Nangoku Sodachi

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4.5 machine Olympia A (stock machine) Mar. 2004
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Beginner’s guide

Basic Spec

  • Equipped with a bonus stock function. The bonus is confirmed when the pato light shines and rotates.
  • If the butterfly lamp lights up during a bonus (on the third JAC during BIG, during REG, or in the first game after the bonus ends), the bonus streak is confirmed.

Basic Specs

Bonus probability

Bonus Appearance Rate
Configuration BIG REG
Setting 1 1/314 1/439
Setting 2 1/300 1/421
Setting 3 1/275 1/388
Setting 4 1/245 1/344
Setting 5 1/232 1/308
Setting 6 1/230 1/292
Bonus internal probability
Setting BIG probability REG probability
Setting 1 1/169 1/238
Level of setting 2
Level of setting 3
Level of setting 4
Setting 5 1/204
Setting 6 1/184
Up to 255 BIGs and REGs are stocked in total.

Liners probability

Small role probability in normal operation

Small role probability in normal operation
Bell
Setting probability
Setting 1 1/7.9
Level of setting 2
Setting 3 1/7.8
Level of setting 4
Setting 5 1/7.7
Setting 6 1/7.2
Small role probability in normal operation
Flag Same on each of setting
Replay 1/7.2
Watermelon 1/819.2
Cherry1/819.2

Small role probability during BIG

Small role probability during BIG
Flag Same on each of setting
Bell 1/1.6
Watermelon 1/655.3
Cherry1/655.3
JAC IN 1/3.5
Hazle 1/10.4

Number of games per 50

Level of settingGames per 50 medals
Setting 1 29.8
Level of setting 2
Level of setting 3
Setting 4 30.2
Setting 5 30.8
Setting 6 30.9

Pay out

Setting ratio (%) Machine Ratio (%)
Setting 1 94.1
Setting 2 96.4
Setting 3 100.3
Setting 4 107.3
Setting 5 112.2
Setting 6 113.3

List of liners

Reel Symbols Amount of medals paid
15+BIG BONUS
15+REG BONUS
seven (used in legal documents)
five flat objects (e.g. tickets, pieces of cloth, etc.)
one sheet
Replay
15+BONUS IN
15+JAC GAME

Reel layout

How to play

How to play in ordinary mode

Aim for a red 7 with Cherryon the top or upper left reel.

▶When a watermelon appears on the left reel

Aim for watermelon on middle and right reels.
* Chance stops 1/3 of the time when bonus is released (1/3 of the time there is a delay).

How to hit during BIG

The JAC game is played three times in total, and the player can play the JAC IN (replay) game without pressing the “forward” button until the JAC IN (replay) game is played twice, after which the player can win more medals by playing the JAC IN Hazushi (replay hashish).

(1) Free-hitting the middle reel

When the bell stops in the middle row of the middle reel
Free-strike the left reel, then the right reel, in that order, and the bell will be aligned.

Be careful of the push order. If you press the right reel first, then the left reel, you may not get a bell.
*It is OK not to aim at watermelon and Cherrybecause their appearance rate is low.

When a replay stops in the middle row of the middle reel
The right reel is free to play.

When a replay stops in the middle of the right reel and a replay is on the middle line, JAC IN is confirmed.
Aim a blue 7 on the left reel to avoid JAC IN.

Repeat the same procedure until the number of remaining games reaches 11.
After 10 games remaining, change to “forward press” and “free press”, and wait for the third JACIN.

The average number of cards won by JAC IN Hazushi is 378.

Internals

internal system

  • Equipped with a bonus stock function. All bonuses are stocked internally.
  • Bonuses are released when the RT release lottery is drawn in each game, when there is a “pure” failure, and when the ceiling is reached. Bonuses are released in the order in which they are stocked.
Small role probability in normal operation
Setting Lottery RT Release Drawing Probability Net Hazure Composite probability
Setting 1 1/329 1/21845 1/324
Setting 2 1/9362 1/318
Setting 3 1/5041 1/309
Setting 4 1/318 1/4096 1/295
Setting 5 1/305 1/3120 1/278
Setting 6 1/265 1/245

Internal state and mode related

  • Six modes exist internally. During normal operation, the player stays in one of the following modes: normal mode A, normal mode B, chance mode A, and chance mode B.
  • When a bonus is won, the mode is shifted, and if the mode is shifted to continuous mode A or B, the butterfly lamp lights up during the chance zone and the game continues for one game.
  • Whenever the machine is shifted from Normal Mode A or B or Chance Mode A or B to Continuous Mode, it is shifted to Continuous Mode A. Thereafter, the machine loops between Continuous Mode A and B.

Normal mode A

  • It is difficult to shift to other modes, but there is a possibility of shifting to Chance Mode B or Chain Mode A.
  • The higher the setting, the more likely it is to shift to continuous mode A.
  • Only setting 6 has a very high transition rate to continuous mode A (75%)
Mode shift classification when staying in normal mode A
Mode shift classification when staying in normal mode A (%)
Setting To Normal A To Chance B To Chance A
Setting 1 69.53 10.16 20.31
Setting 2 67.19 12.50 20.31
Setting 3 62.50 12.23 22.27
Setting 4 53.13 21.88 25.00
Setting 5 41.41 25.00 33.59
Setting 6 15.63 9.38 75.00
*Normal Mode A does not shift to Normal Mode B, Chance Mode A, or Ren Chance Mode B.

Normal mode B

  • The higher the setting, the more likely it is to shift to Normal Mode A. However, it is almost impossible to expect a one-game streak.
Mode shift classification when staying in normal mode B
Mode shift classification when staying in normal mode B (%)
Setting To Normal A To Normal B To Chance A To Chance B
Setting 1 42.19 54.69 1.95 1.17
Setting 2 46.88 50.00
Setting 3 42.19 54.69
Setting 4 54.30 42.58
Setting 5 76.56 20.31
Setting 6 81.25 15.63
*Normal Mode B does not shift to Chance Mode B or Chain Mode A.

Chance Mode A

  • It does not fall into normal mode A or B, and it is easy to shift to continuous mode A. There is no setting difference in the transition rate.
Mode shift classification when staying in Chance Mode A
Mode shift classification when staying in Chance Mode A (%)
Setting To Chance A To Chance A
Common to all settings 39.84 60.16
*There is no transition from Chan Mode A to Normal Mode A, Normal Mode B, Chan Mode B, or Chan Mode B.

Chance Mode B

  • This mode is the most likely to be shifted to the continuous cycle mode A. The higher the setting, the more likely it is to be shifted to the continuous mode A. The higher the setting, the more likely the mode is to be shifted to Chain Mode A. The mode is shifted to about 85% of the time in setting 6.
Mode shift classification when staying in Chance Mode B
Distribution of the mode shift when staying in Chance Mode B (%)
Setting To Chance B To Chance A
Setting 1 44.92 55.08
Level of setting 2
Setting 3 41.02 58.98
Setting 4 35.94 64.04
Setting 5 25.00 75.00
Setting 6 15.63 84.38
*Normal Mode A, Normal Mode B, Chance Mode A, and Ren Chance Mode B do not transfer from Chance Mode B.

Chain mode A

  • 1-game continuous mode. It is easy to shift to the continuous mode B. When the player falls down, it is easy to shift to Normal Mode B.
Mode shift classification when staying in continuous mode A
Mode shift classification when staying in continuous mode A
Setting To Normal A To Normal B To Chance A To Chance B
Setting 1 11.72 17.97 3.91 66.41
Setting 2 6.25 19.53 7.81
Setting 3 11.72 17.97 3.91
Setting 4 6.25 19.53 7.81
Setting 5 10.16 3.91
Setting 6 3.13 7.81 85.16
*There is no transition from Chan Mode A to Chan Mode B or Chan Mode A.

Chain mode B

  • Continuous Mode. It is only shifted to Reng-Chang A or B mode.
Mode shift classification when staying in continuous mode B
Mode shift classification (%) when staying in continuous mode B
Setting To Normal A To Normal B To Chance A To Chance A
Setting 1 9.36 11.72 3.91 75.00
Setting 2 4.69 14.06 6.25 75.00
Setting 3 8.59 7.42 3.91 80.08
Setting 4 3.91 9.77 6.25 80.08
Setting 5 7.03 18.75 3.91 70.31
Setting 6 5.47 78.13 6.25 10.16
*The Chance Mode B does not shift to the Chance Mode B or the Chain Mode B from the Chain Mode B.

Setting speculation

Behavior of high setting

  • Setting 6 and 5 enter the continuous hit mode relatively early in the first hit. 2 or 3 first hits followed by a continuous hit is highly likely to be a high setting.

Behavior of setting 6

  • Only setting 6 has a 10% continuation rate. There is a high possibility that the game will end with 3 consecutive hits including the first hit. If a single hit is followed by three consecutive hits, the possibility of setting 6 is high.

Max number of game after bonus

  • The basic game is 996 games. Only when staying in Chance A mode, the number of games is 6000. 996 games or more confirms Chance A mode.
  • When the ceiling is reached, the machine enters RT after the waiting zone and continues until the bonus is activated. 0.3 cards per game net increase.

When to go / When to stop

  • At the end of a 1-game streak (almost always because of normal mode A or B)

Performance

Butterfly lamp lighting game number distribution

High selection rate for the 8th game of JAC games

Butterfly lamp lighting game number distribution
Number of games Common to all settings (%)
1st game after bonus digestion 10
JAC game 1st game
JAC game 2nd game
JAC game 3rd game
JAC game 4th game
JAC game 5th game
JAC game 6th game
JAC game 7th game
JAC game 8th game 20

About the delay

  • Normal mode A (normal mode) or higher is determined (not including the delay at the time of bonus release)
  • Delay occurs in 1/3 of bonus releases
  • When “No delay” is selected, no delay occurs until the next bonus, even if the player is in the continuous mode. If the delay rate is about 1/100, it is likely to stay in the high mode or heaven mode.
Lag Incidence Rate
Stay mode Selection rate (%)
1/100 1/300 Does not occur
Normal mode A -A -100 100
Chance Mode B 33 33 33
Chance Mode A -33 33 67

Other

  • A longer-than-usual announcement sound confirms BIG. It occurs in 1/10 of BIG regardless of the mode of stay.
  • When the bonus is seven or more in a row, the music changes to that of Tangoku Monogatari 30.

Crush freeze on reel

  • Not equipped

Information

Penalty

  • nashi (Pyrus pyrifolia, esp. var. culta)

Change setting / Reset Setting

  • When the setting is changed, the game starts from normal mode A. The number of games to the ceiling is not cleared when the setting is changed.

Other

  • If the stock is lost (cleared), the first internal bonus is shifted to Normal Mode A when the first internal bonus is formed. The number of games to the ceiling is set to 996.

(C)OLYMPIA

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