Equipped with a bonus stock function. All bonuses are stocked once.
A bonus is released when the specified number of games are completed or when the player wins the lottery to release RT (replay time) upon the conclusion of a specific small role.
When the specified number of RT games are completed
During the high probability zone, a high percentage of bonuses are released. The high probability state lasts for 32 games (from precursor to high probability to continuous performance).
If the player enters the high-probability stage by turning on the lever in the first game after the bonus ends, there is a high probability that RT release within 33 games has been selected.
Bonus occurrence rate during high probability zone
Level of setting
probability
Setting 1
1/56.9
Setting 2
1/53.3
Setting 3
1/53.9
Setting 4
1/32.9
Setting 5
1/31.6
Setting 6
1/37.6
Chance Zone
A chance zone is entered at 1/256 of the time when an internal replay is made. If a bonus is released during the chance zone, the next time it is released, the machine will shift to Mode 3 (continuous mode).
During the chance zone, specific direction is apt to appear. The hawk hunting direction confirms the chance zone.
Center reel control changes during chance zones to make it easier for slipping replays and slipping bales to occur.
Reel control ratio (%)
Flag
Normal time
During Chance Zone
Replay
93.8
25.0
Slip replay
6.2
75.0
Bale
87.5
25.0
Sliding bales
12.5
75.0
Chance zone entry rate
Level of setting
probability
Setting 1
1/291.4
Setting 2
1/291.4
Setting 3
1/291.5
Setting 4
1/291.6
Setting 5
1/291.6
Setting 6
1/291.7
Chance zone game number distribution (%) (common to all settings)
Number of games
Percentage
20 games
50.0
40 games
18.75
50 games
18.75
60 games
12.50
Average
34.38
In the case of a chance zone of 40 games or more, if the RT is released with 32 games remaining or if the player wins the gaseous lottery, which occurs at 1/32 of the time of entry, the game will develop into a gaseous hawk hunting performance.
About Bonuses
Equipped with shift carry-over function. 711 coins can be won almost at the time of BIG.
During BIG, a 1-game winning streak is drawn, and the percentage of 1-game winning streaks is 20.7%.
1-game streak condition
When a BIG pattern is aligned during BIG (A 5-piece (1/170) is formed internally. It is OK even if it is missed)
Single line with a blue 7 pattern (7/8 chance of swing, 1/194 chance of occurrence)
One bonus is released
Double line with a blue 7 pattern (1/8 chance of swing, 1/1945 chance of occurrence)
Two bonuses are released
Hime-pattern lineups
1 or 2 bonuses are released
When a bale is aligned 8 times during a JAC (including during REG) (1/256 chance of occurrence)
One bonus is released (probability of a bale aligning is 1/2 every game. 2⁸)
On pure hazard (1/21845)
Three bonuses are released (V-flash appears)
On JAC hazard (1/1312)
One bonus is released
When the JAC IN flag is not established three or more times during a BIG
Ends with 2 JAC IN
One bonus is released
Ends with one JAC IN
Two bonuses are released
Ends with 0 JAC IN
3 bonuses are released
Probability of less than 3 JAC IN during BIG (%)
JAC IN ends after 2
1.89
JAC IN ends after 1
0.46
JAC IN ends with 0
0.05
*If the trigger for a one-game winning streak is duplicated, the maximum number of pieces released in a single BIG is 5, including the first hit. *If there is a stock of 1-game streak, a push navigation occurs during the JAC and the bales are 8 in a row.
Direction during BIG
There are three types of characters during BIG: ” Yoshimune”, “Mentor”, and “Princess”, which can be selected arbitrarily. The method of notification of one-game winning streak differs depending on the character.
YoshimuneJackin sound during BIG is a bale or 7 (approx. 1/10 chance of occurrence).
Mentor BIG is fully announced when the one-game streak is confirmed.
The Princess BIG is a one-game streak that is announced by the Omikuji Roulette after the BIG ends.
Percentage of the number of fortune cards at the end of Princess BIG (%)
Number of cards
When 1 game is selected
When 1 game is not selected
1 sheet
40.0
83.3
2 sheets
50.0
16.6
3 sheets
10.0
-1.0
Basic Specs
Bonus probability
Setting
BIG probability
REG probability
Setting 1
1/242
1/242
Setting 2
1/241
1/241
Setting 3
1/240
1/240
Setting 4
1/240
1/240
Setting 5
1/239
1/239
Setting 6
1/238
1/238
Bonus Appearance Rate
Setting
BIG probability
REG probability
Composite probability
Setting 1
1/527
1/877
1/329
Setting 2
1/492
1/778
1/301
Setting 3
1/458
1/884
1/301
Setting 4
1/427
1/632
1/254
Setting 5
1/392
1/769
1/259
Setting 6
1/367
1/552
1/220
Liners probability
Small role probability in normal operation
Small role probability in normal operation
Flag
Same on each of setting
Replay
1/7.29
Bale (10 sheets)
1/11.1
Cherry(4 cards)
1/81.9
Pine (5 cards)
1/91.0
Small role probability during BIG
Small role probability during BIG
Flag
Same on each of setting
15 sheets
1/1.29
5 sheets
1/170.2
JACIN
1/4.49
Net Hazle
1/21845
JAC Hazle
1/1310
Number of games per 50
Level of setting
Games per 50 medals
Common to all settings
Approx. 30
Pay out
Setting ratio (%)
Machine Ratio (%)
Setting 1
94.4
Setting 2
97.6
Setting 3
100.6
Setting 4
106.4
Setting 5
110.1
Setting 6
119.9
List of liners
Reel Symbols
Amount of medals paid
15 + BIG BONUS
15 + BIG BONUS
15 + REG BONUS
10 sheets (of paper)
five flat objects (e.g. tickets, pieces of cloth, etc.)
two sheets (pieces) (of paper)
Replay
JAC IN
15 sheets
JAC GAME
15 sheets
Reel layout
How to play
How to play in ordinary mode
Aim for the middle or bottom of the left reel for the number 18 Cherry
▶When a pine tree appears on the left reel
Aim for pine trees on the middle and right reels.
Pine or Bonus
When the left reel stops at “pine, bale, or replay,” aim at the pine tree on the middle and right reels, and if it misses, it is a chance. If a replay or a bale sequence occurs frequently with this pattern, there is a high possibility that the machine is in a special control ( chance zone).
Pine or Bale or Replay or Chance
▶When Cherryappears on the left reel
Aiming at the princess on the middle reel can detect a single cherry.
Chance Blank
riichi (in judo, a half-point awarded for good but incomplete execution)
How to play during bonus
Follow the push order navigation. If a small role other than bale or JAC IN is navigated, aim at it. (Since the JAC IN flag is carried over, press the button in the reverse direction until 28 games remain; after 28 games, press the button in the forward direction to JAC IN.
When pressing the button in the reverse direction, if anything other than a bale stops in the upper row of the right reel, a pure Hazure is confirmed (1 game in a row x 3 times).
Pure Hazure (when pressed in reverse)
Internal state and mode related
Internal state and mode related
Three modes are available, each with a different number of games and BRs, etc. When RT is cancelled, a lottery is held to determine the next mode. The higher the setting, the more likely the mode is to be shifted to Mode 3 (Continuous Mode).
When a one-game streak occurs, no mode shift takes place.
After the setting change, the system starts from Mode 1.
Mode 1 (Normal mode)
The maximum number of RT games is 1921. Easy to shift to Mode 2. Slightly more likely to release BIG. Higher settings are more likely to shift to Mode 3.
Mode shift classification when staying in Mode 1
Mode shift classification when staying in Mode 1 (%)
Setting
To Mode 1
To mode 2
To mode 3
Setting 1
6.25
84.38
9.38
Setting 2
78.91
14.84
Setting 3
72.66
21.09
Setting 4
71.88
21.88
Setting 5
73.44
20.31
Setting 6
70.31
23.44
Mode 2 (normal mode)
Maximum number of RT games is 1921 games. Easier to shift to Mode 3; easier to release REGs. Even setting is more likely to shift to Mode 3.
Mode shift classification when staying in Mode 2
Mode shift classification when staying in Mode 2 (%)
Setting
To Mode 1
To mode 2
To mode 3
Setting 1
66.41
6.25
27.34
Setting 2
60.16
33.59
Setting 3
64.06
29.69
Setting 4
43.75
50.00
Setting 5
60.94
32.81
Setting 6
43.75
50.00
Mode 3 (continuous mode)
Maximum number of RT games is 193. The game can be shifted to any mode; it is easy to release BIG. Even setting tends to loop the continuous mode, while odd setting tends to shift to the normal mode.
Mode shift classification when staying in Mode 3
Mode shift classification when staying in Mode 3 (%)
Setting
To Mode 1
To mode 2
To mode 3
Setting 1
42.97
27.34
26.69
Setting 2
34.38
21.88
43.75
Setting 3
39.06
31.25
29.69
Setting 4
41.41
24.22
34.38
Setting 5
38.28
28.91
32.81
Setting 6
36.72
24.22
39.06
RT-related
Bonuses are released upon completion of the specified number of games or upon winning the RT release lottery held when a specific small role is played.
When the specified number of RT games are completed
RT game number distribution (%)
While on the mode 1
While on the mode 2
While on the mode 3
Number of RT games
setting (of a computer or file, etc.)
setting (of a computer or file, etc.)
setting (of a computer or file, etc.)
setting (of a computer or file, etc.)
setting (of a computer or file, etc.)
1, 2, 3
4, 5, 6
One, two, three.
4, 5, 6
Common to all settings
1
1.22
1.22
1.22
1.22
1.22
2-33
4.88
2.93
6.10
2.93
6.10
34-65
4.88
2.93
6.10
2.93
6.10
66-97
4.88
2.93
6.10
2.93
6.10
98-129
0.49
4.88
1.22
6.10
1.22
130-193
0.49
4.88
1.22
6.10
1.22
194-257
0.49
0.49
0.49
0.49
258-385
2.44
2.93
2.44
2.93
386-513
0.49
0.49
402-464
–
10.99
502-565
10.99
–
514-641
0.49
0.49
642 to 769
0.49
0.49
770-897
0.49
0.49
802-865
–
12.21
898-1025
0.49
0.49
902-965
12.21
–
1026-1153
0.49
0.49
1154-1281
0.49
0.49
1202-1265
–
13.43
1282-1409
0.49
0.49
1302-1365
13.43
–
1410-1537
0.49
0.49
1538-1665
0.49
10.99
1666-1793
17.09
4.88
1794-1921
21.63
18.21
17.48
Average
1116 games
1063 games
1018games
1015 games
Bonus related
The type of BR to be released is determined by the mode of stay.
*If a forced cancelable role is established in the first game after a setting change, it is invalidated (starts from Mode 1 after a setting change).
BR distribution by stay mode
While on the mode 1
When staying in Mode 1 BR distribution by stay mode (%)
Configuration
BIG
REG
Setting 1
60.94
39.06
Setting 2
64.06
35.94
Setting 3 and 5
59.38
40.63
Setting 4 and 6
60.94
39.06
While on the mode 2
When staying in Mode 2 BR distribution by stay mode (%)
Configuration
BIG
REG
Setting 1
29.69
70.31
Setting 2
32.81
67.19
Setting 3 and 5
39.06
60.94
Setting 4 and 6
29.69
70.31
While on the mode 3
When staying in Mode 2 BR distribution by stay mode (%)
Configuration
BIG
REG
Setting 1, 3 and 5
75.00
25.00
Settings 2, 4 and 6
60.94
39.06
Setting speculation
When staying in Mode 1, the transition rate to Mode 3 (continuous mode) increases in proportion to the setting value.
When staying in Mode 2, it is easier to shift to Mode 3 (continuous mode) in even-numbered settings than in odd-numbered settings.
When staying in Mode 3, even settings are more likely to loop, while odd settings are more likely to shift to Normal mode.
Max number of game after bonus
Bonus release with 1921 games between bonuses.
When to go / When to stop
Time to stop
Basically 193 games after the bonus.
If the game is not cancelled by a high probability performance or a so-called “continuous performance” such as horseback archery, swordsmanship, or bad government, the remaining RT game count is fixed at 32 games or more (except when the game is cancelled by a specific role during the performance).
one’s chance
Aiming for zones with a high RT game number distribution rate
Number of games likely to be released from RT
Mode 1
Mode 2
502-565
402-465
902-965
802-865
1302-1365
1202-1265
Performance
If both ninjas cross the street with the same small role, there is a chance. If it is a pine tree or Cherry, there is a big chance of a small role release.
If a small role does not align with the frequent occurrence of the white princess or the appearance of the furoshiki, there is a large possibility that this is an omen of a high probability zone.
falconry production
The hawk hunting direction is entered when a pure hazard is encountered during the chance zone.
In the case of a chance zone of 40 games or more, if the number of games remaining before RT is cancelled is 32 games or if the player wins the gaseous lottery, which occurs at 1/32 of the time of entry, the game will develop into a gaseous hawking performance.
If a bonus is released during the hawk hunting direction, it almost always goes to Mode 3 (continuous mode).
It is rare that a bonus is given during the falconry direction but the next time the game does not enter the continuous mode. When a fake falconry is performed and the remaining RT game count is within 32 games, the falconry is automatically extended and the game is canceled even though it is not in the chance zone. In this case, the next mode is allocated in the same way as the normal release.
Total reliability is about 50% when hawk hunting is performed.
staging a horseback archery event (e.g. during the Edo period)
The larger the target area, the greater the chance.
High Probability Zone
During the high probability zone, a high percentage of bonuses are released. The high probability state lasts for 32 games (from precursor to high probability to continuous performance).
The lottery for entering the gaseous high probability is drawn at about 1/250 per game.
Bonus occurrence rate during high probability zone
Level of setting
probability
Setting 1
1/56.9
Setting 2
1/53.3
Setting 3
1/53.9
Setting 4
1/32.9
Setting 5
1/31.6
Setting 6
1/37.6
Mode-discrimination
Depending on the sequence of events, it may be possible to guess the mode in which the player is staying.
Chase performance
Capturing from three consecutive normal faces or three consecutive staging of Yoshimuneon the hare is likely to be Mode 3.
staging a horseback archery event (e.g. during the Edo period)
Success in small target is almost always mode 2 or 3.
Success in the medium target is likely to be Mode 1.
The miss of the big target is almost always mode 2 or 3.
staging a showdown
Victory over Dekataro is almost mode 3.
Losing a vertical slice to Suketa is likely to be Mode 1.
Losing a sideways slash to a spaceman is likely to be mode 2.
Losing to Souta by x-slash is likely to be mode 3.
Comparison of drinks
Since there is no mode difference in the direction selection rate, it is not possible to guess the mode.
premonitory premonitory performance (e.g. in a play or production)
There are two types of omens. The first type lasts for a maximum of 32 games and tends to cause small role navigation, high probability direction, and continuous direction. Both the main omen and the fake omen cannot be judged from their appearance.
Main precursor to release the bonus
Fake omen that does not release the bonus
precursor
There are two conditions for entering the main precursor.
Entering within 32 games of remaining RT games
Entered when a pure Hazure is established.
false omen
▶When reaching the specified number of games Gaseous precursor lottery is drawn when the specified number of games are completed after the bonus or when the setting is changed (when 129 or more games of RT remain) ↓ After winning the lottery, 0 to 63 games must be completed to enter the gaseous precursor state (the distribution of 0 to 63 games is even).
Drawing of gaseous omen when the specified number of games is reached (%)
Number of games
Mode 1
Mode 2
Mode 3
33
50
70
35
96
70
50
–
369
70
35
–
469
35
70
–
769
70
35
–
869
35
70
–
1169
70
80
–
1269
35
70
–
▶Some of the replays that do not line up Enter at 1/243 to 1/273 (66 or more RT remaining)
Crush freeze on reel
Not equipped
Penalty
none in particular
Information
Same manufacturer, successor to Shake
When the setting is changed, the number of RT games is cleared and the game starts from Mode 1. About 16% of the time, the bonus is released by 97 games for settings 1 to 3, and about 20% of the time for settings 4 to 6, the bonus is released by 193 games.
Stock is not extinguished by changing settings; all stock is extinguished by clearing RAM.
After a change in setting, a gaseous precursor performance is likely to occur in the early games.