Motif is based on the arcade game “Tekken. Co-developed by Yamasa and NAMCO. 12.2” wide LCD. High performance equivalent to a high-definition TV. Uses a PlayStation2 chip for video processing.
Equipped with bonus stock function
The type of bonus is determined by the distribution BIG 64.1% REG 35.9
Tekken Chance, which is triggered by a chance shot, has a bonus release probability of 1/11.1 (common to all settings) and an expected bonus release rate of 75%. It is continuous and lasts from 10 to 19 plays.
During a battle, the attacker may be able to dodge the attack by pressing the stop button at the right moment in time with the opponent’s attack. Battles in which a sabaku is performed are more likely to be won.
If a True Ogre appears during the bonus, it is a good chance.
Ceiling function not provided.
Maximum number of stocks BR 255 each.
Basic Specs
Bonus probability
Configuration
BIG
REG
BIG Appearance Rate
REG appearance rate
Setting 1
1/176
1/176
1/299
1/533
Setting 2
1/174
1/174
1/289
1/516
Setting 3
1/172
1/172
1/281
1/502
Setting 4
1/170
1/170
1/270
1/481
Setting 5
1/170
1/170
1/255
1/455
Setting 6
1/170
1/170
1/242
1/432
Liners probability
Small role probability in normal operation
Small role with no setting difference
Flag
probability
Cherry
1/256.0
Watermelon
1/202.2
Common to all settings
Small role with setting difference
Bell
Level of setting
probability
Setting 1
1/8.76
Setting 2
1/8.76
Setting 3
1/8.74
Setting 4
1/8.74
Setting 5
1/8.72
Setting 6
1/8.63
Common to all settings
Small role with setting difference
Chance Blank
Level of setting
probability
Setting 1
1/196.0
Setting 2
1/194.0
Setting 3
1/191.9
Setting 4
1/189.9
Level of setting 5
Level of setting 6
Common to all settings
Probability of small role during bonus
Flag
probability
Cherry
1/128.0
Bell
1/1.8
Watermelon
1/16.0
Hazle
1/7.3
JAC IN
1/4.1
Common to all settings
Pay out
Set
payout ratio
Setting 1
97.2
Setting 2
98.8
Setting 3
100.2
Setting 4
102.2
Setting 5
105.2
Setting 6
108.2
*Unit: %.
List of liners
Reel layout
How to play
How to play in ordinary mode
Press the number 5 Cherryin the left reel frame.
When watermelon appears on the left reel, aim at watermelon on the middle reel. The right reel can be hit as desired.
How to hit during BIG
The color of Tekkenshonin’s armor corresponds to the role. Eye-press is required for watermelon and Cherry. Follow the navigation system.
JACIN 3rd ▼ For JACIN
Basic Right→Middle reel appropriate ↓ Replay hashish with 2 consecutive blue 7s and red 7s on left reel (effect is +14 cards) ↓ JAC IN priority from 8 games remaining *Average winnings on BIG: 370 cards
Advanced ▼ For JACIN ↓ Bell/Red 7/Bell on middle reel ↓ Appropriate for right reel ↓ Blue 7 with Cherryon top or upper left reel frame will get replay hazard +6 cards. (Effect is +30 cards)
inner resources
ST Overview
Equipped with a bonus stock function. All bonuses are stocked internally.
There are 5 types of bonus release conditions (RT release lottery)
Normal release lottery
A release lottery is held every game. This probability increases during Tekken Chance and Tekken Rush.
Normal release probability
Level of setting
probability
Setting 1
1/468
Setting 2
1/468
Setting 3
1/455
Setting 4
1/455
Setting 5
1/409
Setting 6
1/372
Drawing of lots when an internal bonus is formed
The release lottery is held when an internal bonus is established. The game is canceled at 9.3% of the time when an internal bonus is activated. Chance eyes always appear.
Bonus Internal Bonus Probability of Actual Release when Bonus is Formed
Level of setting
probability
Setting 1
1/944
Setting 2
1/934
Setting 3
1/924
Setting 4
1/914
Setting 5
1/914
Setting 6
1/914
Cherryrelease
CherryRT is cancelled in 4.7% (1/5461) of the cases when it is established.
When a pure Hazure is established
RT is canceled when a pure Hazure (1/16384) is formed.
Premium Chance Release
About 0.2% of the time when an internal bonus is established, a Premium Chance Eye will appear, and the game will always enter TR. Bonus when the Devil is defeated.
Premium Chance Chance Rate
Setting
(historical) appearance rate
Setting 1
1/45100
Setting 2
1/44620
Setting 3
1/44150
Setting 4
1/43690
Setting 5
1/43690
Setting 6
1/43690
precursor to RT
If the normal release & internal bonus release is won, the game enters a 6-10 game precursor RT (average 9.38 games)
CherryRelease, net hazard release, the bonus is aligned on the next play.
Sorting of the number of precursor RTs
Number of Games
divide
6 games
6.25
7 games
6.25
8 games
6.25
9 games
6.25
10 games
75.0
*Unit is % *Common to all settings
Tekken Chance (TC)
Outline of Tekken Chance
Bonus release probability during Tekken Chance is 1/11.1 (common to all settings).
75% bonus release expectation, easy to enter after BIG ends, continuous play, lasts 10 to 19 games. Continuous nature; 10 to 19 games.
During normal games, a lottery to enter the “TC Lottery State” is held every game. The main reason for entering this state is the appearance of a “chance” shot.
Chance Blank
Level of setting
probability
Setting 1
1/196.0
Setting 2
1/194.0
Setting 3
1/191.9
Setting 4
1/189.9
Level of setting 5
Level of setting 6
Common to all settings
TC lottery state entry rate
During low probability state
setting (of a computer or file, etc.)
Replay
Bell
Cherry
watermelon
Chance Blank
Setting 1
1/1213.6
1/993.0
1/64.0
1/64.0
1/32.0
Setting 2
1/21.3
Setting 3
1/32.0
Setting 4
1/21.3
Setting 5
1/32.0
Setting 6
1/15.1
During high probability state
setting (of a computer or file, etc.)
Replay
Bell
Cherry
watermelon
Chance Blank
Setting 1
1/368.2
1/331.0
1/64.8
1/21.3
1/4.0
Setting 2
1/4.0
Setting 3
1/3.3
Setting 4
1/3.3
Setting 5
1/3.1
Setting 6
1/3.1
During TC, TC latency, and TR
setting (of a computer or file, etc.)
Replay
Bell
Cherry
watermelon
Chance Blank
Setting 1
1/16384
1/993.0
1/33.6
1/64.0
1/8.0
Setting 2
1/5.3
Setting 3
1/8.0
Setting 4
1/4.9
Setting 5
1/8.0
Setting 6
1/8.0
Actual probability of entering TC lottery state
During low probability state
setting (of a computer or file, etc.)
Replay
Bell
Cherry
watermelon
Chance Blank
Setting 1
1/4437
1/4355
1/13158
1/10396
1/5599
Setting 2
1/3835
Setting 3
1/5481
Setting 4
1/3755
Setting 5
1/5424
Setting 6
1/2712
During high probability state
setting (of a computer or file, etc.)
Replay
Bell
Cherry
watermelon
Chance Blank
Setting 1
1/1346
1/1451
1/3870
1/3998
1/775
Setting 2
1/767
Setting 3
1/640
Setting 4
1/588
Setting 5
1/588
Setting 6
1/588
During TC, TC latency, and TR
setting (of a computer or file, etc.)
Replay
Bell
Cherry
watermelon
Chance Blank
Setting 1
1/59909
1/71963
1/7310
1/10396
1/1527
Setting 2
1/1028
Setting 3
1/1494
Setting 4
1/1479
Setting 5
1/1479
Setting 6
1/1479
Total TC lottery state entry rate
Setting
During low probability state
During high probability state
During TC, TC latency, and TR
Setting 1
1/1241
1/309
1/1088
Setting 2
1/1126
1/308
1/802
Setting 3
1/1235
1/285
1/1072
Setting 4
1/1119
1/254
1/742
Setting 5
1/1231
1/274
1/1064
Setting 6
1/1001
1/274
1/1064
internal mode
There are low and high probability states with different rates of entry into the TC lottery state internally.
The high probability state is entered 1/4 of the time after a bonus is released or when the setting is changed. The number of games in the high probability state is not increased even if a bonus is repeatedly played during the high probability state.
High Probability Game Numbers Sorting
Number of games
After BIG
After REG
When the setting is changed
During normal and latency
During TC/TR
Normal / Latency
During TC and TR
0
0
0
0
0
75.0
26
0
75.0
64.1
75.0
0
51
25.0
12.5
18.8
12.50
0
76
40.6
6.3
12.5
6.3
6.2
101
28.1
4.7
3.1
4.7
12.5
151
6.3
1.6
1.6
1.6
6.2
average
81.5 games
37.7 games
41.2 games
37.7 games
107.2 games (at entry)
*Unit is % *Common to all settings
Number of TC lottery state games
If the player wins the lottery to enter the TC lottery state, the number of TC lottery state games in the TC lottery state is determined.
The number of TC lottery state games is drawn every game even during TC and TC latency states, and if the game is won, it is added to the total.
at a low probability
Number of games drawn for TC
number of games played
on the replay
Bell
watermelon
Cherry
Chance Blank
Common to all settings
Setting 1
Level of setting 2
Level of setting 3
Level of setting 4
Level of setting 5
Level of setting 6
0
78.9
74.2
0
0
0
0
0
0
0
0
10
14.1
17.2
0
56.3
50.0
37.5
40.6
25.0
28.1
26.6
20
4.7
0
48.4
25.0
25.0
26.6
25.0
28.1
21.9
27.3
30
0
6.3
35.9
12.5
12.5
18.8
17.2
23.4
21.9
25.8
50
1.6
0
12.5
3.1
9.4
12.5
12..5
15.6
18.8
12.5
100
0
1.6
0
2.3
1.6
3.1
3.1
4.7
6.3
6.3
150
0.8
0
3.1
0
0.8
0.8
0.8
2.3
2.3
0.8
255-382
0
0.8
0
0
0.8
0.8
0.8
0.8
0.8
0.8
*Unit: %.
high rate time
Number of games drawn for TC
number of games played
on the replay
Bell
watermelon
Cherry
Chance Blank
Common to all settings
Setting 1
Level of setting 2
Level of setting 3
Level of setting 4
Level of setting 5
Level of setting 6
0
30.5
22.7
0
0
0
0
0
0
0
0
10
25.0
35.9
0
25.0
25.0
25.0
25.0
21.9
18.8
25.0
20
37.5
0
37.5
35.9
26.6
26.6
23.4
23.4
18.8
23.4
30
0
35.9
25.0
20.3
26.6
26.6
21.9
21.9
21.9
23.4
50
6.3
0
25.0
14.1
12.5
12.5
15.6
18.8
20.3
12.5
100
0
4.7
9.4
3.9
6.3
6.3
9.4
9.4
12.5
9.4
150
0.8
0
3.1
0
2.3
2.3
3.1
3.1
6.3
4.7
255-382
0
0.8
0
0.8
0.8
0.8
1.6
1.6
1.6
1.6
*Unit: %.
TC latency & during TC
Number of games drawn for TC
number of games played
on the replay
Bell
watermelon
Cherry
Chance Blank
Common to all settings
Setting 1, 2, 3, 4, 6
Setting 5
0
98.4
98.4
0
0
0
0
10
0
0
35.9
25.0
75.0
56.3
20
0
0
35.9
37.5
0
0
30
0.8
0.8
26.5
35.9
0
0
50
0
0
0
0
25.0
43.8
100
0
0
0
1.6
0
0
150
0.8
0.8
1.6
0
0
0
255-382
0
0
0
0
0
0
*Unit: %.
TC Lottery
During the TC lottery state, a 25/256 (1/10.2) TC lottery is drawn every game.
When a player wins a TC, the count of the number of TC games is stopped, and after the TC ends, the player is placed in the TC lottery state again (count resumes), resulting in a series of TC games.
TC latency mode
If the TC lottery is won, the machine enters the “TC latent mode”.
TC activation mode
TC is activated (shifted to TC activation mode) when the number of latent games determined at the time of TC latent mode entry is exhausted. The number of latent games ranges from 10 to 40 games (average 19.9 games)
Sorting of TC continuation game number
Number of Games
divide
10
50.0
20
10.2
25
10.2
30
10.2
35
10.2
40
9.4
*Unit is % *Common to all settings
Number of TC continuation games
The number of TC continuation games is selected as soon as the TC activation mode is entered.
Sorting of TC continuation game number
Number of Games
divide
10
7.8
11
7.8
12
9.4
13
12.5
14
12.5
15
12.5
16
12.5
17
9.4
18
7.8
19
7.8
*Unit is % *Common to all settings
If the normal release is won during TC, the player also enters a 6-10 game precursor RT, and at the same time, the number of TC continuation games remaining when the normal release is drawn is also added as a precursor RT.
Tekken Rush (TR)
Tekken Rush Overview
TR is drawn every game during normal & BR (1/256 of the time when a small role is played during normal time).
It is mainly triggered by a strong Hazure (1/7516) or JAC Hazure (1/16384) during BIG.
TR lasts up to 10 games, and a lottery to release RT is held at 1/1.1 per game. If the player wins the lottery, the player enters a 2-10 game precursor RT (battle with Devil). After the battle is completed, the bonus is released (not counted as TR during the precursor RT).
If the TR is selected in duplicate with the TC, the TR will be activated first.
Premium chance is selected in 4/2046 when the internal bonus is established, and the number of TR continuation games, 5 or more times, is determined.
Normal TR Continuation Game Number Distribution
number of games played
Replay
Bell
watermelon
Cherry
Chance Blank
Premium Chance
0
99.2
94.8
96.9
96.9
51.6
0
1-2
0
0
0
0
0
0
3
0
0
0
0
0
0
4
0
0
1.6
0
18.8
0.0
5
0
0.8
0
1.6
9.4
37.5
6-7
0.8
0
0.8
0
9.4
37.5
8-9
0
0.8
0
1.6
6.3
18.8
10
0
0
0.8
0
4.7
6.3
*Unit is % *Common to all settings
TR continuation game number distribution for strong hazards during BIG
Number of games
Normal, during TC latency
During TC
During TR
0
0
0
0
1 to 2
0
0
73.4
3
0
50.0
25.0
4
0
25.0
0
5
18.8
18.8
0
6 to 7
50.0
3.1
0.8
8 to 9
18.8
1.6
0.8
10
12.5
1.6
0
*Unit is % *Common to all settings
TR Continuation Game Number Distribution on JAC Hazurare
Number of games
Normal, during TC latency
During TC
During TR
0
0
0
0
1 to 2
0
0
48.4
3
0
50.0
50.0
4
0
25.0
0
5
25.0
12.5
0
6 to 7
25.0
6.3
0.8
8 to 9
25.0
4.7
0.8
10
25.0
1.6
0
*Unit is % *Common to all settings
Setting speculation
There is a difference in the probability of drawing Tekken Chance in the low chance state between odd and even settings.
Only setting 6 has a higher probability of drawing TC from low probability.
When to go / When to stop
Up to about 80 games after the bonus because of the possibility of TC lottery zone high probability state.
Max number of game after bonus
Not equipped
Information
Change setting / Reset Setting
25% of the time, the high probability state will be shifted to the high probability state. When the high probability state is shifted, it lasts for 75 games or more.
The stage of the LCD production does not change even if the setting is changed.