All bonuses that are formed are stocked once in the stock machine. Only self-release is available.
When the pyramid pattern stops on either reel and a small role is missed, it becomes a chance shot ( Cherry, also appears when a watermelon is missed).
A straight line of pyramid patterns (legendary eyes) is a strong chance eye (entering the bonus or high probability zone).
The appearance of a chance marker triggers a draw to enter a new mode or a high probability zone. During the high probability zone, a bonus is drawn for about 1/16 of each game. The duration of the high probability zone is basically 10 or 20 games.
Chance mark during the high probability zone is a definite cancellation.
Bonus release swing is always 1:1
After a setting change, the number of RT games is reset and the game starts from normal mode. The ceiling is set at 1200 games (not counted during the high, high latency, and bonus precursor periods).
If the stock is out of stock, chances do not appear.
The ceiling differs depending on the type of bonus when the first stock is internally received; for BIG, it is released after 5 games; for REG, it is set to 1200 games from the number of games in which the first stock is received.
The maximum number of stocks is 255 each for both BIG and REG.
Basic Specs
Bonus probability
Setting
BIG probability
REG probability
Setting 1
1/238.3
1/239.2
Setting 2
1/238.3
1/239.2
Setting 3
1/238.3
1/239.2
Setting 4
1/238.3
1/239.2
Setting 5
1/238.3
1/239.2
Setting 6
1/238.3
1/238.3
Setting
BIG Appearance Rate
REG appearance rate
Setting 1
1/348
1/350
Setting 2
1/322
1/321
Setting 3
1/301
1/300
Setting 4
1/282
1/282
Setting 5
1/274
1/274
Setting 6
1/259
1/261
Liners probability
Small role probability in normal operation
Small role with no setting difference
Flag
probability
Cherry
1/64.0
Watermelon
1/93.6
Replay
1/7.3
Common to all settings
Bell
Setting
probability
Setting 1 to 4
1/9.04
Setting 5
1/8.74
Setting 6
1/8.51
Common to all settings
Chance Blank
Setting
Weak Chance
Strong Chance
Composite
Setting 1
1/78.1
1/1933.4
1/75.1
Setting 2
1/74.0
1/1546.7
1/70.6
Setting 3
1/70.9
1/1288.9
1/67.2
Setting 4
1/67.5
1/1074.1
1/63.5
Setting 5
1/66.3
1/966.7
1/62.1
Setting 6
1/63.4
1/859.3
1/59.0
Small role probability during BIG
Bell
Level of setting
probability
Setting 1
1/1.77
Setting 2
1/1.75
Setting 3
1/1.72
Setting 4
1/1.70
Setting 5
1/1.68
Setting 6
1/1.66
watermelon
Level of setting
probability
Setting 1
1/32.8
Setting 2
1/29.3
Setting 3
1/27.3
Setting 4
1/25.2
Setting 5
1/23.4
Setting 6
1/21.8
*1/128 of the time when a watermelon is established, it will become a Res Squid (87.50% of the time when entering the high probability zone)
failure (e.g. plans, business)
Level of setting
probability
Setting 1
1/10.0
Setting 2
1/11.2
Setting 3
1/12.6
Setting 4
1/14.5
Setting 5
1/17.1
Setting 6
1/20.7
*Chance at 1/32 of the time of a hazard (99.61% chance rate of entering the high probability zone).
Flag
probability
JACIN
1/3.7
JAC Hazure
1/65536
Strong Cherry
1/128.0
Common to all settings
Pay out
Setting
machine-value ratio
Setting 1
95.36
Setting 2
98.73
Setting 3
102.19
Setting 4
105.84
Setting 5
108.38
Setting 6
112.17
*Unit: %.
List of liners
Reel Symbols
Amount of medals paid
15 + BIG BONUS
1 + REG BONUS
15 sheets
seven (used in legal documents)
two sheets (pieces) (of paper)
Replay (1 card in BIG + JACIN)
During JAC GAME
15 sheets
Reel layout
How to play
How to play in ordinary mode
Aim BAR at the upper or middle of the left reel
If a replay falls to the right, or if a pyramid pattern appears on any of the reels and nothing lines up, the game is considered to have a chance.
▼When a watermelon appears on the left reel
Watermelon or Chance
Aim for watermelon on the middle to right reel. If a watermelon does not line up, it becomes a chance.
How to play during bonus
The LCD will navigate you to the applicable character.
Press forward to play the JAC GAME 1 or 2 times. When the JACIN is navigated, press reverse to play. From the remaining 10 games, forward-pushing is used as appropriate.
Chance Details
Chance forms (some of them)
Falling-right replay-tempai hash when BAR is in the lower row of the left reel
When a pyramid symbol pattern appears on any of the reels and a small role fails
Slip + small role hassle
Pyramid symbol pattern (strong chance)
There are two types of internal chances: normal chance and strong chance.
Three pyramid symbols are legendary. The legendary eye appears as a part of the strong chance.
When the legendary eye appears, it is confirmed that the machine will enter the high probability mode or the bonus will be released. When the bonus is released, the Legendary Mode is expected to appear.
Chance Blank
Setting
Weak Chance
Strong Chance
Composite
Setting 1
1/78.1
1/1933.4
1/75.1
Setting 2
1/74.0
1/1546.7
1/70.6
Setting 3
1/70.9
1/1288.9
1/67.2
Setting 4
1/67.5
1/1074.1
1/63.5
Setting 5
1/66.3
1/966.7
1/62.1
Setting 6
1/63.4
1/859.3
1/59.0
Drawing of bonus release at chance
Bonus release probability differs for each mode (common to all settings)
Stay Mode
Normal Chance
Strong Chance
Normal mode
-25.0
25.0
Legend Short
12.5
50.0
Legend Long
50.0
75.0
*Unit is % *Common to all settings
Rate of entry into high probability mode at chance
Normal Chance
Setting
Stay mode
Normal Mode
Legend Short
Legend Long
Setting 1
31.2
37.5
Setting 2
32.4
Setting 3
34.0
Setting 4
35.1
Setting 5
35.5
Setting 6
38.7
*Unit: %.
strong chances
Setting
Stay mode
Normal Mode
Legend Short
Legend Long
Common to all settings
75.0
50.0
25.0
*Unit: %.
usually output
Setting
Stay mode
Normal Mode
Legend Short
Legend Long
Common to all settings
0.04
6.64
*Unit: %.
High Probability Zone
The entry lottery is drawn mainly when a chance marker appears.
Basically 10 or 20 games (255 games may be played)
There are no fakes in the high probability zone.
Bonus is released at approx. 1/16.8 during the high level.
Chance mark during the high probability zone (1/33.6 for all settings) is a confirmed bonus.
Expected release rate during high probability considering the average number of high probability games is 52.96
High game classification
10 games
75.0
20 games
21.9
255 games
3.1
*Unit is % *Common to all settings
Triggers for entering high during BIG
If a player satisfies the trigger for entering the high stage during BIG, the game enters the high stage from the first game after the BIG ends.
The entry trigger is drawn for four types (JAC Hazure, Chance, Cherry, and Rare Suica).
Flag
Appearance Rate
Percentage of high probability of entry
Strong Cherry
1/128.0
87.5
JAC Hazure
1/65536
99.6
Chance
1/32 on a hazard
87.5
Rare watermelon
1/128 on watermelon
99.6
*Unit is % *Common to all settings
There is a setting difference in the probability of hazards and the probability of watermelons during BIG, so the higher the setting, the harder it is for chances to appear. Conversely, the higher the setting, the higher the chance of rare watermelons appearing.
Chance & Rare Suika appearance rate during BIG
Setting
Chance
Rare Swingers
Setting 1
1/354.3
1/4210.7
Setting 2
1/395.2
1/3827.9
Setting 3
1/446.8
1/3508.9
Setting 4
1/513.9
1/3239.0
Setting 5
1/604.6
1/3007.7
Setting 6
1/734.3
1/2807.2
Mode Related
Mode Overview
There are 3 modes
■Normal mode Mainly stays in normal mode
■Legendary mode short A mode where you can expect to have a long streak. Even if you don’t get a chance, you can expect to enter the high probability zone. The chance of winning the high probability zone on a normal roll is greatly increased. Unless the player wins the lottery to fall down, it is easy for the player to repeatedly enter the high probability zone.
Legendary Mode Long A mode in which a large number of consecutive hits can be expected. Even if you don’t get a chance, you can expect to enter the high probability zone. The average number of games stayed in this mode is longer than that of Legendary Short Mode. Unless the player wins the lottery to fall down, it is easy to repeatedly enter the high probability zone.
Mode shift rate
Mode shift rate at bonus release
The transition rate differs between BIG and REG (common to all settings)
at the time of BIG
Stay Mode
Destination
To Normal Mode
To Legend Short
To Legend Long
Normal mode
66.4
26.6
7.0
Legend Short
0.4
80.9
18.7
Legend Long
0.4
-0.6
99.6
*Unit is % *Common to all settings
During REG
Stay Mode
Destination
To Normal Mode
To Legend Short
To Legend Long
Normal mode
81.3
18.7
-18.7
Legend Short
0.4
99.2
0.4
Legend Long
0.4
-0.6
99.6
*Unit is % *Common to all settings
Fall rate during legend mode
When it falls down, it goes to normal mode.
No fall lottery is performed during the high level or during the latency until the high level is triggered.
Setting
When the legend is short
When the legend is long
Setting 1
1/41.9
1/102.3
Level of setting 2
Level of setting 3
Level of setting 4
Level of setting 5
Setting 6
1/47.4
1/65.6
*Unit is % *Common to all settings
Mode shift rate when a chance encounter occurs.
When a chance mark appears, in addition to the drawing for entering a higher level, a draw is also made for entering a different mode.
The transition lottery is not drawn under the following conditions. During high probability During latency until activation of high probability During omen until release
When staying in normal mode
State
Transition to
To Legend Short
Go to Legendary Long
When entering high
21.5
-At the beginning of the high
When high probability is not entered
0.39
0.39
*Unit is % *Common to all settings
Legendary Short Stay
State
Transition to
To Legend Short
Go to Legendary Long
Regardless of the state of entry into the high
(1.5) – (1.5)
12.5
*Unit is % *Common to all settings
Setting speculation
Chance rate
Percentage of high probability of entering the high probability zone from a chance shot.
Transition rate to legendary mode
When to go / When to stop
Do not leave the machine immediately after a chance shot or the end of a high-stakes game, as there is a possibility of entering the high-stakes or legendary mode. After a bonus, the Legendary Mode is expected.
Max number of game after bonus
After the setting is changed, the number of RT games is reset and the game starts in Normal mode, which is set to 1200 games.
1200 games after BIG. 900 games after REG.
Not counted during high, latent high, and bonus precursor.
Chance Zone
The rate of entry into Legendary Mode increases during the remaining RT220-299 games until the ceiling is reached. *The number of games under high probability and latent games until the zone is reached are not counted.
After BIG 901~980 games
After REG 601-680 games
Mode shift rate when a chance mark is reached during the chance zone
Setting
Normal and legendary short stay
To Legend Short
Go to Legendary Long
Setting 1
25.0
-25.0
Level of setting 2
Level of setting 3
Level of setting 4
Level of setting 5
Setting 6
-50.0
50.0
*Unit: %.
No transition lottery is drawn when the legend is long.
Information
Change setting / Reset Setting
After the setting is changed, the number of RT games is reset and the game starts in Normal mode, which is set to 1200 games.
Information
Third LCD machine with Daito Giken shutter. Dedicated machine for 3 sheets