusai Ranbu (a special zone that increases the number of victory souls).

Expected “Shobu Soul” loading rate by stage
Expectation of hitting a Bonus Stage
low vajra (indestructible substance)
↓↓ military rule
↓↓ fierce fighting
high fighting spirit
Expected “Kachimai Spirit” gain by role
Expectation of hitting a Bonusliners
low bell
↓↓ replay
↓↓ Weak Cherry
↓↓↓melon
bell replay
↓↓ Chance Replay/Katsumai Replay
High strong cherry

Shinken Katsudo (AT continuation lottery)

Shinken Shobu is a zone that is entered after the number of games of AT has been completed to draw the continuation of AT.
A continuation lottery is held every game for the number of Kachimai Souls held by the player.
There is also a possibility of entering SP battle.
*When the extra state is reached, the decrement of the victory spirit is stopped.

The expected level of victory changes depending on the opponent and the role.

Expected Battle Victory by Opponent
Expectation of hitting a Bonus Opponent
low thin
↓↓ (in Japanese only) saucer
↓↓ (in Japanese) Lao (dynasty of China)
↓↓ Shu.
↓arrow jagged
High Ray Toki Judah
Expected Battle Victory Ratio by Role
Expectation of hitting a Bonusliners
Low replay
↓↓ (↓) Bell.
↓↓ Weak Cherry
↓↓↓melon
↓↓ Katsumai Replay
bell replay
↓↓ Chance Replay
↓↓ Strong Cherry
High Red 7

Special zone for increasing the number of souls to be won

Hyakusai Ranbu (special zone to increase the number of “Katsumai Souls”)

Hyakusai Ranbu is a special zone that is triggered when a white BAR is aligned during the AT, and lasts 7G per set, during which the player’s Katsumai Soul is multiplied at a ratio of 1/1.1. (A rare small role may result in a large amount of souls being added to the set.)
There is also the possibility of continuing the set.

SP Battle

SP Battle is entered when the player wins the lottery for entering the battle during the Hokuto lineup or during the AT, or when the player wins the Shinken Katsudo. (If a special movie is shown, SP Battle is expected to be entered.)

SP battle lasts for 15 g per set and loops until the game is not continued.
(15G = 7G battle preparation state + 8G ongoing battle) (continuation rate is 77.7% – 90.0%)
*After SP battle defeat, the player will enter the fighting performance (AT).

During SP battles, a lottery is also held to determine the number of souls to be added to the winning souls.

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