New Shimauta

This post is also available in: 日本語 (Japanese) 繁體中文 (Chinese (Traditional)) 한국어 (Korean)

Type 4 machine Olympia A (stock machine) Nov. 2005
TOC

Beginner’s guide

Basic Spec

  • Equipped with a bonus stock function. The bonuses are stocked internally. Bonuses are released when the player wins the RT release lottery held every game.
  • If both BRs are not stocked, the release draw will not take place.
  • After a BIG, a one-game sequence of BIGs continues until a REG is released. Inherits the same system as the original Shimauta.
  • After the REG, the player enters the 5-game Tropical Zone and can expect to be pulled back.
  • REG has 6 JAC games.

Basic Specs

Bonus Appearance Rate
Configuration BIG REG
Setting 1 1/348 1/242
Setting 2 1/327 1/239
Setting 3 1/300 1/236
Setting 4 1/273 1/232
Setting 5 1/256 1/229
Setting 6 1/251 1/206
Bonus internal probability
Configuration BIG REG
Common to all settings 1/169.8 1/169.8
*Up to 255 units are stocked for both BIG and REG.

Normal gameplay

RT Release Lottery

  • A bonus is released if the player wins the RT release draw that takes place each game.
Probability of RT release lottery during normal operation
Setting probability
Setting 1 1/275.4
Setting 2 1/274.2
Setting 3 1/273.1
Setting 4 1/270.8
Setting 5 1/268.6
Setting 6 1/218.5

Tropical Zone

  • Lottery drawings vary depending on the current mode.
When staying in low mode

Mode advancement is drawn in 1/64 of the time, and the RT release rate is the same as in normal mode.

When staying in Normal Mode & Chance Mode

The RT release rate is increased.

Probability of the lottery for release at RT during Tropical Zone
(when staying in Normal Mode & Chance Mode)
Setting probability
Setting 1 1/17.1
Level of setting 2
Level of setting 3
Level of setting 4
Level of setting 5
Setting 6 1/24.3

harbinger

  • After winning the RT cancellation, the game enters an omen of up to 6 games.
  • When one or more games of the precursor are selected, a “blink announcement” occurs in 10.9% of cases, in which the pato light shines for a brief moment. The bonus is released a few games later.
Distribution of the number of precursor games (%)
Number of precursor games Common to all settings
1 78.1
2 0.8
3 0.8
4 1.6
5 6.2
6 12.5

Basic Specs

Liners probability

Small role probability in normal operation

Small role probability in normal operation
Flag Same on each of setting
Cherry1/214.8
Watermelon 1/327.7
Replay 1/7.3
Small role probability in normal operation
Bell
Setting probability
Setting 1 1/9.2
Setting 2 1/9.1
Setting 3 1/9.1
Setting 4 1/9.0
Setting 5 1/8.8
Setting 6 1/8.8

Small role probability during BIG

Small role probability during BIG
Flag Same on each of setting
Bell 1/1.7
Cherry1/16384
Watermelon 1/199.8
Hazle 1/8.8
JAC IN 1/3.3

Number of games per 50

Level of settingGames per 50 medals
Common to all settings Approx. 30

Pay out

Setting ratio (%) Machine Ratio (%)
Setting 1 93.9
Setting 2 96.3
Setting 3 100.0
Setting 4 104.0
Setting 5 107.6
Setting 6 112.0

List of liners

Reel Symbols Amount of medals paid
15+BIG BONUS
15+REG BONUS
seven (used in legal documents)
five flat objects (e.g. tickets, pieces of cloth, etc.)
eight flat objects (e.g. tickets, pieces of cloth, etc.)
six flat objects (e.g. tickets, pieces of cloth, pieces of cloth, etc.)
two sheets (pieces) (of paper)
Replay (Normal)
3 + JAC IN (during BIG)
15 (during REG)

Reel layout

How to play

How to play in ordinary mode

Aim for a red 7 in the upper or middle row of the left reel.

▼When a watermelon appears on the left reel

Aim for a watermelon on the middle reel → right reel.

How to hit during BIG

The JAC game is played three times in total, and the player can play the JAC IN (replay) game without pressing the “forward” button until the JAC IN (replay) game is played twice, after which the player can win more medals by playing the JAC IN Hazushi (replay hashish).

(1) middle reel → right reel free

When a bell is on the ▼ middle line
When the left reel is free, the bell is aligned.

If a replay is on the middle line of ▼.
Aim a red 7 in the frame of the left reel to avoid JAC IN.

Repeat the same procedure until the number of remaining games reaches 11.
After 10 games remaining, change to “forward press” and “free press”, and wait for the third JACIN.

The average number of cards won by JAC IN Hazushi is 401.

Internals

Internal state and mode related

  • There are 8 different modes with different RT release probabilities and BR ratios.
  • Chance > Normal A > Normal B > Normal C > Low A > Low B > Low C
Low Probability Mode A mode in which an REG is selected in approximately 99% of cases when the first hit is made.
Normal Mode The mode in which BIG is selected for about 1/3 of the first hits.
Chance Mode A mode in which BIG is selected in approximately 90% or more of cases.
Special Mode The mode after a setting change. After a setting change, the number of RT games is reset and the mode is shifted to Special Mode.
The lottery for mode change is held at the time of the first internal BIG or BIG release.
Mode shift rate when staying in special mode
Destination mode Common to all settings (%)
Go to Chance Mode 12.5
To Normal mode A
To Normal mode B
To Nomal mode C 25.0
To low probability mode A 12.5
To low probability mode B
To low probability mode C
Distribution of emission when staying in special mode
Common to all settings (%)
BIG 33.1
REG 66.9

Mode shift when internal BIG is established

  • When a BIG is hit internally (1/169.8), a lottery is held to shift to a higher mode.
Transition rate when staying in low mode C (%)
Configuration No transition To Low B To Low A
Setting 1 34.4 50.0 3.9
Setting 2 39.1 45.3 3.9
Setting 3 31.2 46.9 5.5
Setting 4 37.5 37.5 6.2
Setting 5 31.3 37.5 7.8
Setting 6 35.9 64.1 -1.5
Transition rate when staying in low mode C (%)
Setting To Normal C To Normal B To Normal A
Setting 1 3.9 3.9 3.9
Level of setting 2
Setting 3 5.5 5.5 5.5
Setting 4 6.2 6.2 6.2
Setting 5 7.8 7.8 7.8
Setting 6 -6 -Setting 6 – –
Transition rate when staying in low mode B (%)
Configuration No transition To Low A
Setting 1 65.6 34.4
Setting 2 57.8 42.2
Setting 3 56.3 43.7
Setting 4 43.8 56.2
Setting 5 53.1 46.9
Setting 6 35.9 64.1
Transition rate when staying in low mode A (%)
Configuration No transition To normal C
Setting 1 78.1 21.9
Setting 2 75.0 25.0
Setting 3 65.6 34.4
Setting 4 75.0 25.0
Setting 5 55.5 44.5
Setting 6 35.2 64.8
Transition rate when staying in Normal mode (%)
When staying in ordinary mode C
Configuration No transition To Normal B
Setting 1 60.2 39.8
Setting 2 57.8 42.2
Setting 3 53.1 46.9
Setting 4 43.8 56.2
Setting 5 46.9 53.1
Setting 6 35.2 64.8
Transition rate when staying in Normal mode (%)
When staying in ordinary mode B
Configuration No transition To Normal A
Setting 1 78.1 21.9
Setting 2 75.0 25.0
Setting 3 65.6 34.4
Setting 4 75.0 25.0
Setting 5 55.5 44.5
Setting 6 35.2 64.8
Transition rate when staying in Normal mode (%)
When staying in ordinary mode A
Configuration No transition To Chance Mode
Setting 1 99.2 0.8
Level of setting 2
Setting 3 98.4 1.6
Setting 4 96.9 3.1
Setting 5 93.7 6.3
Setting 6 35.2 64.8
Chance mode transition rate (%)
Configuration No transition To Normal A
Common to all settings 99.2 0.8

Freeze Drawing

  • Freeze is drawn after BIG. If the Freeze Drawing is held after the BIG, the BIG is determined + there is no draw for the mode fall. If the mode is not selected, the mode is shifted and the BR is determined according to the mode in which the player is staying.
Freeze probability (%)
Stay mode Common to all settings
Special Modes 13.3
Chance Mode
Normal mode A
Normal mode B
Normal mode C
Low probability mode A
Low probability mode B
Low Probability Mode C 0.4
At ceiling BIG 0

Mode shift after BIG

  • The mode fall lottery is held when a BIG is released. No lottery is drawn for the BIG with Freeze, and no lottery is drawn for the mode fall when the REG is released.
  • When a BIG is released during the RT release lottery probability up when the ceiling is reached, no fall lottery is performed.
  • When a BIG is released due to a pure Hazurare (1/65536) during normal operation, the mode is shifted as well as the special mode, regardless of the mode in which the player was staying.
Emission (%) when staying in low mode
When staying in Low C
Configuration No transition
Common to all settings 100
Emission (%) when staying in low mode
Setting When staying at low B When staying at Low A
No transition To Low C No transfer To Low B
Setting 1 1.6 98.4 3.1 96.9
Level of setting 2
Level of setting 3
Level of setting 4
Level of setting 5
Setting 6 3.1 96.9
Emission when staying in normal mode (%)
Setting When staying in Normal C When staying in Normal B
No transition To Low A No transition To Normal C
Setting 1 25.0 75.0 34.4 65.6
Level of setting 2
Setting 3 43.5 56.5
Level of setting 4
Setting 5 37.5 62.5 50.0 50.0
Setting 6 3.1 96.9 3.1 96.9
Emission when staying in normal mode (%)
Setting When staying in Normal A
No transition To Normal B
Setting 1 56.3 43.7
Level of setting 2
Setting 3 62.5 37.5
Level of setting 4
Level of setting 5
Setting 6 3.1 96.9
Emission when staying in chance mode (%)
Configuration No transition To Normal A
Common to all settings 96.9 3.1

BR Sorting

  • The BIG or REG is determined according to the mode in which the player is staying at the time the bonus is released. If BIG is selected, about 70% of the time, BIG will be the one-game continuous loop.
  • In the bonus release state, the replay probability and net hazzle probability are different from the normal state, and when a non-aligned replay is formed, a REG is formed, and when a net hazzle is formed, a BIG is formed, and a BR is drawn in each game.
When staying in low probability mode A or B (%)
Configuration BIG REG
Setting 1 1.0 99.0
Level of setting 2
Setting 3 0.9 99.1
Setting 4 0.8 99.2
Setting 5 0.5 99.5
Setting 6 0.4 99.6
When staying in low level mode C or when ceiling relief is released (%)
Configuration BIG REG
Common to all settings 0.1 99.9
While on the ordinary mode A, B, C (%)
Configuration BIG REG
Setting 1 33.1 66.9
Level of setting 2
Setting 3 33.0 67.0
Level of setting 4
Setting 5 32.7 67.3
Level of setting 6
Chance mode (%)
Configuration BIG REG
Setting 1 90.9 9.1
Level of setting 2
Level of setting 3
Level of setting 4
Setting 5 90.8 9.2
Level of setting 6
At 1 game in a row (%)
Configuration BIG REG
Common to all settings Approx. 69.0 Approx. 31.0

Setting speculation

  • Differences exist in the probability of the normal RT release lottery. The possibility of a high setting is high for a machine with many initial hits and a low Hamari.
Normal release lottery probability
Setting probability
Setting 1 1/275.4
Setting 2 1/274.2
Setting 3 1/273.1
Setting 4 1/270.8
Setting 5 1/268.6
Setting 6 1/218.5

Max number of game after bonus

  • 1100 games between bonuses. After reaching the ceiling, the probability of RT release each game increases to approximately 1/70. Even if a REG is won at the ceiling, it is released in approximately 99.9% of cases, and no mode shift takes place.
Probability of total bonus release at ceiling
Setting probability
Setting 1 1/73.3
Level of setting 2
Level of setting 3
Level of setting 4
Level of setting 5
Setting 6 1/69.0

When to go / When to stop

one’s chance

  • After the setting is changed, the machine moves to the special mode, where the possibility of BIG is slightly increased.

Time to stop

  • Considering the omen, it is safer to wait for 11 games after the end of REG. If the game freezes after the first BIG hit, and then the REG is released without a consecutive hit, there is a high possibility that the game is still in the high mode.

Performance

About the delay

  • There is a “delay” effect in which the time until the reels spin when the lever is operated is delayed longer than usual. There are “small delay” and “large delay” with different delay times.
  • Delay occurs when internal BIG is established. Delay during Tropical Zone can be expected to increase the mode.

Lag Incidence Rate

  • A delay occurs in 50% of mode transitions.
  • The “delay occurrence rate at no mode shift” when an internal BIG is established differs for each stay mode.
  • If the player is in normal mode B or higher, the “delay occurrence rate when there is no mode shift” will increase, and the total delay occurrence rate will also increase.

Percentage of delay occurrence when internal BIG is established

Delay occurrence rate when internal BIG is established (%)
Stay Mode When the mode is shifted When not in mode
Normal mode A 50 58.8
Normal mode B
Normal mode C 41.2
Low probability mode A
Low probability mode B
Low probability mode C

Percentage of delays during the tropical zone

  • Delay during the Tropical Zone has a large possibility of mode up; if delay occurs in the first game, mode up is confirmed.
Delay occurrence rate during tropical zone (%)
Stay Mode When the mode is shifted When not in mode
Special mode 50.050.0
Chance Mode 0.9
Normal mode A 2.7
Normal mode B
Normal mode C
Low Probability Mode A 62.5 0.9
Low probability mode B
Low probability mode C

Delay → Notification at 1st stop

  • Large delay → If the announcement occurs at the first stop, normal mode C or higher or special mode is fixed.
  • If there is no delay → announcement at the first stop, normal mode A is fixed.
Delayed Seed Sorting (%)
(at the time of notification at the first stop)
Mode of stay Small delay Big delay No delay
Special mode 50.0 50.050.0
Chance Mode
Normal mode A 43.9 6.1
Normal mode B 50.050.0
Normal mode C
Low probability mode A 100 -100
Low probability mode B
Low probability mode C

Reel Slip

  • During an omen, the control of the left reel changes and a slip occurs in 1/2 of the cases when a minor role is not yet satisfied; if the slip control is accompanied by an announcement during frequent slip control, there is a high possibility that the game was in an omen.
  • During normal operation, aim a red 7 at the top or upper line of the left reel, and if the red 7 slides to the bottom of the frame and a small role is missed, the game is considered to have an omen.
Slip occurrence rate (%)
Reel Control During Omen With stock Without stock
Normal control 50.0 96.9 100
Slip control 25.0 2.7 -2.7
Slip + Bonus pattern tempi control 25.0 0.4 -0.4

Crush freeze on reel

  • Occurs in 1/65536 of pure Hazurets and 1/7.5 of 1-game series.

Information

Penalty

  • none in particular

(C)OLYMPIA

TOC