Yoshimune

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Type 4 machine Daito Giken A (Stock Machine) Jul. 2003
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Basic Spec

Bonus release trigger

  • Equipped with a bonus stock function. All bonuses are stocked once.
  • A bonus is released when the specified number of games are completed or when the player wins the lottery to release RT (replay time) upon the conclusion of a specific small role.

When the specified number of RT games are completed

▶RT game number distribution

When the RT release lottery is won when an internal bonus is established

  • Chance eyes appear when an internal bonus is established.
  • When an internal BIG is established and the RT release is won, the game enters a 3-game RT.
  • When an internal REG is established and the RT release is won, the game enters a 1-game RT.
  • If the number of games remaining is 32 or less, the forced cancellation lottery is not held when a specific role is played.
Probability of RT release when internal bonus is established
Configuration BIG REG
Common to all settings 1/24.8 1/24.6
RT release probability when a real internal bonus is established
Configuration BIG REG
Setting 1 1/6025 1/5989
Setting 2 1/6003 1/5967
Setting 3 1/5981 1/5945
Setting 4 1/5959 1/5923
Setting 5 1/5937 1/5901
Setting 6 1/5915 1/5880

When the lottery to cancel RT is won when a specific minor role is played.

  • CherryWhen the RT is canceled, the game enters RT of 1 to 4 games (each is divided into 1/4 of the games).
  • When the pine tree is established and the RT release is won, the game enters a 1-game RT. Mode 3 is shifted to Mode 3.
When a specific minor role is played
(common to all settings)
Flag Release probability Actual RT release rate
Cherry1/36.9 1/3022
Pine tree 1/163.8 1/14913

When a pure Hazurare is hit (100% RT release rate)

  • When a pure Hazurare is formed, RT is cancelled and the game enters 32-game RT.
Net Hazure probability
Level of setting probability
Setting 1 1/3276
Setting 2 1/3640
Setting 3 1/2520
Setting 4 1/1724
Setting 5 1/1456
Setting 6 1/1092
Probability of real forced RT release other than RT game count digestion
Level of setting probability
Setting 1 1/965
Setting 2 1/993
Setting 3 1/884
Setting 4 1/760
Setting 5 1/703
Setting 6 1/605

Bonus type

  • The type of BR to be released is determined by the mode of stay.
  • If a forced cancelable role is established in the first game after a setting change, it is invalidated (starts from Mode 1 after a setting change).

▶BR distribution by mode of stay

Normal gameplay

High Probability Zone

  • During the high probability zone, a high percentage of bonuses are released. The high probability state lasts for 32 games (from precursor to high probability to continuous performance).
  • If the player enters the high-probability stage by turning on the lever in the first game after the bonus ends, there is a high probability that RT release within 33 games has been selected.
Bonus occurrence rate during high probability zone
Level of setting probability
Setting 1 1/56.9
Setting 2 1/53.3
Setting 3 1/53.9
Setting 4 1/32.9
Setting 5 1/31.6
Setting 6 1/37.6

Chance Zone

  • A chance zone is entered at 1/256 of the time when an internal replay is made. If a bonus is released during the chance zone, the next time it is released, the machine will shift to Mode 3 (continuous mode).
  • During the chance zone, specific direction is apt to appear. The hawk hunting direction confirms the chance zone.
  • Center reel control changes during chance zones to make it easier for slipping replays and slipping bales to occur.
Reel control ratio (%)
Flag Normal time During Chance Zone
Replay 93.8 25.0
Slip replay 6.2 75.0
Bale 87.5 25.0
Sliding bales 12.5 75.0
Chance zone entry rate
Level of setting probability
Setting 1 1/291.4
Setting 2 1/291.4
Setting 3 1/291.5
Setting 4 1/291.6
Setting 5 1/291.6
Setting 6 1/291.7
Chance zone game number distribution (%)
(common to all settings)
Number of games Percentage
20 games 50.0
40 games 18.75
50 games 18.75
60 games 12.50
Average 34.38

In the case of a chance zone of 40 games or more, if the RT is released with 32 games remaining or if the player wins the gaseous lottery, which occurs at 1/32 of the time of entry, the game will develop into a gaseous hawk hunting performance.

About Bonuses

  • Equipped with shift carry-over function. 711 coins can be won almost at the time of BIG.
  • During BIG, a 1-game winning streak is drawn, and the percentage of 1-game winning streaks is 20.7%.

1-game streak condition

When a BIG pattern is aligned during BIG
(A 5-piece (1/170) is formed internally. It is OK even if it is missed)
Single line with a blue 7 pattern
(7/8 chance of swing, 1/194 chance of occurrence)
One bonus is released
Double line with a blue 7 pattern
(1/8 chance of swing, 1/1945 chance of occurrence)
Two bonuses are released
Hime-pattern lineups 1 or 2 bonuses are released
When a bale is aligned 8 times during a JAC (including during REG)
(1/256 chance of occurrence)
One bonus is released
(probability of a bale aligning is 1/2 every game. 2⁸)
On pure hazard
(1/21845)
Three bonuses are released
(V-flash appears)
On JAC hazard
(1/1312)
One bonus is released
When the JAC IN flag is not established three or more times during a BIG
Ends with 2 JAC IN One bonus is released
Ends with one JAC IN Two bonuses are released
Ends with 0 JAC IN 3 bonuses are released
Probability of less than 3 JAC IN during BIG (%)
JAC IN ends after 2 1.89
JAC IN ends after 1 0.46
JAC IN ends with 0 0.05

*If the trigger for a one-game winning streak is duplicated, the maximum number of pieces released in a single BIG is 5, including the first hit.
*If there is a stock of 1-game streak, a push navigation occurs during the JAC and the bales are 8 in a row.

Direction during BIG

There are three types of characters during BIG: ” Yoshimune”, “Mentor”, and “Princess”, which can be selected arbitrarily. The method of notification of one-game winning streak differs depending on the character.

  • YoshimuneJackin sound during BIG is a bale or 7 (approx. 1/10 chance of occurrence).
  • Mentor BIG is fully announced when the one-game streak is confirmed.
  • The Princess BIG is a one-game streak that is announced by the Omikuji Roulette after the BIG ends.
Percentage of the number of fortune cards at the end of Princess BIG (%)
Number of cards When 1 game is selected When 1 game is not selected
1 sheet 40.0 83.3
2 sheets 50.0 16.6
3 sheets 10.0 -1.0

Basic Specs

Bonus probability

Setting BIG probability REG probability
Setting 1 1/242 1/242
Setting 2 1/241 1/241
Setting 3 1/240 1/240
Setting 4 1/240 1/240
Setting 5 1/239 1/239
Setting 6 1/238 1/238

Bonus Appearance Rate

Setting BIG probability REG probability Composite probability
Setting 1 1/527 1/877 1/329
Setting 2 1/492 1/778 1/301
Setting 3 1/458 1/884 1/301
Setting 4 1/427 1/632 1/254
Setting 5 1/392 1/769 1/259
Setting 6 1/367 1/552 1/220

Liners probability

Small role probability in normal operation

Small role probability in normal operation
Flag Same on each of setting
Replay 1/7.29
Bale (10 sheets) 1/11.1
Cherry(4 cards) 1/81.9
Pine (5 cards) 1/91.0

Small role probability during BIG

Small role probability during BIG
Flag Same on each of setting
15 sheets 1/1.29
5 sheets 1/170.2
JACIN 1/4.49
Net Hazle 1/21845
JAC Hazle 1/1310

Number of games per 50

Level of settingGames per 50 medals
Common to all settings Approx. 30

Pay out

Setting ratio (%) Machine Ratio (%)
Setting 1 94.4
Setting 2 97.6
Setting 3 100.6
Setting 4 106.4
Setting 5 110.1
Setting 6 119.9

List of liners

Reel Symbols Amount of medals paid
15 + BIG BONUS
15 + BIG BONUS
15 + REG BONUS
10 sheets (of paper)
five flat objects (e.g. tickets, pieces of cloth, etc.)
two sheets (pieces) (of paper)
Replay
JAC IN
15 sheets
JAC GAME
15 sheets

Reel layout

How to play

How to play in ordinary mode

Aim for the middle or bottom of the left reel for the number 18 Cherry

▶When a pine tree appears on the left reel

Aim for pine trees on the middle and right reels.

Pine or Bonus

When the left reel stops at “pine, bale, or replay,” aim at the pine tree on the middle and right reels, and if it misses, it is a chance. If a replay or a bale sequence occurs frequently with this pattern, there is a high possibility that the machine is in a special control ( chance zone).

Pine or Bale or Replay or Chance

▶When Cherryappears on the left reel

Aiming at the princess on the middle reel can detect a single cherry.

Chance Blank
riichi (in judo, a half-point awarded for good but incomplete execution)

How to play during bonus

Follow the push order navigation. If a small role other than bale or JAC IN is navigated, aim at it.
(Since the JAC IN flag is carried over, press the button in the reverse direction until 28 games remain; after 28 games, press the button in the forward direction to JAC IN.

When pressing the button in the reverse direction, if anything other than a bale stops in the upper row of the right reel, a pure Hazure is confirmed (1 game in a row x 3 times).

Pure Hazure (when pressed in reverse)

Internal state and mode related

Internal state and mode related

  • Three modes are available, each with a different number of games and BRs, etc. When RT is cancelled, a lottery is held to determine the next mode. The higher the setting, the more likely the mode is to be shifted to Mode 3 (Continuous Mode).
  • When a one-game streak occurs, no mode shift takes place.
  • After the setting change, the system starts from Mode 1.

Mode 1 (Normal mode)

  • The maximum number of RT games is 1921. Easy to shift to Mode 2. Slightly more likely to release BIG. Higher settings are more likely to shift to Mode 3.
Mode shift classification when staying in Mode 1
Mode shift classification when staying in Mode 1 (%)
Setting To Mode 1 To mode 2 To mode 3
Setting 1 6.25 84.38 9.38
Setting 2 78.91 14.84
Setting 3 72.66 21.09
Setting 4 71.88 21.88
Setting 5 73.44 20.31
Setting 6 70.31 23.44

Mode 2 (normal mode)

  • Maximum number of RT games is 1921 games. Easier to shift to Mode 3; easier to release REGs. Even setting is more likely to shift to Mode 3.
Mode shift classification when staying in Mode 2
Mode shift classification when staying in Mode 2 (%)
Setting To Mode 1 To mode 2 To mode 3
Setting 1 66.41 6.25 27.34
Setting 2 60.16 33.59
Setting 3 64.06 29.69
Setting 4 43.75 50.00
Setting 5 60.94 32.81
Setting 6 43.75 50.00

Mode 3 (continuous mode)

  • Maximum number of RT games is 193. The game can be shifted to any mode; it is easy to release BIG. Even setting tends to loop the continuous mode, while odd setting tends to shift to the normal mode.
Mode shift classification when staying in Mode 3
Mode shift classification when staying in Mode 3 (%)
Setting To Mode 1 To mode 2 To mode 3
Setting 1 42.97 27.34 26.69
Setting 2 34.38 21.88 43.75
Setting 3 39.06 31.25 29.69
Setting 4 41.41 24.22 34.38
Setting 5 38.28 28.91 32.81
Setting 6 36.72 24.22 39.06

RT-related

  • Bonuses are released upon completion of the specified number of games or upon winning the RT release lottery held when a specific small role is played.

When the specified number of RT games are completed

RT game number distribution (%)
While on the mode 1 While on the mode 2 While on the mode 3
Number of RT gamessetting (of a computer or file, etc.)setting (of a computer or file, etc.)setting (of a computer or file, etc.)setting (of a computer or file, etc.)setting (of a computer or file, etc.)
1, 2, 3 4, 5, 6 One, two, three. 4, 5, 6 Common to all settings
11.221.221.221.221.22
2-334.882.936.102.936.10
34-654.882.936.102.936.10
66-974.882.936.102.936.10
98-1290.494.881.226.101.22
130-1930.494.881.226.101.22
194-257 0.49 0.49 0.49 0.49
258-385 2.44 2.93 2.44 2.93
386-513 0.49 0.49
402-46410.99
502-565 10.99
514-641 0.49 0.49
642 to 769 0.49 0.49
770-897 0.49 0.49
802-86512.21
898-1025 0.49 0.49
902-965 12.21
1026-1153 0.49 0.49
1154-1281 0.49 0.49
1202-126513.43
1282-1409 0.49 0.49
1302-1365 13.43
1410-1537 0.49 0.49
1538-1665 0.49 10.99
1666-1793 17.09 4.88
1794-1921 21.63 18.21 17.48
Average 1116 games 1063 games 1018games 1015 games

Bonus related

  • The type of BR to be released is determined by the mode of stay.
  • *If a forced cancelable role is established in the first game after a setting change, it is invalidated (starts from Mode 1 after a setting change).

BR distribution by stay mode

While on the mode 1
When staying in Mode 1
BR distribution by stay mode (%)
Configuration BIG REG
Setting 1 60.94 39.06
Setting 2 64.06 35.94
Setting 3 and 5 59.38 40.63
Setting 4 and 6 60.94 39.06
While on the mode 2
When staying in Mode 2
BR distribution by stay mode (%)
Configuration BIG REG
Setting 1 29.69 70.31
Setting 2 32.81 67.19
Setting 3 and 5 39.06 60.94
Setting 4 and 6 29.69 70.31
While on the mode 3
When staying in Mode 2
BR distribution by stay mode (%)
Configuration BIG REG
Setting 1, 3 and 5 75.00 25.00
Settings 2, 4 and 6 60.94 39.06

Setting speculation

  • When staying in Mode 1, the transition rate to Mode 3 (continuous mode) increases in proportion to the setting value.
  • When staying in Mode 2, it is easier to shift to Mode 3 (continuous mode) in even-numbered settings than in odd-numbered settings.
  • When staying in Mode 3, even settings are more likely to loop, while odd settings are more likely to shift to Normal mode.

Max number of game after bonus

  • Bonus release with 1921 games between bonuses.

When to go / When to stop

Time to stop

  • Basically 193 games after the bonus.
  • If the game is not cancelled by a high probability performance or a so-called “continuous performance” such as horseback archery, swordsmanship, or bad government, the remaining RT game count is fixed at 32 games or more (except when the game is cancelled by a specific role during the performance).

one’s chance

  • Aiming for zones with a high RT game number distribution rate
Number of games likely to be released from RT
Mode 1 Mode 2
502-565 402-465
902-965 802-865
1302-1365 1202-1265

Performance

  • If both ninjas cross the street with the same small role, there is a chance. If it is a pine tree or Cherry, there is a big chance of a small role release.
  • If a small role does not align with the frequent occurrence of the white princess or the appearance of the furoshiki, there is a large possibility that this is an omen of a high probability zone.

falconry production

  • The hawk hunting direction is entered when a pure hazard is encountered during the chance zone.
  • In the case of a chance zone of 40 games or more, if the number of games remaining before RT is cancelled is 32 games or if the player wins the gaseous lottery, which occurs at 1/32 of the time of entry, the game will develop into a gaseous hawking performance.
  • If a bonus is released during the hawk hunting direction, it almost always goes to Mode 3 (continuous mode).
  • It is rare that a bonus is given during the falconry direction but the next time the game does not enter the continuous mode. When a fake falconry is performed and the remaining RT game count is within 32 games, the falconry is automatically extended and the game is canceled even though it is not in the chance zone. In this case, the next mode is allocated in the same way as the normal release.
  • Total reliability is about 50% when hawk hunting is performed.

staging a horseback archery event (e.g. during the Edo period)

  • The larger the target area, the greater the chance.

High Probability Zone

  • During the high probability zone, a high percentage of bonuses are released. The high probability state lasts for 32 games (from precursor to high probability to continuous performance).
  • The lottery for entering the gaseous high probability is drawn at about 1/250 per game.
Bonus occurrence rate during high probability zone
Level of setting probability
Setting 1 1/56.9
Setting 2 1/53.3
Setting 3 1/53.9
Setting 4 1/32.9
Setting 5 1/31.6
Setting 6 1/37.6

Mode-discrimination

  • Depending on the sequence of events, it may be possible to guess the mode in which the player is staying.

Chase performance

  • Capturing from three consecutive normal faces or three consecutive staging of Yoshimuneon the hare is likely to be Mode 3.

staging a horseback archery event (e.g. during the Edo period)

  • Success in small target is almost always mode 2 or 3.
  • Success in the medium target is likely to be Mode 1.
  • The miss of the big target is almost always mode 2 or 3.

staging a showdown

  • Victory over Dekataro is almost mode 3.
  • Losing a vertical slice to Suketa is likely to be Mode 1.
  • Losing a sideways slash to a spaceman is likely to be mode 2.
  • Losing to Souta by x-slash is likely to be mode 3.

Comparison of drinks

  • Since there is no mode difference in the direction selection rate, it is not possible to guess the mode.

premonitory premonitory performance (e.g. in a play or production)

  • There are two types of omens. The first type lasts for a maximum of 32 games and tends to cause small role navigation, high probability direction, and continuous direction. Both the main omen and the fake omen cannot be judged from their appearance.
  1. Main precursor to release the bonus
  2. Fake omen that does not release the bonus

precursor

  • There are two conditions for entering the main precursor.
  • Entering within 32 games of remaining RT games
  • Entered when a pure Hazure is established.

false omen

▶When reaching the specified number of games
Gaseous precursor lottery is drawn when the specified number of games are completed after the bonus or when the setting is changed (when 129 or more games of RT remain)

After winning the lottery, 0 to 63 games must be completed to enter the gaseous precursor state (the distribution of 0 to 63 games is even).

Drawing of gaseous omen when the specified number of games is reached (%)
Number of games Mode 1 Mode 2 Mode 3
33 50 70 35
96 70 50
369 70 35
469 35 70
769 70 35
8693570
1169 70 80
1269 35 70

▶Some of the replays that do not line up
Enter at 1/243 to 1/273 (66 or more RT remaining)

Crush freeze on reel

  • Not equipped

Penalty

  • none in particular

Information

  • Same manufacturer, successor to Shake
  • When the setting is changed, the number of RT games is cleared and the game starts from Mode 1. About 16% of the time, the bonus is released by 97 games for settings 1 to 3, and about 20% of the time for settings 4 to 6, the bonus is released by 193 games.
  • Stock is not extinguished by changing settings; all stock is extinguished by clearing RAM.
  • After a change in setting, a gaseous precursor performance is likely to occur in the early games.

(C)DAITO GIKEN,INC.

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