Tekken R

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Machine No. 4.5 Yamasa A (stock machine) May 2004
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Beginner’s guide

Basic Spec

  • Motif is based on the arcade game “Tekken. Co-developed by Yamasa and NAMCO. 12.2” wide LCD. High performance equivalent to a high-definition TV. Uses a PlayStation2 chip for video processing.
  • Equipped with bonus stock function
  • The type of bonus is determined by the distribution
    BIG 64.1%
    REG 35.9
  • Tekken Chance, which is triggered by a chance shot, has a bonus release probability of 1/11.1 (common to all settings) and an expected bonus release rate of 75%. It is continuous and lasts from 10 to 19 plays.
  • During a battle, the attacker may be able to dodge the attack by pressing the stop button at the right moment in time with the opponent’s attack. Battles in which a sabaku is performed are more likely to be won.
  • If a True Ogre appears during the bonus, it is a good chance.
  • Ceiling function not provided.
  • Maximum number of stocks BR 255 each.

Basic Specs

Bonus probability

Configuration BIG REG BIG Appearance Rate REG appearance rate
Setting 1 1/176 1/176 1/299 1/533
Setting 2 1/174 1/174 1/289 1/516
Setting 3 1/172 1/172 1/281 1/502
Setting 4 1/170 1/170 1/270 1/481
Setting 5 1/170 1/170 1/255 1/455
Setting 6 1/170 1/170 1/242 1/432

Liners probability

Small role probability in normal operation

Small role with no setting difference
Flag probability
Cherry1/256.0
Watermelon 1/202.2
Common to all settings
Small role with setting difference
Bell
Level of setting probability
Setting 1 1/8.76
Setting 2 1/8.76
Setting 3 1/8.74
Setting 4 1/8.74
Setting 5 1/8.72
Setting 6 1/8.63
Common to all settings
Small role with setting difference
Chance Blank
Level of setting probability
Setting 1 1/196.0
Setting 2 1/194.0
Setting 3 1/191.9
Setting 4 1/189.9
Level of setting 5
Level of setting 6
Common to all settings

Probability of small role during bonus

Flag probability
Cherry1/128.0
Bell 1/1.8
Watermelon 1/16.0
Hazle 1/7.3
JAC IN 1/4.1
Common to all settings

Pay out

Set payout ratio
Setting 1 97.2
Setting 2 98.8
Setting 3 100.2
Setting 4 102.2
Setting 5 105.2
Setting 6 108.2
*Unit: %.

List of liners

Reel layout

How to play

How to play in ordinary mode

  • Press the number 5 Cherryin the left reel frame.
  • When watermelon appears on the left reel, aim at watermelon on the middle reel. The right reel can be hit as desired.

How to hit during BIG

  • The color of Tekkenshonin’s armor corresponds to the role. Eye-press is required for watermelon and Cherry. Follow the navigation system.

JACIN 3rd
▼ For JACIN

Basic
Right→Middle reel appropriate

Replay hashish with 2 consecutive blue 7s and red 7s on left reel (effect is +14 cards)

JAC IN priority from 8 games remaining
*Average winnings on BIG: 370 cards

Advanced
▼ For JACIN

Bell/Red 7/Bell on middle reel

Appropriate for right reel

Blue 7 with Cherryon top or upper left reel frame will get replay hazard +6 cards. (Effect is +30 cards)

inner resources

ST Overview

  • Equipped with a bonus stock function. All bonuses are stocked internally.
  • There are 5 types of bonus release conditions (RT release lottery)

Normal release lottery

  • A release lottery is held every game. This probability increases during Tekken Chance and Tekken Rush.
Normal release probability
Level of setting probability
Setting 1 1/468
Setting 2 1/468
Setting 3 1/455
Setting 4 1/455
Setting 5 1/409
Setting 6 1/372

Drawing of lots when an internal bonus is formed

  • The release lottery is held when an internal bonus is established. The game is canceled at 9.3% of the time when an internal bonus is activated. Chance eyes always appear.
Bonus Internal Bonus Probability of Actual Release when Bonus is Formed
Level of setting probability
Setting 1 1/944
Setting 2 1/934
Setting 3 1/924
Setting 4 1/914
Setting 5 1/914
Setting 6 1/914

Cherryrelease

  • CherryRT is cancelled in 4.7% (1/5461) of the cases when it is established.

When a pure Hazure is established

  • RT is canceled when a pure Hazure (1/16384) is formed.

Premium Chance Release

  • About 0.2% of the time when an internal bonus is established, a Premium Chance Eye will appear, and the game will always enter TR. Bonus when the Devil is defeated.
Premium Chance Chance Rate
Setting (historical) appearance rate
Setting 1 1/45100
Setting 2 1/44620
Setting 3 1/44150
Setting 4 1/43690
Setting 5 1/43690
Setting 6 1/43690

precursor to RT

  • If the normal release & internal bonus release is won, the game enters a 6-10 game precursor RT (average 9.38 games)
  • CherryRelease, net hazard release, the bonus is aligned on the next play.
Sorting of the number of precursor RTs
Number of Games divide
6 games 6.25
7 games 6.25
8 games 6.25
9 games 6.25
10 games 75.0
*Unit is %
*Common to all settings

Tekken Chance (TC)

Outline of Tekken Chance

  • Bonus release probability during Tekken Chance is 1/11.1 (common to all settings).
  • 75% bonus release expectation, easy to enter after BIG ends, continuous play, lasts 10 to 19 games. Continuous nature; 10 to 19 games.
  • During normal games, a lottery to enter the “TC Lottery State” is held every game. The main reason for entering this state is the appearance of a “chance” shot.
Chance Blank
Level of setting probability
Setting 1 1/196.0
Setting 2 1/194.0
Setting 3 1/191.9
Setting 4 1/189.9
Level of setting 5
Level of setting 6
Common to all settings

TC lottery state entry rate

During low probability state
setting (of a computer or file, etc.)ReplayBellCherrywatermelonChance Blank
Setting 11/1213.61/993.01/64.01/64.01/32.0
Setting 2 1/21.3
Setting 3 1/32.0
Setting 4 1/21.3
Setting 5 1/32.0
Setting 6 1/15.1
During high probability state
setting (of a computer or file, etc.)ReplayBellCherrywatermelonChance Blank
Setting 11/368.21/331.01/64.81/21.31/4.0
Setting 2 1/4.0
Setting 3 1/3.3
Setting 4 1/3.3
Setting 5 1/3.1
Setting 6 1/3.1
During TC, TC latency, and TR
setting (of a computer or file, etc.)ReplayBellCherrywatermelonChance Blank
Setting 11/163841/993.01/33.61/64.01/8.0
Setting 2 1/5.3
Setting 3 1/8.0
Setting 4 1/4.9
Setting 5 1/8.0
Setting 6 1/8.0

Actual probability of entering TC lottery state

During low probability state
setting (of a computer or file, etc.)ReplayBellCherrywatermelonChance Blank
Setting 11/44371/43551/131581/103961/5599
Setting 2 1/3835
Setting 3 1/5481
Setting 4 1/3755
Setting 5 1/5424
Setting 6 1/2712
During high probability state
setting (of a computer or file, etc.)ReplayBellCherrywatermelonChance Blank
Setting 11/13461/14511/38701/39981/775
Setting 2 1/767
Setting 3 1/640
Setting 4 1/588
Setting 5 1/588
Setting 6 1/588
During TC, TC latency, and TR
setting (of a computer or file, etc.)ReplayBellCherrywatermelonChance Blank
Setting 11/599091/719631/73101/103961/1527
Setting 2 1/1028
Setting 3 1/1494
Setting 4 1/1479
Setting 5 1/1479
Setting 6 1/1479

Total TC lottery state entry rate

Setting During low probability state During high probability state During TC, TC latency, and TR
Setting 1 1/1241 1/309 1/1088
Setting 2 1/1126 1/308 1/802
Setting 3 1/1235 1/285 1/1072
Setting 4 1/1119 1/254 1/742
Setting 5 1/1231 1/274 1/1064
Setting 6 1/1001 1/274 1/1064

internal mode

  • There are low and high probability states with different rates of entry into the TC lottery state internally.
  • The high probability state is entered 1/4 of the time after a bonus is released or when the setting is changed. The number of games in the high probability state is not increased even if a bonus is repeatedly played during the high probability state.
High Probability Game Numbers Sorting
Number of games After BIG After REG When the setting is changed
During normal and latency During TC/TR Normal / Latency During TC and TR
0000075.0
26075.064.175.00
5125.012.518.812.500
7640.66.312.56.36.2
10128.14.73.14.712.5
1516.31.61.61.66.2
average81.5 games37.7 games41.2 games37.7 games107.2 games (at entry)
*Unit is %
*Common to all settings

Number of TC lottery state games

  • If the player wins the lottery to enter the TC lottery state, the number of TC lottery state games in the TC lottery state is determined.
  • The number of TC lottery state games is drawn every game even during TC and TC latency states, and if the game is won, it is added to the total.

at a low probability

Number of games drawn for TC
number of games playedon the replayBellwatermelonCherryChance Blank
Common to all settingsSetting 1Level of setting 2Level of setting 3Level of setting 4Level of setting 5Level of setting 6
078.974.200000000
1014.117.2056.350.037.540.625.028.126.6
204.7048.425.025.026.625.028.121.927.3
3006.335.912.512.518.817.223.421.925.8
501.6012.53.19.412.512..515.618.812.5
10001.602.31.63.13.14.76.36.3
1500.803.100.80.80.82.32.30.8
255-38200.8000.80.80.80.80.80.8
*Unit: %.

high rate time

Number of games drawn for TC
number of games playedon the replayBellwatermelonCherryChance Blank
Common to all settingsSetting 1Level of setting 2Level of setting 3Level of setting 4Level of setting 5Level of setting 6
030.522.700000000
1025.035.9025.025.025.025.021.918.825.0
2037.5037.535.926.626.623.423.418.823.4
30035.925.020.326.626.621.921.921.923.4
506.3025.014.112.512.515.618.820.312.5
10004.79.43.96.36.39.49.412.59.4
1500.803.102.32.33.13.16.34.7
255-38200.800.80.80.81.61.61.61.6
*Unit: %.

TC latency & during TC

Number of games drawn for TC
number of games playedon the replayBellwatermelonCherryChance Blank
Common to all settings Setting 1, 2, 3, 4, 6 Setting 5
098.498.40000
100035.925.075.056.3
200035.937.500
300.80.826.535.900
50000025.043.8
1000001.600
1500.80.81.6000
255-382000000
*Unit: %.

TC Lottery

  • During the TC lottery state, a 25/256 (1/10.2) TC lottery is drawn every game.
  • When a player wins a TC, the count of the number of TC games is stopped, and after the TC ends, the player is placed in the TC lottery state again (count resumes), resulting in a series of TC games.

TC latency mode

  • If the TC lottery is won, the machine enters the “TC latent mode”.

TC activation mode

  • TC is activated (shifted to TC activation mode) when the number of latent games determined at the time of TC latent mode entry is exhausted. The number of latent games ranges from 10 to 40 games (average 19.9 games)
Sorting of TC continuation game number
Number of Games divide
10 50.0
20 10.2
25 10.2
30 10.2
35 10.2
40 9.4
*Unit is %
*Common to all settings

Number of TC continuation games

  • The number of TC continuation games is selected as soon as the TC activation mode is entered.
Sorting of TC continuation game number
Number of Games divide
10 7.8
11 7.8
12 9.4
13 12.5
14 12.5
15 12.5
16 12.5
17 9.4
18 7.8
19 7.8
*Unit is %
*Common to all settings
  • If the normal release is won during TC, the player also enters a 6-10 game precursor RT, and at the same time, the number of TC continuation games remaining when the normal release is drawn is also added as a precursor RT.

Tekken Rush (TR)

Tekken Rush Overview

  • TR is drawn every game during normal & BR (1/256 of the time when a small role is played during normal time).
  • It is mainly triggered by a strong Hazure (1/7516) or JAC Hazure (1/16384) during BIG.
  • TR lasts up to 10 games, and a lottery to release RT is held at 1/1.1 per game. If the player wins the lottery, the player enters a 2-10 game precursor RT (battle with Devil). After the battle is completed, the bonus is released (not counted as TR during the precursor RT).
  • If the TR is selected in duplicate with the TC, the TR will be activated first.
  • Premium chance is selected in 4/2046 when the internal bonus is established, and the number of TR continuation games, 5 or more times, is determined.
Normal TR Continuation Game Number Distribution
number of games playedReplayBellwatermelonCherryChance BlankPremium Chance
099.294.896.996.951.60
1-2000000
3000000
4001.6018.80.0
500.801.69.437.5
6-70.800.809.437.5
8-900.801.66.318.8
10000.804.76.3
*Unit is %
*Common to all settings
TR continuation game number distribution for strong hazards during BIG
Number of games Normal, during TC latency During TC During TR
0 0 0 0
1 to 2 0 0 73.4
3 0 50.0 25.0
4 0 25.0 0
5 18.8 18.8 0
6 to 7 50.0 3.1 0.8
8 to 9 18.8 1.6 0.8
10 12.5 1.6 0
*Unit is %
*Common to all settings
TR Continuation Game Number Distribution on JAC Hazurare
Number of games Normal, during TC latency During TC During TR
0 0 0 0
1 to 2 0 0 48.4
3 0 50.0 50.0
4 0 25.0 0
5 25.0 12.5 0
6 to 7 25.0 6.3 0.8
8 to 9 25.0 4.7 0.8
10 25.0 1.6 0
*Unit is %
*Common to all settings

Setting speculation

  • There is a difference in the probability of drawing Tekken Chance in the low chance state between odd and even settings.
  • Only setting 6 has a higher probability of drawing TC from low probability.

When to go / When to stop

  • Up to about 80 games after the bonus because of the possibility of TC lottery zone high probability state.

Max number of game after bonus

  • Not equipped

Information

Change setting / Reset Setting

  • 25% of the time, the high probability state will be shifted to the high probability state. When the high probability state is shifted, it lasts for 75 games or more.
  • The stage of the LCD production does not change even if the setting is changed.

Information

  • Dedicated machine for 3 sheets

©1999-2004 BNGI ©YAMASA

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