treasure trail

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Type 4 machine Daito Giken A400(ST) 2006
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Beginner’s guide

Basic Spec

  • All bonuses that are formed are stocked once in the stock machine. Only self-release is available.
  • When the pyramid pattern stops on either reel and a small role is missed, it becomes a chance shot ( Cherry, also appears when a watermelon is missed).
  • A straight line of pyramid patterns (legendary eyes) is a strong chance eye (entering the bonus or high probability zone).
  • The appearance of a chance marker triggers a draw to enter a new mode or a high probability zone. During the high probability zone, a bonus is drawn for about 1/16 of each game. The duration of the high probability zone is basically 10 or 20 games.
  • Chance mark during the high probability zone is a definite cancellation.
  • Bonus release swing is always 1:1
  • After a setting change, the number of RT games is reset and the game starts from normal mode. The ceiling is set at 1200 games (not counted during the high, high latency, and bonus precursor periods).
  • If the stock is out of stock, chances do not appear.
  • The ceiling differs depending on the type of bonus when the first stock is internally received; for BIG, it is released after 5 games; for REG, it is set to 1200 games from the number of games in which the first stock is received.
  • The maximum number of stocks is 255 each for both BIG and REG.

Basic Specs

Bonus probability

Setting BIG probability REG probability
Setting 1 1/238.3 1/239.2
Setting 2 1/238.3 1/239.2
Setting 3 1/238.3 1/239.2
Setting 4 1/238.3 1/239.2
Setting 5 1/238.3 1/239.2
Setting 6 1/238.3 1/238.3
Setting BIG Appearance Rate REG appearance rate
Setting 1 1/348 1/350
Setting 2 1/322 1/321
Setting 3 1/301 1/300
Setting 4 1/282 1/282
Setting 5 1/274 1/274
Setting 6 1/259 1/261

Liners probability

Small role probability in normal operation

Small role with no setting difference
Flag probability
Cherry1/64.0
Watermelon 1/93.6
Replay 1/7.3
Common to all settings
Bell
Setting probability
Setting 1 to 4 1/9.04
Setting 5 1/8.74
Setting 6 1/8.51
Common to all settings
Chance Blank
Setting Weak Chance Strong Chance Composite
Setting 1 1/78.1 1/1933.4 1/75.1
Setting 2 1/74.0 1/1546.7 1/70.6
Setting 3 1/70.9 1/1288.9 1/67.2
Setting 4 1/67.5 1/1074.1 1/63.5
Setting 5 1/66.3 1/966.7 1/62.1
Setting 6 1/63.4 1/859.3 1/59.0

Small role probability during BIG

Bell
Level of setting probability
Setting 1 1/1.77
Setting 2 1/1.75
Setting 3 1/1.72
Setting 4 1/1.70
Setting 5 1/1.68
Setting 6 1/1.66
watermelon
Level of setting probability
Setting 1 1/32.8
Setting 2 1/29.3
Setting 3 1/27.3
Setting 4 1/25.2
Setting 5 1/23.4
Setting 6 1/21.8
*1/128 of the time when a watermelon is established, it will become a Res Squid (87.50% of the time when entering the high probability zone)
failure (e.g. plans, business)
Level of setting probability
Setting 1 1/10.0
Setting 2 1/11.2
Setting 3 1/12.6
Setting 4 1/14.5
Setting 5 1/17.1
Setting 6 1/20.7
*Chance at 1/32 of the time of a hazard (99.61% chance rate of entering the high probability zone).
Flag probability
JACIN 1/3.7
JAC Hazure 1/65536
Strong Cherry 1/128.0
Common to all settings

Pay out

Setting machine-value ratio
Setting 1 95.36
Setting 2 98.73
Setting 3 102.19
Setting 4 105.84
Setting 5 108.38
Setting 6 112.17
*Unit: %.

List of liners

Reel Symbols Amount of medals paid
15 + BIG BONUS

1 + REG BONUS
15 sheets
seven (used in legal documents)
two sheets (pieces) (of paper)
Replay
(1 card in BIG + JACIN)
During JAC GAME

15 sheets

Reel layout

How to play

How to play in ordinary mode

Aim BAR at the upper or middle of the left reel

If a replay falls to the right, or if a pyramid pattern appears on any of the reels and nothing lines up, the game is considered to have a chance.

▼When a watermelon appears on the left reel

Watermelon or Chance

Aim for watermelon on the middle to right reel.
If a watermelon does not line up, it becomes a chance.

How to play during bonus

The LCD will navigate you to the applicable character.

Press forward to play the JAC GAME 1 or 2 times.
When the JACIN is navigated, press reverse to play. From the remaining 10 games, forward-pushing is used as appropriate.

Chance Details

Chance forms (some of them)

  • Falling-right replay-tempai hash when BAR is in the lower row of the left reel
  • When a pyramid symbol pattern appears on any of the reels and a small role fails
  • Slip + small role hassle
  • Pyramid symbol pattern (strong chance)

There are two types of internal chances: normal chance and strong chance.

  • Three pyramid symbols are legendary. The legendary eye appears as a part of the strong chance.
  • When the legendary eye appears, it is confirmed that the machine will enter the high probability mode or the bonus will be released. When the bonus is released, the Legendary Mode is expected to appear.
Chance Blank
Setting Weak Chance Strong Chance Composite
Setting 1 1/78.1 1/1933.4 1/75.1
Setting 2 1/74.0 1/1546.7 1/70.6
Setting 3 1/70.9 1/1288.9 1/67.2
Setting 4 1/67.5 1/1074.1 1/63.5
Setting 5 1/66.3 1/966.7 1/62.1
Setting 6 1/63.4 1/859.3 1/59.0

Drawing of bonus release at chance

Bonus release probability differs for each mode (common to all settings)

Stay Mode Normal Chance Strong Chance
Normal mode -25.0 25.0
Legend Short 12.5 50.0
Legend Long 50.0 75.0
*Unit is %
*Common to all settings

Rate of entry into high probability mode at chance

Normal Chance
Setting Stay mode
Normal Mode Legend Short Legend Long
Setting 1 31.2 37.5
Setting 2 32.4
Setting 3 34.0
Setting 4 35.1
Setting 5 35.5
Setting 6 38.7
*Unit: %.
strong chances
Setting Stay mode
Normal Mode Legend Short Legend Long
Common to all settings 75.0 50.0 25.0
*Unit: %.
usually output
Setting Stay mode
Normal Mode Legend Short Legend Long
Common to all settings 0.04 6.64
*Unit: %.

High Probability Zone

  • The entry lottery is drawn mainly when a chance marker appears.
  • Basically 10 or 20 games (255 games may be played)
  • There are no fakes in the high probability zone.
  • Bonus is released at approx. 1/16.8 during the high level.
  • Chance mark during the high probability zone (1/33.6 for all settings) is a confirmed bonus.
  • Expected release rate during high probability considering the average number of high probability games is 52.96
High game classification
10 games 75.0
20 games 21.9
255 games 3.1
*Unit is %
*Common to all settings

Triggers for entering high during BIG

  • If a player satisfies the trigger for entering the high stage during BIG, the game enters the high stage from the first game after the BIG ends.
  • The entry trigger is drawn for four types (JAC Hazure, Chance, Cherry, and Rare Suica).
Flag Appearance Rate Percentage of high probability of entry
Strong Cherry 1/128.0 87.5
JAC Hazure 1/65536 99.6
Chance 1/32 on a hazard 87.5
Rare watermelon 1/128 on watermelon 99.6
*Unit is %
*Common to all settings
  • There is a setting difference in the probability of hazards and the probability of watermelons during BIG, so the higher the setting, the harder it is for chances to appear. Conversely, the higher the setting, the higher the chance of rare watermelons appearing.
Chance & Rare Suika appearance rate during BIG
Setting Chance Rare Swingers
Setting 1 1/354.3 1/4210.7
Setting 2 1/395.2 1/3827.9
Setting 3 1/446.8 1/3508.9
Setting 4 1/513.9 1/3239.0
Setting 5 1/604.6 1/3007.7
Setting 6 1/734.3 1/2807.2

Mode Related

Mode Overview

There are 3 modes

■Normal mode
Mainly stays in normal mode

■Legendary mode short
A mode where you can expect to have a long streak. Even if you don’t get a chance, you can expect to enter the high probability zone. The chance of winning the high probability zone on a normal roll is greatly increased.
Unless the player wins the lottery to fall down, it is easy for the player to repeatedly enter the high probability zone.

Legendary Mode Long
A mode in which a large number of consecutive hits can be expected. Even if you don’t get a chance, you can expect to enter the high probability zone.
The average number of games stayed in this mode is longer than that of Legendary Short Mode.
Unless the player wins the lottery to fall down, it is easy to repeatedly enter the high probability zone.

Mode shift rate

Mode shift rate at bonus release

The transition rate differs between BIG and REG (common to all settings)

at the time of BIG
Stay Mode Destination
To Normal Mode To Legend Short To Legend Long
Normal mode 66.4 26.6 7.0
Legend Short 0.4 80.9 18.7
Legend Long 0.4 -0.6 99.6
*Unit is %
*Common to all settings
During REG
Stay Mode Destination
To Normal Mode To Legend Short To Legend Long
Normal mode 81.3 18.7 -18.7
Legend Short 0.4 99.2 0.4
Legend Long 0.4 -0.6 99.6
*Unit is %
*Common to all settings

Fall rate during legend mode

  • When it falls down, it goes to normal mode.
  • No fall lottery is performed during the high level or during the latency until the high level is triggered.
Setting When the legend is short When the legend is long
Setting 1 1/41.9 1/102.3
Level of setting 2
Level of setting 3
Level of setting 4
Level of setting 5
Setting 6 1/47.4 1/65.6
*Unit is %
*Common to all settings

Mode shift rate when a chance encounter occurs.

  • When a chance mark appears, in addition to the drawing for entering a higher level, a draw is also made for entering a different mode.
  • The transition lottery is not drawn under the following conditions.
    During high probability
    During latency until activation of high probability
    During omen until release
When staying in normal mode
State Transition to
To Legend Short Go to Legendary Long
When entering high 21.5 -At the beginning of the high
When high probability is not entered 0.39 0.39
*Unit is %
*Common to all settings
Legendary Short Stay
State Transition to
To Legend Short Go to Legendary Long
Regardless of the state of entry into the high (1.5) – (1.5) 12.5
*Unit is %
*Common to all settings

Setting speculation

  • Chance rate
  • Percentage of high probability of entering the high probability zone from a chance shot.
  • Transition rate to legendary mode

When to go / When to stop

  • Do not leave the machine immediately after a chance shot or the end of a high-stakes game, as there is a possibility of entering the high-stakes or legendary mode. After a bonus, the Legendary Mode is expected.

Max number of game after bonus

  • After the setting is changed, the number of RT games is reset and the game starts in Normal mode, which is set to 1200 games.
  • 1200 games after BIG. 900 games after REG.
  • Not counted during high, latent high, and bonus precursor.

Chance Zone

The rate of entry into Legendary Mode increases during the remaining RT220-299 games until the ceiling is reached.
*The number of games under high probability and latent games until the zone is reached are not counted.

  • After BIG 901~980 games
  • After REG 601-680 games
Mode shift rate when a chance mark is reached during the chance zone
Setting Normal and legendary short stay
To Legend Short Go to Legendary Long
Setting 1 25.0 -25.0
Level of setting 2
Level of setting 3
Level of setting 4
Level of setting 5
Setting 6 -50.0 50.0
*Unit: %.

No transition lottery is drawn when the legend is long.

Information

Change setting / Reset Setting

After the setting is changed, the number of RT games is reset and the game starts in Normal mode, which is set to 1200 games.

Information

Third LCD machine with Daito Giken shutter.
Dedicated machine for 3 sheets

(C)DAITO

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